]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
turn font size snapping into a float
[xonotic/darkplaces.git] / cl_input.c
index a9da42ccf43cbc494461347617dbf084c3e82e96..57f403660b79a3c5468658db1cb12f0f4db34eb6 100644 (file)
@@ -301,6 +301,7 @@ void IN_BestWeapon (void)
        // if we couldn't find any of the weapons, there's nothing more we can do...
 }
 
+#if 0
 void IN_CycleWeapon (void)
 {
        int i, n;
@@ -347,6 +348,7 @@ void IN_CycleWeapon (void)
        }
        // if we couldn't find any of the weapons, there's nothing more we can do...
 }
+#endif
 
 /*
 ===============
@@ -363,9 +365,9 @@ float CL_KeyState (kbutton_t *key)
        float           val;
        qboolean        impulsedown, impulseup, down;
 
-       impulsedown = key->state & 2;
-       impulseup = key->state & 4;
-       down = key->state & 1;
+       impulsedown = (key->state & 2) != 0;
+       impulseup = (key->state & 4) != 0;
+       down = (key->state & 1) != 0;
        val = 0;
 
        if (impulsedown && !impulseup)
@@ -413,6 +415,7 @@ cvar_t cl_backspeed = {CVAR_SAVE, "cl_backspeed","400","backward movement speed"
 cvar_t cl_sidespeed = {CVAR_SAVE, "cl_sidespeed","350","strafe movement speed"};
 
 cvar_t cl_movespeedkey = {CVAR_SAVE, "cl_movespeedkey","2.0","how much +speed multiplies keyboard movement speed"};
+cvar_t cl_movecliptokeyboard = {0, "cl_movecliptokeyboard", "0", "if set to 1, any move is clipped to the nine keyboard states; if set to 2, only the direction is clipped, not the amount"};
 
 cvar_t cl_yawspeed = {CVAR_SAVE, "cl_yawspeed","140","keyboard yaw turning speed"};
 cvar_t cl_pitchspeed = {CVAR_SAVE, "cl_pitchspeed","150","keyboard pitch turning speed"};
@@ -420,6 +423,7 @@ cvar_t cl_pitchspeed = {CVAR_SAVE, "cl_pitchspeed","150","keyboard pitch turning
 cvar_t cl_anglespeedkey = {CVAR_SAVE, "cl_anglespeedkey","1.5","how much +speed multiplies keyboard turning speed"};
 
 cvar_t cl_movement = {CVAR_SAVE, "cl_movement", "0", "enables clientside prediction of your player movement"};
+cvar_t cl_movement_nettimeout = {CVAR_SAVE, "cl_movement_nettimeout", "0.3", "stops predicting moves when server is lagging badly (avoids major performance problems), timeout in seconds"};
 cvar_t cl_movement_minping = {CVAR_SAVE, "cl_movement_minping", "0", "whether to use prediction when ping is lower than this value in milliseconds"};
 cvar_t cl_movement_track_canjump = {CVAR_SAVE, "cl_movement_track_canjump", "1", "track if the player released the jump key between two jumps to decide if he is able to jump or not; when off, this causes some \"sliding\" slightly above the floor when the jump key is held too long; if the mod allows repeated jumping by holding space all the time, this has to be set to zero too"};
 cvar_t cl_movement_maxspeed = {0, "cl_movement_maxspeed", "320", "how fast you can move (should match sv_maxspeed)"};
@@ -441,6 +445,10 @@ cvar_t in_pitch_min = {0, "in_pitch_min", "-90", "how far downward you can aim (
 cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (quake used 80"};
 
 cvar_t m_filter = {CVAR_SAVE, "m_filter","0", "smoothes mouse movement, less responsive but smoother aiming"};
+cvar_t m_accelerate = {CVAR_SAVE, "m_accelerate","1", "mouse acceleration factor (try 2)"};
+cvar_t m_accelerate_minspeed = {CVAR_SAVE, "m_accelerate_minspeed","5000", "below this speed, no acceleration is done"};
+cvar_t m_accelerate_maxspeed = {CVAR_SAVE, "m_accelerate_maxspeed","10000", "above this speed, full acceleration is done"};
+cvar_t m_accelerate_filter = {CVAR_SAVE, "m_accelerate_filter","0.1", "mouse acceleration factor filtering"};
 
 cvar_t cl_netfps = {CVAR_SAVE, "cl_netfps","20", "how many input packets to send to server each second"};
 cvar_t cl_netrepeatinput = {CVAR_SAVE, "cl_netrepeatinput", "1", "how many packets in a row can be lost without movement issues when using cl_movement (technically how many input messages to repeat in each packet that have not yet been acknowledged by the server), only affects DP7 and later servers (Quake uses 0, QuakeWorld uses 2, and just for comparison Quake3 uses 1)"};
@@ -553,6 +561,47 @@ void CL_Input (void)
        // allow mice or other external controllers to add to the move
        IN_Move ();
 
