]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
put back the changes that make >2GB work (fix signedness)
[xonotic/darkplaces.git] / cl_input.c
index 9f75a36fbc4571c39d75aaa09572ad9e1de0f374..1a0704d70dfa7785ea1dd72076547bd105fac079 100644 (file)
@@ -423,6 +423,7 @@ cvar_t cl_pitchspeed = {CVAR_SAVE, "cl_pitchspeed","150","keyboard pitch turning
 cvar_t cl_anglespeedkey = {CVAR_SAVE, "cl_anglespeedkey","1.5","how much +speed multiplies keyboard turning speed"};
 
 cvar_t cl_movement = {CVAR_SAVE, "cl_movement", "0", "enables clientside prediction of your player movement"};
+cvar_t cl_movement_replay = {0, "cl_movement_replay", "1", "use engine prediction"};
 cvar_t cl_movement_nettimeout = {CVAR_SAVE, "cl_movement_nettimeout", "0.3", "stops predicting moves when server is lagging badly (avoids major performance problems), timeout in seconds"};
 cvar_t cl_movement_minping = {CVAR_SAVE, "cl_movement_minping", "0", "whether to use prediction when ping is lower than this value in milliseconds"};
 cvar_t cl_movement_track_canjump = {CVAR_SAVE, "cl_movement_track_canjump", "1", "track if the player released the jump key between two jumps to decide if he is able to jump or not; when off, this causes some \"sliding\" slightly above the floor when the jump key is held too long; if the mod allows repeated jumping by holding space all the time, this has to be set to zero too"};
@@ -622,17 +623,10 @@ void CL_Input (void)
        }
 
        // if not in menu, apply mouse move to viewangles/movement
-       if (!key_consoleactive && key_dest == key_game && !cl.csqc_wantsmousemove)
+       if (!key_consoleactive && key_dest == key_game && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0)
        {
                float modulatedsensitivity = sensitivity.value * cl.sensitivityscale;
-               if (cl_prydoncursor.integer)
-               {
-                       // mouse interacting with the scene, mostly stationary view
-                       V_StopPitchDrift();
-                       cl.cmd.cursor_screen[0] += in_mouse_x * modulatedsensitivity / vid.width;
-                       cl.cmd.cursor_screen[1] += in_mouse_y * modulatedsensitivity / vid.height;
-               }
-               else if (in_strafe.state & 1)
+               if (in_strafe.state & 1)
                {
                        // strafing mode, all looking is movement
                        V_StopPitchDrift();
@@ -660,7 +654,13 @@ void CL_Input (void)
                }
        }
        else // don't pitch drift when csqc is controlling the mouse
+       {
+               // mouse interacting with the scene, mostly stationary view
                V_StopPitchDrift();
+               // update prydon cursor
+               cl.cmd.cursor_screen[0] = in_windowmouse_x * 2.0 / vid.width - 1.0;
+               cl.cmd.cursor_screen[1] = in_windowmouse_y * 2.0 / vid.height - 1.0;
+       }
 
        if(v_flipped.integer)
        {
@@ -743,7 +743,7 @@ void CL_UpdatePrydonCursor(void)
 {
        vec3_t temp;
 
-       if (!cl_prydoncursor.integer)
+       if (cl_prydoncursor.integer <= 0)
                VectorClear(cl.cmd.cursor_screen);
 
        /*
@@ -778,7 +778,15 @@ void CL_UpdatePrydonCursor(void)
        VectorSet(temp, cl.cmd.cursor_screen[2] * 1000000, (v_flipped.integer ? -1 : 1) * cl.cmd.cursor_screen[0] * -r_refdef.view.frustum_x * 1000000, cl.cmd.cursor_screen[1] * -r_refdef.view.frustum_y * 1000000);
        Matrix4x4_Transform(&r_refdef.view.matrix, temp, cl.cmd.cursor_end);
        // trace from view origin to the cursor
-       cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL);
+       if (cl_prydoncursor_notrace.integer)
+       {
+               cl.cmd.cursor_fraction = 1.0f;
+               VectorCopy(cl.cmd.cursor_end, cl.cmd.cursor_impact);
+               VectorClear(cl.cmd.cursor_normal);
+               cl.cmd.cursor_entitynumber = 0;
+       }
+       else
+               cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL);
 }
 
 typedef enum waterlevel_e
@@ -1067,7 +1075,7 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
                                s->velocity[2] =  80;
                        else
                        {
-                               if (gamemode == GAME_NEXUIZ)
+                               if (gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                                        s->velocity[2] = 200;
                                else
                                        s->velocity[2] = 100;
@@ -1091,6 +1099,25 @@ static vec_t CL_IsMoveInDirection(vec_t forward, vec_t side, vec_t angle)
        return 1 - fabs(angle);
 }
 
