- Cmd_AddCommand ("+moveup",IN_UpDown);
- Cmd_AddCommand ("-moveup",IN_UpUp);
- Cmd_AddCommand ("+movedown",IN_DownDown);
- Cmd_AddCommand ("-movedown",IN_DownUp);
- Cmd_AddCommand ("+left",IN_LeftDown);
- Cmd_AddCommand ("-left",IN_LeftUp);
- Cmd_AddCommand ("+right",IN_RightDown);
- Cmd_AddCommand ("-right",IN_RightUp);
- Cmd_AddCommand ("+forward",IN_ForwardDown);
- Cmd_AddCommand ("-forward",IN_ForwardUp);
- Cmd_AddCommand ("+back",IN_BackDown);
- Cmd_AddCommand ("-back",IN_BackUp);
- Cmd_AddCommand ("+lookup", IN_LookupDown);
- Cmd_AddCommand ("-lookup", IN_LookupUp);
- Cmd_AddCommand ("+lookdown", IN_LookdownDown);
- Cmd_AddCommand ("-lookdown", IN_LookdownUp);
- Cmd_AddCommand ("+strafe", IN_StrafeDown);
- Cmd_AddCommand ("-strafe", IN_StrafeUp);
- Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
- Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
- Cmd_AddCommand ("+moveright", IN_MoverightDown);
- Cmd_AddCommand ("-moveright", IN_MoverightUp);
- Cmd_AddCommand ("+speed", IN_SpeedDown);
- Cmd_AddCommand ("-speed", IN_SpeedUp);
- Cmd_AddCommand ("+attack", IN_AttackDown);
- Cmd_AddCommand ("-attack", IN_AttackUp);
- Cmd_AddCommand ("+jump", IN_JumpDown);
- Cmd_AddCommand ("-jump", IN_JumpUp);
- Cmd_AddCommand ("impulse", IN_Impulse);
- Cmd_AddCommand ("+klook", IN_KLookDown);
- Cmd_AddCommand ("-klook", IN_KLookUp);
- Cmd_AddCommand ("+mlook", IN_MLookDown);
- Cmd_AddCommand ("-mlook", IN_MLookUp);
+ Cmd_AddCommand ("+moveup",IN_UpDown, "swim upward");
+ Cmd_AddCommand ("-moveup",IN_UpUp, "stop swimming upward");
+ Cmd_AddCommand ("+movedown",IN_DownDown, "swim downward");
+ Cmd_AddCommand ("-movedown",IN_DownUp, "stop swimming downward");
+ Cmd_AddCommand ("+left",IN_LeftDown, "turn left");
+ Cmd_AddCommand ("-left",IN_LeftUp, "stop turning left");
+ Cmd_AddCommand ("+right",IN_RightDown, "turn right");
+ Cmd_AddCommand ("-right",IN_RightUp, "stop turning right");
+ Cmd_AddCommand ("+forward",IN_ForwardDown, "move forward");
+ Cmd_AddCommand ("-forward",IN_ForwardUp, "stop moving forward");
+ Cmd_AddCommand ("+back",IN_BackDown, "move backward");
+ Cmd_AddCommand ("-back",IN_BackUp, "stop moving backward");
+ Cmd_AddCommand ("+lookup", IN_LookupDown, "look upward");
+ Cmd_AddCommand ("-lookup", IN_LookupUp, "stop looking upward");
+ Cmd_AddCommand ("+lookdown", IN_LookdownDown, "look downward");
+ Cmd_AddCommand ("-lookdown", IN_LookdownUp, "stop looking downward");
+ Cmd_AddCommand ("+strafe", IN_StrafeDown, "activate strafing mode (move instead of turn)\n");
+ Cmd_AddCommand ("-strafe", IN_StrafeUp, "deactivate strafing mode");
+ Cmd_AddCommand ("+moveleft", IN_MoveleftDown, "strafe left");
+ Cmd_AddCommand ("-moveleft", IN_MoveleftUp, "stop strafing left");
+ Cmd_AddCommand ("+moveright", IN_MoverightDown, "strafe right");
+ Cmd_AddCommand ("-moveright", IN_MoverightUp, "stop strafing right");
+ Cmd_AddCommand ("+speed", IN_SpeedDown, "activate run mode (faster movement and turning)");
+ Cmd_AddCommand ("-speed", IN_SpeedUp, "deactivate run mode");
+ Cmd_AddCommand ("+attack", IN_AttackDown, "begin firing");
+ Cmd_AddCommand ("-attack", IN_AttackUp, "stop firing");
+ Cmd_AddCommand ("+jump", IN_JumpDown, "jump");
+ Cmd_AddCommand ("-jump", IN_JumpUp, "end jump (so you can jump again)");
+ Cmd_AddCommand ("impulse", IN_Impulse, "send an impulse number to server (select weapon, use item, etc)");
+ Cmd_AddCommand ("+klook", IN_KLookDown, "activate keyboard looking mode, do not recenter view");
+ Cmd_AddCommand ("-klook", IN_KLookUp, "deactivate keyboard looking mode");
+ Cmd_AddCommand ("+mlook", IN_MLookDown, "activate mouse looking mode, do not recenter view");
+ Cmd_AddCommand ("-mlook", IN_MLookUp, "deactivate mouse looking mode");