// tweak these if the game runs out
cl.max_csqcrenderentities = 0;
- cl.max_entities = MAX_ENITIES_INITIAL;
+ cl.max_entities = MAX_ENTITIES_INITIAL;
cl.max_static_entities = MAX_STATICENTITIES;
cl.max_effects = MAX_EFFECTS;
cl.max_beams = MAX_BEAMS;