/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // world.c -- world query functions #include "quakedef.h" /* entities never clip against themselves, or their owner line of sight checks trace->inopen and trace->inwater, but bullets don't */ cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0"}; cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64"}; void SV_AreaStats_f(void); void SV_World_Init(void) { Cvar_RegisterVariable(&sv_debugmove); Cvar_RegisterVariable(&sv_areagrid_mingridsize); Cmd_AddCommand("sv_areastats", SV_AreaStats_f); Collision_Init(); } //============================================================================ // ClearLink is used for new headnodes static void ClearLink (link_t *l) { l->entitynumber = 0; l->prev = l->next = l; } static void RemoveLink (link_t *l) { l->next->prev = l->prev; l->prev->next = l->next; } static void InsertLinkBefore (link_t *l, link_t *before, int entitynumber) { l->entitynumber = entitynumber; l->next = before; l->prev = before->prev; l->prev->next = l; l->next->prev = l; } /* =============================================================================== ENTITY AREA CHECKING =============================================================================== */ int sv_areagrid_stats_calls = 0; int sv_areagrid_stats_nodechecks = 0; int sv_areagrid_stats_entitychecks = 0; void SV_AreaStats_f(void) { Con_Printf("areagrid check stats: %d calls %d nodes (%f per call) %d entities (%f per call)\n", sv_areagrid_stats_calls, sv_areagrid_stats_nodechecks, (double) sv_areagrid_stats_nodechecks / (double) sv_areagrid_stats_calls, sv_areagrid_stats_entitychecks, (double) sv_areagrid_stats_entitychecks / (double) sv_areagrid_stats_calls); sv_areagrid_stats_calls = 0; sv_areagrid_stats_nodechecks = 0; sv_areagrid_stats_entitychecks = 0; } typedef struct areagrid_s { link_t edicts; } areagrid_t; #define AREA_GRID 512 #define AREA_GRIDNODES (AREA_GRID * AREA_GRID) static areagrid_t sv_areagrid[AREA_GRIDNODES], sv_areagrid_outside; static vec3_t sv_areagrid_bias, sv_areagrid_scale, sv_areagrid_mins, sv_areagrid_maxs, sv_areagrid_size; static int sv_areagrid_marknumber = 1; void SV_CreateAreaGrid (vec3_t mins, vec3_t maxs) { int i; ClearLink (&sv_areagrid_outside.edicts); // choose either the world box size, or a larger box to ensure the grid isn't too fine sv_areagrid_size[0] = max(maxs[0] - mins[0], AREA_GRID * sv_areagrid_mingridsize.value); sv_areagrid_size[1] = max(maxs[1] - mins[1], AREA_GRID * sv_areagrid_mingridsize.value); sv_areagrid_size[2] = max(maxs[2] - mins[2], AREA_GRID * sv_areagrid_mingridsize.value); // figure out the corners of such a box, centered at the center of the world box sv_areagrid_mins[0] = (mins[0] + maxs[0] - sv_areagrid_size[0]) * 0.5f; sv_areagrid_mins[1] = (mins[1] + maxs[1] - sv_areagrid_size[1]) * 0.5f; sv_areagrid_mins[2] = (mins[2] + maxs[2] - sv_areagrid_size[2]) * 0.5f; sv_areagrid_maxs[0] = (mins[0] + maxs[0] + sv_areagrid_size[0]) * 0.5f; sv_areagrid_maxs[1] = (mins[1] + maxs[1] + sv_areagrid_size[1]) * 0.5f; sv_areagrid_maxs[2] = (mins[2] + maxs[2] + sv_areagrid_size[2]) * 0.5f; // now calculate the actual useful info from that VectorNegate(sv_areagrid_mins, sv_areagrid_bias); sv_areagrid_scale[0] = AREA_GRID / sv_areagrid_size[0]; sv_areagrid_scale[1] = AREA_GRID / sv_areagrid_size[1]; sv_areagrid_scale[2] = AREA_GRID / sv_areagrid_size[2]; for (i = 0;i < AREA_GRIDNODES;i++) { ClearLink (&sv_areagrid[i].edicts); } Con_DPrintf("sv_areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, sv_areagrid_mins[0], sv_areagrid_mins[1], sv_areagrid_mins[2], sv_areagrid_maxs[0], sv_areagrid_maxs[1], sv_areagrid_maxs[2], sv_areagrid_size[0], sv_areagrid_size[1], sv_areagrid_size[2], 1.0f / sv_areagrid_scale[0], 1.0f / sv_areagrid_scale[1], 1.0f / sv_areagrid_scale[2], sv_areagrid_mingridsize.value); } /* =============== SV_ClearWorld =============== */ void SV_ClearWorld (void) { Mod_CheckLoaded(sv.worldmodel); SV_CreateAreaGrid(sv.worldmodel->normalmins, sv.worldmodel->normalmaxs); } /* =============== SV_UnlinkEdict =============== */ void SV_UnlinkEdict (edict_t *ent) { int i; for (i = 0;i < ENTITYGRIDAREAS;i++) { if (ent->e->areagrid[i].prev) { RemoveLink (&ent->e->areagrid[i]); ent->e->areagrid[i].prev = ent->e->areagrid[i].next = NULL; } } } int SV_EntitiesInBox(vec3_t mins, vec3_t maxs, int maxlist, edict_t **list) { int numlist; areagrid_t *grid; link_t *l; edict_t *ent; int igrid[3], igridmins[3], igridmaxs[3]; sv_areagrid_stats_calls++; sv_areagrid_marknumber++; igridmins[0] = (int) ((mins[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); igridmins[1] = (int) ((mins[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); //igridmins[2] = (int) ((mins[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); igridmaxs[0] = (int) ((maxs[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; igridmaxs[1] = (int) ((maxs[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; //igridmaxs[2] = (int) ((maxs[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; igridmins[0] = max(0, igridmins[0]); igridmins[1] = max(0, igridmins[1]); //igridmins[2] = max(0, igridmins[2]); igridmaxs[0] = min(AREA_GRID, igridmaxs[0]); igridmaxs[1] = min(AREA_GRID, igridmaxs[1]); //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]); numlist = 0; // add entities not linked into areagrid because they are too big or // outside the grid bounds if (sv_areagrid_outside.edicts.next != &sv_areagrid_outside.edicts) { for (l = sv_areagrid_outside.edicts.next;l != &sv_areagrid_outside.edicts;l = l->next) { ent = EDICT_NUM_UNSIGNED(l->entitynumber); if (ent->e->areagridmarknumber != sv_areagrid_marknumber) { ent->e->areagridmarknumber = sv_areagrid_marknumber; if (!ent->e->free && BoxesOverlap(mins, maxs, ent->v->absmin, ent->v->absmax)) { if (numlist < maxlist) list[numlist] = ent; numlist++; } sv_areagrid_stats_entitychecks++; } } } // add grid linked entities for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) { grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++) { if (grid->edicts.next != &grid->edicts) { for (l = grid->edicts.next;l != &grid->edicts;l = l->next) { ent = EDICT_NUM_UNSIGNED(l->entitynumber); if (ent->e->areagridmarknumber != sv_areagrid_marknumber) { ent->e->areagridmarknumber = sv_areagrid_marknumber; if (!ent->e->free && BoxesOverlap(mins, maxs, ent->v->absmin, ent->v->absmax)) { if (numlist < maxlist) list[numlist] = ent; numlist++; } } sv_areagrid_stats_entitychecks++; } } } } return numlist; } void SV_TouchAreaGrid(edict_t *ent) { int i, numtouchedicts, old_self, old_other; edict_t *touch, *touchedicts[MAX_EDICTS]; // build a list of edicts to touch, because the link loop can be corrupted // by SV_IncreaseEdicts called during touch functions numtouchedicts = SV_EntitiesInBox(ent->v->absmin, ent->v->absmax, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); numtouchedicts = MAX_EDICTS; } old_self = pr_global_struct->self; old_other = pr_global_struct->other; for (i = 0;i < numtouchedicts;i++) { touch = touchedicts[i]; if (touch != ent && (int)touch->v->solid == SOLID_TRIGGER && touch->v->touch) { pr_global_struct->self = EDICT_TO_PROG(touch); pr_global_struct->other = EDICT_TO_PROG(ent); pr_global_struct->time = sv.time; PR_ExecuteProgram (touch->v->touch, "QC function self.touch is missing"); } } pr_global_struct->self = old_self; pr_global_struct->other = old_other; } void SV_LinkEdict_AreaGrid(edict_t *ent) { areagrid_t *grid; int igrid[3], igridmins[3], igridmaxs[3], gridnum, entitynumber = NUM_FOR_EDICT(ent); if (entitynumber <= 0 || entitynumber >= sv.max_edicts || EDICT_NUM(entitynumber) != ent) Host_Error("SV_LinkEdict_AreaGrid: invalid edict %p (sv.edicts is %p, edict compared to sv.edicts is %i)\n", ent, sv.edicts, entitynumber); igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]); igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]); //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]); igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1; igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1; //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1; if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS) { // wow, something