]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
sv_airstrafeaccel_qw cvar for tuning CPMA-style physics
[xonotic/darkplaces.git] / cl_input.c
index 9f75a36fbc4571c39d75aaa09572ad9e1de0f374..4400e3a60ea8dcd8f4cb3ac4eada29f0b09bc29b 100644 (file)
@@ -625,7 +625,7 @@ void CL_Input (void)
        if (!key_consoleactive && key_dest == key_game && !cl.csqc_wantsmousemove)
        {
                float modulatedsensitivity = sensitivity.value * cl.sensitivityscale;
        if (!key_consoleactive && key_dest == key_game && !cl.csqc_wantsmousemove)
        {
                float modulatedsensitivity = sensitivity.value * cl.sensitivityscale;
-               if (cl_prydoncursor.integer)
+               if (cl_prydoncursor.integer > 0)
                {
                        // mouse interacting with the scene, mostly stationary view
                        V_StopPitchDrift();
                {
                        // mouse interacting with the scene, mostly stationary view
                        V_StopPitchDrift();
@@ -743,7 +743,7 @@ void CL_UpdatePrydonCursor(void)
 {
        vec3_t temp;
 
 {
        vec3_t temp;
 
-       if (!cl_prydoncursor.integer)
+       if (cl_prydoncursor.integer <= 0)
                VectorClear(cl.cmd.cursor_screen);
 
        /*
                VectorClear(cl.cmd.cursor_screen);
 
        /*
@@ -778,7 +778,15 @@ void CL_UpdatePrydonCursor(void)
        VectorSet(temp, cl.cmd.cursor_screen[2] * 1000000, (v_flipped.integer ? -1 : 1) * cl.cmd.cursor_screen[0] * -r_refdef.view.frustum_x * 1000000, cl.cmd.cursor_screen[1] * -r_refdef.view.frustum_y * 1000000);
        Matrix4x4_Transform(&r_refdef.view.matrix, temp, cl.cmd.cursor_end);
        // trace from view origin to the cursor
        VectorSet(temp, cl.cmd.cursor_screen[2] * 1000000, (v_flipped.integer ? -1 : 1) * cl.cmd.cursor_screen[0] * -r_refdef.view.frustum_x * 1000000, cl.cmd.cursor_screen[1] * -r_refdef.view.frustum_y * 1000000);
        Matrix4x4_Transform(&r_refdef.view.matrix, temp, cl.cmd.cursor_end);
        // trace from view origin to the cursor
-       cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL);
+       if (cl_prydoncursor_notrace.integer)
+       {
+               cl.cmd.cursor_fraction = 1.0f;
+               VectorCopy(cl.cmd.cursor_end, cl.cmd.cursor_impact);
+               VectorClear(cl.cmd.cursor_normal);
+               cl.cmd.cursor_entitynumber = 0;
+       }
+       else
+               cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL);
 }
 
 typedef enum waterlevel_e
 }
 
 typedef enum waterlevel_e
@@ -1091,6 +1099,25 @@ static vec_t CL_IsMoveInDirection(vec_t forward, vec_t side, vec_t angle)
        return 1 - fabs(angle);
 }
 
        return 1 - fabs(angle);
 }
 
+static vec_t CL_GeomLerp(vec_t a, vec_t lerp, vec_t b)
+{
+       if(a == 0)
+       {
+               if(lerp < 1)
+                       return 0;
+               else
+                       return b;
+       }
+       if(b == 0)
+       {
+               if(lerp > 0)
+                       return 0;
+               else
+                       return a;
+       }
+       return a * pow(fabs(b / a), lerp);
+}
+
 void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed)
 {
        vec_t zspeed, speed, dot, k;
 void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed)
 {
        vec_t zspeed, speed, dot, k;
@@ -1113,9 +1140,9 @@ void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, v
        speed = VectorNormalizeLength(s->velocity);
 
        dot = DotProduct(s->velocity, wishdir);
        speed = VectorNormalizeLength(s->velocity);
 
        dot = DotProduct(s->velocity, wishdir);
-       k *= cl.movevars_aircontrol*dot*dot*s->cmd.frametime;
 
