{
cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
- cl.viewangles[YAW] = ANGLEMOD(cl.viewangles[YAW]);
}
if (in_klook.state & 1)
{
if (up || down)
V_StopPitchDrift ();
- // LordHavoc: changed from 80 to 90 (straight up)
- if (cl.viewangles[PITCH] > 90)
- cl.viewangles[PITCH] = 90;
- // LordHavoc: changed from -70 to -90 (straight down)
- if (cl.viewangles[PITCH] < -90)
- cl.viewangles[PITCH] = -90;
-
- if (cl.viewangles[ROLL] > 50)
- cl.viewangles[ROLL] = 50;
- if (cl.viewangles[ROLL] < -50)
- cl.viewangles[ROLL] = -50;
-
+ cl.viewangles[YAW] = ANGLEMOD(cl.viewangles[YAW]);
+ cl.viewangles[PITCH] = ANGLEMOD(cl.viewangles[PITCH]);
+ cl.viewangles[ROLL] = ANGLEMOD(cl.viewangles[ROLL]);
+
+ cl.viewangles[PITCH] = bound (in_pitch_min.value, cl.viewangles[PITCH], in_pitch_max.value);
+ cl.viewangles[ROLL] = bound(-50, cl.viewangles[ROLL], 50);
}
/*