if (!key_consoleactive && key_dest == key_game && !cl.csqc_wantsmousemove)
{
float modulatedsensitivity = sensitivity.value * cl.sensitivityscale;
- if (cl_prydoncursor.integer)
+ if (cl_prydoncursor.integer > 0)
{
// mouse interacting with the scene, mostly stationary view
V_StopPitchDrift();
{
vec3_t temp;
- if (!cl_prydoncursor.integer)
+ if (cl_prydoncursor.integer <= 0)
VectorClear(cl.cmd.cursor_screen);
/*
VectorSet(temp, cl.cmd.cursor_screen[2] * 1000000, (v_flipped.integer ? -1 : 1) * cl.cmd.cursor_screen[0] * -r_refdef.view.frustum_x * 1000000, cl.cmd.cursor_screen[1] * -r_refdef.view.frustum_y * 1000000);
Matrix4x4_Transform(&r_refdef.view.matrix, temp, cl.cmd.cursor_end);
// trace from view origin to the cursor
- cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL);
+ if (cl_prydoncursor_notrace.integer)
+ {
+ cl.cmd.cursor_fraction = 1.0f;
+ VectorCopy(cl.cmd.cursor_end, cl.cmd.cursor_impact);
+ VectorClear(cl.cmd.cursor_normal);
+ cl.cmd.cursor_entitynumber = 0;
+ }
+ else
+ cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL);
}
typedef enum waterlevel_e
return 1 - fabs(angle);
}
+static vec_t CL_GeomLerp(vec_t a, vec_t lerp, vec_t b)
+{
+ if(a == 0)
+ {
+ if(lerp < 1)
+ return 0;
+ else
+ return b;
+ }
+ if(b == 0)
+ {
+ if(lerp > 0)
+ return 0;
+ else
+ return a;
+ }
+ return a * pow(fabs(b / a), lerp);
+}
+
void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed)
{
vec_t zspeed, speed, dot, k;
speed = VectorNormalizeLength(s->velocity);
dot = DotProduct(s->velocity, wishdir);
- k *= cl.movevars_aircontrol*dot*dot*s->cmd.frametime;
if(dot > 0) { // we can't change direction while slowing down
+ k *= cl.movevars_aircontrol*pow(dot, cl.movevars_aircontrol_power)*s->cmd.frametime;
VectorMAM(speed, s->velocity, k, wishdir, s->velocity);
VectorNormalize(s->velocity);
}
// negative: only apply so much sideways friction to stay below the speed you could get by "braking"
{
vec_t f, fmin;
- f = 1 - s->cmd.frametime * wishspeed * sidefric;
+ f = max(0, 1 + s->cmd.frametime * wishspeed * sidefric);
fmin = (vel_xy_backward*vel_xy_backward - vel_straight*vel_straight) / VectorLength2(vel_perpend);
+ // assume: fmin > 1
+ // vel_xy_backward*vel_xy_backward - vel_straight*vel_straight > vel_perpend*vel_perpend
+ // vel_xy_backward*vel_xy_backward > vel_straight*vel_straight + vel_perpend*vel_perpend
+ // vel_xy_backward*vel_xy_backward > vel_xy * vel_xy
+ // obviously, this cannot be
if(fmin <= 0)
VectorScale(vel_perpend, f, vel_perpend);
else
{
fmin = sqrt(fmin);
- VectorScale(vel_perpend, bound(fmin, f, 1.0f), vel_perpend);
+ VectorScale(vel_perpend, max(fmin, f), vel_perpend);
}
}
else
- VectorScale(vel_perpend, 1 - s->cmd.frametime * wishspeed * sidefric, vel_perpend);
+ VectorScale(vel_perpend, max(0, 1 - s->cmd.frametime * wishspeed * sidefric), vel_perpend);
VectorMA(vel_perpend, vel_straight, wishdir, s->velocity);
vec_t addspeed;
vec_t accelspeed;
vec_t f;
+ vec_t gravity;
vec3_t forward;
vec3_t right;
vec3_t up;
accelspeed = min(cl.movevars_accelerate * s->cmd.frametime * wishspeed, addspeed);
VectorMA(s->velocity, accelspeed, wishdir, s->velocity);
}
- s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+ if(cl.moveflags & MOVEFLAG_NOGRAVITYONGROUND)
+ gravity = 0;
+ else
+ gravity = cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+ if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+ s->velocity[2] -= gravity * 0.5f;
+ else
+ s->velocity[2] -= gravity;
if (cls.protocol == PROTOCOL_QUAKEWORLD)
s->velocity[2] = 0;
if (VectorLength2(s->velocity))
CL_ClientMovement_Move(s);
+ if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+ s->velocity[2] -= gravity * 0.5f;
}
else
{
if (s->waterjumptime <= 0)
{
// apply air speed limit
- vec_t accel, wishspeed0, wishspeed2, accelqw;
+ vec_t accel, wishspeed0, wishspeed2, accelqw, strafity;
qboolean accelerating;
accelqw = cl.movevars_airaccel_qw;
if(cl.movevars_airstopaccelerate != 0)
if(DotProduct(s->velocity, wishdir) < 0)
accel = cl.movevars_airstopaccelerate;
- // this doesn't play well with analog input, but can't really be
- // fixed like the AirControl can. So, don't set the maxairstrafe*
- // cvars when you want to support analog input.
