wishspeed = VectorLength(wishvel);
if (wishspeed)
VectorScale(wishvel, 1 / wishspeed, wishdir);
+ else
+ VectorSet( wishdir, 0.0, 0.0, 0.0 );
wishspeed = min(wishspeed, cl_movement_maxspeed.value);
if (crouch)
wishspeed *= 0.5;
wishspeed = VectorLength(wishvel);
if (wishspeed)
VectorScale(wishvel, 1 / wishspeed, wishdir);
+ else
+ VectorSet( wishdir, 0.0, 0.0, 0.0 );
wishspeed = min(wishspeed, cl_movement_maxspeed.value);
if (crouch)
wishspeed *= 0.5;