outside the grid, store it as such InsertLinkBefore (&ent->e->areagrid[0], &sv_areagrid_outside.edicts, entitynumber); return; } gridnum = 0; for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++) { grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0]; for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++) InsertLinkBefore (&ent->e->areagrid[gridnum], &grid->edicts, entitynumber); } } /* =============== SV_LinkEdict =============== */ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers) { model_t *model; if (ent->e->areagrid[0].prev) SV_UnlinkEdict (ent); // unlink from old position if (ent == sv.edicts) return; // don't add the world if (ent->e->free) return; // set the abs box if (ent->v->solid == SOLID_BSP) { int modelindex = ent->v->modelindex; if (modelindex < 0 || modelindex > MAX_MODELS) { Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", NUM_FOR_EDICT(ent)); modelindex = 0; } model = sv.models[modelindex]; if (model != NULL) { Mod_CheckLoaded(model); if (!model->TraceBox) Con_Printf("edict %i: SOLID_BSP with non-collidable model\n", NUM_FOR_EDICT(ent)); if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2]) { VectorAdd(ent->v->origin, model->rotatedmins, ent->v->absmin); VectorAdd(ent->v->origin, model->rotatedmaxs, ent->v->absmax); } else if (ent->v->angles[1] || ent->v->avelocity[1]) { VectorAdd(ent->v->origin, model->yawmins, ent->v->absmin); VectorAdd(ent->v->origin, model->yawmaxs, ent->v->absmax); } else { VectorAdd(ent->v->origin, model->normalmins, ent->v->absmin); VectorAdd(ent->v->origin, model->normalmaxs, ent->v->absmax); } } else { // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } } else { VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } // // to make items easier to pick up and allow them to be grabbed off // of shelves, the abs sizes are expanded // if ((int)ent->v->flags & FL_ITEM) { ent->v->absmin[0] -= 15; ent->v->absmin[1] -= 15; ent->v->absmin[2] -= 1; ent->v->absmax[0] += 15; ent->v->absmax[1] += 15; ent->v->absmax[2] += 1; } else { // because movement is clipped an epsilon away from an actual edge, // we must fully check even when bounding boxes don't quite touch ent->v->absmin[0] -= 1; ent->v->absmin[1] -= 1; ent->v->absmin[2] -= 1; ent->v->absmax[0] += 1; ent->v->absmax[1] += 1; ent->v->absmax[2] += 1; } if (ent->v->solid == SOLID_NOT) return; SV_LinkEdict_AreaGrid(ent); // if touch_triggers, touch all entities at this node and descend for more if (touch_triggers) SV_TouchAreaGrid(ent); } /* =============================================================================== POINT TESTING IN HULLS =============================================================================== */ /* ============ SV_TestEntityPosition This could be a lot more efficient... ============ */ int SV_TestEntityPosition (edict_t *ent) { return SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, MOVE_NORMAL, ent).startsolid; } /* =============================================================================== LINE TESTING IN HULLS =============================================================================== */ /* ================== SV_ClipMoveToEntity Handles selection or creation of a clipping hull, and offseting (and eventually rotation) of the end points ================== */ trace_t SV_ClipMoveToEntity(edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype, int hitsupercontents) { trace_t trace; model_t *model = NULL; matrix4x4_t matrix, imatrix; float tempnormal[3], starttransformed[3], endtransformed[3]; float starttransformedmins[3], starttransformedmaxs[3], endtransformedmins[3], endtransformedmaxs[3]; memset(&trace, 0, sizeof(trace)); trace.fraction = trace.realfraction = 1; VectorCopy(end, trace.endpos); if ((int) ent->v->solid == SOLID_BSP || movetype == MOVE_HITMODEL) { unsigned int modelindex = ent->v->modelindex; // if the modelindex is 0, it shouldn't be SOLID_BSP! if (modelindex == 0) { Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with no model\n", NUM_FOR_EDICT(ent)); return trace; } if (modelindex >= MAX_MODELS) { Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with