+static vec_t CL_GeomLerp(vec_t a, vec_t lerp, vec_t b)
+{
+       if(a == 0)
+       {
+               if(lerp < 1)
+                       return 0;
+               else
+                       return b;
+       }
+       if(b == 0)
+       {
+               if(lerp > 0)
+                       return 0;
+               else
+                       return a;
+       }
+       return a * pow(fabs(b / a), lerp);
+}
+
 void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed)
 {
        vec_t zspeed, speed, dot, k;
@@ -1113,9 +1140,11 @@ void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, v
        speed = VectorNormalizeLength(s->velocity);
 
        dot = DotProduct(s->velocity, wishdir);
-       k *= cl.movevars_aircontrol*dot*dot*s->cmd.frametime;
 
        if(dot > 0) { // we can't change direction while slowing down
+               k *= pow(dot, cl.movevars_aircontrol_power)*s->cmd.frametime;
+               speed = max(0, speed - cl.movevars_aircontrol_penalty * sqrt(max(0, 1 - dot*dot)) * k/32);
+               k *= cl.movevars_aircontrol;
                VectorMAM(speed, s->velocity, k, wishdir, s->velocity);
                VectorNormalize(s->velocity);
        }
@@ -1124,7 +1153,15 @@ void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, v
        s->velocity[2] = zspeed;
 }
 
-void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed, vec_t wishspeed0, vec_t accel, vec_t accelqw, vec_t sidefric)
+float CL_ClientMovement_Physics_AdjustAirAccelQW(float accelqw, float factor)
+{
+       return
+               (accelqw < 0 ? -1 : +1)
+               *
+               bound(0.000001, 1 - (1 - fabs(accelqw)) * factor, 1);
+}
+
+void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed, vec_t wishspeed0, vec_t accel, vec_t accelqw, vec_t sidefric, vec_t speedlimit)
 {
        vec_t vel_straight;
        vec_t vel_z;
@@ -1150,6 +1187,8 @@ void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_
        step = accel * s->cmd.frametime * wishspeed0;
 
        vel_xy_current  = VectorLength(vel_xy);
+       if(speedlimit > 0)
+               accelqw = CL_ClientMovement_Physics_AdjustAirAccelQW(accelqw, (speedlimit - bound(wishspeed, vel_xy_current, speedlimit)) / max(1, speedlimit - wishspeed));
        vel_xy_forward  = vel_xy_current + bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
        vel_xy_backward = vel_xy_current - bound(0, wishspeed + vel_xy_current, step) * accelqw - step * (1 - accelqw);
        if(vel_xy_backward < 0)
@@ -1161,18 +1200,23 @@ void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_
                // negative: only apply so much sideways friction to stay below the speed you could get by "braking"
        {
                vec_t f, fmin;
-               f = 1 - s->cmd.frametime * wishspeed * sidefric;
+               f = max(0, 1 + s->cmd.frametime * wishspeed * sidefric);
                fmin = (vel_xy_backward*vel_xy_backward - vel_straight*vel_straight) / VectorLength2(vel_perpend);
+               // assume: fmin > 1
+               // vel_xy_backward*vel_xy_backward - vel_straight*vel_straight > vel_perpend*vel_perpend
+               // vel_xy_backward*vel_xy_backward > vel_straight*vel_straight + vel_perpend*vel_perpend
+               // vel_xy_backward*vel_xy_backward > vel_xy * vel_xy
+               // obviously, this cannot be
                if(fmin <= 0)
                        VectorScale(vel_perpend, f, vel_perpend);
                else
                {
                        fmin = sqrt(fmin);
-                       VectorScale(vel_perpend, bound(fmin, f, 1.0f), vel_perpend);
+                       VectorScale(vel_perpend, max(fmin, f), vel_perpend);
                }
        }
        else
-               VectorScale(vel_perpend, 1 - s->cmd.frametime * wishspeed * sidefric, vel_perpend);
+               VectorScale(vel_perpend, max(0, 1 - s->cmd.frametime * wishspeed * sidefric), vel_perpend);
 