+       // apply m_accelerate if it is on
+       if(m_accelerate.value > 1)
+       {
+               static float averagespeed = 0;
+               float speed, f, mi, ma;
+
+               speed = sqrt(in_mouse_x * in_mouse_x + in_mouse_y * in_mouse_y) / cl.realframetime;
+               if(m_accelerate_filter.value > 0)
+                       f = bound(0, cl.realframetime / m_accelerate_filter.value, 1);
+               else
+                       f = 1;
+               averagespeed = speed * f + averagespeed * (1 - f);
+
+               mi = max(1, m_accelerate_minspeed.value);
+               ma = max(m_accelerate_minspeed.value + 1, m_accelerate_maxspeed.value);
+
+               if(averagespeed <= mi)
+               {
+                       f = 1;
+               }
+               else if(averagespeed >= ma)
+               {
+                       f = m_accelerate.value;
+               }
+               else
+               {
+                       /*
+                       f = log(averagespeed);
+                       mi = log(mi);
+                       ma = log(ma);
+                       */
+                       f = averagespeed;
+                       mi = mi;
+                       ma = ma;
+                       f = (f - mi) / (ma - mi) * (m_accelerate.value - 1) + 1;
+               }
+
+               in_mouse_x *= f;
+               in_mouse_y *= f;
+       }
+
        // apply m_filter if it is on
        mx = in_mouse_x;
        my = in_mouse_y;
@@ -621,6 +670,71 @@ void CL_Input (void)
 
        // clamp after the move to prevent rendering with bad angles
        CL_AdjustAngles ();
+
+       if(cl_movecliptokeyboard.integer)
+       {
+               vec_t f = 1;
+               if (in_speed.state & 1)
+                       f *= cl_movespeedkey.value;
+               if(cl_movecliptokeyboard.integer == 2)
+               {
+                       // digital direction, analog amount
+                       vec_t wishvel_x, wishvel_y;
+                       f *= max(cl_sidespeed.value, max(cl_forwardspeed.value, cl_backspeed.value));
+                       wishvel_x = fabs(cl.cmd.forwardmove);
+                       wishvel_y = fabs(cl.cmd.sidemove);
+                       if(wishvel_x != 0 && wishvel_y != 0 && wishvel_x != wishvel_y)
+                       {
+                               vec_t wishspeed = sqrt(wishvel_x * wishvel_x + wishvel_y * wishvel_y);
+                               if(wishvel_x >= 2 * wishvel_y)
+                               {
+                                       // pure X motion
+                                       if(cl.cmd.forwardmove > 0)
+                                               cl.cmd.forwardmove = wishspeed;
+                                       else
+                                               cl.cmd.forwardmove = -wishspeed;
+                                       cl.cmd.sidemove = 0;
+                               }
+                               else if(wishvel_y >= 2 * wishvel_x)
+                               {
+                                       // pure Y motion
+                                       cl.cmd.forwardmove = 0;
+                                       if(cl.cmd.sidemove > 0)
+                                               cl.cmd.sidemove = wishspeed;
+                                       else
+                                               cl.cmd.sidemove = -wishspeed;
+                               }
+                               else
+                               {
+                                       // diagonal
+                                       if(cl.cmd.forwardmove > 0)
+                                               cl.cmd.forwardmove = 0.70710678118654752440 * wishspeed;
+                                       else
+                                               cl.cmd.forwardmove = -0.70710678118654752440 * wishspeed;
+                                       if(cl.cmd.sidemove > 0)
+                                               cl.cmd.sidemove = 0.70710678118654752440 * wishspeed;
+                                       else
+                                               cl.cmd.sidemove = -0.70710678118654752440 * wishspeed;
+                               }
+                       }
+               }
+               else if(cl_movecliptokeyboard.integer)
+               {
+                       // digital direction, digital amount
+                       if(cl.cmd.sidemove >= cl_sidespeed.value * f * 0.5)
+                               cl.cmd.sidemove = cl_sidespeed.value * f;
+                       else if(cl.cmd.sidemove <= -cl_sidespeed.value * f * 0.5)
+                               cl.cmd.sidemove = -cl_sidespeed.value * f;
+                       else
+                               cl.cmd.sidemove = 0;
+                       if(cl.cmd.forwardmove >= cl_forwardspeed.value * f * 0.5)
+                               cl.cmd.forwardmove = cl_forwardspeed.value * f;
+                       else if(cl.cmd.forwardmove <= -cl_backspeed.value * f * 0.5)
+                               cl.cmd.forwardmove = -cl_backspeed.value * f;
+                       else
+                               cl.cmd.forwardmove = 0;
+               }
+       }
 }
 
 #include "cl_collision.h"
@@ -732,7 +846,7 @@ qboolean CL_ClientMovement_Unstick(cl_clientmovement_state_t *s)
        for (i = 0;i < NUMOFFSETS;i++)
        {
                VectorAdd(offsets[i], s->origin, neworigin);
-               if (!CL_Move(neworigin, cl.playercrouchmins, cl.playercrouchmaxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false).startsolid)
+               if (!CL_TraceBox(neworigin, cl.playercrouchmins, cl.playercrouchmaxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false).startsolid)
                {
                        VectorCopy(neworigin, s->origin);
                        return true;
@@ -763,7 +877,7 @@ void CL_ClientMovement_UpdateStatus(cl_clientmovement_state_t *s)
                // low ceiling first
                if (s->crouched)
                {
-                       trace = CL_Move(s->origin, cl.playerstandmins, cl.playerstandmaxs, s->origin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                       trace = CL_TraceBox(s->origin, cl.playerstandmins, cl.playerstandmaxs, s->origin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
                        if (!trace.startsolid)
                                s->crouched = false;
                }
@@ -781,23 +895,23 @@ void CL_ClientMovement_UpdateStatus(cl_clientmovement_state_t *s)
 
