]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
sv_airstrafeaccel_qw cvar for tuning CPMA-style physics
[xonotic/darkplaces.git] / cl_input.c
index 99ed2551f007c3c121fd9d1831a9d4aca56afdc4..4400e3a60ea8dcd8f4cb3ac4eada29f0b09bc29b 100644 (file)
@@ -438,8 +438,8 @@ cvar_t cl_movement_accelerate = {0, "cl_movement_accelerate", "10", "how fast yo
 cvar_t cl_movement_airaccelerate = {0, "cl_movement_airaccelerate", "-1", "how fast you accelerate while in the air (should match sv_airaccelerate), if less than 0 the cl_movement_accelerate variable is used instead"};
 cvar_t cl_movement_wateraccelerate = {0, "cl_movement_wateraccelerate", "-1", "how fast you accelerate while in water (should match sv_wateraccelerate), if less than 0 the cl_movement_accelerate variable is used instead"};
 cvar_t cl_movement_jumpvelocity = {0, "cl_movement_jumpvelocity", "270", "how fast you move upward when you begin a jump (should match the quakec code)"};
-cvar_t cl_movement_airaccel_qw = {0, "cl_movement_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration (should match sv_airaccel_qw)"};
-cvar_t cl_movement_airaccel_sideways_friction = {0, "cl_movement_airaccel_sideways_friction", "0", "anti-sideways movement stabilization (should match sv_airaccel_sideways_friction)"};
+cvar_t cl_movement_airaccel_qw = {0, "cl_movement_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration (reduces speed gain when zigzagging) (should match sv_airaccel_qw); when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
+cvar_t cl_movement_airaccel_sideways_friction = {0, "cl_movement_airaccel_sideways_friction", "0", "anti-sideways movement stabilization (should match sv_airaccel_sideways_friction); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
 
 cvar_t in_pitch_min = {0, "in_pitch_min", "-90", "how far downward you can aim (quake used -70"};
 cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (quake used 80"};
@@ -450,7 +450,7 @@ cvar_t m_accelerate_minspeed = {CVAR_SAVE, "m_accelerate_minspeed","5000", "belo
 cvar_t m_accelerate_maxspeed = {CVAR_SAVE, "m_accelerate_maxspeed","10000", "above this speed, full acceleration is done"};
 cvar_t m_accelerate_filter = {CVAR_SAVE, "m_accelerate_filter","0.1", "mouse acceleration factor filtering"};
 
-cvar_t cl_netfps = {CVAR_SAVE, "cl_netfps","20", "how many input packets to send to server each second"};
+cvar_t cl_netfps = {CVAR_SAVE, "cl_netfps","72", "how many input packets to send to server each second"};
 cvar_t cl_netrepeatinput = {CVAR_SAVE, "cl_netrepeatinput", "1", "how many packets in a row can be lost without movement issues when using cl_movement (technically how many input messages to repeat in each packet that have not yet been acknowledged by the server), only affects DP7 and later servers (Quake uses 0, QuakeWorld uses 2, and just for comparison Quake3 uses 1)"};
 cvar_t cl_netimmediatebuttons = {CVAR_SAVE, "cl_netimmediatebuttons", "1", "sends extra packets whenever your buttons change or an impulse is used (basically: whenever you click fire or change weapon)"};
 
@@ -625,7 +625,7 @@ void CL_Input (void)
        if (!key_consoleactive && key_dest == key_game && !cl.csqc_wantsmousemove)
        {
                float modulatedsensitivity = sensitivity.value * cl.sensitivityscale;
-               if (cl_prydoncursor.integer)
+               if (cl_prydoncursor.integer > 0)
                {
                        // mouse interacting with the scene, mostly stationary view
                        V_StopPitchDrift();
@@ -743,7 +743,7 @@ void CL_UpdatePrydonCursor(void)
 {
        vec3_t temp;
 
-       if (!cl_prydoncursor.integer)
+       if (cl_prydoncursor.integer <= 0)
                VectorClear(cl.cmd.cursor_screen);
 
