]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
fix tab completion spam
[xonotic/darkplaces.git] / cl_input.c
index f6e6165a8d2e7d8bb54e78c926c92840a32f185b..1d5127db6203ddf80e392d9eed4536368effed56 100644 (file)
@@ -503,7 +503,7 @@ void CL_AdjustAngles (void)
        cl.viewangles[ROLL] = bound(-50, cl.viewangles[ROLL], 50);
 }
 
-qboolean cl_ignoremousemove = false;
+int cl_ignoremousemoves = 2;
 
 /*
 ================
@@ -562,9 +562,9 @@ void CL_Input (void)
        IN_Move ();
 
        // ignore a mouse move if mouse was activated/deactivated this frame
-       if (cl_ignoremousemove)
+       if (cl_ignoremousemoves)
        {
-               cl_ignoremousemove = false;
+               cl_ignoremousemoves--;
                in_mouse_x = 0;
                in_mouse_y = 0;
        }
@@ -665,10 +665,10 @@ void CL_UpdatePrydonCursor(void)
        cl.cmd.cursor_screen[2] = 1;
 
        // calculate current view matrix
-       Matrix4x4_OriginFromMatrix(&r_view.matrix, cl.cmd.cursor_start);
+       Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, cl.cmd.cursor_start);
        // calculate direction vector of cursor in viewspace by using frustum slopes
-       VectorSet(temp, cl.cmd.cursor_screen[2] * 1000000, (v_flipped.integer ? -1 : 1) * cl.cmd.cursor_screen[0] * -r_view.frustum_x * 1000000, cl.cmd.cursor_screen[1] * -r_view.frustum_y * 1000000);
-       Matrix4x4_Transform(&r_view.matrix, temp, cl.cmd.cursor_end);
+       VectorSet(temp, cl.cmd.cursor_screen[2] * 1000000, (v_flipped.integer ? -1 : 1) * cl.cmd.cursor_screen[0] * -r_refdef.view.frustum_x * 1000000, cl.cmd.cursor_screen[1] * -r_refdef.view.frustum_y * 1000000);
+       Matrix4x4_Transform(&r_refdef.view.matrix, temp, cl.cmd.cursor_end);
        // trace from view origin to the cursor
        cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL);
 }
@@ -1154,10 +1154,10 @@ extern cvar_t slowmo;
 void CL_UpdateMoveVars(void)
 {
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
-               cl.movevars_ticrate = 1.0 / bound(1, cl_netinputpacketspersecond_qw.value, 100);
+               cl.movevars_packetinterval = 1.0 / bound(1, cl_netinputpacketspersecond_qw.value, 100);
        else if (cl.stats[STAT_MOVEVARS_TICRATE])
        {
-               cl.movevars_ticrate = cl.statsf[STAT_MOVEVARS_TICRATE];
+               cl.movevars_packetinterval = cl.statsf[STAT_MOVEVARS_TICRATE] * cl.statsf[STAT_MOVEVARS_TIMESCALE] / bound(1, cl_netinputpacketsperserverpacket.value, 10);
                cl.movevars_timescale = cl.statsf[STAT_MOVEVARS_TIMESCALE];
                cl.movevars_gravity = cl.statsf[STAT_MOVEVARS_GRAVITY];
                cl.movevars_stopspeed = cl.statsf[STAT_MOVEVARS_STOPSPEED] ;
@@ -1179,7 +1179,7 @@ void CL_UpdateMoveVars(void)
        }
        else
        {
-               cl.movevars_ticrate = 1.0 / bound(1, cl_netinputpacketspersecond.value, 100);
+               cl.movevars_packetinterval = slowmo.value / bound(1, cl_netinputpacketspersecond.value, 100);
                cl.movevars_timescale = slowmo.value;
                cl.movevars_gravity = sv_gravity.value;
                cl.movevars_stopspeed = cl_movement_stopspeed.value;
@@ -1269,6 +1269,8 @@ void CL_ClientMovement_Replay(void)
                VectorCopy(s.origin, cl.movement_origin);
                VectorCopy(s.velocity, cl.movement_velocity);
        }
+       else if(cls.demoplayback) // for bob, speedometer
+               VectorCopy(cl.mvelocity[0], cl.movement_velocity);
 
        // update the onground flag if appropriate
        if (cl.movement_predicted)
@@ -1355,7 +1357,6 @@ void CL_SendMove(void)
        int bits;
        sizebuf_t buf;
        unsigned char data[1024];
-       static double lastsendtime = 0;
        double packettime;
        int msecdelta;
 
