/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // world.h #ifndef WORLD_H #define WORLD_H #include "collision.h" #define MOVE_NORMAL 0 #define MOVE_NOMONSTERS 1 #define MOVE_MISSILE 2 #define MOVE_WORLDONLY 3 #define MOVE_HITMODEL 4 #define AREA_GRID 128 #define AREA_GRIDNODES (AREA_GRID * AREA_GRID) typedef struct link_s { int entitynumber; struct link_s *prev, *next; } link_t; typedef struct world_physics_s { // for ODE physics engine qboolean ode; // if true then ode is activated void *ode_world; void *ode_space; void *ode_contactgroup; // number of constraint solver iterations to use (for dWorldStepFast) int ode_iterations; // actual step (server frametime / ode_iterations) vec_t ode_step; // stats int ode_numobjects; // total objects cound int ode_activeovjects; // active objects count // max velocity for a 1-unit radius object at current step to prevent // missed collisions vec_t ode_movelimit; } world_physics_t; typedef struct world_s { // convenient fields char filename[MAX_QPATH]; vec3_t mins; vec3_t maxs; int areagrid_stats_calls; int areagrid_stats_nodechecks; int areagrid_stats_entitychecks; link_t areagrid[AREA_GRIDNODES]; link_t areagrid_outside; vec3_t areagrid_bias; vec3_t areagrid_scale; vec3_t areagrid_mins; vec3_t areagrid_maxs; vec3_t areagrid_size; int areagrid_marknumber; // if the QC uses a physics engine, the data for it is here world_physics_t physics; } world_t; struct prvm_edict_s; // cyclic doubly-linked list functions void World_ClearLink(link_t *l); void World_RemoveLink(link_t *l); void World_InsertLinkBefore(link_t *l, link_t *before, int entitynumber); void World_Init(void); void World_Shutdown(void); /// called after the world model has been loaded, before linking any entities void World_SetSize(world_t *world, const char *filename, const vec3_t mins, const vec3_t maxs); /// unlinks all entities (used before reallocation of edicts) void World_UnlinkAll(world_t *world); void World_PrintAreaStats(world_t *world, const char *worldname); /// call before removing an entity, and before trying to move one, /// so it doesn't clip against itself void World_UnlinkEdict(struct prvm_edict_s *ent); /// Needs to be called any time an entity changes origin, mins, maxs void World_LinkEdict(world_t *world, struct prvm_edict_s *ent, const vec3_t mins, const vec3_t maxs); /// \returns list of entities touching a box int World_EntitiesInBox(world_t *world, const vec3_t mins, const vec3_t maxs, int maxlist, struct prvm_edict_s **list); void World_Start(world_t *world); void World_End(world_t *world); // update physics // this is called by SV_Physics void World_Physics_Frame(world_t *world, double frametime, double gravity); // change physics properties of entity struct prvm_edict_s; struct edict_odefunc_s; //void World_Physics_ApplyCmd(prvm_edict_s *ed, edict_odefunc_s *f); // remove physics data from entity // this is called by entity removal void World_Physics_RemoveFromEntity(world_t *world, struct prvm_edict_s *ed); void World_Physics_RemoveJointFromEntity(world_t *world, struct prvm_edict_s *ed); #endif