]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
added viewzoom extension to QC and client (smooth sniper zooming, with sensitivity...
[xonotic/darkplaces.git] / cl_main.c
index 34a0b42f3e8aed6b24bd192d1b3cb618ed713b50..122111e23be02e1a3951585fec3fb750f7b150eb 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -25,34 +25,59 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // references them even when on a unix system.
 
 // these two are not intended to be set directly
-cvar_t cl_name = {"_cl_name", "player", true};
-cvar_t cl_color = {"_cl_color", "0", true};
-cvar_t cl_pmodel = {"_cl_pmodel", "0", true};
+cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
+cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
+cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
 
-cvar_t cl_shownet = {"cl_shownet","0"};        // can be 0, 1, or 2
-cvar_t cl_nolerp = {"cl_nolerp","0"};
+cvar_t cl_shownet = {0, "cl_shownet","0"};
+cvar_t cl_nolerp = {0, "cl_nolerp", "0"};
 
-cvar_t lookspring = {"lookspring","0", true};
-cvar_t lookstrafe = {"lookstrafe","0", true};
-cvar_t sensitivity = {"sensitivity","3", true};
+cvar_t cl_itembobheight = {0, "cl_itembobheight", "8"};
+cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5"};
 
-cvar_t m_pitch = {"m_pitch","0.022", true};
-cvar_t m_yaw = {"m_yaw","0.022", true};
-cvar_t m_forward = {"m_forward","1", true};
-cvar_t m_side = {"m_side","0.8", true};
+cvar_t lookspring = {CVAR_SAVE, "lookspring","0"};
+cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0"};
+cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3", 1, 30};
 
+cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022"};
+cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022"};
+cvar_t m_forward = {CVAR_SAVE, "m_forward","1"};
+cvar_t m_side = {CVAR_SAVE, "m_side","0.8"};
+
+cvar_t freelook = {CVAR_SAVE, "freelook", "1"};
+
+cvar_t cl_draweffects = {0, "cl_draweffects", "1"};
+
+mempool_t *cl_scores_mempool;
+mempool_t *cl_refdef_mempool;
 
 client_static_t        cls;
 client_state_t cl;
 // FIXME: put these on hunk?
-efrag_t                        cl_efrags[MAX_EFRAGS];
 entity_t               cl_entities[MAX_EDICTS];
 entity_t               cl_static_entities[MAX_STATIC_ENTITIES];
 lightstyle_t   cl_lightstyle[MAX_LIGHTSTYLES];
-dlight_t               cl_dlights[MAX_DLIGHTS];
 
-int                            cl_numvisedicts;
-entity_t               *cl_visedicts[MAX_VISEDICTS];
+typedef struct effect_s
+{
+       int active;
+       vec3_t origin;
+       float starttime;
+       float framerate;
+       int modelindex;
+       int startframe;
+       int endframe;
+       // these are for interpolation
+       int frame;
+       double frame1time;
+       double frame2time;
+}
+cl_effect_t;
+
+#define MAX_EFFECTS 256
+
+static cl_effect_t cl_effect[MAX_EFFECTS];
+
 
 /*
 =====================
@@ -67,35 +92,72 @@ void CL_ClearState (void)
        if (!sv.active)
                Host_ClearMemory ();
 
+       Mem_EmptyPool(cl_scores_mempool);
+
 // wipe the entire cl structure
        memset (&cl, 0, sizeof(cl));
 
        SZ_Clear (&cls.message);
 
-// clear other arrays  
-       memset (cl_efrags, 0, sizeof(cl_efrags));
-       memset (cl_entities, 0, sizeof(cl_entities));
-       memset (cl_dlights, 0, sizeof(cl_dlights));
-       memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
-       memset (cl_temp_entities, 0, sizeof(cl_temp_entities));
-       memset (cl_beams, 0, sizeof(cl_beams));
+// clear other arrays
+       memset(cl_entities, 0, sizeof(cl_entities));
+       memset(cl_lightstyle, 0, sizeof(cl_lightstyle));
+       memset(cl_temp_entities, 0, sizeof(cl_temp_entities));
+       memset(cl_beams, 0, sizeof(cl_beams));
+       memset(cl_dlights, 0, sizeof(cl_dlights));
+       memset(cl_effect, 0, sizeof(cl_effect));
+       CL_Screen_NewMap();
+       CL_Particles_Clear();
        // LordHavoc: have to set up the baseline info for alpha and other stuff
        for (i = 0;i < MAX_EDICTS;i++)
        {
-               cl_entities[i].baseline.alpha = 255;
-               cl_entities[i].baseline.scale = 16;
-               cl_entities[i].baseline.glowsize = 0;
-               cl_entities[i].baseline.glowcolor = 254;
-               cl_entities[i].baseline.colormod = 255;
+               ClearStateToDefault(&cl_entities[i].state_baseline);
+               ClearStateToDefault(&cl_entities[i].state_previous);
+               ClearStateToDefault(&cl_entities[i].state_current);
        }
 