        VectorMA(vel_perpend, vel_straight, wishdir, s->velocity);
 
@@ -1247,6 +1291,7 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
        vec_t addspeed;
        vec_t accelspeed;
        vec_t f;
+       vec_t gravity;
        vec3_t forward;
        vec3_t right;
        vec3_t up;
@@ -1304,7 +1349,7 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                                if (cls.protocol == PROTOCOL_QUAKEWORLD)
                                        trace = CL_TraceBox(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
                                else
-                                       trace = CL_TraceLine(neworigin2, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                                       trace = CL_TraceLine(neworigin2, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false, false);
                                if (trace.fraction == 1 && !trace.startsolid)
                                        friction *= cl.movevars_edgefriction;
                        }
@@ -1319,18 +1364,27 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        accelspeed = min(cl.movevars_accelerate * s->cmd.frametime * wishspeed, addspeed);
                        VectorMA(s->velocity, accelspeed, wishdir, s->velocity);
                }
-               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_NOGRAVITYONGROUND)
+                       gravity = 0;
+               else
+                       gravity = cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
+               else
+                       s->velocity[2] -= gravity;
                if (cls.protocol == PROTOCOL_QUAKEWORLD)
                        s->velocity[2] = 0;
                if (VectorLength2(s->velocity))
                        CL_ClientMovement_Move(s);
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
        }
        else
        {
                if (s->waterjumptime <= 0)
                {
                        // apply air speed limit
-                       vec_t accel, wishspeed0, wishspeed2, accelqw;
+                       vec_t accel, wishspeed0, wishspeed2, accelqw, strafity;
                        qboolean accelerating;
 
                        accelqw = cl.movevars_airaccel_qw;
@@ -1345,45 +1399,42 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
 
                        // CPM: air control
                        if(cl.movevars_airstopaccelerate != 0)
-                               if(DotProduct(s->velocity, wishdir) < 0)
-                                       accel = cl.movevars_airstopaccelerate;
-                       // this doesn't play well with analog input, but can't really be
-                       // fixed like the AirControl can. So, don't set the maxairstrafe*
-                       // cvars when you want to support analog input.
-                       if(s->cmd.forwardmove == 0 && s->cmd.sidemove != 0)
                        {
-                               if(cl.movevars_maxairstrafespeed)
-                               {
-                                       if(wishspeed > cl.movevars_maxairstrafespeed)
-                                               wishspeed = cl.movevars_maxairstrafespeed;
-                                       if(cl.movevars_maxairstrafespeed < cl.movevars_maxairspeed)
-                                               accelqw = 1;
-                                               // otherwise, CPMA-style air acceleration misbehaves a lot
-                                               // if partially non-QW acceleration is used (as in, strafing
-                                               // would get faster than moving forward straight)
-                               }
-                               if(cl.movevars_airstrafeaccelerate)
-                               {
-                                       accel = cl.movevars_airstrafeaccelerate;
-                                       if(cl.movevars_airstrafeaccelerate > cl.movevars_airaccelerate)
-                                               accelqw = 1;
-                                               // otherwise, CPMA-style air acceleration misbehaves a lot
-                                               // if partially non-QW acceleration is used (as in, strafing
-                                               // would get faster than moving forward straight)
-                               }
+                               vec3_t curdir;
+                               curdir[0] = s->velocity[0];
+                               curdir[1] = s->velocity[1];
+                               curdir[2] = 0;
+                               VectorNormalize(curdir);
+                               accel = accel + (cl.movevars_airstopaccelerate - accel) * max(0, -DotProduct(curdir, wishdir));
                        }
+                       strafity = CL_IsMoveInDirection(s->cmd.forwardmove, s->cmd.sidemove, -90) + CL_IsMoveInDirection(s->cmd.forwardmove, s->cmd.sidemove, +90); // if one is nonzero, other is always zero
+                       if(cl.movevars_maxairstrafespeed)
+                               wishspeed = min(wishspeed, CL_GeomLerp(cl.movevars_maxairspeed, strafity, cl.movevars_maxairstrafespeed));
+                       if(cl.movevars_airstrafeaccelerate)
+                               accel = CL_GeomLerp(cl.movevars_airaccelerate, strafity, cl.movevars_airstrafeaccelerate);
+                       if(cl.movevars_airstrafeaccel_qw)
+                               accelqw =
+                                       (((strafity > 0.5 ? cl.movevars_airstrafeaccel_qw : cl.movevars_airaccel_qw) >= 0) ? +1 : -1)
+                                       *
+                                       (1 - CL_GeomLerp(1 - fabs(cl.movevars_airaccel_qw), strafity, 1 - fabs(cl.movevars_airstrafeaccel_qw)));
                        // !CPM
 
