]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - bih.c
BIH building and recursion no longer directly links leaf nodes into the
[xonotic/darkplaces.git] / bih.c
diff --git a/bih.c b/bih.c
index caf6e7e195e7e808b837f9deabb9b2f2c077ae8d..7a25c6680a02d58381999c3c4628e296286db789 100644 (file)
--- a/bih.c
+++ b/bih.c
@@ -2,18 +2,18 @@
 // This code written in 2010 by Forest Hale (lordhavoc ghdigital com), and placed into public domain.
 
 #include <stdlib.h>
-#include <memory.h>
+#include <string.h>
 #include "bih.h"
 
-static int BIH_BuildNode(bih_t *bih, int numchildren, int *leaflist)
+static int BIH_BuildNode(bih_t *bih, int numchildren, int *leaflist, float *totalmins, float *totalmaxs)
 {
        int i;
        int j;
        int longestaxis;
-       int axis;
+       int axis = 0;
        int nodenum;
-       int front;
-       int back;
+       int front = 0;
+       int back = 0;
        bih_node_t *node;
        bih_leaf_t *child;
        float splitdist;
@@ -21,17 +21,10 @@ static int BIH_BuildNode(bih_t *bih, int numchildren, int *leaflist)
        float mins[3];
        float maxs[3];
        float size[3];
-       if (numchildren < 2)
-               return -1-leaflist[0];
-       // if we run out of nodes it's the caller's fault, but don't crash
-       if (bih->numnodes == bih->maxnodes)
-       {
-               if (!bih->error)
-                       bih->error = BIHERROR_OUT_OF_NODES;
-               return -1-leaflist[0];
-       }
-       nodenum = bih->numnodes++;
-       node = bih->nodes + nodenum;
+       float frontmins[3];
+       float frontmaxs[3];
+       float backmins[3];
+       float backmaxs[3];
        // calculate bounds of children
        child = bih->leafs + leaflist[0];
        mins[0] = child->mins[0];
@@ -53,6 +46,22 @@ static int BIH_BuildNode(bih_t *bih, int numchildren, int *leaflist)
        size[0] = maxs[0] - mins[0];
        size[1] = maxs[1] - mins[1];
        size[2] = maxs[2] - mins[2];
+       // provide bounds to caller
+       totalmins[0] = mins[0];
+       totalmins[1] = mins[1];
+       totalmins[2] = mins[2];
+       totalmaxs[0] = maxs[0];
+       totalmaxs[1] = maxs[1];
+       totalmaxs[2] = maxs[2];
+       // if we run out of nodes it's the caller's fault, but don't crash
+       if (bih->numnodes == bih->maxnodes)
+       {
+               if (!bih->error)
+                       bih->error = BIHERROR_OUT_OF_NODES;
+               return 0;
+       }
+       nodenum = bih->numnodes++;
+       node = bih->nodes + nodenum;
        // store bounds for node
        node->mins[0] = mins[0];
        node->mins[1] = mins[1];
@@ -60,29 +69,31 @@ static int BIH_BuildNode(bih_t *bih, int numchildren, int *leaflist)
        node->maxs[0] = maxs[0];
        node->maxs[1] = maxs[1];
        node->maxs[2] = maxs[2];
+       node->front = 0;
+       node->back = 0;
+       node->frontmin = 0;
+       node->backmax = 0;
+       memset(node->children, -1, sizeof(node->children));
+       // check if there are few enough children to store an unordered node
+       if (numchildren <= BIH_MAXUNORDEREDCHILDREN)
+       {
+               node->type = BIH_UNORDERED;
+               for (j = 0;j < numchildren;j++)
+                       node->children[j] = leaflist[j];
+               return nodenum;
+       }
        // pick longest axis
        longestaxis = 0;
        if (size[0] < size[1]) longestaxis = 1;
        if (size[longestaxis] < size[2]) longestaxis = 2;
-       // iterate possible split axis choices:
-       // longest (best raytracing performance)
-       // x (longest had identical children, try X axis)
-       // y (longest and X axis had identical children, try Y axis)
-       // z (longest and X and Y axes had identical children, try Z axis)
-       // arbitrary (all children have same bounds, divide the list)
+       // iterate possible split axis choices, starting with the longest axis, if
+       // all fail it means all children have the same bounds and we simply split
+       // the list in half because each node can only have two children.
        for (j = 0;j < 3;j++)
        {
-               // if longest axis fails, we try each one until something works
-               // (this also can fail, see below)
-               switch(j)
-               {
-               default:
-               case 0: axis = longestaxis;break;
-               case 1: axis = (longestaxis + 1) % 3;break;
-               case 2: axis = (longestaxis + 2) % 3;break;
-               }
+               // pick an axis
+               axis = (longestaxis + j) % 3;
                // sort children into front and back lists
-               node->type = BIH_SPLITX + axis;
                splitdist = (node->mins[axis] + node->maxs[axis]) * 0.5f;
                front = 0;
                back = 0;
@@ -104,16 +115,18 @@ static int BIH_BuildNode(bih_t *bih, int numchildren, int *leaflist)
        }
        if (j == 3)
        {
-               // the almost impossible case happened; all children have identical
-               // bounds, so just divide them arbitrarily into two lists.
-               node->type = BIH_SPLITX;
+               // somewhat common case: no good choice, divide children arbitrarily
+               axis = 0;
                back = numchildren >> 1;
                front = numchildren - back;
        }
 