        // set onground
        VectorSet(origin1, s->origin[0], s->origin[1], s->origin[2] + 1);
-       VectorSet(origin2, s->origin[0], s->origin[1], s->origin[2] - 2);
-       trace = CL_Move(origin1, s->mins, s->maxs, origin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+       VectorSet(origin2, s->origin[0], s->origin[1], s->origin[2] - 1); // -2 causes clientside doublejump bug at above 150fps, raising that to 300fps :)
+       trace = CL_TraceBox(origin1, s->mins, s->maxs, origin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
        s->onground = trace.fraction < 1 && trace.plane.normal[2] > 0.7;
 
        // set watertype/waterlevel
        VectorSet(origin1, s->origin[0], s->origin[1], s->origin[2] + s->mins[2] + 1);
        s->waterlevel = WATERLEVEL_NONE;
-       s->watertype = CL_Move(origin1, vec3_origin, vec3_origin, origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK;
+       s->watertype = CL_TracePoint(origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK;
        if (s->watertype)
        {
                s->waterlevel = WATERLEVEL_WETFEET;
                origin1[2] = s->origin[2] + (s->mins[2] + s->maxs[2]) * 0.5f;
-               if (CL_Move(origin1, vec3_origin, vec3_origin, origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
+               if (CL_TracePoint(origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
                {
                        s->waterlevel = WATERLEVEL_SWIMMING;
                        origin1[2] = s->origin[2] + 22;
-                       if (CL_Move(origin1, vec3_origin, vec3_origin, origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
+                       if (CL_TracePoint(origin1, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsupercontents & SUPERCONTENTS_LIQUIDSMASK)
                                s->waterlevel = WATERLEVEL_SUBMERGED;
                }
        }
@@ -824,20 +938,20 @@ void CL_ClientMovement_Move(cl_clientmovement_state_t *s)
        for (bump = 0, t = s->cmd.frametime;bump < 8 && VectorLength2(s->velocity) > 0;bump++)
        {
                VectorMA(s->origin, t, s->velocity, neworigin);
-               trace = CL_Move(s->origin, s->mins, s->maxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+               trace = CL_TraceBox(s->origin, s->mins, s->maxs, neworigin, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
                if (trace.fraction < 1 && trace.plane.normal[2] == 0)
                {
                        // may be a step or wall, try stepping up
                        // first move forward at a higher level
                        VectorSet(currentorigin2, s->origin[0], s->origin[1], s->origin[2] + cl.movevars_stepheight);
                        VectorSet(neworigin2, neworigin[0], neworigin[1], s->origin[2] + cl.movevars_stepheight);
-                       trace2 = CL_Move(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                       trace2 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
                        if (!trace2.startsolid)
                        {
                                // then move down from there
                                VectorCopy(trace2.endpos, currentorigin2);
                                VectorSet(neworigin2, trace2.endpos[0], trace2.endpos[1], s->origin[2]);
-                               trace3 = CL_Move(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                               trace3 = CL_TraceBox(currentorigin2, s->mins, s->maxs, neworigin2, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
                                //Con_Printf("%f %f %f %f : %f %f %f %f : %f %f %f %f\n", trace.fraction, trace.endpos[0], trace.endpos[1], trace.endpos[2], trace2.fraction, trace2.endpos[0], trace2.endpos[1], trace2.endpos[2], trace3.fraction, trace3.endpos[0], trace3.endpos[1], trace3.endpos[2]);
                                // accept the new trace if it made some progress
                                if (fabs(trace3.endpos[0] - trace.endpos[0]) >= 0.03125 || fabs(trace3.endpos[1] - trace.endpos[1]) >= 0.03125)
@@ -887,10 +1001,10 @@ void CL_ClientMovement_Physics_Swim(cl_clientmovement_state_t *s)
                AngleVectors(yawangles, forward, NULL, NULL);
                VectorMA(s->origin, 24, forward, spot);
                spot[2] += 8;
-               if (CL_Move(spot, vec3_origin, vec3_origin, spot, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsolid)
+               if (CL_TracePoint(spot, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsolid)
                {
                        spot[2] += 24;
-                       if (!CL_Move(spot, vec3_origin, vec3_origin, spot, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsolid)
+                       if (!CL_TracePoint(spot, MOVE_NOMONSTERS, NULL, 0, true, false, NULL, false).startsolid)
                        {
                                VectorScale(forward, 50, s->velocity);
                                s->velocity[2] = 310;
@@ -988,6 +1102,96 @@ void CL_ClientMovement_Physics_CPM_PM_Aircontrol(cl_clientmovement_state_t *s, v
        s->velocity[2] = zspeed;
 }
 
