/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // world.h #ifndef WORLD_H #define WORLD_H #include "collision.h" #define MOVE_NORMAL 0 #define MOVE_NOMONSTERS 1 #define MOVE_MISSILE 2 // called after the world model has been loaded, before linking any entities void SV_ClearWorld (void); // call before removing an entity, and before trying to move one, // so it doesn't clip against itself void SV_UnlinkEdict (edict_t *ent); // Needs to be called any time an entity changes origin, mins, maxs, or solid // sets ent->v.absmin and ent->v.absmax // if touchtriggers, calls prog functions for the intersected triggers void SV_LinkEdict (edict_t *ent, qboolean touch_triggers); // returns true if the entity is in solid currently int SV_TestEntityPosition (edict_t *ent); // mins and maxs are relative // if the entire move stays in a solid volume, trace.allsolid will be set // if the starting point is in a solid, it will be allowed to move out // to an open area // nomonsters is used for line of sight or edge testing, where mosnters // shouldn't be considered solid objects // passedict is explicitly excluded from clipping checks (normally NULL) trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict); #endif