+ strafity = CL_IsMoveInDirection(s->cmd.forwardmove, s->cmd.sidemove, -90) + CL_IsMoveInDirection(s->cmd.forwardmove, s->cmd.sidemove, +90); // if one is nonzero, other is always zero
+ if(cl.movevars_maxairstrafespeed)
+ wishspeed = min(wishspeed, CL_GeomLerp(cl.movevars_maxairspeed, strafity, cl.movevars_maxairstrafespeed));
+ if(cl.movevars_airstrafeaccelerate)
+ accel = CL_GeomLerp(cl.movevars_airaccelerate, strafity, cl.movevars_airstrafeaccelerate);
+ if(cl.movevars_airstrafeaccel_qw)
+ accelqw =
+ (((strafity > 0.5 ? cl.movevars_airstrafeaccel_qw : cl.movevars_airaccel_qw) >= 0) ? +1 : -1)
+ *
+ (1 - CL_GeomLerp(1 - fabs(cl.movevars_airaccel_qw), strafity, 1 - fabs(cl.movevars_airstrafeaccel_qw)));
+
if(s->cmd.forwardmove == 0 && s->cmd.sidemove != 0)
{
if(cl.movevars_maxairstrafespeed)
if(cl.movevars_aircontrol)
CL_ClientMovement_Physics_CPM_PM_Aircontrol(s, wishdir, wishspeed2);
}
- s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+ gravity = cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+ if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+ s->velocity[2] -= gravity * 0.5f;
+ else
+ s->velocity[2] -= gravity;
CL_ClientMovement_Move(s);
+ if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+ s->velocity[2] -= gravity * 0.5f;
}
}
cl.movevars_airstopaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTOPACCELERATE];
cl.movevars_airstrafeaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE];
cl.movevars_maxairstrafespeed = cl.statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED];
+ cl.movevars_airstrafeaccel_qw = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW];
cl.movevars_aircontrol = cl.statsf[STAT_MOVEVARS_AIRCONTROL];
+ cl.movevars_aircontrol_power = cl.statsf[STAT_MOVEVARS_AIRCONTROL_POWER];
cl.movevars_warsowbunny_airforwardaccel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL];
cl.movevars_warsowbunny_accel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL];
cl.movevars_warsowbunny_topspeed = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED];
cl.movevars_airstopaccelerate = 0;
cl.movevars_airstrafeaccelerate = 0;
cl.movevars_maxairstrafespeed = 0;
+ cl.movevars_airstrafeaccel_qw = 0;
cl.movevars_aircontrol = 0;
+ cl.movevars_aircontrol_power = 2;
cl.movevars_warsowbunny_airforwardaccel = 0;
cl.movevars_warsowbunny_accel = 0;
cl.movevars_warsowbunny_topspeed = 0;
if(gamemode == GAME_NEXUIZ)
cl.moveflags = MOVEFLAG_Q2AIRACCELERATE;
}
+
+ if(cl.movevars_aircontrol_power <= 0)
+ cl.movevars_aircontrol = 2; // CPMA default
}
void CL_ClientMovement_Replay(void)
if (in_button8.state & 3) bits |= 128;
if (in_use.state & 3) bits |= 256;
if (key_dest != key_game || key_consoleactive) bits |= 512;
- if (cl_prydoncursor.integer) bits |= 1024;
+ if (cl_prydoncursor.integer > 0) bits |= 1024;
if (in_button9.state & 3) bits |= 2048;
if (in_button10.state & 3) bits |= 4096;
if (in_button11.state & 3) bits |= 8192;