]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
merged NetConn_SendReliableMessage into NetConn_SendUnreliableMessage, and also merge...
[xonotic/darkplaces.git] / cl_input.c
index 3c8a514082b54c47c96be1f0ad30d020cf372b0a..19441cc1533e9dc8b9f9d2812849591a8bc1f703 100644 (file)
@@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // rights reserved.
 
 #include "quakedef.h"
+#include "csprogs.h"
 
 /*
 ===============================================================================
@@ -53,10 +54,11 @@ kbutton_t   in_strafe, in_speed, in_jump, in_attack, in_use;
 kbutton_t      in_up, in_down;
 // LordHavoc: added 6 new buttons
 kbutton_t      in_button3, in_button4, in_button5, in_button6, in_button7, in_button8;
+//even more
+kbutton_t      in_button9, in_button10, in_button11, in_button12, in_button13, in_button14, in_button15, in_button16;
 
 int                    in_impulse;
 
-extern cvar_t sys_ticrate;
 
 
 void KeyDown (kbutton_t *b)
@@ -173,6 +175,23 @@ void IN_Button7Up(void) {KeyUp(&in_button7);}
 void IN_Button8Down(void) {KeyDown(&in_button8);}
 void IN_Button8Up(void) {KeyUp(&in_button8);}
 
+void IN_Button9Down(void) {KeyDown(&in_button9);}
+void IN_Button9Up(void) {KeyUp(&in_button9);}
+void IN_Button10Down(void) {KeyDown(&in_button10);}
+void IN_Button10Up(void) {KeyUp(&in_button10);}
+void IN_Button11Down(void) {KeyDown(&in_button11);}
+void IN_Button11Up(void) {KeyUp(&in_button11);}
+void IN_Button12Down(void) {KeyDown(&in_button12);}
+void IN_Button12Up(void) {KeyUp(&in_button12);}
+void IN_Button13Down(void) {KeyDown(&in_button13);}
+void IN_Button13Up(void) {KeyUp(&in_button13);}
+void IN_Button14Down(void) {KeyDown(&in_button14);}
+void IN_Button14Up(void) {KeyUp(&in_button14);}
+void IN_Button15Down(void) {KeyDown(&in_button15);}
+void IN_Button15Up(void) {KeyUp(&in_button15);}
+void IN_Button16Down(void) {KeyDown(&in_button16);}
+void IN_Button16Up(void) {KeyUp(&in_button16);}
+
 void IN_JumpDown (void) {KeyDown(&in_jump);}
 void IN_JumpUp (void) {KeyUp(&in_jump);}
 
@@ -237,35 +256,37 @@ float CL_KeyState (kbutton_t *key)
 
 //==========================================================================
 
-cvar_t cl_upspeed = {CVAR_SAVE, "cl_upspeed","400"};
-cvar_t cl_forwardspeed = {CVAR_SAVE, "cl_forwardspeed","400"};
-cvar_t cl_backspeed = {CVAR_SAVE, "cl_backspeed","400"};
-cvar_t cl_sidespeed = {CVAR_SAVE, "cl_sidespeed","350"};
+cvar_t cl_upspeed = {CVAR_SAVE, "cl_upspeed","400","vertical movement speed (while swimming or flying)"};
+cvar_t cl_forwardspeed = {CVAR_SAVE, "cl_forwardspeed","400","forward movement speed"};
+cvar_t cl_backspeed = {CVAR_SAVE, "cl_backspeed","400","backward movement speed"};
+cvar_t cl_sidespeed = {CVAR_SAVE, "cl_sidespeed","350","strafe movement speed"};
+
+cvar_t cl_movespeedkey = {CVAR_SAVE, "cl_movespeedkey","2.0","how much +speed multiplies keyboard movement speed"};
 
-cvar_t cl_movespeedkey = {CVAR_SAVE, "cl_movespeedkey","2.0"};
+cvar_t cl_yawspeed = {CVAR_SAVE, "cl_yawspeed","140","keyboard yaw turning speed"};
+cvar_t cl_pitchspeed = {CVAR_SAVE, "cl_pitchspeed","150","keyboard pitch turning speed"};
 
-cvar_t cl_yawspeed = {CVAR_SAVE, "cl_yawspeed","140"};
-cvar_t cl_pitchspeed = {CVAR_SAVE, "cl_pitchspeed","150"};
+cvar_t cl_anglespeedkey = {CVAR_SAVE, "cl_anglespeedkey","1.5","how much +speed multiplies keyboard turning speed"};
 