invalid modelindex\n", NUM_FOR_EDICT(ent)); return trace; } model = sv.models[modelindex]; if (modelindex != 0 && model == NULL) { Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with invalid modelindex\n", NUM_FOR_EDICT(ent)); return trace; } Mod_CheckLoaded(model); if ((int) ent->v->solid == SOLID_BSP) { if (!model->TraceBox) { Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with a non-collidable model\n", NUM_FOR_EDICT(ent)); return trace; } //if (ent->v->movetype != MOVETYPE_PUSH) //{ // Con_Printf("SV_ClipMoveToEntity: edict %i: SOLID_BSP without MOVETYPE_PUSH\n", NUM_FOR_EDICT(ent)); // return trace; //} } Matrix4x4_CreateFromQuakeEntity(&matrix, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2], ent->v->angles[0], ent->v->angles[1], ent->v->angles[2], 1); } else Matrix4x4_CreateTranslate(&matrix, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2]); Matrix4x4_Invert_Simple(&imatrix, &matrix); Matrix4x4_Transform(&imatrix, start, starttransformed); Matrix4x4_Transform(&imatrix, end, endtransformed); #if COLLISIONPARANOID >= 3 Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]); #endif if (model && model->TraceBox) { int frame; frame = (int)ent->v->frame; frame = bound(0, frame, (model->numframes - 1)); VectorAdd(starttransformed, maxs, starttransformedmaxs); VectorAdd(endtransformed, maxs, endtransformedmaxs); VectorAdd(starttransformed, mins, starttransformedmins); VectorAdd(endtransformed, mins, endtransformedmins); model->TraceBox(model, frame, &trace, starttransformedmins, starttransformedmaxs, endtransformedmins, endtransformedmaxs, hitsupercontents); } else Collision_ClipTrace_Box(&trace, ent->v->mins, ent->v->maxs, starttransformed, mins, maxs, endtransformed, hitsupercontents, SUPERCONTENTS_SOLID); trace.fraction = bound(0, trace.fraction, 1); trace.realfraction = bound(0, trace.realfraction, 1); if (trace.fraction < 1) { VectorLerp(start, trace.fraction, end, trace.endpos); VectorCopy(trace.plane.normal, tempnormal); Matrix4x4_Transform3x3(&matrix, tempnormal, trace.plane.normal); // FIXME: should recalc trace.plane.dist } else VectorCopy(end, trace.endpos); return trace; } //=========================================================================== /* ================== SV_Move ================== */ #if COLLISIONPARANOID >= 1 trace_t SV_Move_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict) #else trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict) #endif { vec3_t hullmins, hullmaxs; int i; int hitsupercontentsmask; int passedictprog; qboolean pointtrace; edict_t *traceowner, *touch; trace_t trace; // bounding box of entire move area vec3_t clipboxmins, clipboxmaxs; // size of the moving object vec3_t clipmins, clipmaxs; // size when clipping against monsters vec3_t clipmins2, clipmaxs2; // start and end origin of move vec3_t clipstart, clipend; // trace results trace_t cliptrace; int numtouchedicts; edict_t *touchedicts[MAX_EDICTS]; VectorCopy(start, clipstart); VectorCopy(end, clipend); VectorCopy(mins, clipmins); VectorCopy(maxs, clipmaxs); VectorCopy(mins, clipmins2); VectorCopy(maxs, clipmaxs2); #if COLLISIONPARANOID >= 3 Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]); #endif hitsupercontentsmask = SUPERCONTENTS_SOLID; if (passedict) { if (passedict->v->solid == SOLID_SLIDEBOX) hitsupercontentsmask |= SUPERCONTENTS_PLAYERCLIP; if ((int)passedict->v->flags & FL_MONSTER) hitsupercontentsmask |= SUPERCONTENTS_MONSTERCLIP; } // clip to world cliptrace = SV_ClipMoveToEntity(sv.edicts, clipstart, clipmins, clipmaxs, clipend, type, hitsupercontentsmask); if (cliptrace.startsolid || cliptrace.fraction < 1) cliptrace.ent = sv.edicts; if (type == MOVE_WORLDONLY) return cliptrace; if (type == MOVE_MISSILE) { // LordHavoc: modified this, was = -15, now -= 15 for (i = 0;i < 3;i++) { clipmins2[i] -= 15; clipmaxs2[i] += 15; } } // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize) sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs); else { VectorCopy(clipmins, hullmins); VectorCopy(clipmaxs, hullmaxs); } // create the bounding box of the