        /*
@@ -778,7 +778,15 @@ void CL_UpdatePrydonCursor(void)
        VectorSet(temp, cl.cmd.cursor_screen[2] * 1000000, (v_flipped.integer ? -1 : 1) * cl.cmd.cursor_screen[0] * -r_refdef.view.frustum_x * 1000000, cl.cmd.cursor_screen[1] * -r_refdef.view.frustum_y * 1000000);
        Matrix4x4_Transform(&r_refdef.view.matrix, temp, cl.cmd.cursor_end);
        // trace from view origin to the cursor
-       cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL);
+       if (cl_prydoncursor_notrace.integer)
+       {
+               cl.cmd.cursor_fraction = 1.0f;
+               VectorCopy(cl.cmd.cursor_end, cl.cmd.cursor_impact);
+               VectorClear(cl.cmd.cursor_normal);
+               cl.cmd.cursor_entitynumber = 0;
+       }
+       else
+               cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL);
 }
 
 typedef enum waterlevel_e
@@ -846,7 +854,7 @@ qboolean CL_ClientMovement_Unstick(cl_clientmovement_state_t *s)
        for (i = 0;i < NUMOFFSETS;i++)
        {
                VectorAdd(offsets[i], s->origin, neworigin);
-               if (!CL_Move(neworigin, cl.playercrouchmins, cl.playercrouchmaxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false).startsolid)
+               if (!CL_TraceBox(neworigin, cl.playercrouchmins, cl.playercrouchmaxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false).startsolid)
                {
                        VectorCopy(neworigin, s->origin);
                        return true;
@@ -877,7 +885,7 @@ void CL_ClientMovement_UpdateStatus(cl_clientmovement_state_t *s)
                // low ceiling first
                if (s->crouched)
                {
-                       trace = CL_Move(s->origin, cl.playerstandmins, cl.playerstandmaxs, s->origin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                       trace = CL_TraceBox(s->origin, cl.playerstandmins, cl.playerstandmaxs, s->origin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
                        if (!trace.startsolid)
                                s->crouched = false;
                }
@@ -896,22 +904,22 @@ void CL_ClientMovement_UpdateStatus(cl_clientmovement_state_t *s)
        // set onground
        VectorSet(origin1, s->origin[0], s->origin[1], s->origin[2] + 1);
        VectorSet(origin2, s->origin[0], s->origin[1], s->origin[2] - 1); // -2 causes clientside doublejump bug at above 150fps, raising that to 300fps :)
-       trace = CL_Move(origin1, s->mins, s->maxs, origin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+       trace = CL_TraceBox(origin1, s->mins, s->maxs, origin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
        s->onground = trace.fraction < 1 && trace.plane.normal[2] > 0.7;
 