-cvar_t cl_anglespeedkey = {CVAR_SAVE, "cl_anglespeedkey","1.5"};
+cvar_t cl_movement = {CVAR_SAVE, "cl_movement", "0", "enables clientside prediction of your player movement"};
+cvar_t cl_movement_latency = {0, "cl_movement_latency", "0", "compensates for this much latency (ping time) on quake servers which do not really support prediction, no effect on darkplaces7 protocol servers"};
+cvar_t cl_movement_maxspeed = {0, "cl_movement_maxspeed", "320", "how fast you can move (should match sv_maxspeed)"};
+cvar_t cl_movement_maxairspeed = {0, "cl_movement_maxairspeed", "30", "how fast you can move while in the air (should match sv_maxairspeed)"};
+cvar_t cl_movement_stopspeed = {0, "cl_movement_stopspeed", "100", "speed below which you will be slowed rapidly to a stop rather than sliding endlessly (should match sv_stopspeed)"};
+cvar_t cl_movement_friction = {0, "cl_movement_friction", "4", "how fast you slow down (should match sv_friction)"};
+cvar_t cl_movement_edgefriction = {0, "cl_movement_edgefriction", "2", "how much to slow down when you may be about to fall off a ledge (should match edgefriction)"};
+cvar_t cl_movement_stepheight = {0, "cl_movement_stepheight", "18", "how tall a step you can step in one instant (should match sv_stepheight)"};
+cvar_t cl_movement_accelerate = {0, "cl_movement_accelerate", "10", "how fast you accelerate (should match sv_accelerate)"};
+cvar_t cl_movement_jumpvelocity = {0, "cl_movement_jumpvelocity", "270", "how fast you move upward when you begin a jump (should match the quakec code)"};
+cvar_t cl_gravity = {0, "cl_gravity", "800", "how much gravity to apply in client physics (should match sv_gravity)"};
+cvar_t cl_slowmo = {0, "cl_slowmo", "1", "speed of game time (should match slowmo)"};
 
-cvar_t cl_movement = {CVAR_SAVE, "cl_movement", "0"};
-cvar_t cl_movement_latency = {0, "cl_movement_latency", "0"};
-cvar_t cl_movement_maxspeed = {0, "cl_movement_maxspeed", "320"};
-cvar_t cl_movement_maxairspeed = {0, "cl_movement_maxairspeed", "30"};
-cvar_t cl_movement_stopspeed = {0, "cl_movement_stopspeed", "100"};
-cvar_t cl_movement_friction = {0, "cl_movement_friction", "4"};
-cvar_t cl_movement_edgefriction = {0, "cl_movement_edgefriction", "2"};
-cvar_t cl_movement_stepheight = {0, "cl_movement_stepheight", "18"};
-cvar_t cl_movement_accelerate = {0, "cl_movement_accelerate", "10"};
-cvar_t cl_movement_jumpvelocity = {0, "cl_movement_jumpvelocity", "270"};
-cvar_t cl_gravity = {0, "cl_gravity", "800"};
-cvar_t cl_slowmo = {0, "cl_slowmo", "1"};
+cvar_t in_pitch_min = {0, "in_pitch_min", "-90", "how far downward you can aim (quake used -70"}; // quake used -70
+cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (quake used 80"}; // quake used 80
 
-cvar_t in_pitch_min = {0, "in_pitch_min", "-90"}; // quake used -70
-cvar_t in_pitch_max = {0, "in_pitch_max", "90"}; // quake used 80
+cvar_t m_filter = {CVAR_SAVE, "m_filter","0", "smoothes mouse movement, less responsive but smoother aiming"};
 
-cvar_t m_filter = {CVAR_SAVE, "m_filter","0"};
+cvar_t cl_netinputpacketspersecond = {CVAR_SAVE, "cl_netinputpacketspersecond","50", "how many input packets to send to server each second"};
 
 
 /*
@@ -396,7 +417,7 @@ void CL_Move (void)
        old_mouse_y = my;
 
        // if not in menu, apply mouse move to viewangles/movement
-       if (in_client_mouse)
+       if (!cl.csqc_wantsmousemove && in_client_mouse)
        {
                if (cl_prydoncursor.integer)
                {
@@ -409,18 +430,18 @@ void CL_Move (void)
                {
                        // strafing mode, all looking is movement
                        V_StopPitchDrift();
-                       cl.cmd.sidemove += m_side.value * in_mouse_x * sensitivity.value * cl.viewzoom;
+                       cl.cmd.sidemove += m_side.value * in_mouse_x * sensitivity.value;
                        if (noclip_anglehack)
-                               cl.cmd.upmove -= m_forward.value * in_mouse_y * sensitivity.value * cl.viewzoom;
+                               cl.cmd.upmove -= m_forward.value * in_mouse_y * sensitivity.value;
                        else
-                               cl.cmd.forwardmove -= m_forward.value * in_mouse_y * sensitivity.value * cl.viewzoom;
+                               cl.cmd.forwardmove -= m_forward.value * in_mouse_y * sensitivity.value;
                }
                else if ((in_mlook.state & 1) || freelook.integer)
                {
                        // mouselook, lookstrafe causes turning to become strafing
                        V_StopPitchDrift();
                        if (lookstrafe.integer)
-                               cl.cmd.sidemove += m_side.value * in_mouse_x * sensitivity.value * cl.viewzoom;
+                               cl.cmd.sidemove += m_side.value * in_mouse_x * sensitivity.value;
                        else
                                cl.viewangles[YAW] -= m_yaw.value * in_mouse_x * sensitivity.value * cl.viewzoom;
                        cl.viewangles[PITCH] += m_pitch.value * in_mouse_y * sensitivity.value * cl.viewzoom;
@@ -429,7 +450,7 @@ void CL_Move (void)
                {
                        // non-mouselook, yaw turning and forward/back movement
                        cl.viewangles[YAW] -= m_yaw.value * in_mouse_x * sensitivity.value * cl.viewzoom;
-                       cl.cmd.forwardmove -= m_forward.value * in_mouse_y * sensitivity.value * cl.viewzoom;
+                       cl.cmd.forwardmove -= m_forward.value * in_mouse_y * sensitivity.value;
                }
        }
 