+void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed, vec_t wishspeed0, vec_t accel, vec_t accelqw, vec_t sidefric)
+{
+       vec_t vel_straight, vel_z;
+       vec3_t vel_perpend;
+       vec_t addspeed;
+       vec_t savespeed;
+
+       if(cl.moveflags & MOVEFLAG_Q2AIRACCELERATE)
+               wishspeed0 = wishspeed; // don't need to emulate this Q1 bug
+
+       savespeed = VectorLength2(s->velocity);
+
+       vel_straight = DotProduct(s->velocity, wishdir);
+       vel_z = s->velocity[2];
+       VectorMA(s->velocity, -vel_straight, wishdir, vel_perpend); vel_perpend[2] -= vel_z;
+
+       addspeed = wishspeed - vel_straight;
+       if(addspeed > 0)
+               vel_straight = vel_straight + min(addspeed, accel * s->cmd.frametime * wishspeed0) * accelqw;
+       if(wishspeed > 0)
+               vel_straight = vel_straight + min(wishspeed, accel * s->cmd.frametime * wishspeed0) * (1 - accelqw);
+       
+       if(sidefric < 0 && VectorLength2(vel_perpend))
+       {
+               vec_t f, fmin;
+               f = 1 + s->cmd.frametime * wishspeed * sidefric;
+               fmin = (savespeed - vel_straight*vel_straight) / VectorLength2(vel_perpend);
+               if(fmin <= 0)
+                       VectorScale(vel_perpend, f, vel_perpend);
+               else
+                       VectorScale(vel_perpend, min(1.0f, max(fmin, f)), vel_perpend);
+       }
+       else
+               VectorScale(vel_perpend, 1 - s->cmd.frametime * wishspeed * sidefric, vel_perpend);
+
+       VectorMA(vel_perpend, vel_straight, wishdir, s->velocity);
+       s->velocity[2] += vel_z;
+}
+
+void CL_ClientMovement_Physics_PM_AirAccelerate(cl_clientmovement_state_t *s, vec3_t wishdir, vec_t wishspeed)
+{
+    vec3_t curvel, wishvel, acceldir, curdir;
+    float addspeed, accelspeed, curspeed;
+    float dot;
+
+    float airforwardaccel = cl.movevars_warsowbunny_airforwardaccel;
+    float bunnyaccel = cl.movevars_warsowbunny_accel;
+    float bunnytopspeed = cl.movevars_warsowbunny_topspeed;
+    float turnaccel = cl.movevars_warsowbunny_turnaccel;
+    float backtosideratio = cl.movevars_warsowbunny_backtosideratio;
+
+    if( !wishspeed )
+        return;
+
+    VectorCopy( s->velocity, curvel );
+    curvel[2] = 0;
+    curspeed = VectorLength( curvel );
+
+    if( wishspeed > curspeed * 1.01f )
+    {
+        float accelspeed = curspeed + airforwardaccel * cl.movevars_maxairspeed * s->cmd.frametime;
+        if( accelspeed < wishspeed )
+            wishspeed = accelspeed;
+    }
+    else
+    {
+        float f = ( bunnytopspeed - curspeed ) / ( bunnytopspeed - cl.movevars_maxairspeed );
+        if( f < 0 )
+            f = 0;
+        wishspeed = max( curspeed, cl.movevars_maxairspeed ) + bunnyaccel * f * cl.movevars_maxairspeed * s->cmd.frametime;
+    }
+    VectorScale( wishdir, wishspeed, wishvel );
+    VectorSubtract( wishvel, curvel, acceldir );
+    addspeed = VectorNormalizeLength( acceldir );
+
+    accelspeed = turnaccel * cl.movevars_maxairspeed /* wishspeed */ * s->cmd.frametime;
+    if( accelspeed > addspeed )
+        accelspeed = addspeed;
+
+    if( backtosideratio < 1.0f )
+    {
+        VectorNormalize2( curvel, curdir );
+        dot = DotProduct( acceldir, curdir );
+        if( dot < 0 )
+            VectorMA( acceldir, -( 1.0f - backtosideratio ) * dot, curdir, acceldir );
+    }
+
+    VectorMA( s->velocity, accelspeed, acceldir, s->velocity );
+}
+
 void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
 {
        vec_t friction;
@@ -1028,13 +1232,13 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                VectorScale(wishvel, 1 / wishspeed, wishdir);
        else
                VectorSet( wishdir, 0.0, 0.0, 0.0 );
-       wishspeed = min(wishspeed, cl.movevars_maxspeed);
-       if (s->crouched)
-               wishspeed *= 0.5;
-
        // check if onground
        if (s->onground)
        {
+               wishspeed = min(wishspeed, cl.movevars_maxspeed);
+               if (s->crouched)
+                       wishspeed *= 0.5;
+
                // apply edge friction
                f = sqrt(s->velocity[0] * s->velocity[0] + s->velocity[1] * s->velocity[1]);
                if (f > 0)
@@ -1050,9 +1254,9 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                                VectorSet(neworigin2, s->origin[0] + s->velocity[0]*(16/f), s->origin[1] + s->velocity[1]*(16/f), s->origin[2] + s->mins[2]);
                                VectorSet(neworigin3, neworigin2[0], neworigin2[1], neworigin2[2] - 34);
                                if (cls.protocol == PROTOCOL_QUAKEWORLD)
-                                       trace = CL_Move(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                                       trace = CL_TraceBox(neworigin2, s->mins, s->maxs, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
                                else
-                                       trace = CL_Move(neworigin2, vec3_origin, vec3_origin, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
+                                       trace = CL_TraceLine(neworigin2, neworigin3, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP, true, true, NULL, false);
                                if (trace.fraction == 1 && !trace.startsolid)
                                        friction *= cl.movevars_edgefriction;
                        }
@@ -1077,55 +1281,52 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
        {
                if (s->waterjumptime <= 0)
                {
-                       vec_t f;
-                       vec_t vel_straight;
-                       vec_t vel_z;
-                       vec3_t vel_perpend;
-                       float wishspeed2, accel;
-
                        // apply air speed limit
+                       vec_t accel, wishspeed0, wishspeed2, accelqw;
+                       qboolean accelerating;
+
+                       accelqw = cl.movevars_airaccel_qw;
+                       wishspeed0 = wishspeed;
                        wishspeed = min(wishspeed, cl.movevars_maxairspeed);
+                       if (s->crouched)
+                               wishspeed *= 0.5;
                        accel = cl.movevars_airaccelerate;
-                       
-                       // CPM: air control
+
+                       accelerating = (DotProduct(s->velocity, wishdir) > 0);
                        wishspeed2 = wishspeed;
+
+                       // CPM: air control
                        if(cl.movevars_airstopaccelerate != 0)
                                if(DotProduct(s->velocity, wishdir) < 0)
                                        accel = cl.movevars_airstopaccelerate;
                        if(s->cmd.forwardmove == 0 && s->cmd.sidemove != 0)
                        {
                                if(cl.movevars_maxairstrafespeed)
+                               {
                                        if(wishspeed > cl.movevars_maxairstrafespeed)
                                                wishspeed = cl.movevars_maxairstrafespeed;
+                                       if(cl.movevars_maxairstrafespeed < cl.movevars_maxairspeed)
+                                               accelqw = 1;
+                                               // otherwise, CPMA-style air acceleration misbehaves a lot
+                                               // if partially non-QW acceleration is used (as in, strafing
+                                               // would get faster than moving forward straight)
+                               }
                                if(cl.movevars_airstrafeaccelerate)
+                               {
                                        accel = cl.movevars_airstrafeaccelerate;
+                                       if(cl.movevars_airstrafeaccelerate > cl.movevars_airaccelerate)
+                                               accelqw = 1;
+                                               // otherwise, CPMA-style air acceleration misbehaves a lot
+                                               // if partially non-QW acceleration is used (as in, strafing
+                                               // would get faster than moving forward straight)
+                               }
                        }
                        // !CPM
 
