return maxfrac;
}
+void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius)
+{
+ // FIXME: check multiple brush models
+ if (cl.worldmodel && cl.worldmodel->brushq1.FindNonSolidLocation)
+ cl.worldmodel->brushq1.FindNonSolidLocation(cl.worldmodel, in, out, radius);
+}
+
+int CL_PointContents(const vec3_t p)
+{
+ // FIXME: check multiple brush models
+ if (cl.worldmodel && cl.worldmodel->brushq1.PointContents)
+ return cl.worldmodel->brushq1.PointContents(cl.worldmodel, p);
+ return CONTENTS_EMPTY;
+}
+