-// Andreas 'Black' Kirsch 07\r
-#ifndef CL_DYNTEXTURE_H\r
-#define CL_DYNTEXTURE_H\r
-\r
-#define CLDYNTEXTUREPREFIX "_dynamic/"\r
-#define MAX_DYNAMIC_TEXTURE_COUNT 64\r
-\r
-// always path fully specified names to the dynamic texture functions! (ie. with the _dynamic/ prefix, etc.!)\r
-\r
-// return a valid texture handle for a dynamic texture (might be filler texture if it hasnt been initialized yet)\r
-// or NULL if its not a valid dynamic texture name\r
-rtexture_t * CL_GetDynTexture( const char *name );\r
-\r
-// link a texture handle as dynamic texture and update texture handles in the renderer and draw_* accordingly\r
-void CL_LinkDynTexture( const char *name, rtexture_t *texture );\r
-\r
-// unlink a texture handle from its name\r
-void CL_UnlinkDynTexture( const char *name );\r
-\r
-#endif
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