// rights reserved.
#include "quakedef.h"
+#include "csprogs.h"
/*
===============================================================================
kbutton_t in_up, in_down;
// LordHavoc: added 6 new buttons
kbutton_t in_button3, in_button4, in_button5, in_button6, in_button7, in_button8;
+//even more
+kbutton_t in_button9, in_button10, in_button11, in_button12, in_button13, in_button14, in_button15, in_button16;
int in_impulse;
void IN_Button8Down(void) {KeyDown(&in_button8);}
void IN_Button8Up(void) {KeyUp(&in_button8);}
+void IN_Button9Down(void) {KeyDown(&in_button9);}
+void IN_Button9Up(void) {KeyUp(&in_button9);}
+void IN_Button10Down(void) {KeyDown(&in_button10);}
+void IN_Button10Up(void) {KeyUp(&in_button10);}
+void IN_Button11Down(void) {KeyDown(&in_button11);}
+void IN_Button11Up(void) {KeyUp(&in_button11);}
+void IN_Button12Down(void) {KeyDown(&in_button12);}
+void IN_Button12Up(void) {KeyUp(&in_button12);}
+void IN_Button13Down(void) {KeyDown(&in_button13);}
+void IN_Button13Up(void) {KeyUp(&in_button13);}
+void IN_Button14Down(void) {KeyDown(&in_button14);}
+void IN_Button14Up(void) {KeyUp(&in_button14);}
+void IN_Button15Down(void) {KeyDown(&in_button15);}
+void IN_Button15Up(void) {KeyUp(&in_button15);}
+void IN_Button16Down(void) {KeyDown(&in_button16);}
+void IN_Button16Up(void) {KeyUp(&in_button16);}
+
void IN_JumpDown (void) {KeyDown(&in_jump);}
void IN_JumpUp (void) {KeyUp(&in_jump);}
old_mouse_y = my;
// if not in menu, apply mouse move to viewangles/movement
- if (in_client_mouse)
+ if (!cl.csqc_wantsmousemove && in_client_mouse)
{
if (cl_prydoncursor.integer)
{
{
// strafing mode, all looking is movement
V_StopPitchDrift();
- cl.cmd.sidemove += m_side.value * in_mouse_x * sensitivity.value * cl.viewzoom;
+ cl.cmd.sidemove += m_side.value * in_mouse_x * sensitivity.value;
if (noclip_anglehack)
- cl.cmd.upmove -= m_forward.value * in_mouse_y * sensitivity.value * cl.viewzoom;
+ cl.cmd.upmove -= m_forward.value * in_mouse_y * sensitivity.value;
else
- cl.cmd.forwardmove -= m_forward.value * in_mouse_y * sensitivity.value * cl.viewzoom;
+ cl.cmd.forwardmove -= m_forward.value * in_mouse_y * sensitivity.value;
}
else if ((in_mlook.state & 1) || freelook.integer)
{
// mouselook, lookstrafe causes turning to become strafing
V_StopPitchDrift();
if (lookstrafe.integer)
- cl.cmd.sidemove += m_side.value * in_mouse_x * sensitivity.value * cl.viewzoom;
+ cl.cmd.sidemove += m_side.value * in_mouse_x * sensitivity.value;
else
cl.viewangles[YAW] -= m_yaw.value * in_mouse_x * sensitivity.value * cl.viewzoom;
cl.viewangles[PITCH] += m_pitch.value * in_mouse_y * sensitivity.value * cl.viewzoom;
{
// non-mouselook, yaw turning and forward/back movement
cl.viewangles[YAW] -= m_yaw.value * in_mouse_x * sensitivity.value * cl.viewzoom;
- cl.cmd.forwardmove -= m_forward.value * in_mouse_y * sensitivity.value * cl.viewzoom;
+ cl.cmd.forwardmove -= m_forward.value * in_mouse_y * sensitivity.value;
}
}
cl.cmd.cursor_screen[1] = bound(-1, cl.cmd.cursor_screen[1], 1);
cl.cmd.cursor_screen[2] = 1;
- scale[0] = -tan(r_refdef.fov_x * M_PI / 360.0);