-                       /*
-                       addspeed = wishspeed - DotProduct(s->velocity, wishdir);
-                       if (addspeed > 0)
-                       {
-                               accelspeed = min(cl.movevars_accelerate * s->q.frametime * wishspeed, addspeed);
-                               VectorMA(s->velocity, accelspeed, wishdir, s->velocity);
-                       }
-                       */
-
-                       vel_straight = DotProduct(s->velocity, wishdir);
-                       vel_z = s->velocity[2];
-                       VectorMA(s->velocity, -vel_straight, wishdir, vel_perpend);
-                       vel_perpend[2] -= vel_z;
-
-                       f = wishspeed - vel_straight;
-                       if(f > 0)
-                               vel_straight += min(f, accel * s->cmd.frametime * wishspeed) * cl.movevars_airaccel_qw;
-                       if(wishspeed > 0)
-                               vel_straight += min(wishspeed, accel * s->cmd.frametime * wishspeed) * (1 - cl.movevars_airaccel_qw);
-
-                       VectorM(1 - (s->cmd.frametime * (wishspeed / cl.movevars_maxairspeed) * cl.movevars_airaccel_sideways_friction), vel_perpend, vel_perpend);
-
-                       VectorMA(vel_perpend, vel_straight, wishdir, s->velocity);
-                       s->velocity[2] += vel_z;
+                       if(cl.movevars_warsowbunny_turnaccel && accelerating && s->cmd.sidemove == 0 && s->cmd.forwardmove != 0)
+                               CL_ClientMovement_Physics_PM_AirAccelerate(s, wishdir, wishspeed2);
+                       else
+                               CL_ClientMovement_Physics_PM_Accelerate(s, wishdir, wishspeed, wishspeed0, accel, accelqw, cl.movevars_airaccel_sideways_friction / cl.movevars_maxairspeed);
 