@@ -473,8 +494,8 @@ void CL_UpdatePrydonCursor(void)
        cl.cmd.cursor_screen[1] = bound(-1, cl.cmd.cursor_screen[1], 1);
        cl.cmd.cursor_screen[2] = 1;
 
-       scale[0] = -tan(r_refdef.fov_x * M_PI / 360.0);
-       scale[1] = -tan(r_refdef.fov_y * M_PI / 360.0);
+       scale[0] = -r_refdef.frustum_x;
+       scale[1] = -r_refdef.frustum_y;
        scale[2] = 1;
 
        // trace distance
@@ -487,7 +508,7 @@ void CL_UpdatePrydonCursor(void)
        VectorSet(temp, cl.cmd.cursor_screen[2] * scale[2], cl.cmd.cursor_screen[0] * scale[0], cl.cmd.cursor_screen[1] * scale[1]);
        Matrix4x4_Transform(&r_refdef.viewentitymatrix, temp, cl.cmd.cursor_end);
        // trace from view origin to the cursor
-       cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl_entities[cl.playerentity].render : NULL);
+       cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl_entities[cl.playerentity].render : NULL, false);
        // makes sparks where cursor is
        //CL_SparkShower(cl.cmd.cursor_impact, cl.cmd.cursor_normal, 5, 0);
 }
@@ -513,7 +534,7 @@ void CL_ClientMovement_Input(qboolean buttonjump, qboolean buttoncrouch)
                                cl.movement_queue[cl.movement_numqueue++] = cl.movement_queue[i];
        }
        // add to input queue if there is room
-       if (cl_movement.integer && cl.movement_numqueue < (int)(sizeof(cl.movement_queue)/sizeof(cl.movement_queue[0])) && cl.mtime[0] > cl.mtime[1])
+       if (cl.movement_numqueue < (int)(sizeof(cl.movement_queue)/sizeof(cl.movement_queue[0])) && cl.mtime[0] > cl.mtime[1])
        {
                // add to input queue
                cl.movement_queue[cl.movement_numqueue].sequence = cl.movesequence;
@@ -527,10 +548,6 @@ void CL_ClientMovement_Input(qboolean buttonjump, qboolean buttoncrouch)
                cl.movement_queue[cl.movement_numqueue].crouch = buttoncrouch;
                cl.movement_numqueue++;
        }
-       cl.movement = cl_movement.integer && cl.stats[STAT_HEALTH] > 0 && !cls.demoplayback && !cl.intermission;
-       // clear queue if client movement is disabled
-       if (!cl.movement)
-               cl.movement_numqueue = 0;
        cl.movement_replay = true;
 }
 
@@ -564,6 +581,7 @@ void CL_ClientMovement_Replay(void)
        trace_t trace;
        trace_t trace2;
        trace_t trace3;
+
        if (!cl.movement_replay)
                return;
        cl.movement_replay = false;
@@ -587,7 +605,7 @@ void CL_ClientMovement_Replay(void)
        // replay the input queue to predict current location
        // note: this relies on the fact there's always one queue item at the end
 
-       for (i = 0;i < cl.movement_numqueue;i++)
+       for (i = 0;cl.movement && i < cl.movement_numqueue;i++)
        {
                client_movementqueue_t *q = cl.movement_queue + bound(0, i, cl.movement_numqueue - 1);
                frametime = q->frametime;
@@ -779,35 +797,59 @@ void CL_ClientMovement_Replay(void)
 CL_SendMove
 ==============
 */
+extern cvar_t cl_netinputpacketspersecond;
 void CL_SendMove(void)
 {
        int i;
        int bits;
+       int impulse;
        sizebuf_t buf;
-       qbyte data[128];
+       unsigned char data[128];
+       static double lastsendtime = 0;
 #define MOVEAVERAGING 0
 #if MOVEAVERAGING
-       static float forwardmove, sidemove, upmove, total; // accumulation
-#else
-       float forwardmove, sidemove, upmove;
+       static float accumforwardmove = 0, accumsidemove = 0, accumupmove = 0, accumtotal = 0; // accumulation
 #endif
+       float forwardmove, sidemove, upmove;
+
+       // if playing a demo, do nothing
+       if (!cls.netcon)
+               return;
 