        // we now have front and back children divided in leaflist...
-       node->children[0] = BIH_BuildNode(bih, front, leaflist);
-       node->children[1] = BIH_BuildNode(bih, back, leaflist + front);
+       node->type = (bih_nodetype_t)((int)BIH_SPLITX + axis);
+       node->front = BIH_BuildNode(bih, front, leaflist, frontmins, frontmaxs);
+       node->frontmin = frontmins[axis];
+       node->back = BIH_BuildNode(bih, back, leaflist + front, backmins, backmaxs);
+       node->backmax = backmaxs[axis];
        return nodenum;
 }
 
@@ -135,6 +148,69 @@ int BIH_Build(bih_t *bih, int numleafs, bih_leaf_t *leafs, int maxnodes, bih_nod
        for (i = 0;i < bih->numleafs;i++)
                bih->leafsort[i] = i;
 
-       BIH_BuildNode(bih, bih->numleafs, bih->leafsort);
+       bih->rootnode = BIH_BuildNode(bih, bih->numleafs, bih->leafsort, bih->mins, bih->maxs);
        return bih->error;
 }
+
+static void BIH_GetTriangleListForBox_Node(const bih_t *bih, int nodenum, int maxtriangles, int *trianglelist_idx, int *trianglelist_surf, int *numtrianglespointer, const float *mins, const float *maxs)
+{
+       int axis;
+       bih_node_t *node;
+       bih_leaf_t *leaf;
+       for(;;)
+       {
+               node = bih->nodes + nodenum;
+               // check if this is an unordered node (which holds an array of leaf numbers)
+               if (node->type == BIH_UNORDERED)
+               {
+                       for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
+                       {
+                               leaf = bih->leafs + node->children[axis];
+                               if (mins[0] > leaf->maxs[0] || maxs[0] < leaf->mins[0]
+                                || mins[1] > leaf->maxs[1] || maxs[1] < leaf->mins[1]
+                                || mins[2] > leaf->maxs[2] || maxs[2] < leaf->mins[2])
+                                       continue;
+                               switch(leaf->type)
+                               {
+                               case BIH_RENDERTRIANGLE:
+                                       if (*numtrianglespointer >= maxtriangles)
+                                       {
+                                               ++*numtrianglespointer; // so the caller can detect overflow
+                                               break;
+                                       }
+                                       if(trianglelist_surf)
+                                               trianglelist_surf[*numtrianglespointer] = leaf->surfaceindex;
+                                       trianglelist_idx[*numtrianglespointer] = leaf->itemindex;
+                                       ++*numtrianglespointer;
+                                       break;
+                               default:
+                                       break;
+                               }
+                       }
+                       return;
+               }
+               // splitting node
+               axis = node->type - BIH_SPLITX;
+               if (mins[axis] < node->backmax)
+               {
+                       if (maxs[axis] > node->frontmin)
+                               BIH_GetTriangleListForBox_Node(bih, node->front, maxtriangles, trianglelist_idx, trianglelist_surf, numtrianglespointer, mins, maxs);
+                       nodenum = node->back;
+                       continue;
+               }
+               if (maxs[axis] > node->frontmin)
+               {
+                       nodenum = node->front;
+                       continue;
+               }
+               // fell between the child groups, nothing here
+               return;
+       }
+}
+
+int BIH_GetTriangleListForBox(const bih_t *bih, int maxtriangles, int *trianglelist_idx, int *trianglelist_surf, const float *mins, const float *maxs)
+{
+       int numtriangles = 0;
+       BIH_GetTriangleListForBox_Node(bih, bih->rootnode, maxtriangles, trianglelist_idx, trianglelist_surf, &numtriangles, mins, maxs);
+       return numtriangles;
+}