                        if(cl.movevars_warsowbunny_turnaccel && accelerating && s->cmd.sidemove == 0 && s->cmd.forwardmove != 0)
                                CL_ClientMovement_Physics_PM_AirAccelerate(s, wishdir, wishspeed2);
                        else
-                               CL_ClientMovement_Physics_PM_Accelerate(s, wishdir, wishspeed, wishspeed0, accel, accelqw, cl.movevars_airaccel_sideways_friction / cl.movevars_maxairspeed);
+                               CL_ClientMovement_Physics_PM_Accelerate(s, wishdir, wishspeed, wishspeed0, accel, accelqw, cl.movevars_airaccel_sideways_friction / cl.movevars_maxairspeed, cl.movevars_airspeedlimit_nonqw);
 
                        if(cl.movevars_aircontrol)
                                CL_ClientMovement_Physics_CPM_PM_Aircontrol(s, wishdir, wishspeed2);
                }
-               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               gravity = cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
+               else
+                       s->velocity[2] -= gravity;
                CL_ClientMovement_Move(s);
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
        }
 }
 
@@ -1432,12 +1483,16 @@ void CL_UpdateMoveVars(void)
                cl.movevars_airstopaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTOPACCELERATE];
                cl.movevars_airstrafeaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE];
                cl.movevars_maxairstrafespeed = cl.statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED];
+               cl.movevars_airstrafeaccel_qw = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW];
                cl.movevars_aircontrol = cl.statsf[STAT_MOVEVARS_AIRCONTROL];
+               cl.movevars_aircontrol_power = cl.statsf[STAT_MOVEVARS_AIRCONTROL_POWER];
+               cl.movevars_aircontrol_penalty = cl.statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY];
                cl.movevars_warsowbunny_airforwardaccel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL];
                cl.movevars_warsowbunny_accel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL];
                cl.movevars_warsowbunny_topspeed = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED];
                cl.movevars_warsowbunny_turnaccel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL];
                cl.movevars_warsowbunny_backtosideratio = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO];
+               cl.movevars_airspeedlimit_nonqw = cl.statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW];
        }
        else
        {
@@ -1464,12 +1519,16 @@ void CL_UpdateMoveVars(void)
                cl.movevars_airstopaccelerate = 0;
                cl.movevars_airstrafeaccelerate = 0;
                cl.movevars_maxairstrafespeed = 0;
+               cl.movevars_airstrafeaccel_qw = 0;
                cl.movevars_aircontrol = 0;
+               cl.movevars_aircontrol_power = 2;
+               cl.movevars_aircontrol_penalty = 0;
                cl.movevars_warsowbunny_airforwardaccel = 0;
                cl.movevars_warsowbunny_accel = 0;
                cl.movevars_warsowbunny_topspeed = 0;
                cl.movevars_warsowbunny_turnaccel = 0;
                cl.movevars_warsowbunny_backtosideratio = 0;
+               cl.movevars_airspeedlimit_nonqw = 0;
        }
 
        if(!(cl.moveflags & MOVEFLAG_VALID))
@@ -1477,6 +1536,9 @@ void CL_UpdateMoveVars(void)
                if(gamemode == GAME_NEXUIZ)
                        cl.moveflags = MOVEFLAG_Q2AIRACCELERATE;
        }
+
+       if(cl.movevars_aircontrol_power <= 0)
+               cl.movevars_aircontrol_power = 2; // CPMA default
 }
 
 void CL_ClientMovement_Replay(void)
@@ -1488,6 +1550,9 @@ void CL_ClientMovement_Replay(void)
        if (cl.movement_predicted && !cl.movement_replay)
                return;
 
