]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - chase.c
added support for GAME_GOODVSBAD2
[xonotic/darkplaces.git] / chase.c
diff --git a/chase.c b/chase.c
index be915bcf84057d905944fbc8f5a6ae8069338d70..1d0fe2a6b83a4fdf4a889f92d49b4cfe8be300bc 100644 (file)
--- a/chase.c
+++ b/chase.c
@@ -25,12 +25,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 cvar_t chase_back = {CVAR_SAVE, "chase_back", "48"};
 cvar_t chase_up = {CVAR_SAVE, "chase_up", "24"};
 cvar_t chase_active = {CVAR_SAVE, "chase_active", "0"};
+// GAME_GOODVSBAD2
+cvar_t chase_stevie = {0, "chase_stevie", "0"};
 
 void Chase_Init (void)
 {
        Cvar_RegisterVariable (&chase_back);
        Cvar_RegisterVariable (&chase_up);
        Cvar_RegisterVariable (&chase_active);
+       if (gamemode == GAME_GOODVSBAD2)
+               Cvar_RegisterVariable (&chase_stevie);
 }
 
 void Chase_Reset (void)
@@ -41,13 +45,23 @@ void Chase_Reset (void)
 
 void Chase_Update (void)
 {
-       vec3_t  forward, stop, chase_dest, normal;
-       float   dist;
-
-       chase_back.value = bound(0, chase_back.value, 128);
-       chase_up.value = bound(-48, chase_up.value, 96);
-
-       AngleVectors (cl.viewangles, forward, NULL, NULL);
+       vec_t camback, camup, dist, forward[3], stop[3], chase_dest[3], normal[3], projectangles[3];
+
+       camback = bound(0, chase_back.value, 128);
+       if (chase_back.value != camback)
+               Cvar_SetValueQuick(&chase_back, camback);
+       camup = bound(-48, chase_up.value, 96);
+       if (chase_up.value != camup)
+               Cvar_SetValueQuick(&chase_up, camup);
+
+       VectorCopy(cl.viewangles, projectangles);
+       if (gamemode == GAME_GOODVSBAD2 && chase_stevie.integer)
+       {
+               projectangles[0] = 90;
+               r_refdef.viewangles[0] = 90;
+               camback = 1024;
+       }
+       AngleVectors (projectangles, forward, NULL, NULL);
 
        dist = -chase_back.value - 8;
        chase_dest[0] = r_refdef.vieworg[0] + forward[0] * dist;