        // set watertype/waterlevel
        VectorSet(origin1, s->origin[0], s->origin[1], s->origin[2] + s->mins[2] + 1);
        s->waterlevel = WATERLEVEL_NONE;
-       s->watertype = CL_Move(origin1, vec3_origin, vec3_origin, origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK;
+       s->watertype = CL_TracePoint(origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK;
        if (s->watertype)
        {
                s->waterlevel = WATERLEVEL_WETFEET;
                origin1[2] = s->origin[2] + (s->mins[2] + s->maxs[2]) * 0.5f;
-               if (CL_Move(origin1, vec3_origin, vec3_origin, origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
+               if (CL_TracePoint(origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
                {
                        s->waterlevel = WATERLEVEL_SWIMMING;
                        origin1[2] = s->origin[2] + 22;
-                       if (CL_Move(origin1, vec3_origin, vec3_origin, origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
+                       if (CL_TracePoint(origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
                                s->waterlevel = WATERLEVEL_SUBMERGED;
                }
        }
@@ -938,20 +946,20 @@ void CL_ClientMovement_Move(cl_clientmovement_state_t *s)
        for (bump = 0, t = s->cmd.frametime;bump < 8 && VectorLength2(s->velocity) > 0;bump++)
        {
                VectorMA(s->origin, t, s->velocity, neworigin);
-               trace = CL_Move(s->origin, s->mins, s->maxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+               trace = CL_TraceBox(s->origin, s->mins, s->maxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
                if (trace.fraction < 1 && trace.plane.normal[2] == 0)
                {
                        // may be a step or wall, try stepping up
                        // first move forward at a higher level
                        VectorSet(currentorigin2, s->origin[0], s->origin[1], s->origin[2] + cl.movevars_stepheight);
                        VectorSet(neworigin2, neworigin[0], neworigin[1], s->origin[2] + cl.movevars_stepheight);
-                       trace2 = CL_Move(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                       trace2 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
                        if (!trace2.startsolid)
                        {
                                // then move down from there
                                VectorCopy(trace2.endpos, currentorigin2);
                                VectorSet(neworigin2, trace2.endpos[0], trace2.endpos[1], s->origin[2]);
-                               trace3 = CL_Move(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                               trace3 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
                                //Con_Printf("%f %f %f %f : %f %f %f %f : %f %f %f %f\n", trace.fraction, trace.endpos[0], trace.endpos[1], trace.endpos[2], trace2.fraction, trace2.endpos[0], trace2.endpos[1], trace2.endpos[2], trace3.fraction, trace3.endpos[0], trace3.endpos[1], trace3.endpos[2]);
                                // accept the new trace if it made some progress
                                if (fabs(trace3.endpos[0] - trace.endpos[0]) >= 0.03125 || fabs(trace3.endpos[1] - trace.endpos[1]) >= 0.03125)
@@ -1001,10 +1009,10 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
                AngleVectors(yawangles, forward, NULL, NULL);
                VectorMA(s->origin, 24, forward, spot);
                spot[2] += 8;
-               if (CL_Move(spot, vec3_origin, vec3_origin, spot, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsolid)
+               if (CL_TracePoint(spot, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsolid)
                {
                        spot[2] += 24;
-                       if (!CL_Move(spot, vec3_origin, vec3_origin, spot, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsolid)
+                       if (!CL_TracePoint(spot, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsolid)
                        {
                                VectorScale(forward, 50, s->velocity);
                                s->velocity[2] = 310;
@@ -1078,22 +1086,63 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
        CL_ClientMovement_Move(s);
 }
 
+static vec_t CL_IsMoveInDirection(vec_t forward, vec_t side, vec_t angle)
+{
+       if(forward == 0 && side == 0)
+               return 0; // avoid division by zero
+       angle -= RAD2DEG(atan2(side, forward));
+       angle = (ANGLEMOD(angle + 180) - 180) / 45;
+       if(angle >  1)
+               return 0;
+       if(angle < -1)
+               return 0;
+       return 1 - fabs(angle);
+}
+
+static vec_t CL_GeomLerp(vec_t a, vec_t lerp, vec_t b)
+{
+       if(a == 0)
+       {
+               if(lerp < 1)
+                       return 0;
+               else
+                       return b;
+       }
+       if(b == 0)
+       {
+               if(lerp > 0)
+                       return 0;
+               else
+                       return a;
+       }
+       return a * pow(fabs(b / a), lerp);
+}
+
 void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed)
 {
        vec_t zspeed, speed, dot, k;
 
+#if 0
+       // this doesn't play well with analog input
        if(s->cmd.forwardmove == 0 || s->cmd.sidemove != 0)
                return;
-       
+       k = 32;
+#else
+       k = 32 * (2 * CL_IsMoveInDirection(s->cmd.forwardmove, s->cmd.sidemove, 0) - 1);
+       if(k <= 0)
+               return;
+#endif
+
+       k *= bound(0, wishspeed / cl.movevars_maxairspeed, 1);
+
        zspeed = s->velocity[2];
        s->velocity[2] = 0;
        speed = VectorNormalizeLength(s->velocity);
 
        dot = DotProduct(s->velocity, wishdir);
-       k = 32;
-       k *= cl.movevars_aircontrol*dot*dot*s->cmd.frametime;
 
        if(dot > 0) { // we can't change direction while slowing down
+               k *= cl.movevars_aircontrol*pow(dot, cl.movevars_aircontrol_power)*s->cmd.frametime;
                VectorMAM(speed, s->velocity, k, wishdir, s->velocity);
                VectorNormalize(s->velocity);
        }
@@ -1104,40 +1153,71 @@ void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, v
 
