]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
fix weapon jitters when walking up ramps, and prediction failures when doing rampjump...
[xonotic/darkplaces.git] / cl_input.c
index 60ea48769fb2cda4fe106e2a6a233abc7fb0ecf0..47971a540a47a156f38fe389265c56ba6e0e3c9d 100644 (file)
@@ -781,7 +781,7 @@ void CL_ClientMovement_UpdateStatus(cl_clientmovement_state_t *s)
        VectorSet(origin1, s->origin[0], s->origin[1], s->origin[2] + 1);
        VectorSet(origin2, s->origin[0], s->origin[1], s->origin[2] - 2);
        trace = CL_Move(origin1, s->mins, s->maxs, origin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
-       s->onground = trace.fraction < 1 && trace.plane.normal[2] > 0.7 && s->velocity[2] < 0.5f * cl_gravity.value * s->q.frametime;
+       s->onground = trace.fraction < 1 && trace.plane.normal[2] > 0.7;
 
        // set watertype/waterlevel
        VectorSet(origin1, s->origin[0], s->origin[1], s->origin[2] + s->mins[2] + 1);