        if(dot > 0) { // we can't change direction while slowing down
 
        if(dot > 0) { // we can't change direction while slowing down
+               k *= cl.movevars_aircontrol*pow(dot, cl.movevars_aircontrol_power)*s->cmd.frametime;
                VectorMAM(speed, s->velocity, k, wishdir, s->velocity);
                VectorNormalize(s->velocity);
        }
                VectorMAM(speed, s->velocity, k, wishdir, s->velocity);
                VectorNormalize(s->velocity);
        }
@@ -1161,18 +1188,23 @@ void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_
                // negative: only apply so much sideways friction to stay below the speed you could get by "braking"
        {
                vec_t f, fmin;
                // negative: only apply so much sideways friction to stay below the speed you could get by "braking"
        {
                vec_t f, fmin;
-               f = 1 - s->cmd.frametime * wishspeed * sidefric;
+               f = max(0, 1 + s->cmd.frametime * wishspeed * sidefric);
                fmin = (vel_xy_backward*vel_xy_backward - vel_straight*vel_straight) / VectorLength2(vel_perpend);
                fmin = (vel_xy_backward*vel_xy_backward - vel_straight*vel_straight) / VectorLength2(vel_perpend);
+               // assume: fmin > 1
+               // vel_xy_backward*vel_xy_backward - vel_straight*vel_straight > vel_perpend*vel_perpend
+               // vel_xy_backward*vel_xy_backward > vel_straight*vel_straight + vel_perpend*vel_perpend
+               // vel_xy_backward*vel_xy_backward > vel_xy * vel_xy
+               // obviously, this cannot be
                if(fmin <= 0)
                        VectorScale(vel_perpend, f, vel_perpend);
                else
                {
                        fmin = sqrt(fmin);
                if(fmin <= 0)
                        VectorScale(vel_perpend, f, vel_perpend);
                else
                {
                        fmin = sqrt(fmin);
-                       VectorScale(vel_perpend, bound(fmin, f, 1.0f), vel_perpend);
+                       VectorScale(vel_perpend, max(fmin, f), vel_perpend);
                }
        }
        else
                }
        }
        else
-               VectorScale(vel_perpend, 1 - s->cmd.frametime * wishspeed * sidefric, vel_perpend);
+               VectorScale(vel_perpend, max(0, 1 - s->cmd.frametime * wishspeed * sidefric), vel_perpend);
 
        VectorMA(vel_perpend, vel_straight, wishdir, s->velocity);
 
 
        VectorMA(vel_perpend, vel_straight, wishdir, s->velocity);
 
@@ -1247,6 +1279,7 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
        vec_t addspeed;
        vec_t accelspeed;
        vec_t f;
        vec_t addspeed;
        vec_t accelspeed;
        vec_t f;
+       vec_t gravity;
        vec3_t forward;
        vec3_t right;
        vec3_t up;
        vec3_t forward;
        vec3_t right;
        vec3_t up;
@@ -1319,18 +1352,27 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        accelspeed = min(cl.movevars_accelerate * s->cmd.frametime * wishspeed, addspeed);
                        VectorMA(s->velocity, accelspeed, wishdir, s->velocity);
                }
                        accelspeed = min(cl.movevars_accelerate * s->cmd.frametime * wishspeed, addspeed);
                        VectorMA(s->velocity, accelspeed, wishdir, s->velocity);
                }
-               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_NOGRAVITYONGROUND)
+                       gravity = 0;
+               else
+                       gravity = cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
+               else
+                       s->velocity[2] -= gravity;
                if (cls.protocol == PROTOCOL_QUAKEWORLD)
                        s->velocity[2] = 0;
                if (VectorLength2(s->velocity))
                        CL_ClientMovement_Move(s);
                if (cls.protocol == PROTOCOL_QUAKEWORLD)
                        s->velocity[2] = 0;
                if (VectorLength2(s->velocity))
                        CL_ClientMovement_Move(s);
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
        }
        else
        {
                if (s->waterjumptime <= 0)
                {
                        // apply air speed limit
        }
        else
        {
                if (s->waterjumptime <= 0)
                {
                        // apply air speed limit
-                       vec_t accel, wishspeed0, wishspeed2, accelqw;
+                       vec_t accel, wishspeed0, wishspeed2, accelqw, strafity;
                        qboolean accelerating;
 
                        accelqw = cl.movevars_airaccel_qw;
                        qboolean accelerating;
 
                        accelqw = cl.movevars_airaccel_qw;
@@ -1347,9 +1389,17 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        if(cl.movevars_airstopaccelerate != 0)
                                if(DotProduct(s->velocity, wishdir) < 0)
                                        accel = cl.movevars_airstopaccelerate;
                        if(cl.movevars_airstopaccelerate != 0)
                                if(DotProduct(s->velocity, wishdir) < 0)
                                        accel = cl.movevars_airstopaccelerate;
-                       // this doesn't play well with analog input, but can't really be
-                       // fixed like the AirControl can. So, don't set the maxairstrafe*
-                       // cvars when you want to support analog input.
+                       strafity = CL_IsMoveInDirection(s->cmd.forwardmove, s->cmd.sidemove, -90) + CL_IsMoveInDirection(s->cmd.forwardmove, s->cmd.sidemove, +90); // if one is nonzero, other is always zero
+                       if(cl.movevars_maxairstrafespeed)
+                               wishspeed = min(wishspeed, CL_GeomLerp(cl.movevars_maxairspeed, strafity, cl.movevars_maxairstrafespeed));
+                       if(cl.movevars_airstrafeaccelerate)
+                               accel = CL_GeomLerp(cl.movevars_airaccelerate, strafity, cl.movevars_airstrafeaccelerate);
+                       if(cl.movevars_airstrafeaccel_qw)
+                               accelqw =
+                                       (((strafity > 0.5 ? cl.movevars_airstrafeaccel_qw : cl.movevars_airaccel_qw) >= 0) ? +1 : -1)
+                                       *
+                                       (1 - CL_GeomLerp(1 - fabs(cl.movevars_airaccel_qw), strafity, 1 - fabs(cl.movevars_airstrafeaccel_qw)));
+
                        if(s->cmd.forwardmove == 0 && s->cmd.sidemove != 0)
                        {
                                if(cl.movevars_maxairstrafespeed)
                        if(s->cmd.forwardmove == 0 && s->cmd.sidemove != 0)
                        {
                                if(cl.movevars_maxairstrafespeed)
@@ -1382,8 +1432,14 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        if(cl.movevars_aircontrol)
                                CL_ClientMovement_Physics_CPM_PM_Aircontrol(s, wishdir, wishspeed2);
                }
                        if(cl.movevars_aircontrol)
                                CL_ClientMovement_Physics_CPM_PM_Aircontrol(s, wishdir, wishspeed2);
                }
-               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               gravity = cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
+               else
+                       s->velocity[2] -= gravity;
                CL_ClientMovement_Move(s);
                CL_ClientMovement_Move(s);
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
        }
 }
 