 void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed, vec_t wishspeed0, vec_t accel, vec_t accelqw, vec_t sidefric)
 {
-       vec_t vel_straight, vel_z;
+       vec_t vel_straight;
+       vec_t vel_z;
        vec3_t vel_perpend;
-       vec_t addspeed;
-       vec_t savespeed;
+       vec_t step;
+       vec3_t vel_xy;
+       vec_t vel_xy_current;
+       vec_t vel_xy_backward, vel_xy_forward;
+       qboolean speedclamp;
+
+       speedclamp = (accelqw < 0);
+       if(speedclamp)
+               accelqw = -accelqw;
 
        if(cl.moveflags & MOVEFLAG_Q2AIRACCELERATE)
                wishspeed0 = wishspeed; // don't need to emulate this Q1 bug
 
-       savespeed = VectorLength2(s->velocity);
-
        vel_straight = DotProduct(s->velocity, wishdir);
        vel_z = s->velocity[2];
-       VectorMA(s->velocity, -vel_straight, wishdir, vel_perpend); vel_perpend[2] -= vel_z;
-
-       addspeed = wishspeed - vel_straight;
-       if(addspeed > 0)
-               vel_straight = vel_straight + min(addspeed, accel * s->cmd.frametime * wishspeed0) * accelqw;
-       if(wishspeed > 0)
-               vel_straight = vel_straight + min(wishspeed, accel * s->cmd.frametime * wishspeed0) * (1 - accelqw);
-       
+       VectorCopy(s->velocity, vel_xy); vel_xy[2] -= vel_z;
+       VectorMA(vel_xy, -vel_straight, wishdir, vel_perpend);
+
+       step = accel * s->cmd.frametime * wishspeed0;
+
+       vel_xy_current  = VectorLength(vel_xy);
+       vel_xy_forward  = vel_xy_current + bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
+       vel_xy_backward = vel_xy_current - bound(0, wishspeed + vel_xy_current, step) * accelqw - step * (1 - accelqw);
+       if(vel_xy_backward < 0)
+               vel_xy_backward = 0; // not that it REALLY occurs that this would cause wrong behaviour afterwards
+
+       vel_straight    = vel_straight   + bound(0, wishspeed - vel_straight,   step) * accelqw + step * (1 - accelqw);
+
        if(sidefric < 0 && VectorLength2(vel_perpend))
+               // negative: only apply so much sideways friction to stay below the speed you could get by "braking"
        {
                vec_t f, fmin;
-               f = 1 + s->cmd.frametime * wishspeed * sidefric;
-               fmin = (savespeed - vel_straight*vel_straight) / VectorLength2(vel_perpend);
+               f = max(0, 1 + s->cmd.frametime * wishspeed * sidefric);
+               fmin = (vel_xy_backward*vel_xy_backward - vel_straight*vel_straight) / VectorLength2(vel_perpend);
+               // assume: fmin > 1
+               // vel_xy_backward*vel_xy_backward - vel_straight*vel_straight > vel_perpend*vel_perpend
+               // vel_xy_backward*vel_xy_backward > vel_straight*vel_straight + vel_perpend*vel_perpend
+               // vel_xy_backward*vel_xy_backward > vel_xy * vel_xy
+               // obviously, this cannot be
                if(fmin <= 0)
                        VectorScale(vel_perpend, f, vel_perpend);
                else
-                       VectorScale(vel_perpend, min(1.0f, max(fmin, f)), vel_perpend);
+               {
+                       fmin = sqrt(fmin);
+                       VectorScale(vel_perpend, max(fmin, f), vel_perpend);
+               }
        }
        else
-               VectorScale(vel_perpend, 1 - s->cmd.frametime * wishspeed * sidefric, vel_perpend);
+               VectorScale(vel_perpend, max(0, 1 - s->cmd.frametime * wishspeed * sidefric), vel_perpend);
 
