/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // world.c -- world query functions #include "quakedef.h" /* entities never clip against themselves, or their owner line of sight checks trace->inopen and trace->inwater, but bullets don't */ cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0"}; cvar_t sv_polygoncollisions = {CVAR_NOTIFY, "sv_polygoncollisions", "0"}; cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64"}; void SV_AreaStats_f(void); void SV_World_Init(void) { Cvar_RegisterVariable(&sv_debugmove); Cvar_RegisterVariable(&sv_polygoncollisions); Cvar_RegisterVariable(&sv_areagrid_mingridsize); Cmd_AddCommand("sv_areastats", SV_AreaStats_f); Collision_Init(); } typedef struct { // bounding box of entire move area vec3_t boxmins, boxmaxs; // size of the moving object vec3_t mins, maxs; // size when clipping against monsters vec3_t mins2, maxs2; // size when clipping against brush models vec3_t hullmins, hullmaxs; // start and end origin of move vec3_t start, end; // trace results trace_t trace; // type of move (like ignoring monsters, or similar) int type; // the edict that is moving (if any) edict_t *passedict; } moveclip_t; //#define EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area))) #define EDICT_FROM_AREA(l) ((edict_t *)l->entity) //============================================================================ // ClearLink is used for new headnodes void ClearLink (link_t *l) { l->entity = NULL; l->prev = l->next = l; } void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } void InsertLinkBefore (link_t *l, link_t *before, void *ent) { l->entity = ent; l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } void InsertLinkAfter (link_t *l, link_t *after) { l->next = after->next; l->prev = after; l->prev->next = l; l->next->prev = l; } /* =============================================================================== ENTITY AREA CHECKING =============================================================================== */ int sv_areagrid_stats_calls = 0; int sv_areagrid_stats_nodechecks = 0; int sv_areagrid_stats_entitychecks = 0; void SV_AreaStats_f(void) { Con_Printf("areagrid check stats: %d calls %d nodes (%f per call) %d entities (%f per call)\n", sv_areagrid_stats_calls, sv_areagrid_stats_nodechecks, (double) sv_areagrid_stats_nodechecks / (double) sv_areagrid_stats_calls, sv_areagrid_stats_entitychecks, (double) sv_areagrid_stats_entitychecks / (double) sv_areagrid_stats_calls); sv_areagrid_stats_calls = 0; sv_areagrid_stats_nodechecks = 0; sv_areagrid_stats_entitychecks = 0; } typedef struct areagrid_s { link_t trigger_edicts; link_t solid_edicts; } areagrid_t; #define AREA_GRID 512 #define AREA_GRIDNODES (AREA_GRID * AREA_GRID) static areagrid_t sv_areagrid[AREA_GRIDNODES], sv_areagrid_outside; static vec3_t sv_areagrid_bias, sv_areagrid_scale, sv_areagrid_mins, sv_areagrid_maxs, sv_areagrid_size; static int sv_areagrid_marknumber = 1; void SV_CreateAreaGrid (vec3_t mins, vec3_t maxs) { int i; ClearLink (&sv_areagrid_outside.trigger_edicts); ClearLink (&sv_areagrid_outside.solid_edicts); // choose either the world box size, or a larger box to ensure the grid isn't too fine sv_areagrid_size[0] = max(maxs[0] - mins[0], AREA_GRID * sv_areagrid_mingridsize.value); sv_areagrid_size[1] = max(maxs[1] - mins[1], AREA_GRID * sv_areagrid_mingridsize.value); sv_areagrid_size[2] = max(maxs[2] - mins[2], AREA_GRID * sv_areagrid_mingridsize.value); // figure out the corners of such a box, centered at the center of the world box sv_areagrid_mins[0] = (mins[0] + maxs[0] - sv_areagrid_size[0]) * 0.5f; sv_areagrid_mins[1] = (mins[1] + maxs[1] - sv_areagrid_size[1]) * 0.5f; sv_areagrid_mins[2] = (mins[2] + maxs[2] - sv_areagrid_size[2]) * 0.5f; sv_areagrid_maxs[0] = (mins[0] + maxs[0] + sv_areagrid_size[0]) * 0.5f; sv_areagrid_maxs[1] = (mins[1] + maxs[1] + sv_areagrid_size[1]) * 0.5f; sv_areagrid_maxs[2] = (mins[2] + maxs[2] + sv_areagrid_size[2]) * 0.5f; // now calculate the actual useful info from that VectorNegate(sv_areagrid_mins, sv_areagrid_bias); sv_areagrid_scale[0] = AREA_GRID / sv_areagrid_size[0]; sv_areagrid_scale[1] = AREA_GRID / sv_areagrid_size[1]; sv_areagrid_scale[2] = AREA_GRID / sv_areagrid_size[2]; for (i = 0;i < AREA_GRIDNODES;i++) { ClearLink (&sv_areagrid[i].trigger_edicts); ClearLink (&sv_areagrid[i].solid_edicts); } Con_DPrintf("sv_areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, sv_areagrid_mins[0], sv_areagrid_mins[1], sv_areagrid_mins[2], sv_areagrid_maxs[0], sv_areagrid_maxs[1], sv_areagrid_maxs[2], sv_areagrid_size[0], sv_areagrid_size[1], sv_areagrid_size[2], 1.0f / sv_areagrid_scale[0], 1.0f / sv_areagrid_scale[1], 1.0f / sv_areagrid_scale[2], sv_areagrid_mingridsize.value); } /* =============== SV_ClearWorld =============== */ void SV_ClearWorld (void) { Mod_CheckLoaded(sv.worldmodel); SV_CreateAreaGrid(sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); } /* =============== SV_UnlinkEdict =============== */ void SV_UnlinkEdict (edict_t *ent) { int i; for (i = 0;i < ENTITYGRIDAREAS;i++) { if (ent->areagrid[i].prev) { RemoveLink (&ent->areagrid[i]); ent->areagrid[i].prev = ent->areagrid[i].next = NULL; } } } void SV_TouchAreaGrid(edict_t *ent) { link_t *l, *next; edict_t *touch; areagrid_t *grid; int old_self, old_other, igrid[3], igridmins[3], igridmaxs[3]; sv_areagrid_marknumber++; igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; igridmins[0] = max(0, igridmins[0]); igridmins[1] = max(0, igridmins[1]); //igridmins[2] = max(0, igridmins[2]); igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); for (l = sv_areagrid_outside.trigger_edicts.next;l != &sv_areagrid_outside.trigger_edicts;l = next) { next = l->next; touch = EDICT_FROM_AREA(l); if (ent->v->absmin[0] > touch->v->absmax[0] || ent->v->absmax[0] < touch->v->absmin[0] || ent->v->absmin[1] > touch->v->absmax[1] || ent->v->absmax[1] < touch->v->absmin[1] || ent->v->absmin[2] > touch->v->absmax[2] || ent->v->absmax[2] < touch->v->absmin[2]) continue; if (touch == ent) continue; if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; PR_ExecuteProgram (touch->v->touch, ""); pr_global_struct->self = old_self; pr_global_struct->other = old_other; } for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) { grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) { for (l = grid->trigger_edicts.next;l != &grid->trigger_edicts;l = next) { next = l->next; touch = EDICT_FROM_AREA(l); if (touch->areagridmarknumber == sv_areagrid_marknumber) continue; touch->areagridmarknumber = sv_areagrid_marknumber; if (ent->v->absmin[0] > touch->v->absmax[0] || ent->v->absmax[0] < touch->v->absmin[0] || ent->v->absmin[1] > touch->v->absmax[1] || ent->v->absmax[1] < touch->v->absmin[1] || ent->v->absmin[2] > touch->v->absmax[2] || ent->v->absmax[2] < touch->v->absmin[2]) continue; if (touch == ent) continue; if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER) continue; old_self = pr_global_struct->self; old_other = pr_global_struct->other; pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; PR_ExecuteProgram (touch->v->touch, ""); pr_global_struct->self = old_self; pr_global_struct->other = old_other; } } } } void SV_LinkEdict_AreaGrid(edict_t *ent) { areagrid_t *grid; int igrid[3], igridmins[3], igridmaxs[3], gridnum; igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS) { // wow, something outside the grid, store it as such if (ent->v->solid == SOLID_TRIGGER) InsertLinkBefore (&ent->areagrid[0], &sv_areagrid_outside.trigger_edicts, ent); else InsertLinkBefore (&ent->areagrid[0], &sv_areagrid_outside.solid_edicts, ent); return; } gridnum = 0; for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) { grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++) { if (ent->v->solid == SOLID_TRIGGER) InsertLinkBefore (&ent->areagrid[gridnum], &grid->trigger_edicts, ent); else InsertLinkBefore (&ent->areagrid[gridnum], &grid->solid_edicts, ent); } } } /* =============== SV_LinkEdict =============== */ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) { model_t *model; if (ent->areagrid[0].prev) SV_UnlinkEdict (ent); // unlink from old position if (ent == sv.edicts) return; // don't add the world if (ent->free) return; // set the abs box if (ent->v->solid == SOLID_BSP) { if (ent->v->modelindex < 0 || ent->v->modelindex > MAX_MODELS) Host_Error("SOLID_BSP with invalid modelindex!