@@ -1366,34 +1367,22 @@ void CL_SendMove(void)
                return;
 
        // don't send too often or else network connections can get clogged by a high renderer framerate
-       packettime = cl.movevars_ticrate;
-       if (cls.protocol != PROTOCOL_QUAKEWORLD)
-               packettime /= (double)bound(1, cl_netinputpacketsperserverpacket.value, 10);
+       packettime = cl.movevars_packetinterval;
        // send input every frame in singleplayer
        if (cl.islocalgame)
                packettime = 0;
-       // quakeworld servers take only frametimes
-       // predicted dp7 servers take current interpolation time
-       // unpredicted servers take an echo of the latest server timestamp
+       // send the current interpolation time
        cl.cmd.time = cl.time;
-       cl.cmd.sequence = cls.movesequence;
-       if (cls.protocol == PROTOCOL_QUAKEWORLD)
-       {
-               if (realtime < lastsendtime + packettime)
-                       return;
-               cl.cmd.sequence = cls.netcon->qw.outgoing_sequence;
-       }
+       cl.cmd.sequence = cls.netcon->outgoing_unreliable_sequence;
+       if (cl.cmd.time < cl.lastpackettime + packettime && (cl.mtime[0] != cl.mtime[1] || !cl.movement_needupdate))
+               return;
+       // try to round off the lastpackettime to a multiple of the packet interval
+       // (this causes it to emit packets at a steady beat, and takes advantage
+       //  of the time drift compensation in the cl.time code)
+       if (packettime > 0)
+               cl.lastpackettime = floor(cl.cmd.time / packettime) * packettime;
        else
-       {
-               // movement should be sent immediately whenever a server
-               // packet is received, to minimize ping times
-               if (!cl.movement_needupdate && realtime < lastsendtime + packettime)
-                       return;
-       }
-
-       // don't let it fall behind if CL_SendMove hasn't been called recently
-       // (such is the case when framerate is too low for instance)
-       lastsendtime = bound(realtime, lastsendtime + packettime, realtime + packettime);
+               cl.lastpackettime = cl.cmd.time;
        // set the flag indicating that we sent a packet recently
        cl.movement_needupdate = false;
 
@@ -1410,9 +1399,6 @@ void CL_SendMove(void)
        if ((cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon == SIGNONS) && !NetConn_CanSend(cls.netcon) && !cl.islocalgame)
                return;
 
-       // increase the move counter since we intend to send a move
-       cls.movesequence++;
-
        // send the movement message
        // PROTOCOL_QUAKE        clc_move = 16 bytes total
        // PROTOCOL_QUAKEDP      clc_move = 16 bytes total
@@ -1506,19 +1492,19 @@ void CL_SendMove(void)
                QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[2], &cl.movecmd[1]);
                QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[1], &cl.movecmd[0]);
                // calculate the checksum
-               buf.data[checksumindex] = COM_BlockSequenceCRCByteQW(buf.data + checksumindex + 1, buf.cursize - checksumindex - 1, cls.netcon->qw.outgoing_sequence);
+               buf.data[checksumindex] = COM_BlockSequenceCRCByteQW(buf.data + checksumindex + 1, buf.cursize - checksumindex - 1, cls.netcon->outgoing_unreliable_sequence);
                // if delta compression history overflows, request no delta
-               if (cls.netcon->qw.outgoing_sequence - cl.qw_validsequence >= QW_UPDATE_BACKUP-1)
+               if (cls.netcon->outgoing_unreliable_sequence - cl.qw_validsequence >= QW_UPDATE_BACKUP-1)
                        cl.qw_validsequence = 0;
                // request delta compression if appropriate
                if (cl.qw_validsequence && !cl_nodelta.integer && cls.state == ca_connected && !cls.demorecording)
                {
-                       cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = cl.qw_validsequence;
+                       cl.qw_deltasequence[cls.netcon->outgoing_unreliable_sequence & QW_UPDATE_MASK] = cl.qw_validsequence;
                        MSG_WriteByte(&buf, qw_clc_delta);
                        MSG_WriteByte(&buf, cl.qw_validsequence & 255);
                }
                else
-                       cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = -1;
+                       cl.qw_deltasequence[cls.netcon->outgoing_unreliable_sequence & QW_UPDATE_MASK] = -1;
        }
        else if (cls.signon == SIGNONS)
        {