 #if MOVEAVERAGING
        // accumulate changes between messages
-       forwardmove += cl.cmd.forwardmove;
-       sidemove += cl.cmd.sidemove;
-       upmove += cl.cmd.upmove;
-       total++;
+       accumforwardmove += cl.cmd.forwardmove;
+       accumsidemove += cl.cmd.sidemove;
+       accumupmove += cl.cmd.upmove;
+       accumtotal++;
 #endif
-       if (cls.signon != SIGNONS)
-               return;
+
+       if (cl_movement.integer && cls.signon == SIGNONS)
+       {
+               if (!cl.movement_needupdate)
+                       return;
+               cl.movement_needupdate = false;
+               cl.movement = cl.stats[STAT_HEALTH] > 0 && !cl.intermission;
+       }
+       else
+       {
+               cl.movement = false;
+               if (realtime < lastsendtime + 1.0 / bound(10, cl_netinputpacketspersecond.value, 100))
+                       return;
+               // don't let it fall behind if CL_SendMove hasn't been called recently
+               // (such is the case when framerate is too low for instance)
+               lastsendtime = max(lastsendtime + 1.0 / bound(10, cl_netinputpacketspersecond.value, 100), realtime);
+       }
 #if MOVEAVERAGING
        // average the accumulated changes
-       total = 1.0f / total;
-       forwardmove *= total;
-       sidemove *= total;
-       upmove *= total;
-       total = 0;
+       accumtotal = 1.0f / accumtotal;
+       forwardmove = accumforwardmove * accumtotal;
+       sidemove = accumsidemove * accumtotal;
+       upmove = accumupmove * accumtotal;
+       accumforwardmove = 0;
+       accumsidemove = 0;
+       accumupmove = 0;
+       accumtotal = 0;
 #else
        // use the latest values
        forwardmove = cl.cmd.forwardmove;
@@ -835,151 +877,158 @@ void CL_SendMove(void)
        if (in_use.state      & 3) bits |= 256;in_use.state     &= ~2;
        if (key_dest != key_game || key_consoleactive) bits |= 512;
        if (cl_prydoncursor.integer) bits |= 1024;
-       // button bits 11-31 unused currently
+       if (in_button9.state  & 3)  bits |=   2048;in_button9.state  &= ~2;
+       if (in_button10.state  & 3) bits |=   4096;in_button10.state &= ~2;
+       if (in_button11.state  & 3) bits |=   8192;in_button11.state &= ~2;
+       if (in_button12.state  & 3) bits |=  16384;in_button12.state &= ~2;
+       if (in_button13.state  & 3) bits |=  32768;in_button13.state &= ~2;
+       if (in_button14.state  & 3) bits |=  65536;in_button14.state &= ~2;
+       if (in_button15.state  & 3) bits |= 131072;in_button15.state &= ~2;
+       if (in_button16.state  & 3) bits |= 262144;in_button16.state &= ~2;
+       // button bits 19-31 unused currently
        // rotate/zoom view serverside if PRYDON_CLIENTCURSOR cursor is at edge of screen
        if (cl.cmd.cursor_screen[0] <= -1) bits |= 8;
        if (cl.cmd.cursor_screen[0] >=  1) bits |= 16;
        if (cl.cmd.cursor_screen[1] <= -1) bits |= 32;
        if (cl.cmd.cursor_screen[1] >=  1) bits |= 64;
 
