// not yet used
typedef struct physentity_s
{
- // this may be a entity_t, or a edict_t, or whatever
+ // this may be a entity_t, or a prvm_edict_t, or whatever
void *realentity;
// can be NULL if it is a bbox object
continue;
if (!ent->model || !ent->model->TraceBox)
continue;
+ if ((ent->flags & RENDER_EXTERIORMODEL) && !chase_active.integer)
+ continue;
// if transparent and not selectable, skip entity
if (!(cl_entities[n].state_current.effects & EF_SELECTABLE) && (ent->alpha < 1 || (ent->effects & (EF_ADDITIVE | EF_NODEPTHTEST))))
continue;