        }
 }
 
@@ -1432,7 +1488,9 @@ void CL_UpdateMoveVars(void)
                cl.movevars_airstopaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTOPACCELERATE];
                cl.movevars_airstrafeaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE];
                cl.movevars_maxairstrafespeed = cl.statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED];
                cl.movevars_airstopaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTOPACCELERATE];
                cl.movevars_airstrafeaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE];
                cl.movevars_maxairstrafespeed = cl.statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED];
+               cl.movevars_airstrafeaccel_qw = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW];
                cl.movevars_aircontrol = cl.statsf[STAT_MOVEVARS_AIRCONTROL];
                cl.movevars_aircontrol = cl.statsf[STAT_MOVEVARS_AIRCONTROL];
+               cl.movevars_aircontrol_power = cl.statsf[STAT_MOVEVARS_AIRCONTROL_POWER];
                cl.movevars_warsowbunny_airforwardaccel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL];
                cl.movevars_warsowbunny_accel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL];
                cl.movevars_warsowbunny_topspeed = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED];
                cl.movevars_warsowbunny_airforwardaccel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL];
                cl.movevars_warsowbunny_accel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL];
                cl.movevars_warsowbunny_topspeed = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED];
@@ -1464,7 +1522,9 @@ void CL_UpdateMoveVars(void)
                cl.movevars_airstopaccelerate = 0;
                cl.movevars_airstrafeaccelerate = 0;
                cl.movevars_maxairstrafespeed = 0;
                cl.movevars_airstopaccelerate = 0;
                cl.movevars_airstrafeaccelerate = 0;
                cl.movevars_maxairstrafespeed = 0;
+               cl.movevars_airstrafeaccel_qw = 0;
                cl.movevars_aircontrol = 0;
                cl.movevars_aircontrol = 0;
+               cl.movevars_aircontrol_power = 2;
                cl.movevars_warsowbunny_airforwardaccel = 0;
                cl.movevars_warsowbunny_accel = 0;
                cl.movevars_warsowbunny_topspeed = 0;
                cl.movevars_warsowbunny_airforwardaccel = 0;
                cl.movevars_warsowbunny_accel = 0;
                cl.movevars_warsowbunny_topspeed = 0;
@@ -1477,6 +1537,9 @@ void CL_UpdateMoveVars(void)
                if(gamemode == GAME_NEXUIZ)
                        cl.moveflags = MOVEFLAG_Q2AIRACCELERATE;
        }
                if(gamemode == GAME_NEXUIZ)
                        cl.moveflags = MOVEFLAG_Q2AIRACCELERATE;
        }
+
+       if(cl.movevars_aircontrol_power <= 0)
+               cl.movevars_aircontrol = 2; // CPMA default
 }
 
 void CL_ClientMovement_Replay(void)
 }
 
 void CL_ClientMovement_Replay(void)
@@ -1678,7 +1741,7 @@ void CL_SendMove(void)
        if (in_button8.state  & 3) bits |= 128;
        if (in_use.state      & 3) bits |= 256;
        if (key_dest != key_game || key_consoleactive) bits |= 512;
        if (in_button8.state  & 3) bits |= 128;
        if (in_use.state      & 3) bits |= 256;
        if (key_dest != key_game || key_consoleactive) bits |= 512;
-       if (cl_prydoncursor.integer) bits |= 1024;
+       if (cl_prydoncursor.integer > 0) bits |= 1024;
        if (in_button9.state  & 3)  bits |=   2048;
        if (in_button10.state  & 3) bits |=   4096;
        if (in_button11.state  & 3) bits |=   8192;
        if (in_button9.state  & 3)  bits |=   2048;
        if (in_button10.state  & 3) bits |=   4096;
        if (in_button11.state  & 3) bits |=   8192;