-       // always dump the first two messages, because they may contain leftover inputs from the last level
-       if (++cl.movemessages >= 2)
+       impulse = in_impulse;
+       in_impulse = 0;
+
+       csqc_buttons = bits;
+
+       if (cls.signon == SIGNONS)
        {
-               // send the movement message
-               // PROTOCOL_QUAKE        clc_move = 16 bytes total
-               // PROTOCOL_QUAKEDP      clc_move = 16 bytes total
-               // PROTOCOL_NEHAHRAMOVIE clc_move = 16 bytes total
-               // PROTOCOL_DARKPLACES1  clc_move = 19 bytes total
-               // PROTOCOL_DARKPLACES2  clc_move = 25 bytes total
-               // PROTOCOL_DARKPLACES3  clc_move = 25 bytes total
-               // PROTOCOL_DARKPLACES4  clc_move = 19 bytes total
-               // PROTOCOL_DARKPLACES5  clc_move = 19 bytes total
-               // PROTOCOL_DARKPLACES6  clc_move = 52 bytes total
-               // PROTOCOL_DARKPLACES7  clc_move = 56 bytes total
-               if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
-               {
-                       // 5 bytes
-                       MSG_WriteByte (&buf, clc_move);
-                       MSG_WriteFloat (&buf, cl.mtime[0]);     // so server can get ping times
-                       // 3 bytes
-                       for (i = 0;i < 3;i++)
-                               MSG_WriteAngle8i (&buf, cl.viewangles[i]);
-                       // 6 bytes
-                       MSG_WriteCoord16i (&buf, forwardmove);
-                       MSG_WriteCoord16i (&buf, sidemove);
-                       MSG_WriteCoord16i (&buf, upmove);
-                       // 2 bytes
-                       MSG_WriteByte (&buf, bits);
-                       MSG_WriteByte (&buf, in_impulse);
-               }
-               else if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+               // always dump the first two messages, because they may contain leftover inputs from the last level
+               if (++cl.movemessages >= 2)
                {
-                       // 5 bytes
-                       MSG_WriteByte (&buf, clc_move);
-                       MSG_WriteFloat (&buf, cl.mtime[0]);     // so server can get ping times
-                       // 12 bytes
-                       for (i = 0;i < 3;i++)
-                               MSG_WriteAngle32f (&buf, cl.viewangles[i]);
-                       // 6 bytes
-                       MSG_WriteCoord16i (&buf, forwardmove);
-                       MSG_WriteCoord16i (&buf, sidemove);
-                       MSG_WriteCoord16i (&buf, upmove);
-                       // 2 bytes
-                       MSG_WriteByte (&buf, bits);
-                       MSG_WriteByte (&buf, in_impulse);
-               }
-               else if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
-               {
-                       // 5 bytes
-                       MSG_WriteByte (&buf, clc_move);
-                       MSG_WriteFloat (&buf, cl.mtime[0]);     // so server can get ping times
-                       // 6 bytes
-                       for (i = 0;i < 3;i++)
-                               MSG_WriteAngle16i (&buf, cl.viewangles[i]);
-                       // 6 bytes
-                       MSG_WriteCoord16i (&buf, forwardmove);
-                       MSG_WriteCoord16i (&buf, sidemove);
-                       MSG_WriteCoord16i (&buf, upmove);
-                       // 2 bytes
-                       MSG_WriteByte (&buf, bits);
-                       MSG_WriteByte (&buf, in_impulse);
-               }
-               else
-               {
-                       // 5 bytes
-                       MSG_WriteByte (&buf, clc_move);
-                       if (cl.protocol != PROTOCOL_DARKPLACES6)
+                       // send the movement message
+                       // PROTOCOL_QUAKE        clc_move = 16 bytes total
+                       // PROTOCOL_QUAKEDP      clc_move = 16 bytes total
+                       // PROTOCOL_NEHAHRAMOVIE clc_move = 16 bytes total
+                       // PROTOCOL_DARKPLACES1  clc_move = 19 bytes total
+                       // PROTOCOL_DARKPLACES2  clc_move = 25 bytes total
+                       // PROTOCOL_DARKPLACES3  clc_move = 25 bytes total
+                       // PROTOCOL_DARKPLACES4  clc_move = 19 bytes total
+                       // PROTOCOL_DARKPLACES5  clc_move = 19 bytes total
+                       // PROTOCOL_DARKPLACES6  clc_move = 52 bytes total
+                       // PROTOCOL_DARKPLACES7  clc_move = 56 bytes total
+                       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
                        {
-                               if (cl_movement.integer)
+                               // 5 bytes
+                               MSG_WriteByte (&buf, clc_move);
+                               MSG_WriteFloat (&buf, cl.mtime[0]);     // so server can get ping times
+                               // 3 bytes
+                               for (i = 0;i < 3;i++)
+                                       MSG_WriteAngle8i (&buf, cl.viewangles[i]);
+                               // 6 bytes
+                               MSG_WriteCoord16i (&buf, forwardmove);
+                               MSG_WriteCoord16i (&buf, sidemove);
+                               MSG_WriteCoord16i (&buf, upmove);
+                               // 2 bytes
+                               MSG_WriteByte (&buf, bits);
+                               MSG_WriteByte (&buf, impulse);
+                       }
+                       else if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+                       {
+                               // 5 bytes
+                               MSG_WriteByte (&buf, clc_move);
+                               MSG_WriteFloat (&buf, cl.mtime[0]);     // so server can get ping times
+                               // 12 bytes
+                               for (i = 0;i < 3;i++)
+                                       MSG_WriteAngle32f (&buf, cl.viewangles[i]);
+                               // 6 bytes
+                               MSG_WriteCoord16i (&buf, forwardmove);
+                               MSG_WriteCoord16i (&buf, sidemove);
+                               MSG_WriteCoord16i (&buf, upmove);
+                               // 2 bytes
+                               MSG_WriteByte (&buf, bits);
+                               MSG_WriteByte (&buf, impulse);
+                       }
+                       else if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
+                       {
+                               // 5 bytes
+                               MSG_WriteByte (&buf, clc_move);
+                               MSG_WriteFloat (&buf, cl.mtime[0]);     // so server can get ping times
+                               // 6 bytes
+                               for (i = 0;i < 3;i++)
+                                       MSG_WriteAngle16i (&buf, cl.viewangles[i]);
+                               // 6 bytes
+                               MSG_WriteCoord16i (&buf, forwardmove);
+                               MSG_WriteCoord16i (&buf, sidemove);
+                               MSG_WriteCoord16i (&buf, upmove);
+                               // 2 bytes
+                               MSG_WriteByte (&buf, bits);
+                               MSG_WriteByte (&buf, impulse);
+                       }
+                       else
+                       {
+                               // 5 bytes
+                               MSG_WriteByte (&buf, clc_move);
+                               if (cl.protocol != PROTOCOL_DARKPLACES6)
                                {
-                                       cl.movesequence++;
-                                       MSG_WriteLong (&buf, cl.movesequence);
+                                       if (cl_movement.integer)
+                                       {
+                                               cl.movesequence++;
+                                               MSG_WriteLong (&buf, cl.movesequence);
+                                       }
+                                       else
+                                               MSG_WriteLong (&buf, 0);
                                }
-                               else
-                                       MSG_WriteLong (&buf, 0);
+                               MSG_WriteFloat (&buf, cl.mtime[0]);     // so server can get ping times
+                               // 6 bytes
+                               for (i = 0;i < 3;i++)
+                                       MSG_WriteAngle16i (&buf, cl.viewangles[i]);
+                               // 6 bytes
+                               MSG_WriteCoord16i (&buf, forwardmove);
+                               MSG_WriteCoord16i (&buf, sidemove);
+                               MSG_WriteCoord16i (&buf, upmove);
+                               // 5 bytes
+                               MSG_WriteLong (&buf, bits);
+                               MSG_WriteByte (&buf, impulse);
+                               // PRYDON_CLIENTCURSOR
+                               // 30 bytes
+                               MSG_WriteShort (&buf, cl.cmd.cursor_screen[0] * 32767.0f);
+                               MSG_WriteShort (&buf, cl.cmd.cursor_screen[1] * 32767.0f);
+                               MSG_WriteFloat (&buf, cl.cmd.cursor_start[0]);
+                               MSG_WriteFloat (&buf, cl.cmd.cursor_start[1]);
+                               MSG_WriteFloat (&buf, cl.cmd.cursor_start[2]);
+                               MSG_WriteFloat (&buf, cl.cmd.cursor_impact[0]);
+                               MSG_WriteFloat (&buf, cl.cmd.cursor_impact[1]);
+                               MSG_WriteFloat (&buf, cl.cmd.cursor_impact[2]);
+                               MSG_WriteShort (&buf, cl.cmd.cursor_entitynumber);
                        }
-                       MSG_WriteFloat (&buf, cl.mtime[0]);     // so server can get ping times
-                       // 6 bytes
-                       for (i = 0;i < 3;i++)
-                               MSG_WriteAngle16i (&buf, cl.viewangles[i]);
-                       // 6 bytes
-                       MSG_WriteCoord16i (&buf, forwardmove);
-                       MSG_WriteCoord16i (&buf, sidemove);
-                       MSG_WriteCoord16i (&buf, upmove);
-                       // 5 bytes
-                       MSG_WriteLong (&buf, bits);
-                       MSG_WriteByte (&buf, in_impulse);
-                       // PRYDON_CLIENTCURSOR
-                       // 30 bytes
-                       MSG_WriteShort (&buf, cl.cmd.cursor_screen[0] * 32767.0f);
-                       MSG_WriteShort (&buf, cl.cmd.cursor_screen[1] * 32767.0f);
-                       MSG_WriteFloat (&buf, cl.cmd.cursor_start[0]);
-                       MSG_WriteFloat (&buf, cl.cmd.cursor_start[1]);
-                       MSG_WriteFloat (&buf, cl.cmd.cursor_start[2]);
-                       MSG_WriteFloat (&buf, cl.cmd.cursor_impact[0]);
-                       MSG_WriteFloat (&buf, cl.cmd.cursor_impact[1]);
-                       MSG_WriteFloat (&buf, cl.cmd.cursor_impact[2]);
-                       MSG_WriteShort (&buf, cl.cmd.cursor_entitynumber);
-               }
-       }
 
