CL_RelinkEntities
===============
*/
+extern qboolean Nehahrademcompatibility;
static void CL_RelinkNetworkEntities(void)
{
entity_t *ent;
if (ent->render.model && ent->render.model->name[0] == '*' && ent->render.model->type == mod_brush)
cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render;
+ // note: the cl.viewentity and intermission check is to hide player
+ // shadow during intermission and during the Nehahra movie and
+ // Nehahra cinematics
+ if (!(ent->state_current.effects & EF_NOSHADOW)
+ && !(ent->state_current.effects & EF_ADDITIVE)
+ && (ent->state_current.alpha == 255)
+ && !(ent->render.flags & RENDER_VIEWMODEL)
+ && (i != cl.viewentity || (!cl.intermission && !Nehahrademcompatibility)))
+ ent->render.flags |= RENDER_SHADOW;
+
if (r_refdef.numentities < r_refdef.maxentities)
r_refdef.entities[r_refdef.numentities++] = &ent->render;