]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
A minor removal of a few pieces of dead code. Nothing major. This is
[xonotic/darkplaces.git] / cl_main.c
index 73139f74f19f0b8e117f0945c8b4e417ac45be02..016cf26d3138ce623faa2adad6ee8e2379a0262a 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -355,66 +355,9 @@ static void CL_RelinkNetworkEntities()
                        VectorCopy (ent->state_current.origin, oldorg); // skip trails
                        VectorCopy (ent->state_current.origin, neworg);
                        VectorCopy (ent->state_current.angles, ent->render.angles);
-
-                       /*
-                       // monster interpolation
-                       ent->persistent.steplerptime = 0;
-                       VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
-                       VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
-                       VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
-                       VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
-                       */
-               }
-               /*
-               else if ((ent->state_current.flags & ent->state_previous.flags) & ENTFLAG_STEP)
-               {
-                       if (ent->state_current.origin[0] != ent->persistent.steporigin[0]
-                        || ent->state_current.origin[1] != ent->persistent.steporigin[1]
-                        || ent->state_current.origin[2] != ent->persistent.steporigin[2]
-                        || ent->state_current.angles[0] != ent->persistent.stepangles[0]
-                        || ent->state_current.angles[1] != ent->persistent.stepangles[1]
-                        || ent->state_current.angles[2] != ent->persistent.stepangles[2])
-                       {
-                               // update lerp positions
-                               ent->clientpersistent.steplerptime = sv.time;
-                               VectorCopy(ent->steporigin, ent->stepoldorigin);
-                               VectorCopy(ent->stepangles, ent->stepoldangles);
-                               VectorCopy(ent->v.origin, ent->steporigin);
-                               VectorCopy(ent->v.angles, ent->stepangles);
-                       }
-                       lerp = (cl.time - ent->persistent.steplerptime) * 10.0;
-                       if (lerp < 1)
-                       {
-                               // origin
-                               VectorSubtract(ent->persistent.steporigin, ent->persistent.stepoldorigin, delta);
-                               VectorMA(ent->persistent.stepoldorigin, lerp, delta, neworg);
-
-                               // angles
-                               VectorSubtract(ent->persistent.stepangles, ent->persistent.stepoldangles, delta);
-                               // choose shortest rotate (to avoid 'spin around' situations)
-                               if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
-                               if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
-                               if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
-                               VectorMA(ent->stepoldangles, lerp, delta, ent->render.angles);
-                       }
-                       else
-                       {
-                               VectorCopy(ent->persistent.steporigin, neworg);
-                               VectorCopy(ent->persistent.stepangles, ent->render.angles);
-                       }
                }
-               */
                else
                {
-                       /*
-                       // monster interpolation
-                       ent->persistent.steplerptime = 0;
-                       VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
-                       VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
-                       VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
-                       VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
-                       */
-
                        // if the delta is large, assume a teleport and don't lerp
                        VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta);
                        // LordHavoc: increased tolerance from 100 to 200, and now to 1000
@@ -509,23 +452,6 @@ static void CL_RelinkNetworkEntities()
                                {
                                        vec3_t mins, maxs;
                                        int temp;
-                                       /*
-                                       if (ent->render.angles[0] || ent->render.angles[2])
-                                       {
-                                               VectorMA(neworg, 0.25f, ent->render.model->rotatedmins, mins);
-                                               VectorMA(neworg, 0.25f, ent->render.model->rotatedmaxs, maxs);
-                                       }
-                                       else if (ent->render.angles[1])
-                                       {
-                                               VectorMA(neworg, 0.25f, ent->render.model->yawmins, mins);
-                                               VectorMA(neworg, 0.25f, ent->render.model->yawmaxs, maxs);
-                                       }
-                                       else
-                                       {
-                                               VectorMA(neworg, 0.25f, ent->render.model->normalmins, mins);
-                                               VectorMA(neworg, 0.25f, ent->render.model->normalmaxs, maxs);
-                                       }
-                                       */
                                        mins[0] = neworg[0] - 16.0f;
                                        mins[1] = neworg[1] - 16.0f;
                                        mins[2] = neworg[2] - 16.0f;
@@ -547,23 +473,6 @@ static void CL_RelinkNetworkEntities()
                                {
                                        vec3_t mins, maxs;
                                        int temp;
-                                       /*
-                                       if (ent->render.angles[0] || ent->render.angles[2])
-                                       {
-                                               VectorMA(neworg, 0.25f, ent->render.model->rotatedmins, mins);
-                                               VectorMA(neworg, 0.25f, ent->render.model->rotatedmaxs, maxs);
-                                       }
-                                       else if (ent->render.angles[1])
-                                       {
-                                               VectorMA(neworg, 0.25f, ent->render.model->yawmins, mins);
-                                               VectorMA(neworg, 0.25f, ent->render.model->yawmaxs, maxs);
-                                       }
-                                       else
-                                       {
-                                               VectorMA(neworg, 0.25f, ent->render.model->normalmins, mins);
-                                               VectorMA(neworg, 0.25f, ent->render.model->normalmaxs, maxs);
-                                       }
-                                       */
                                        mins[0] = neworg[0] - 16.0f;
                                        mins[1] = neworg[1] - 16.0f;
                                        mins[2] = neworg[2] - 16.0f;
@@ -655,7 +564,7 @@ static void CL_RelinkNetworkEntities()
                        // hack to make glowing player light shine on their gun
                        if (i == cl.viewentity && !chase_active.integer)
                                vec[2] += 30;
-                       CL_AllocDlight (/*&ent->render*/ NULL, vec, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0);
+                       CL_AllocDlight (NULL, vec, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0);
                }
 
                if (chase_active.integer)
@@ -1052,3 +961,4 @@ void CL_Init (void)
        CL_Screen_Init();
        CL_CGVM_Init();
 }
+