-#if MOVEAVERAGING
-       forwardmove = sidemove = upmove = 0;
-#endif
-       in_impulse = 0;
+                       // FIXME: bits & 16 is +button5, Nexuiz specific
+                       CL_ClientMovement_Input((bits & 2) != 0, (bits & 16) != 0);
+               }
 
-       // ack the last few frame numbers
-       // (redundent to improve handling of client->server packet loss)
-       // for LATESTFRAMENUMS == 3 case this is 15 bytes
-       for (i = 0;i < LATESTFRAMENUMS;i++)
-       {
-               if (cl.latestframenums[i] > 0)
+               // ack the last few frame numbers
+               // (redundent to improve handling of client->server packet loss)
+               // for LATESTFRAMENUMS == 3 case this is 15 bytes
+               for (i = 0;i < LATESTFRAMENUMS;i++)
                {
-                       if (developer_networkentities.integer >= 1)
-                               Con_Printf("send clc_ackframe %i\n", cl.latestframenums[i]);
-                       MSG_WriteByte(&buf, clc_ackframe);
-                       MSG_WriteLong(&buf, cl.latestframenums[i]);
+                       if (cl.latestframenums[i] > 0)
+                       {
+                               if (developer_networkentities.integer >= 1)
+                                       Con_Printf("send clc_ackframe %i\n", cl.latestframenums[i]);
+                               MSG_WriteByte(&buf, clc_ackframe);
+                               MSG_WriteLong(&buf, cl.latestframenums[i]);
+                       }
                }
-       }
-
-       // PROTOCOL_DARKPLACES6 = 67 bytes per packet
-       // PROTOCOL_DARKPLACES7 = 71 bytes per packet
 
-       // deliver the message
-       if (cls.demoplayback)
-               return;
-       // nothing to send
-       if (!buf.cursize)
-               return;
+               // PROTOCOL_DARKPLACES6 = 67 bytes per packet
+               // PROTOCOL_DARKPLACES7 = 71 bytes per packet
+       }
 
-       // FIXME: bits & 16 is +button5, Nexuiz specific
-       CL_ClientMovement_Input((bits & 2) != 0, (bits & 16) != 0);
+       // send the reliable message (forwarded commands) if there is one
+       NetConn_SendUnreliableMessage(cls.netcon, &buf);
 