\n"); model = sv.models[(int) ent->v->modelindex]; if (model != NULL) { if (model->type != mod_brush) Host_Error("SOLID_BSP with non-BSP model\n"); if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2]) { VectorAdd(ent->v->origin, model->rotatedmins, ent->v->absmin); VectorAdd(ent->v->origin, model->rotatedmaxs, ent->v->absmax); } else if (ent->v->angles[1] || ent->v->avelocity[1]) { VectorAdd(ent->v->origin, model->yawmins, ent->v->absmin); VectorAdd(ent->v->origin, model->yawmaxs, ent->v->absmax); } else { VectorAdd(ent->v->origin, model->normalmins, ent->v->absmin); VectorAdd(ent->v->origin, model->normalmaxs, ent->v->absmax); } } else { // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } } else { VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } // // to make items easier to pick up and allow them to be grabbed off // of shelves, the abs sizes are expanded // if ((int)ent->v->flags & FL_ITEM) { ent->v->absmin[0] -= 15; ent->v->absmin[1] -= 15; ent->v->absmin[2] -= 1; ent->v->absmax[0] += 15; ent->v->absmax[1] += 15; ent->v->absmax[2] += 1; } else { // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch ent->v->absmin[0] -= 1; ent->v->absmin[1] -= 1; ent->v->absmin[2] -= 1; ent->v->absmax[0] += 1; ent->v->absmax[1] += 1; ent->v->absmax[2] += 1; } if (ent->v->solid == SOLID_NOT) return; SV_LinkEdict_AreaGrid(ent); // if touch_triggers, touch all entities at this node and descend for more if (touch_triggers) SV_TouchAreaGrid(ent); } /* =============================================================================== POINT TESTING IN HULLS =============================================================================== */ /* ============ SV_TestEntityPosition This could be a lot more efficient... ============ */ int SV_TestEntityPosition (edict_t *ent) { return SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, MOVE_NORMAL, ent).startsolid; } /* =============================================================================== LINE TESTING IN HULLS =============================================================================== */ /* ================== SV_ClipMoveToEntity Handles selection or creation of a clipping hull, and offseting (and eventually rotation) of the end points ================== */ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end) { int i; trace_t trace; model_t *model; i = ent->v->modelindex; if ((unsigned int) i >= MAX_MODELS) Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); model = sv.models[i]; if (i != 0 && model == NULL) Host_Error("SV_ClipMoveToEntity: invalid modelindex\n"); if ((int) ent->v->solid == SOLID_BSP) { Mod_CheckLoaded(model); if (model->type != mod_brush) { Con_Printf ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model, entity dump:\n"); ED_Print (ent); Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n"); } if (ent->v->movetype != MOVETYPE_PUSH) Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH"); } if (sv_polygoncollisions.integer && (mins[0] != maxs[0] || mins[1] != maxs[1] || mins[2] != maxs[2])) Collision_PolygonClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); else Collision_ClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end); return trace; } //=========================================================================== void SV_ClipToNode(moveclip_t *clip, link_t *list) { link_t *l, *next; edict_t *touch; trace_t trace; sv_areagrid_stats_nodechecks++; for (l = list->next;l != list;l = next) { next = l->next; touch = EDICT_FROM_AREA(l); if (touch->areagridmarknumber == sv_areagrid_marknumber) continue; touch->areagridmarknumber = sv_areagrid_marknumber; sv_areagrid_stats_entitychecks++; if (clip->boxmins[0] > touch->v->absmax[0] || clip->boxmaxs[0] < touch->v->absmin[0] || clip->boxmins[1] > touch->v->absmax[1] || clip->boxmaxs[1] < touch->v->absmin[1] || clip->boxmins[2] > touch->v->absmax[2] || clip->boxmaxs[2] < touch->v->absmin[2]) continue; if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) continue; if (touch->v->solid == SOLID_NOT) continue; if (clip->passedict) { if (clip->passedict->v->size[0] && !touch->v->size[0]) continue; // points never interact if (PROG_TO_EDICT(touch->v->owner) == clip->passedict) continue; // don't clip against own missiles if (PROG_TO_EDICT(clip->passedict->v->owner) == touch) continue; // don't clip against owner // LordHavoc: corpse code if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) continue; if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) continue; } if (touch == clip->passedict) continue; if (touch->v->solid == SOLID_TRIGGER) { ED_Print(touch); Host_Error ("Trigger in clipping list"); } // might interact, so do an exact clip if (touch->v->solid == SOLID_BSP) trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end); else if ((int)touch->v->flags & FL_MONSTER) trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end); else trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end); // LordHavoc: take the 'best' answers from the new trace and combine with existing data if (trace.allsolid) clip->trace.allsolid = true; if (trace.startsolid) { clip->trace.startsolid = true; if (!clip->trace.ent) clip->trace.ent = trace.ent; } if (trace.inopen) clip->trace.inopen = true; if (trace.inwater) clip->trace.inwater = true; if (trace.fraction < clip->trace.fraction) { clip->trace.fraction = trace.fraction; VectorCopy(trace.endpos, clip->trace.endpos); clip->trace.plane = trace.plane; clip->trace.endcontents = trace.endcontents; clip->trace.ent = trace.ent; } if (clip->trace.allsolid) return; } } /* ==================== SV_ClipToAreaGrid Mins and maxs enclose the entire area swept by the move ==================== */ void SV_ClipToAreaGrid(moveclip_t *clip) { areagrid_t *grid; int igrid[3], igridmins[3], igridmaxs[3]; if (clip->trace.allsolid) return; sv_areagrid_stats_calls++; sv_areagrid_marknumber++; igridmins[0] = (int) ((clip->boxmins[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); igridmins[1] = (int) ((clip->boxmins[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); //igridmins[2] = (int) ((clip->boxmins[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); igridmaxs[0] = (int) ((clip->boxmaxs[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; igridmaxs[1] = (int) ((clip->boxmaxs[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; //igridmaxs[2] = (int) ((clip->boxmaxs[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; igridmins[0] = max(0, igridmins[0]); igridmins[1] = max(0, igridmins[1]); //igridmins[2] = max(0, igridmins[2]); igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); if (sv_areagrid_outside.solid_edicts.next != &sv_areagrid_outside.solid_edicts) SV_ClipToNode(clip, &sv_areagrid_outside.solid_edicts); for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) for (grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0], igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) if (grid->solid_edicts.next != &grid->solid_edicts) SV_ClipToNode(clip, &grid->solid_edicts); } /* ================== SV_MoveBounds ================== */ void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs) { if (!sv_debugmove.integer) { int i; for (i=0 ; i<3 ; i++) { if (end[i] > start[i]) { boxmins[i] = start[i] + mins[i] - 1; boxmaxs[i] = end[i] + maxs[i] + 1; } else { boxmins[i] = end[i] + mins[i] - 1; boxmaxs[i] = start[i] + maxs[i] + 1; } } } else { // debug to test against everything boxmins[0] = boxmins[1] = boxmins[2] = -999999999; boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 999999999; } } /* ================== SV_Move ================== */ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict) { moveclip_t clip; vec3_t bigmins, bigmaxs; int i; memset ( &clip, 0, sizeof ( moveclip_t ) ); VectorCopy(start, clip.start); VectorCopy(end, clip.end); VectorCopy(mins, clip.mins); VectorCopy(maxs, clip.maxs); clip.type = type; clip.passedict = passedict; Collision_RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, clip.hullmins, clip.hullmaxs); if (type == MOVE_MISSILE) { // LordHavoc: modified this, was = -15, now = clip.mins[i] - 15 for (i=0 ; i<3 ; i++) { clip.mins2[i] = clip.mins[i] - 15; clip.maxs2[i] = clip.maxs[i] + 15; } } else { VectorCopy (clip.mins, clip.mins2); VectorCopy (clip.maxs, clip.maxs2); } bigmins[0] = min(clip.mins2[0], clip.hullmins[0]); bigmaxs[0] = max(clip.maxs2[0], clip.hullmaxs[0]); bigmins[1] = min(clip.mins2[1], clip.hullmins[1]); bigmaxs[1] = max(clip.maxs2[1], clip.hullmaxs[1]); bigmins[2] = min(clip.mins2[2], clip.hullmins[2]); bigmaxs[2] = max(clip.maxs2[2], clip.hullmaxs[2]); // clip to world clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end); // clip to entities // create the bounding box of the entire move SV_MoveBounds ( start, bigmins, bigmaxs, end, clip.boxmins, clip.boxmaxs ); SV_ClipToAreaGrid(&clip); return clip.trace; }