]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_collision.c
very very minor optimization
[xonotic/darkplaces.git] / cl_collision.c
index 1bc60f72a26ae88411683ccd7e507654d87179dd..3ce27413d281c3ab3adcda1bf1878222e1d75ab1 100644 (file)
@@ -1,11 +1,12 @@
 
 #include "quakedef.h"
+#include "cl_collision.h"
 
 /*
 // not yet used
 typedef struct physentity_s
 {
-       // this may be a entity_t, or a edict_t, or whatever
+       // this may be a entity_t, or a prvm_edict_t, or whatever
        void *realentity;
 
        // can be NULL if it is a bbox object
@@ -28,57 +29,271 @@ typedef struct physentity_s
 physentity_t;
 */
 
-int cl_traceline_endcontents;
+trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitbmodels, int *hitent, int hitsupercontentsmask, qboolean hitplayers)
+{
+       int n;
+       entity_render_t *ent;
+       vec3_t tracemins, tracemaxs;
+       trace_t cliptrace, trace;
+       vec3_t origin;
+       vec3_t starttransformed, endtransformed;
+       vec3_t entmins, entmaxs;
+       vec_t *playermins, *playermaxs;
+
+       memset (&cliptrace, 0 , sizeof(trace_t));
+       cliptrace.fraction = 1;
+       cliptrace.realfraction = 1;
+
+       if (cl.worldmodel && cl.worldmodel->TraceBox)
+               cl.worldmodel->TraceBox(cl.worldmodel, 0, &cliptrace, start, mins, maxs, end, hitsupercontentsmask);
+
+       if (hitent)
+               *hitent = 0;
+
+       if (hitbmodels && cl.num_brushmodel_entities)
+       {
+               tracemins[0] = min(start[0], end[0]) + mins[0];
+               tracemaxs[0] = max(start[0], end[0]) + maxs[0];
+               tracemins[1] = min(start[1], end[1]) + mins[1];
+               tracemaxs[1] = max(start[1], end[1]) + maxs[1];
+               tracemins[2] = min(start[2], end[2]) + mins[2];
+               tracemaxs[2] = max(start[2], end[2]) + maxs[2];
+
+               // look for embedded bmodels
+               for (n = 0;n < cl.num_brushmodel_entities;n++)
+               {
+                       ent = &cl.entities[cl.brushmodel_entities[n]].render;
+                       if (!BoxesOverlap(tracemins, tracemaxs, ent->mins, ent->maxs))
+                               continue;
+
+                       Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
+                       Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
+
+                       memset (&trace, 0 , sizeof(trace_t));
+                       trace.fraction = 1;
+                       trace.realfraction = 1;
+
+                       if (ent->model && ent->model->TraceBox)
+                               ent->model->TraceBox(ent->model, 0, &trace, start, mins, maxs, endtransformed, hitsupercontentsmask);
+
+                       // LordHavoc: take the 'best' answers from the new trace and combine with existing data
+                       if (trace.allsolid)
+                               cliptrace.allsolid = true;
+                       if (trace.startsolid)
+                       {
+                               cliptrace.startsolid = true;
+                               if (cliptrace.realfraction == 1)
+                                       if (hitent)
+                                               *hitent = cl.brushmodel_entities[n];
+                       }
+                       // don't set this except on the world, because it can easily confuse
+                       // monsters underwater if there's a bmodel involved in the trace
+                       // (inopen && inwater is how they check water visibility)
+                       //if (trace.inopen)
+                       //      cliptrace.inopen = true;
+                       if (trace.inwater)
+                               cliptrace.inwater = true;
+                       if (trace.realfraction < cliptrace.realfraction)
+                       {
+                               cliptrace.fraction = trace.fraction;
+                               cliptrace.realfraction = trace.realfraction;
+                               cliptrace.plane = trace.plane;
+                               if (hitent)
+                                       *hitent = cl.brushmodel_entities[n];
+                               Matrix4x4_Transform3x3(&ent->matrix, trace.plane.normal, cliptrace.plane.normal);
+                               cliptrace.hitsupercontents = trace.hitsupercontents;
+                               cliptrace.hitq3surfaceflags = trace.hitq3surfaceflags;
+                               cliptrace.hittexture = trace.hittexture;
+                       }
+                       cliptrace.startsupercontents |= trace.startsupercontents;
+               }
+       }
+       if (hitplayers)
+       {
+               tracemins[0] = min(start[0], end[0]) + mins[0];
+               tracemaxs[0] = max(start[0], end[0]) + maxs[0];
+               tracemins[1] = min(start[1], end[1]) + mins[1];
+               tracemaxs[1] = max(start[1], end[1]) + maxs[1];
+               tracemins[2] = min(start[2], end[2]) + mins[2];
+               tracemaxs[2] = max(start[2], end[2]) + maxs[2];
+
+               for (n = 1;n < cl.maxclients+1;n++)
+               {
+                       if (n != cl.playerentity)
+                       {
+                               ent = &cl.entities[n].render;
+                               // FIXME: crouch
+                               playermins = cl.playerstandmins;
+                               playermaxs = cl.playerstandmaxs;
+                               Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
+                               VectorAdd(origin, playermins, entmins);
+                               VectorAdd(origin, playermaxs, entmaxs);
+                               if (!BoxesOverlap(tracemins, tracemaxs, entmins, entmaxs))
+                                       continue;
+
+                               memset (&trace, 0 , sizeof(trace_t));
+                               trace.fraction = 1;
+                               trace.realfraction = 1;
+
+                               Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
+                               Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
+                               Collision_ClipTrace_Box(&trace, playermins, playermaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, 0, NULL);
 