-       if (NetConn_SendUnreliableMessage(cls.netcon, &buf) == -1)
+       if (cls.netcon->message.overflowed)
        {
                Con_Print("CL_SendMove: lost server connection\n");
                CL_Disconnect();
-               Host_ShutdownServer(false);
+               Host_ShutdownServer();
        }
 }
 
@@ -990,57 +1039,73 @@ CL_InitInput
 */
 void CL_InitInput (void)
 {
-       Cmd_AddCommand ("+moveup",IN_UpDown);
-       Cmd_AddCommand ("-moveup",IN_UpUp);
-       Cmd_AddCommand ("+movedown",IN_DownDown);
-       Cmd_AddCommand ("-movedown",IN_DownUp);
-       Cmd_AddCommand ("+left",IN_LeftDown);
-       Cmd_AddCommand ("-left",IN_LeftUp);
-       Cmd_AddCommand ("+right",IN_RightDown);
-       Cmd_AddCommand ("-right",IN_RightUp);
-       Cmd_AddCommand ("+forward",IN_ForwardDown);
-       Cmd_AddCommand ("-forward",IN_ForwardUp);
-       Cmd_AddCommand ("+back",IN_BackDown);
-       Cmd_AddCommand ("-back",IN_BackUp);
-       Cmd_AddCommand ("+lookup", IN_LookupDown);
-       Cmd_AddCommand ("-lookup", IN_LookupUp);
-       Cmd_AddCommand ("+lookdown", IN_LookdownDown);
-       Cmd_AddCommand ("-lookdown", IN_LookdownUp);
-       Cmd_AddCommand ("+strafe", IN_StrafeDown);
-       Cmd_AddCommand ("-strafe", IN_StrafeUp);
-       Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
-       Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
-       Cmd_AddCommand ("+moveright", IN_MoverightDown);
-       Cmd_AddCommand ("-moveright", IN_MoverightUp);
-       Cmd_AddCommand ("+speed", IN_SpeedDown);
-       Cmd_AddCommand ("-speed", IN_SpeedUp);
-       Cmd_AddCommand ("+attack", IN_AttackDown);
-       Cmd_AddCommand ("-attack", IN_AttackUp);
-       Cmd_AddCommand ("+jump", IN_JumpDown);
-       Cmd_AddCommand ("-jump", IN_JumpUp);
-       Cmd_AddCommand ("impulse", IN_Impulse);
-       Cmd_AddCommand ("+klook", IN_KLookDown);
-       Cmd_AddCommand ("-klook", IN_KLookUp);
-       Cmd_AddCommand ("+mlook", IN_MLookDown);
-       Cmd_AddCommand ("-mlook", IN_MLookUp);
+       Cmd_AddCommand ("+moveup",IN_UpDown, "swim upward");
+       Cmd_AddCommand ("-moveup",IN_UpUp, "stop swimming upward");
+       Cmd_AddCommand ("+movedown",IN_DownDown, "swim downward");
+       Cmd_AddCommand ("-movedown",IN_DownUp, "stop swimming downward");
+       Cmd_AddCommand ("+left",IN_LeftDown, "turn left");
+       Cmd_AddCommand ("-left",IN_LeftUp, "stop turning left");
+       Cmd_AddCommand ("+right",IN_RightDown, "turn right");
+       Cmd_AddCommand ("-right",IN_RightUp, "stop turning right");
+       Cmd_AddCommand ("+forward",IN_ForwardDown, "move forward");
+       Cmd_AddCommand ("-forward",IN_ForwardUp, "stop moving forward");
+       Cmd_AddCommand ("+back",IN_BackDown, "move backward");
+       Cmd_AddCommand ("-back",IN_BackUp, "stop moving backward");
+       Cmd_AddCommand ("+lookup", IN_LookupDown, "look upward");
+       Cmd_AddCommand ("-lookup", IN_LookupUp, "stop looking upward");
+       Cmd_AddCommand ("+lookdown", IN_LookdownDown, "look downward");
+       Cmd_AddCommand ("-lookdown", IN_LookdownUp, "stop looking downward");
+       Cmd_AddCommand ("+strafe", IN_StrafeDown, "activate strafing mode (move instead of turn)\n");
+       Cmd_AddCommand ("-strafe", IN_StrafeUp, "deactivate strafing mode");
+       Cmd_AddCommand ("+moveleft", IN_MoveleftDown, "strafe left");
+       Cmd_AddCommand ("-moveleft", IN_MoveleftUp, "stop strafing left");
+       Cmd_AddCommand ("+moveright", IN_MoverightDown, "strafe right");
+       Cmd_AddCommand ("-moveright", IN_MoverightUp, "stop strafing right");
+       Cmd_AddCommand ("+speed", IN_SpeedDown, "activate run mode (faster movement and turning)");
+       Cmd_AddCommand ("-speed", IN_SpeedUp, "deactivate run mode");
+       Cmd_AddCommand ("+attack", IN_AttackDown, "begin firing");
+       Cmd_AddCommand ("-attack", IN_AttackUp, "stop firing");
+       Cmd_AddCommand ("+jump", IN_JumpDown, "jump");
+       Cmd_AddCommand ("-jump", IN_JumpUp, "end jump (so you can jump again)");
+       Cmd_AddCommand ("impulse", IN_Impulse, "send an impulse number to server (select weapon, use item, etc)");
+       Cmd_AddCommand ("+klook", IN_KLookDown, "activate keyboard looking mode, do not recenter view");
+       Cmd_AddCommand ("-klook", IN_KLookUp, "deactivate keyboard looking mode");
+       Cmd_AddCommand ("+mlook", IN_MLookDown, "activate mouse looking mode, do not recenter view");
+       Cmd_AddCommand ("-mlook", IN_MLookUp, "deactivate mouse looking mode");
 