+       if (!cl_movement_replay.integer)
+               return;
+
        // set up starting state for the series of moves
        memset(&s, 0, sizeof(s));
        VectorCopy(cl.entities[cl.playerentity].state_current.origin, s.origin);
@@ -1678,7 +1743,7 @@ void CL_SendMove(void)
        if (in_button8.state  & 3) bits |= 128;
        if (in_use.state      & 3) bits |= 256;
        if (key_dest != key_game || key_consoleactive) bits |= 512;
-       if (cl_prydoncursor.integer) bits |= 1024;
+       if (cl_prydoncursor.integer > 0) bits |= 1024;
        if (in_button9.state  & 3)  bits |=   2048;
        if (in_button10.state  & 3) bits |=   4096;
        if (in_button11.state  & 3) bits |=   8192;
@@ -1689,10 +1754,13 @@ void CL_SendMove(void)
        if (in_button16.state  & 3) bits |= 262144;
        // button bits 19-31 unused currently
        // rotate/zoom view serverside if PRYDON_CLIENTCURSOR cursor is at edge of screen
-       if (cl.cmd.cursor_screen[0] <= -1) bits |= 8;
-       if (cl.cmd.cursor_screen[0] >=  1) bits |= 16;
-       if (cl.cmd.cursor_screen[1] <= -1) bits |= 32;
-       if (cl.cmd.cursor_screen[1] >=  1) bits |= 64;
+       if(cl_prydoncursor.integer > 0)
+       {
+               if (cl.cmd.cursor_screen[0] <= -1) bits |= 8;
+               if (cl.cmd.cursor_screen[0] >=  1) bits |= 16;
+               if (cl.cmd.cursor_screen[1] <= -1) bits |= 32;
+               if (cl.cmd.cursor_screen[1] >=  1) bits |= 64;
+       }
 
        // set buttons and impulse
        cl.cmd.buttons = bits;
@@ -1734,7 +1802,7 @@ void CL_SendMove(void)
                break;
        case PROTOCOL_DARKPLACES6:
        case PROTOCOL_DARKPLACES7:
-               // FIXME: cl.cmd.buttons & 16 is +button5, Nexuiz specific
+               // FIXME: cl.cmd.buttons & 16 is +button5, Nexuiz/Xonotic specific
                cl.cmd.crouch = (cl.cmd.buttons & 16) != 0;
                break;
        case PROTOCOL_UNKNOWN:
@@ -1846,9 +1914,17 @@ void CL_SendMove(void)
                        // 5 bytes
                        MSG_WriteByte (&buf, clc_move);
                        MSG_WriteFloat (&buf, cl.cmd.time); // last server packet time
-                       // 3 bytes
-                       for (i = 0;i < 3;i++)
-                               MSG_WriteAngle8i (&buf, cl.cmd.viewangles[i]);
+                       // 3 bytes (6 bytes in proquake)
+                       if (cls.proquake_servermod == 1) // MOD_PROQUAKE
+                       {
+                               for (i = 0;i < 3;i++)
+                                       MSG_WriteAngle16i (&buf, cl.cmd.viewangles[i]);
+                       }
+                       else
+                       {
+                               for (i = 0;i < 3;i++)
+                                       MSG_WriteAngle8i (&buf, cl.cmd.viewangles[i]);
+                       }
                        // 6 bytes
                        MSG_WriteCoord16i (&buf, cl.cmd.forwardmove);
                        MSG_WriteCoord16i (&buf, cl.cmd.sidemove);
@@ -2104,6 +2180,7 @@ void CL_InitInput (void)
 
        Cvar_RegisterVariable(&cl_movecliptokeyboard);
        Cvar_RegisterVariable(&cl_movement);
+       Cvar_RegisterVariable(&cl_movement_replay);
        Cvar_RegisterVariable(&cl_movement_nettimeout);
        Cvar_RegisterVariable(&cl_movement_minping);
        Cvar_RegisterVariable(&cl_movement_track_canjump);