// LordHavoc: have to set up the baseline info for alpha and other stuff
for (i = 0;i < cl_max_entities;i++)
{
- ClearStateToDefault(&cl_entities[i].state_baseline);
- ClearStateToDefault(&cl_entities[i].state_previous);
- ClearStateToDefault(&cl_entities[i].state_current);
+ cl_entities[i].state_baseline = defaultstate;
+ cl_entities[i].state_previous = defaultstate;
+ cl_entities[i].state_current = defaultstate;
}
CL_CGVM_Clear();
ent = &cl.viewent;
ent->state_previous = ent->state_current;
- ClearStateToDefault(&ent->state_current);
+ ent->state_current = defaultstate;
ent->state_current.time = cl.time;
ent->state_current.number = -1;
ent->state_current.active = true;