        // LordHavoc: added use button
-       Cmd_AddCommand ("+use", IN_UseDown);
-       Cmd_AddCommand ("-use", IN_UseUp);
+       Cmd_AddCommand ("+use", IN_UseDown, "use something (may be used by some mods)");
+       Cmd_AddCommand ("-use", IN_UseUp, "stop using something");
 
        // LordHavoc: added 6 new buttons
-       Cmd_AddCommand ("+button3", IN_Button3Down);
-       Cmd_AddCommand ("-button3", IN_Button3Up);
-       Cmd_AddCommand ("+button4", IN_Button4Down);
-       Cmd_AddCommand ("-button4", IN_Button4Up);
-       Cmd_AddCommand ("+button5", IN_Button5Down);
-       Cmd_AddCommand ("-button5", IN_Button5Up);
-       Cmd_AddCommand ("+button6", IN_Button6Down);
-       Cmd_AddCommand ("-button6", IN_Button6Up);
-       Cmd_AddCommand ("+button7", IN_Button7Down);
-       Cmd_AddCommand ("-button7", IN_Button7Up);
-       Cmd_AddCommand ("+button8", IN_Button8Down);
-       Cmd_AddCommand ("-button8", IN_Button8Up);
+       Cmd_AddCommand ("+button3", IN_Button3Down, "activate button3 (behavior depends on mod)");
+       Cmd_AddCommand ("-button3", IN_Button3Up, "deactivate button3");
+       Cmd_AddCommand ("+button4", IN_Button4Down, "activate button4 (behavior depends on mod)");
+       Cmd_AddCommand ("-button4", IN_Button4Up, "deactivate button3");
+       Cmd_AddCommand ("+button5", IN_Button5Down, "activate button4 (behavior depends on mod)");
+       Cmd_AddCommand ("-button5", IN_Button5Up, "deactivate button3");
+       Cmd_AddCommand ("+button6", IN_Button6Down, "activate button4 (behavior depends on mod)");
+       Cmd_AddCommand ("-button6", IN_Button6Up, "deactivate button3");
+       Cmd_AddCommand ("+button7", IN_Button7Down, "activate button4 (behavior depends on mod)");
+       Cmd_AddCommand ("-button7", IN_Button7Up, "deactivate button3");
+       Cmd_AddCommand ("+button8", IN_Button8Down, "activate button4 (behavior depends on mod)");
+       Cmd_AddCommand ("-button8", IN_Button8Up, "deactivate button3");
+       Cmd_AddCommand ("+button9", IN_Button9Down, "activate button4 (behavior depends on mod)");
+       Cmd_AddCommand ("-button9", IN_Button9Up, "deactivate button3");
+       Cmd_AddCommand ("+button10", IN_Button10Down, "activate button4 (behavior depends on mod)");
+       Cmd_AddCommand ("-button10", IN_Button10Up, "deactivate button3");
+       Cmd_AddCommand ("+button11", IN_Button11Down, "activate button4 (behavior depends on mod)");
+       Cmd_AddCommand ("-button11", IN_Button11Up, "deactivate button3");
+       Cmd_AddCommand ("+button12", IN_Button12Down, "activate button4 (behavior depends on mod)");
+       Cmd_AddCommand ("-button12", IN_Button12Up, "deactivate button3");
+       Cmd_AddCommand ("+button13", IN_Button13Down, "activate button4 (behavior depends on mod)");
+       Cmd_AddCommand ("-button13", IN_Button13Up, "deactivate button3");
+       Cmd_AddCommand ("+button14", IN_Button14Down, "activate button4 (behavior depends on mod)");
+       Cmd_AddCommand ("-button14", IN_Button14Up, "deactivate button3");
+       Cmd_AddCommand ("+button15", IN_Button15Down, "activate button4 (behavior depends on mod)");
+       Cmd_AddCommand ("-button15", IN_Button15Up, "deactivate button3");
+       Cmd_AddCommand ("+button16", IN_Button16Down, "activate button4 (behavior depends on mod)");
+       Cmd_AddCommand ("-button16", IN_Button16Up, "deactivate button3");
 
        Cvar_RegisterVariable(&cl_movement);
        Cvar_RegisterVariable(&cl_movement_latency);
@@ -1058,5 +1123,7 @@ void CL_InitInput (void)
        Cvar_RegisterVariable(&in_pitch_min);
        Cvar_RegisterVariable(&in_pitch_max);
        Cvar_RegisterVariable(&m_filter);
+
+       Cvar_RegisterVariable(&cl_netinputpacketspersecond);
 }