-float CL_TraceLine (const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int contents, int hitbmodels)
+                               // LordHavoc: take the 'best' answers from the new trace and combine with existing data
+                               if (trace.allsolid)
+                                       cliptrace.allsolid = true;
+                               if (trace.startsolid)
+                               {
+                                       cliptrace.startsolid = true;
+                                       if (cliptrace.realfraction == 1)
+                                               if (hitent)
+                                                       *hitent = n;
+                               }
+                               // don't set this except on the world, because it can easily confuse
+                               // monsters underwater if there's a bmodel involved in the trace
+                               // (inopen && inwater is how they check water visibility)
+                               //if (trace.inopen)
+                               //      cliptrace.inopen = true;
+                               if (trace.inwater)
+                                       cliptrace.inwater = true;
+                               if (trace.realfraction < cliptrace.realfraction)
+                               {
+                                       cliptrace.fraction = trace.fraction;
+                                       cliptrace.realfraction = trace.realfraction;
+                                       cliptrace.plane = trace.plane;
+                                       if (hitent)
+                                               *hitent = n;
+                                       Matrix4x4_Transform3x3(&ent->matrix, trace.plane.normal, cliptrace.plane.normal);
+                                       cliptrace.hitsupercontents = trace.hitsupercontents;
+                                       cliptrace.hitq3surfaceflags = trace.hitq3surfaceflags;
+                                       cliptrace.hittexture = trace.hittexture;
+                               }
+                               cliptrace.startsupercontents |= trace.startsupercontents;
+                       }
+               }
+       }
+       cliptrace.fraction = bound(0, cliptrace.fraction, 1);
+       cliptrace.realfraction = bound(0, cliptrace.realfraction, 1);
+       VectorLerp(start, cliptrace.fraction, end, cliptrace.endpos);
+       return cliptrace;
+}
+
+float CL_SelectTraceLine(const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent, qboolean csqcents)
 {
-       double maxfrac;
+       float maxfrac, maxrealfrac;
+       int n, entsnum;
+       entity_t *entlist;
+       unsigned char *entactivelist;
+       entity_render_t *ent;
+       float tracemins[3], tracemaxs[3];
        trace_t trace;
+       float tempnormal[3], starttransformed[3], endtransformed[3];
 
-       Mod_CheckLoaded(cl.worldmodel);
-       Collision_ClipTrace(&trace, NULL, cl.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, start, vec3_origin, vec3_origin, end);
+       memset (&trace, 0 , sizeof(trace_t));
+       trace.fraction = 1;
+       trace.realfraction = 1;
+       VectorCopy (end, trace.endpos);
+
+       if (hitent)
+               *hitent = 0;
+       if (cl.worldmodel && cl.worldmodel->TraceBox)
+               cl.worldmodel->TraceBox(cl.worldmodel, 0, &trace, start, vec3_origin, vec3_origin, end, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
 
-       if (impact)
-               VectorCopy (trace.endpos, impact);
        if (normal)
-               VectorCopy (trace.plane.normal, normal);
-       cl_traceline_endcontents = trace.endcontents;
+               VectorCopy(trace.plane.normal, normal);
        maxfrac = trace.fraction;
+       maxrealfrac = trace.realfraction;
 