                        if(cl.movevars_aircontrol)
                                CL_ClientMovement_Physics_CPM_PM_Aircontrol(s, wishdir, wishspeed2);
@@ -1153,9 +1354,12 @@ void CL_UpdateMoveVars(void)
 {
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
+               cl.moveflags = 0;
        }
        else if (cl.stats[STAT_MOVEVARS_TICRATE])
        {
+               cl.moveflags = cl.stats[STAT_MOVEFLAGS];
+               cl.movevars_ticrate = cl.statsf[STAT_MOVEVARS_TICRATE];
                cl.movevars_timescale = cl.statsf[STAT_MOVEVARS_TIMESCALE];
                cl.movevars_gravity = cl.statsf[STAT_MOVEVARS_GRAVITY];
                cl.movevars_stopspeed = cl.statsf[STAT_MOVEVARS_STOPSPEED] ;
@@ -1178,9 +1382,16 @@ void CL_UpdateMoveVars(void)
                cl.movevars_airstrafeaccelerate = cl.statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE];
                cl.movevars_maxairstrafespeed = cl.statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED];
                cl.movevars_aircontrol = cl.statsf[STAT_MOVEVARS_AIRCONTROL];
+               cl.movevars_warsowbunny_airforwardaccel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL];
+               cl.movevars_warsowbunny_accel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL];
+               cl.movevars_warsowbunny_topspeed = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED];
+               cl.movevars_warsowbunny_turnaccel = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL];
+               cl.movevars_warsowbunny_backtosideratio = cl.statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO];
        }
        else
        {
+               cl.moveflags = 0;
+               cl.movevars_ticrate = slowmo.value / bound(1.0f, cl_netfps.value, 1000.0f);
                cl.movevars_timescale = slowmo.value;
                cl.movevars_gravity = sv_gravity.value;
                cl.movevars_stopspeed = cl_movement_stopspeed.value;
@@ -1203,6 +1414,17 @@ void CL_UpdateMoveVars(void)
                cl.movevars_airstrafeaccelerate = 0;
                cl.movevars_maxairstrafespeed = 0;
                cl.movevars_aircontrol = 0;
+               cl.movevars_warsowbunny_airforwardaccel = 0;
+               cl.movevars_warsowbunny_accel = 0;
+               cl.movevars_warsowbunny_topspeed = 0;
+               cl.movevars_warsowbunny_turnaccel = 0;
+               cl.movevars_warsowbunny_backtosideratio = 0;
+       }
+
+       if(!(cl.moveflags & MOVEFLAG_VALID))
+       {
+               if(gamemode == GAME_NEXUIZ)
+                       cl.moveflags = MOVEFLAG_Q2AIRACCELERATE;
        }
 }
 
@@ -1247,22 +1469,25 @@ void CL_ClientMovement_Replay(void)
                                s.cmd.canjump = cl.movecmd[i+1].canjump;
                        // if a move is more than 50ms, do it as two moves (matching qwsv)
                        //Con_Printf("%i ", s.cmd.msec);
-                       if (s.cmd.frametime > 0.05)
+                       if(s.cmd.frametime > 0.0005)
                        {
-                               s.cmd.frametime /= 2;
+                               if (s.cmd.frametime > 0.05)
+                               {
+                                       s.cmd.frametime /= 2;
+                                       CL_ClientMovement_PlayerMove(&s);
+                               }
                                CL_ClientMovement_PlayerMove(&s);
+                               cl.movecmd[i].canjump = s.cmd.canjump;
                        }
-                       CL_ClientMovement_PlayerMove(&s);
-                       cl.movecmd[i].canjump = s.cmd.canjump;
                }
                //Con_Printf("\n");
+               CL_ClientMovement_UpdateStatus(&s);
        }
        else
        {
                // get the first movement queue entry to know whether to crouch and such
                s.cmd = cl.movecmd[0];
        }
-       CL_ClientMovement_UpdateStatus(&s);
 
        if (cls.demoplayback) // for bob, speedometer
                VectorCopy(cl.mvelocity[0], cl.movement_velocity);
@@ -1364,14 +1589,19 @@ void CL_SendMove(void)
        unsigned char data[1024];
        double packettime;
        int msecdelta;
+       qboolean quemove;
+       qboolean important;
 
        // if playing a demo, do nothing
        if (!cls.netcon)
                return;
 
-       // we build up cl.movecmd[0] and then decide whether to send or not
-       // the prediction code will use this command even though it has not been
-       // sent yet
+       // we don't que moves during a lag spike (potential network timeout)
+       quemove = realtime - cl.last_received_message < cl_movement_nettimeout.value;
+
+       // we build up cl.cmd and then decide whether to send or not
+       // we store this into cl.movecmd[0] for prediction each frame even if we
+       // do not send, to make sure that prediction is instant
        cl.cmd.time = cl.time;
        cl.cmd.sequence = cls.netcon->outgoing_unreliable_sequence;
 
@@ -1418,7 +1648,7 @@ void CL_SendMove(void)
                cl.cmd.msec = 100;
        cl.cmd.frametime = cl.cmd.msec * (1.0 / 1000.0);
 
-       cl.cmd.predicted = cl_movement.integer;
+       cl.cmd.predicted = cl_movement.integer != 0;
 
        // movement is set by input code (forwardmove/sidemove/upmove)
        // always dump the first two moves, because they may contain leftover inputs from the last level
@@ -1444,14 +1674,15 @@ void CL_SendMove(void)
                break;
        case PROTOCOL_DARKPLACES6:
        case PROTOCOL_DARKPLACES7:
-               // FIXME: cl.movecmd[0].buttons & 16 is +button5, Nexuiz specific
+               // FIXME: cl.cmd.buttons & 16 is +button5, Nexuiz specific
                cl.cmd.crouch = (cl.cmd.buttons & 16) != 0;
                break;
        case PROTOCOL_UNKNOWN:
                break;
        }
 
-       cl.movecmd[0] = cl.cmd;
+       if (quemove)
+               cl.movecmd[0] = cl.cmd;
 