        VectorMA(vel_perpend, vel_straight, wishdir, s->velocity);
+
+       if(speedclamp)
+       {
+               vel_xy_current = min(VectorLength(s->velocity), vel_xy_forward);
+               if(vel_xy_current > 0) // prevent division by zero
+               {
+                       VectorNormalize(s->velocity);
+                       VectorScale(s->velocity, vel_xy_current, s->velocity);
+               }
+       }
+
        s->velocity[2] += vel_z;
 }
 
@@ -1199,6 +1279,7 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
        vec_t addspeed;
        vec_t accelspeed;
        vec_t f;
+       vec_t gravity;
        vec3_t forward;
        vec3_t right;
        vec3_t up;
@@ -1254,9 +1335,9 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                                VectorSet(neworigin2, s->origin[0] + s->velocity[0]*(16/f), s->origin[1] + s->velocity[1]*(16/f), s->origin[2] + s->mins[2]);
                                VectorSet(neworigin3, neworigin2[0], neworigin2[1], neworigin2[2] - 34);
                                if (cls.protocol == PROTOCOL_QUAKEWORLD)
-                                       trace = CL_Move(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                                       trace = CL_TraceBox(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
                                else
-                                       trace = CL_Move(neworigin2, vec3_origin, vec3_origin, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                                       trace = CL_TraceLine(neworigin2, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
                                if (trace.fraction == 1 && !trace.startsolid)
                                        friction *= cl.movevars_edgefriction;
                        }
@@ -1271,18 +1352,27 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        accelspeed = min(cl.movevars_accelerate * s->cmd.frametime * wishspeed, addspeed);
                        VectorMA(s->velocity, accelspeed, wishdir, s->velocity);
                }
-               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_NOGRAVITYONGROUND)
+                       gravity = 0;
+               else
+                       gravity = cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
+               else
+                       s->velocity[2] -= gravity;
                if (cls.protocol == PROTOCOL_QUAKEWORLD)
                        s->velocity[2] = 0;
                if (VectorLength2(s->velocity))
                        CL_ClientMovement_Move(s);
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
        }
        else
        {
                if (s->waterjumptime <= 0)
                {
                        // apply air speed limit
-                       vec_t accel, wishspeed0, wishspeed2, accelqw;
+                       vec_t accel, wishspeed0, wishspeed2, accelqw, strafity;
                        qboolean accelerating;
 
                        accelqw = cl.movevars_airaccel_qw;
@@ -1299,6 +1389,17 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        if(cl.movevars_airstopaccelerate != 0)
                                if(DotProduct(s->velocity, wishdir) < 0)
                                        accel = cl.movevars_airstopaccelerate;
+                       strafity = CL_IsMoveInDirection(s->cmd.forwardmove, s->cmd.sidemove, -90) + CL_IsMoveInDirection(s->cmd.forwardmove, s->cmd.sidemove, +90); // if one is nonzero, other is always zero
+                       if(cl.movevars_maxairstrafespeed)
+                               wishspeed = min(wishspeed, CL_GeomLerp(cl.movevars_maxairspeed, strafity, cl.movevars_maxairstrafespeed));
+                       if(cl.movevars_airstrafeaccelerate)
+                               accel = CL_GeomLerp(cl.movevars_airaccelerate, strafity, cl.movevars_airstrafeaccelerate);
+                       if(cl.movevars_airstrafeaccel_qw)
+                               accelqw =
+                                       (((strafity > 0.5 ? cl.movevars_airstrafeaccel_qw : cl.movevars_airaccel_qw) >= 0) ? +1 : -1)
+                                       *
+                                       (1 - CL_GeomLerp(1 - fabs(cl.movevars_airaccel_qw), strafity, 1 - fabs(cl.movevars_airstrafeaccel_qw)));
+
                        if(s->cmd.forwardmove == 0 && s->cmd.sidemove != 0)
                        {
                                if(cl.movevars_maxairstrafespeed)
@@ -1331,8 +1432,14 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        if(cl.movevars_aircontrol)
                                CL_ClientMovement_Physics_CPM_PM_Aircontrol(s, wishdir, wishspeed2);
                }
-               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               gravity = cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
+               else
+                       s->velocity[2] -= gravity;
                CL_ClientMovement_Move(s);
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
        }
 }
 