-       if (hitbmodels && cl_num_brushmodel_entities)
+       tracemins[0] = min(start[0], end[0]);
+       tracemaxs[0] = max(start[0], end[0]);
+       tracemins[1] = min(start[1], end[1]);
+       tracemaxs[1] = max(start[1], end[1]);
+       tracemins[2] = min(start[2], end[2]);
+       tracemaxs[2] = max(start[2], end[2]);
+
+       if(csqcents)
+       {
+               entlist = cl.csqcentities;
+               entactivelist = cl.csqcentities_active;
+               entsnum = cl.num_csqcentities;
+       }
+       else
        {
-               int n;
-               entity_render_t *ent;
-               double tracemins[3], tracemaxs[3];
-               tracemins[0] = min(start[0], end[0]);
-               tracemaxs[0] = max(start[0], end[0]);
-               tracemins[1] = min(start[1], end[1]);
-               tracemaxs[1] = max(start[1], end[1]);
-               tracemins[2] = min(start[2], end[2]);
-               tracemaxs[2] = max(start[2], end[2]);
+               entlist = cl.entities;
+               entactivelist = cl.entities_active;
+               entsnum = cl.num_entities;
+       }
 
-               // look for embedded bmodels
-               for (n = 0;n < cl_num_brushmodel_entities;n++)
-               {
-                       ent = cl_brushmodel_entities[n];
-                       if (ent->mins[0] > tracemaxs[0] || ent->maxs[0] < tracemins[0]
-                        || ent->mins[1] > tracemaxs[1] || ent->maxs[1] < tracemins[1]
-                        || ent->mins[2] > tracemaxs[2] || ent->maxs[2] < tracemins[2])
-                               continue;
+       // look for embedded bmodels
+       for (n = 0;n < entsnum;n++)
+       {
+               if (!entactivelist[n])
+                       continue;
+               ent = &entlist[n].render;
+               if (!BoxesOverlap(ent->mins, ent->maxs, tracemins, tracemaxs))
+                       continue;
+               if (!ent->model || !ent->model->TraceBox)
+                       continue;
+               if ((ent->flags & RENDER_EXTERIORMODEL) && !chase_active.integer)
+                       continue;
+               // if transparent and not selectable, skip entity
+               if (!(entlist[n].state_current.effects & EF_SELECTABLE) && (ent->alpha < 1 || (ent->effects & (EF_ADDITIVE | EF_NODEPTHTEST))))
+                       continue;
+               if (ent == ignoreent)
+                       continue;
+               Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
+               Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
 
-                       Collision_ClipTrace(&trace, ent, ent->model, ent->origin, ent->angles, ent->mins, ent->maxs, start, vec3_origin, vec3_origin, end);
+               //if (ent->model && ent->model->TraceBox)
+                       ent->model->TraceBox(ent->model, ent->frameblend[0].frame, &trace, starttransformed, vec3_origin, vec3_origin, endtransformed, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY);
 
-                       if (trace.allsolid || trace.startsolid || trace.fraction < maxfrac)
+               if (maxrealfrac > trace.realfraction)
+               {
+                       if (hitent)
+                               *hitent = n;
+                       maxfrac = trace.fraction;
+                       maxrealfrac = trace.realfraction;
+                       if (normal)
                        {
-                               maxfrac = trace.fraction;
-                               if (impact)
-                                       VectorCopy(trace.endpos, impact);
-                               if (normal)
-                                       VectorCopy(trace.plane.normal, normal);
-                               cl_traceline_endcontents = trace.endcontents;
+                               VectorCopy(trace.plane.normal, tempnormal);
+                               Matrix4x4_Transform3x3(&ent->matrix, tempnormal, normal);
                        }
                }
        }
+       maxfrac = bound(0, maxfrac, 1);
+       maxrealfrac = bound(0, maxrealfrac, 1);
+       //if (maxfrac < 0 || maxfrac > 1) Con_Printf("fraction out of bounds %f %s:%d\n", maxfrac, __FILE__, __LINE__);
+       if (impact)
+               VectorLerp(start, maxfrac, end, impact);
        return maxfrac;
 }
 
+void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius)
+{
+       // FIXME: check multiple brush models
+       if (cl.worldmodel && cl.worldmodel->brush.FindNonSolidLocation)
+               cl.worldmodel->brush.FindNonSolidLocation(cl.worldmodel, in, out, radius);
+}
+
+int CL_PointQ1Contents(const vec3_t p)
+{
+       return Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_TraceBox(p, vec3_origin, vec3_origin, p, true, NULL, 0, false).startsupercontents);
+       /*
+       // FIXME: check multiple brush models
+       if (cl.worldmodel && cl.worldmodel->brush.PointContentsQ1)
+               return cl.worldmodel->brush.PointContentsQ1(cl.worldmodel, p);
+       return 0;
+       */
+}
+
+int CL_PointSuperContents(const vec3_t p)
+{
+       return CL_TraceBox(p, vec3_origin, vec3_origin, p, true, NULL, 0, false).startsupercontents;
+       /*
+       // FIXME: check multiple brush models
+       if (cl.worldmodel && cl.worldmodel->brush.PointContentsQ1)
+               return cl.worldmodel->brush.PointContentsQ1(cl.worldmodel, p);
+       return 0;
+       */
+}
+