- scale[1] = -tan(r_refdef.fov_y * M_PI / 360.0);
+ scale[0] = -r_refdef.frustum_x;
+ scale[1] = -r_refdef.frustum_y;
scale[2] = 1;
// trace distance
VectorSet(temp, cl.cmd.cursor_screen[2] * scale[2], cl.cmd.cursor_screen[0] * scale[0], cl.cmd.cursor_screen[1] * scale[1]);
Matrix4x4_Transform(&r_refdef.viewentitymatrix, temp, cl.cmd.cursor_end);
// trace from view origin to the cursor
- cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl_entities[cl.playerentity].render : NULL);
+ cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl_entities[cl.playerentity].render : NULL, false);
// makes sparks where cursor is
//CL_SparkShower(cl.cmd.cursor_impact, cl.cmd.cursor_normal, 5, 0);
}
int i;
int bits;
sizebuf_t buf;
- qbyte data[128];
+ unsigned char data[128];
#define MOVEAVERAGING 0
#if MOVEAVERAGING
static float forwardmove, sidemove, upmove, total; // accumulation
if (in_use.state & 3) bits |= 256;in_use.state &= ~2;
if (key_dest != key_game || key_consoleactive) bits |= 512;
if (cl_prydoncursor.integer) bits |= 1024;
- // button bits 11-31 unused currently
+ if (in_button9.state & 3) bits |= 2048;in_button9.state &= ~2;
+ if (in_button10.state & 3) bits |= 4096;in_button10.state &= ~2;
+ if (in_button11.state & 3) bits |= 8192;in_button11.state &= ~2;
+ if (in_button12.state & 3) bits |= 16384;in_button12.state &= ~2;
+ if (in_button13.state & 3) bits |= 32768;in_button13.state &= ~2;
+ if (in_button14.state & 3) bits |= 65536;in_button14.state &= ~2;
+ if (in_button15.state & 3) bits |= 131072;in_button15.state &= ~2;
+ if (in_button16.state & 3) bits |= 262144;in_button16.state &= ~2;
+ // button bits 19-31 unused currently
// rotate/zoom view serverside if PRYDON_CLIENTCURSOR cursor is at edge of screen
if (cl.cmd.cursor_screen[0] <= -1) bits |= 8;
if (cl.cmd.cursor_screen[0] >= 1) bits |= 16;
if (cl.cmd.cursor_screen[1] <= -1) bits |= 32;
if (cl.cmd.cursor_screen[1] >= 1) bits |= 64;
+ csqc_buttons = bits;
+
// always dump the first two messages, because they may contain leftover inputs from the last level
if (++cl.movemessages >= 2)
{
Cmd_AddCommand ("-button7", IN_Button7Up);
Cmd_AddCommand ("+button8", IN_Button8Down);
Cmd_AddCommand ("-button8", IN_Button8Up);
+ Cmd_AddCommand ("+button9", IN_Button9Down);
+ Cmd_AddCommand ("-button9", IN_Button9Up);
+ Cmd_AddCommand ("+button10", IN_Button10Down);
+ Cmd_AddCommand ("-button10", IN_Button10Up);
+ Cmd_AddCommand ("+button11", IN_Button11Down);
+ Cmd_AddCommand ("-button11", IN_Button11Up);
+ Cmd_AddCommand ("+button12", IN_Button12Down);
+ Cmd_AddCommand ("-button12", IN_Button12Up);
+ Cmd_AddCommand ("+button13", IN_Button13Down);
+ Cmd_AddCommand ("-button13", IN_Button13Up);
+ Cmd_AddCommand ("+button14", IN_Button14Down);
+ Cmd_AddCommand ("-button14", IN_Button14Up);
+ Cmd_AddCommand ("+button15", IN_Button15Down);
+ Cmd_AddCommand ("-button15", IN_Button15Up);
+ Cmd_AddCommand ("+button16", IN_Button16Down);
+ Cmd_AddCommand ("-button16", IN_Button16Up);
Cvar_RegisterVariable(&cl_movement);
Cvar_RegisterVariable(&cl_movement_latency);