@@ -1381,7 +1488,9 @@ void CL_UpdateMoveVars(void)
                cl.movevars_airstopaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTOPACCELERATE];
                cl.movevars_airstrafeaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE];
                cl.movevars_maxairstrafespeed = cl.statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED];
+               cl.movevars_airstrafeaccel_qw = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW];
                cl.movevars_aircontrol = cl.statsf[STAT_MOVEVARS_AIRCONTROL];
+               cl.movevars_aircontrol_power = cl.statsf[STAT_MOVEVARS_AIRCONTROL_POWER];
                cl.movevars_warsowbunny_airforwardaccel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL];
                cl.movevars_warsowbunny_accel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL];
                cl.movevars_warsowbunny_topspeed = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED];
@@ -1413,7 +1522,9 @@ void CL_UpdateMoveVars(void)
                cl.movevars_airstopaccelerate = 0;
                cl.movevars_airstrafeaccelerate = 0;
                cl.movevars_maxairstrafespeed = 0;
+               cl.movevars_airstrafeaccel_qw = 0;
                cl.movevars_aircontrol = 0;
+               cl.movevars_aircontrol_power = 2;
                cl.movevars_warsowbunny_airforwardaccel = 0;
                cl.movevars_warsowbunny_accel = 0;
                cl.movevars_warsowbunny_topspeed = 0;
@@ -1426,6 +1537,9 @@ void CL_UpdateMoveVars(void)
                if(gamemode == GAME_NEXUIZ)
                        cl.moveflags = MOVEFLAG_Q2AIRACCELERATE;
        }
+
+       if(cl.movevars_aircontrol_power <= 0)
+               cl.movevars_aircontrol = 2; // CPMA default
 }
 
 void CL_ClientMovement_Replay(void)
@@ -1469,22 +1583,25 @@ void CL_ClientMovement_Replay(void)
                                s.cmd.canjump = cl.movecmd[i+1].canjump;
                        // if a move is more than 50ms, do it as two moves (matching qwsv)
                        //Con_Printf("%i ", s.cmd.msec);
-                       if (s.cmd.frametime > 0.05)
+                       if(s.cmd.frametime > 0.0005)
                        {
-                               s.cmd.frametime /= 2;
+                               if (s.cmd.frametime > 0.05)
+                               {
+                                       s.cmd.frametime /= 2;
+                                       CL_ClientMovement_PlayerMove(&s);
+                               }
                                CL_ClientMovement_PlayerMove(&s);
+                               cl.movecmd[i].canjump = s.cmd.canjump;
                        }
-                       CL_ClientMovement_PlayerMove(&s);
-                       cl.movecmd[i].canjump = s.cmd.canjump;
                }
                //Con_Printf("\n");
+               CL_ClientMovement_UpdateStatus(&s);
        }
        else
        {
                // get the first movement queue entry to know whether to crouch and such
                s.cmd = cl.movecmd[0];
        }
-       CL_ClientMovement_UpdateStatus(&s);
 
        if (cls.demoplayback) // for bob, speedometer
                VectorCopy(cl.mvelocity[0], cl.movement_velocity);
@@ -1569,6 +1686,15 @@ void QW_MSG_WriteDeltaUsercmd(sizebuf_t *buf, usercmd_t *from, usercmd_t *to)
        MSG_WriteByte(buf, to->msec);
 }
 
+void CL_NewFrameReceived(int num)
+{
+       if (developer_networkentities.integer >= 10)
+               Con_Printf("recv: svc_entities %i\n", num);
+       cl.latestframenums[cl.latestframenumsposition] = num;
+       cl.latestsendnums[cl.latestframenumsposition] = cl.cmd.sequence;
+       cl.latestframenumsposition = (cl.latestframenumsposition + 1) % LATESTFRAMENUMS;
+}
+
 /*
 ==============
 CL_SendMove
@@ -1587,6 +1713,7 @@ void CL_SendMove(void)
        double packettime;
        int msecdelta;
        qboolean quemove;
+       qboolean important;
 