entire move for (i = 0;i < 3;i++) { clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1; clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1; } // debug override to test against everything if (sv_debugmove.integer) { clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999; clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999; } // if the passedict is world, make it NULL (to avoid two checks each time) if (passedict == sv.edicts) passedict = NULL; // precalculate prog value for passedict for comparisons passedictprog = EDICT_TO_PROG(passedict); // figure out whether this is a point trace for comparisons pointtrace = VectorCompare(clipmins, clipmaxs); // precalculate passedict's owner edict pointer for comparisons traceowner = passedict ? PROG_TO_EDICT(passedict->v->owner) : 0; // clip to enttiies numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); numtouchedicts = MAX_EDICTS; } for (i = 0;i < numtouchedicts;i++) { touch = touchedicts[i]; if (touch->v->solid < SOLID_BBOX) continue; if (type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP) continue; if (passedict) { // don't clip against self if (passedict == touch) continue; // don't clip owned entities against owner if (traceowner == touch) continue; // don't clip owner against owned entities if (passedictprog == touch->v->owner) continue; // don't clip points against points (they can't collide) if (pointtrace && VectorCompare(touch->v->mins, touch->v->maxs) && (type != MOVE_MISSILE || !((int)touch->v->flags & FL_MONSTER))) continue; // don't clip corpse against character if (passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE)) continue; // don't clip character against corpse if (passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE) continue; } // might interact, so do an exact clip if ((int)touch->v->flags & FL_MONSTER) trace = SV_ClipMoveToEntity(touch, clipstart, clipmins2, clipmaxs2, clipend, type, hitsupercontentsmask); else trace = SV_ClipMoveToEntity(touch, clipstart, clipmins, clipmaxs, clipend, type, hitsupercontentsmask); // LordHavoc: take the 'best' answers from the new trace and combine with existing data if (trace.allsolid) cliptrace.allsolid = true; if (trace.startsolid) { cliptrace.startsolid = true; if (cliptrace.realfraction == 1) cliptrace.ent = touch; } // don't set this except on the world, because it can easily confuse // monsters underwater if there's a bmodel involved in the trace // (inopen && inwater is how they check water visibility) //if (trace.inopen) // cliptrace.inopen = true; if (trace.inwater) cliptrace.inwater = true; if (trace.realfraction < cliptrace.realfraction) { cliptrace.fraction = trace.fraction; cliptrace.realfraction = trace.realfraction; VectorCopy(trace.endpos, cliptrace.endpos); cliptrace.plane = trace.plane; cliptrace.ent = touch; } cliptrace.startsupercontents |= trace.startsupercontents; } return cliptrace; } #if COLLISIONPARANOID >= 1 trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict) { int endstuck; trace_t trace; vec3_t temp; trace = SV_Move_(start, mins, maxs, end, type, passedict); if (passedict) { VectorCopy(trace.endpos, temp); endstuck = SV_Move_(temp, mins, maxs, temp, type, passedict).startsolid; #if COLLISIONPARANOID < 3 if (trace.startsolid || endstuck) #endif Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "\002" : "", passedict ? passedict - sv.edicts : -1, passedict->v->origin[0], passedict->v->origin[1], passedict->v->origin[2], end[0] - passedict->v->origin[0], end[1] - passedict->v->origin[1], end[2] - passedict->v->origin[2], trace.fraction, trace.endpos[0] - passedict->v->origin[0], trace.endpos[1] - passedict->v->origin[1], trace.endpos[2] - passedict->v->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : ""); } return trace; } #endif int SV_PointSuperContents(const vec3_t point) { return SV_Move(point, vec3_origin, vec3_origin, point, sv_gameplayfix_swiminbmodels.integer ? MOVE_NOMONSTERS : MOVE_WORLDONLY, NULL).startsupercontents; } int SV_PointQ1Contents(const vec3_t point) { return Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(point)); }