        // don't predict more than 200fps
        if (realtime >= cl.lastpackettime + 0.005)
@@ -1463,20 +1694,28 @@ void CL_SendMove(void)
        // don't send too often or else network connections can get clogged by a
        // high renderer framerate
        packettime = 1.0 / bound(1, cl_netfps.value, 1000);
-       // send input every frame in singleplayer
-       if (cl.islocalgame)
-               packettime = 0;
-       // always send if buttons changed or an impulse is pending
-       // even if it violates the rate limit!
-       if (!cl.movecmd[0].impulse && (!cl_netimmediatebuttons.integer || cl.movecmd[0].buttons == cl.movecmd[1].buttons))
+       if (cl.movevars_timescale && cl.movevars_ticrate)
        {
-               // don't choke the connection with packets (obey rate limit)
-               if ((cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon == SIGNONS) && !NetConn_CanSend(cls.netcon) && !cl.islocalgame)
-                       return;
-               // don't send too often (cl_netfps)
-               if (realtime < cl.lastpackettime + packettime)
-                       return;
+               float maxtic = cl.movevars_ticrate / cl.movevars_timescale;
+               packettime = min(packettime, maxtic);
        }
+
+       // do not send 0ms packets because they mess up physics
+       if(cl.cmd.msec == 0 && cl.time > cl.oldtime && (cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon == SIGNONS))
+               return;
+       // always send if buttons changed or an impulse is pending
+       // even if it violates the rate limit!
+       important = (cl.cmd.impulse || (cl_netimmediatebuttons.integer && cl.cmd.buttons != cl.movecmd[1].buttons));
+       // don't send too often (cl_netfps)
+       if (!important && realtime < cl.lastpackettime + packettime)
+               return;
+       // don't choke the connection with packets (obey rate limit)
+       // it is important that this check be last, because it adds a new
+       // frame to the shownetgraph output and any cancelation after this
+       // will produce a nasty spike-like look to the netgraph
+       // we also still send if it is important
+       if (!NetConn_CanSend(cls.netcon) && !important)
+               return;
        // try to round off the lastpackettime to a multiple of the packet interval
        // (this causes it to emit packets at a steady beat)
        if (packettime > 0)
@@ -1515,14 +1754,14 @@ void CL_SendMove(void)
                        MSG_WriteByte(&buf, 0);
                        // packet loss percentage
                        for (j = 0, packetloss = 0;j < NETGRAPH_PACKETS;j++)
-                               if (cls.netcon->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
+                               if (cls.netcon->incoming_netgraph[j].unreliablebytes == NETGRAPH_LOSTPACKET)
                                        packetloss++;
                        packetloss = packetloss * 100 / NETGRAPH_PACKETS;
                        MSG_WriteByte(&buf, packetloss);
                        // write most recent 3 moves
                        QW_MSG_WriteDeltaUsercmd(&buf, &nullcmd, &cl.movecmd[2]);
                        QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[2], &cl.movecmd[1]);
-                       QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[1], &cl.movecmd[0]);
+                       QW_MSG_WriteDeltaUsercmd(&buf, &cl.movecmd[1], &cl.cmd);
                        // calculate the checksum
                        buf.data[checksumindex] = COM_BlockSequenceCRCByteQW(buf.data + checksumindex + 1, buf.cursize - checksumindex - 1, cls.netcon->outgoing_unreliable_sequence);
                        // if delta compression history overflows, request no delta
@@ -1546,54 +1785,54 @@ void CL_SendMove(void)
                case PROTOCOL_NEHAHRABJP3:
                        // 5 bytes
                        MSG_WriteByte (&buf, clc_move);
-                       MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
+                       MSG_WriteFloat (&buf, cl.cmd.time); // last server packet time
                        // 3 bytes
                        for (i = 0;i < 3;i++)
-                               MSG_WriteAngle8i (&buf, cl.movecmd[0].viewangles[i]);
+                               MSG_WriteAngle8i (&buf, cl.cmd.viewangles[i]);
                        // 6 bytes
-                       MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
-                       MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
-                       MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
+                       MSG_WriteCoord16i (&buf, cl.cmd.forwardmove);
+                       MSG_WriteCoord16i (&buf, cl.cmd.sidemove);
+                       MSG_WriteCoord16i (&buf, cl.cmd.upmove);
                        // 2 bytes
-                       MSG_WriteByte (&buf, cl.movecmd[0].buttons);
-                       MSG_WriteByte (&buf, cl.movecmd[0].impulse);
+                       MSG_WriteByte (&buf, cl.cmd.buttons);
+                       MSG_WriteByte (&buf, cl.cmd.impulse);
                        break;
                case PROTOCOL_DARKPLACES2:
                case PROTOCOL_DARKPLACES3:
                        // 5 bytes
                        MSG_WriteByte (&buf, clc_move);
-                       MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
+                       MSG_WriteFloat (&buf, cl.cmd.time); // last server packet time
                        // 12 bytes
                        for (i = 0;i < 3;i++)
-                               MSG_WriteAngle32f (&buf, cl.movecmd[0].viewangles[i]);
+                               MSG_WriteAngle32f (&buf, cl.cmd.viewangles[i]);
                        // 6 bytes
-                       MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
-                       MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
-                       MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
+                       MSG_WriteCoord16i (&buf, cl.cmd.forwardmove);
+                       MSG_WriteCoord16i (&buf, cl.cmd.sidemove);
+                       MSG_WriteCoord16i (&buf, cl.cmd.upmove);
                        // 2 bytes
-                       MSG_WriteByte (&buf, cl.movecmd[0].buttons);
-                       MSG_WriteByte (&buf, cl.movecmd[0].impulse);
+                       MSG_WriteByte (&buf, cl.cmd.buttons);
+                       MSG_WriteByte (&buf, cl.cmd.impulse);
                        break;
                case PROTOCOL_DARKPLACES1:
                case PROTOCOL_DARKPLACES4:
                case PROTOCOL_DARKPLACES5:
                        // 5 bytes
                        MSG_WriteByte (&buf, clc_move);
-                       MSG_WriteFloat (&buf, cl.movecmd[0].time); // last server packet time
+                       MSG_WriteFloat (&buf, cl.cmd.time); // last server packet time
                        // 6 bytes
                        for (i = 0;i < 3;i++)
-                               MSG_WriteAngle16i (&buf, cl.movecmd[0].viewangles[i]);
+                               MSG_WriteAngle16i (&buf, cl.cmd.viewangles[i]);
                        // 6 bytes
-                       MSG_WriteCoord16i (&buf, cl.movecmd[0].forwardmove);
-                       MSG_WriteCoord16i (&buf, cl.movecmd[0].sidemove);
-                       MSG_WriteCoord16i (&buf, cl.movecmd[0].upmove);
+                       MSG_WriteCoord16i (&buf, cl.cmd.forwardmove);
+                       MSG_WriteCoord16i (&buf, cl.cmd.sidemove);
+                       MSG_WriteCoord16i (&buf, cl.cmd.upmove);
                        // 2 bytes
-                       MSG_WriteByte (&buf, cl.movecmd[0].buttons);
-                       MSG_WriteByte (&buf, cl.movecmd[0].impulse);
+                       MSG_WriteByte (&buf, cl.cmd.buttons);
+                       MSG_WriteByte (&buf, cl.cmd.impulse);
                case PROTOCOL_DARKPLACES6:
                case PROTOCOL_DARKPLACES7:
                        // set the maxusercmds variable to limit how many should be sent
-                       maxusercmds = bound(1, cl_netrepeatinput.integer + 1, CL_MAX_USERCMDS);
+                       maxusercmds = bound(1, cl_netrepeatinput.integer + 1, min(3, CL_MAX_USERCMDS));
                        // when movement prediction is off, there's not much point in repeating old input as it will just be ignored
                        if (!cl.cmd.predicted)
                                maxusercmds = 1;
@@ -1675,12 +1914,15 @@ void CL_SendMove(void)
        if (buf.cursize || cls.netcon->message.cursize)
                NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, max(20*(buf.cursize+40), cl_rate.integer), false);
 