        // if playing a demo, do nothing
        if (!cls.netcon)
@@ -1614,7 +1741,7 @@ void CL_SendMove(void)
        if (in_button8.state  & 3) bits |= 128;
        if (in_use.state      & 3) bits |= 256;
        if (key_dest != key_game || key_consoleactive) bits |= 512;
-       if (cl_prydoncursor.integer) bits |= 1024;
+       if (cl_prydoncursor.integer > 0) bits |= 1024;
        if (in_button9.state  & 3)  bits |=   2048;
        if (in_button10.state  & 3) bits |=   4096;
        if (in_button11.state  & 3) bits |=   8192;
@@ -1695,24 +1822,23 @@ void CL_SendMove(void)
                float maxtic = cl.movevars_ticrate / cl.movevars_timescale;
                packettime = min(packettime, maxtic);
        }
-       // send input every frame in singleplayer
-       if (cl.islocalgame)
-               packettime = 0;
 
-       // do not send if we do not have anything useful to send
-       if(msecdelta <= 0 && cls.signon == SIGNONS && !cl.paused && cl.movevars_ticrate > 0)
+       // do not send 0ms packets because they mess up physics
+       if(cl.cmd.msec == 0 && cl.time > cl.oldtime && (cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon == SIGNONS))
                return;
        // always send if buttons changed or an impulse is pending
        // even if it violates the rate limit!
-       if (!cl.cmd.impulse && (!cl_netimmediatebuttons.integer || cl.cmd.buttons == cl.movecmd[1].buttons))
-       {
-               // don't choke the connection with packets (obey rate limit)
-               if ((cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon == SIGNONS) && !NetConn_CanSend(cls.netcon) && !cl.islocalgame)
-                       return;
-               // don't send too often (cl_netfps)
-               if (realtime < cl.lastpackettime + packettime)
-                       return;
-       }
+       important = (cl.cmd.impulse || (cl_netimmediatebuttons.integer && cl.cmd.buttons != cl.movecmd[1].buttons));
+       // don't send too often (cl_netfps)
+       if (!important && realtime < cl.lastpackettime + packettime)
+               return;
+       // don't choke the connection with packets (obey rate limit)
+       // it is important that this check be last, because it adds a new
+       // frame to the shownetgraph output and any cancelation after this
+       // will produce a nasty spike-like look to the netgraph
+       // we also still send if it is important
+       if (!NetConn_CanSend(cls.netcon) && !important)
+               return;
        // try to round off the lastpackettime to a multiple of the packet interval
        // (this causes it to emit packets at a steady beat)
        if (packettime > 0)
@@ -1879,17 +2005,24 @@ void CL_SendMove(void)
 
        if (cls.protocol != PROTOCOL_QUAKEWORLD && buf.cursize)
        {
-               // ack the last few frame numbers
+               // ack entity frame numbers received since the last input was sent
                // (redundent to improve handling of client->server packet loss)
-               // for LATESTFRAMENUMS == 3 case this is 15 bytes
+               // if cl_netrepeatinput is 1 and client framerate matches server
+               // framerate, this is 10 bytes, if client framerate is lower this
+               // will be more...
+               int i, j;
+               int oldsequence = cl.cmd.sequence - bound(1, cl_netrepeatinput.integer + 1, 3);
+               if (oldsequence < 1)
+                       oldsequence = 1;
                for (i = 0;i < LATESTFRAMENUMS;i++)
                {
-                       if (cl.latestframenums[i] > 0)
+                       j = (cl.latestframenumsposition + i) % LATESTFRAMENUMS;
+                       if (cl.latestsendnums[j] >= oldsequence)
                        {
                                if (developer_networkentities.integer >= 10)
-                                       Con_Printf("send clc_ackframe %i\n", cl.latestframenums[i]);
+                                       Con_Printf("send clc_ackframe %i\n", cl.latestframenums[j]);
                                MSG_WriteByte(&buf, clc_ackframe);
-                               MSG_WriteLong(&buf, cl.latestframenums[i]);
+                               MSG_WriteLong(&buf, cl.latestframenums[j]);
                        }
                }
        }