NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false);
NetConn_Close(cls.netcon);
cls.netcon = NULL;
+ Con_Printf("Disconnected\n");
}
cls.state = ca_disconnected;
cl.islocalgame = false;
// If we're dropped mid-connection attempt, it won't clear otherwise.
SCR_ClearLoadingScreen(false);
-
- Con_Printf("Disconnected\n");
}
void CL_Disconnect_f(cmd_state_t *cmd)