]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
S_GetEntChallelPosition -> S_GetEntChannelPosition
[xonotic/darkplaces.git] / cl_input.c
index 9f75a36fbc4571c39d75aaa09572ad9e1de0f374..4c94d38e61f6c210b45a90cb6c6797cad2d72f3f 100644 (file)
@@ -625,7 +625,7 @@ void CL_Input (void)
        if (!key_consoleactive && key_dest == key_game && !cl.csqc_wantsmousemove)
        {
                float modulatedsensitivity = sensitivity.value * cl.sensitivityscale;
-               if (cl_prydoncursor.integer)
+               if (cl_prydoncursor.integer > 0)
                {
                        // mouse interacting with the scene, mostly stationary view
                        V_StopPitchDrift();
@@ -743,7 +743,7 @@ void CL_UpdatePrydonCursor(void)
 {
        vec3_t temp;
 
-       if (!cl_prydoncursor.integer)
+       if (cl_prydoncursor.integer <= 0)
                VectorClear(cl.cmd.cursor_screen);
 
        /*
@@ -778,7 +778,15 @@ void CL_UpdatePrydonCursor(void)
        VectorSet(temp, cl.cmd.cursor_screen[2] * 1000000, (v_flipped.integer ? -1 : 1) * cl.cmd.cursor_screen[0] * -r_refdef.view.frustum_x * 1000000, cl.cmd.cursor_screen[1] * -r_refdef.view.frustum_y * 1000000);
        Matrix4x4_Transform(&r_refdef.view.matrix, temp, cl.cmd.cursor_end);
        // trace from view origin to the cursor
-       cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL);
+       if (cl_prydoncursor_notrace.integer)
+       {
+               cl.cmd.cursor_fraction = 1.0f;
+               VectorCopy(cl.cmd.cursor_end, cl.cmd.cursor_impact);
+               VectorClear(cl.cmd.cursor_normal);
+               cl.cmd.cursor_entitynumber = 0;
+       }
+       else
+               cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL);
 }
 
 typedef enum waterlevel_e
@@ -1161,18 +1169,23 @@ void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_
                // negative: only apply so much sideways friction to stay below the speed you could get by "braking"
        {
                vec_t f, fmin;
-               f = 1 - s->cmd.frametime * wishspeed * sidefric;
+               f = max(0, 1 + s->cmd.frametime * wishspeed * sidefric);
                fmin = (vel_xy_backward*vel_xy_backward - vel_straight*vel_straight) / VectorLength2(vel_perpend);
+               // assume: fmin > 1
+               // vel_xy_backward*vel_xy_backward - vel_straight*vel_straight > vel_perpend*vel_perpend
+               // vel_xy_backward*vel_xy_backward > vel_straight*vel_straight + vel_perpend*vel_perpend
+               // vel_xy_backward*vel_xy_backward > vel_xy * vel_xy
+               // obviously, this cannot be
                if(fmin <= 0)
                        VectorScale(vel_perpend, f, vel_perpend);
                else
                {
                        fmin = sqrt(fmin);
-                       VectorScale(vel_perpend, bound(fmin, f, 1.0f), vel_perpend);
+                       VectorScale(vel_perpend, max(fmin, f), vel_perpend);
                }
        }
        else
-               VectorScale(vel_perpend, 1 - s->cmd.frametime * wishspeed * sidefric, vel_perpend);
+               VectorScale(vel_perpend, max(0, 1 - s->cmd.frametime * wishspeed * sidefric), vel_perpend);
 
        VectorMA(vel_perpend, vel_straight, wishdir, s->velocity);
 
@@ -1247,6 +1260,7 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
        vec_t addspeed;
        vec_t accelspeed;
        vec_t f;
+       vec_t gravity;
        vec3_t forward;
        vec3_t right;
        vec3_t up;
@@ -1319,11 +1333,20 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        accelspeed = min(cl.movevars_accelerate * s->cmd.frametime * wishspeed, addspeed);
                        VectorMA(s->velocity, accelspeed, wishdir, s->velocity);
                }
-               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_NOGRAVITYONGROUND)
+                       gravity = 0;
+               else
+                       gravity = cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
+               else
+                       s->velocity[2] -= gravity;
                if (cls.protocol == PROTOCOL_QUAKEWORLD)
                        s->velocity[2] = 0;
                if (VectorLength2(s->velocity))
                        CL_ClientMovement_Move(s);
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
        }
        else
        {
@@ -1382,8 +1405,14 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        if(cl.movevars_aircontrol)
                                CL_ClientMovement_Physics_CPM_PM_Aircontrol(s, wishdir, wishspeed2);
                }
-               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               gravity = cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
+               else
+                       s->velocity[2] -= gravity;
                CL_ClientMovement_Move(s);
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
        }
 }
 
@@ -1678,7 +1707,7 @@ void CL_SendMove(void)
        if (in_button8.state  & 3) bits |= 128;
        if (in_use.state      & 3) bits |= 256;
        if (key_dest != key_game || key_consoleactive) bits |= 512;
-       if (cl_prydoncursor.integer) bits |= 1024;
+       if (cl_prydoncursor.integer > 0) bits |= 1024;
        if (in_button9.state  & 3)  bits |=   2048;
        if (in_button10.state  & 3) bits |=   4096;
        if (in_button11.state  & 3) bits |=   8192;