// look for embedded bmodels
for (n = 0;n < cl_num_brushmodel_entities;n++)
{
- ent = cl_brushmodel_entities[n];
- if (ent->mins[0] > tracemaxs[0] || ent->maxs[0] < tracemins[0]
- || ent->mins[1] > tracemaxs[1] || ent->maxs[1] < tracemins[1]
- || ent->mins[2] > tracemaxs[2] || ent->maxs[2] < tracemins[2])
+ ent = &cl_entities[cl_brushmodel_entities[n]].render;
+ if (!BoxesOverlap(tracemins, tracemaxs, ent->mins, ent->maxs))
continue;
Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
return maxfrac;
}
-float CL_SelectTraceLine(const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int *hitent)
+float CL_SelectTraceLine(const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent)
{
float maxfrac, maxrealfrac;
int n;
tracemaxs[2] = max(start[2], end[2]);
// look for embedded bmodels
- for (n = 0;n < MAX_EDICTS;n++)
+ for (n = 0;n < cl_num_entities;n++)
{
if (!cl_entities_active[n])
continue;
// if transparent and not selectable, skip entity
if (!(cl_entities[n].state_current.effects & EF_SELECTABLE) && (ent->alpha < 1 || (ent->effects & (EF_ADDITIVE | EF_NODEPTHTEST))))
continue;
+ if (ent == ignoreent)
+ continue;
Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);