-       // update the cl.movecmd array which holds the most recent moves,
-       // because we now need a new slot for the next input
-       for (i = CL_MAX_USERCMDS - 1;i >= 1;i--)
-               cl.movecmd[i] = cl.movecmd[i-1];
-       cl.movecmd[0].msec = 0;
-       cl.movecmd[0].frametime = 0;
+       if (quemove)
+       {
+               // update the cl.movecmd array which holds the most recent moves,
+               // because we now need a new slot for the next input
+               for (i = CL_MAX_USERCMDS - 1;i >= 1;i--)
+                       cl.movecmd[i] = cl.movecmd[i-1];
+               cl.movecmd[0].msec = 0;
+               cl.movecmd[0].frametime = 0;
+       }
 
        // clear button 'click' states
        in_attack.state  &= ~2;
@@ -1788,10 +2030,14 @@ void CL_InitInput (void)
 
        // LordHavoc: added bestweapon command
        Cmd_AddCommand ("bestweapon", IN_BestWeapon, "send an impulse number to server to select the first usable weapon out of several (example: 8 7 6 5 4 3 2 1)");
+#if 0
        Cmd_AddCommand ("cycleweapon", IN_CycleWeapon, "send an impulse number to server to select the next usable weapon out of several (example: 9 4 8) if you are holding one of these, and choose the first one if you are holding none of these");
+#endif
        Cmd_AddCommand ("register_bestweapon", IN_BestWeapon_Register_f, "(for QC usage only) change weapon parameters to be used by bestweapon; stuffcmd this in ClientConnect");
 
+       Cvar_RegisterVariable(&cl_movecliptokeyboard);
        Cvar_RegisterVariable(&cl_movement);
+       Cvar_RegisterVariable(&cl_movement_nettimeout);
        Cvar_RegisterVariable(&cl_movement_minping);
        Cvar_RegisterVariable(&cl_movement_track_canjump);
        Cvar_RegisterVariable(&cl_movement_maxspeed);
@@ -1812,6 +2058,10 @@ void CL_InitInput (void)
        Cvar_RegisterVariable(&in_pitch_min);
        Cvar_RegisterVariable(&in_pitch_max);
        Cvar_RegisterVariable(&m_filter);
+       Cvar_RegisterVariable(&m_accelerate);
+       Cvar_RegisterVariable(&m_accelerate_minspeed);
+       Cvar_RegisterVariable(&m_accelerate_maxspeed);
+       Cvar_RegisterVariable(&m_accelerate_filter);
 
        Cvar_RegisterVariable(&cl_netfps);
        Cvar_RegisterVariable(&cl_netrepeatinput);