-//
-// allocate the efrags and chain together into a free list
-//
-       cl.free_efrags = cl_efrags;
-       for (i=0 ; i<MAX_EFRAGS-1 ; i++)
-               cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
-       cl.free_efrags[i].entnext = NULL;
+       CL_CGVM_Clear();
+}
+
+void CL_LerpUpdate(entity_t *e)
+{
+       entity_persistent_t *p;
+       entity_render_t *r;
+       p = &e->persistent;
+       r = &e->render;
+
+       if (p->modelindex != e->state_current.modelindex)
+       {
+               // reset all interpolation information
+               p->modelindex = e->state_current.modelindex;
+               p->frame1 = p->frame2 = e->state_current.frame;
+               p->frame1time = p->frame2time = cl.time;
+               p->framelerp = 1;
+       }
+       else if (p->frame2 != e->state_current.frame)
+       {
+               // transition to new frame
+               p->frame1 = p->frame2;
+               p->frame1time = p->frame2time;
+               p->frame2 = e->state_current.frame;
+               p->frame2time = cl.time;
+               p->framelerp = 0;
+       }
+       else
+       {
+               // update transition
+               p->framelerp = (cl.time - p->frame2time) * 10;
+               p->framelerp = bound(0, p->framelerp, 1);
+       }
+
+       r->model = cl.model_precache[e->state_current.modelindex];
+       Mod_CheckLoaded(r->model);
+       r->frame = e->state_current.frame;
+       r->frame1 = p->frame1;
+       r->frame2 = p->frame2;
+       r->framelerp = p->framelerp;
+       r->frame1time = p->frame1time;
+       r->frame2time = p->frame2time;
 }
 
 /*
@@ -108,13 +170,20 @@ This is also called on Host_Error, so it shouldn't cause any errors
 */
 void CL_Disconnect (void)
 {
+       if (cls.state == ca_dedicated)
+               return;
+
 // stop sounds (especially looping!)
        S_StopAllSounds (true);
-       
-// bring the console down and fade the colors back to normal
-//     SCR_BringDownConsole ();
 
-// if running a local server, shut it down
+       // clear contents blends
+       cl.cshifts[0].percent = 0;
+       cl.cshifts[1].percent = 0;
+       cl.cshifts[2].percent = 0;
+       cl.cshifts[3].percent = 0;
+
+       cl.worldmodel = NULL;
+
        if (cls.demoplayback)
                CL_StopPlayback ();
        else if (cls.state == ca_connected)
@@ -128,11 +197,11 @@ void CL_Disconnect (void)
                NET_SendUnreliableMessage (cls.netcon, &cls.message);
                SZ_Clear (&cls.message);
                NET_Close (cls.netcon);
-
-               cls.state = ca_disconnected;
+               // if running a local server, shut it down
                if (sv.active)
                        Host_ShutdownServer(false);
        }
+       cls.state = ca_disconnected;
 
        cls.demoplayback = cls.timedemo = false;
        cls.signon = 0;
@@ -157,6 +226,13 @@ Host should be either "local" or a net address to be passed on
 */
 void CL_EstablishConnection (char *host)
 {
+       sizebuf_t       buf;
+       byte    data[128];
+
+       buf.maxsize = 128;
+       buf.cursize = 0;
+       buf.data = data;
+
        if (cls.state == ca_dedicated)
                return;
 
@@ -169,462 +245,521 @@ void CL_EstablishConnection (char *host)
        if (!cls.netcon)
                Host_Error ("CL_Connect: connect failed\n");
        Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
-       
+
        cls.demonum = -1;                       // not in the demo loop now
        cls.state = ca_connected;
        cls.signon = 0;                         // need all the signon messages before playing
-}
 
-extern int numgltextures;
-extern int texels;
+       CL_ClearState ();
+}
 
 /*
-=====================
-CL_SignonReply
-
-An svc_signonnum has been received, perform a client side setup
-=====================
+==============
+CL_PrintEntities_f
+==============
 */
-void CL_SignonReply (void)
+static void CL_PrintEntities_f (void)
 {
-       char    str[8192];
-
-Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
+       entity_t        *ent;
+       int                     i, j;
+       char            name[32];
 
-       switch (cls.signon)
+       for (i = 0, ent = cl_entities;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
        {
-       case 1:
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, "prespawn");
-               break;
-               
-       case 2:
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
-
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15));
-       
-               if (cl_pmodel.value)
+               if (!ent->state_current.active)
+                       continue;
+               if (!ent->render.model)
+                       continue;
+
+               Con_Printf ("%3i:", i);
+               if (!ent->render.model)
                {
-                       MSG_WriteByte (&cls.message, clc_stringcmd);
-                       MSG_WriteString (&cls.message, va("pmodel %f\n", cl_pmodel.value));
+                       Con_Printf ("EMPTY\n");
+                       continue;
                }
-
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               sprintf (str, "spawn %s", cls.spawnparms);
-               MSG_WriteString (&cls.message, str);
-               break;
-               
-       case 3: 
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, "begin");
-               Cache_Report ();                // print remaining memory
-               break;
-               
-       case 4:
-               SCR_EndLoadingPlaque ();                // allow normal screen updates
-               // LordHavoc: debugging purposes
-               Con_DPrintf("GLQuake texture slots in use: %i : %i : %i texels\n", texture_extension_number, numgltextures, texels);
-               break;
+               strncpy(name, ent->render.model->name, 25);
+               name[25] = 0;
+               for (j = strlen(name);j < 25;j++)
+                       name[j] = ' ';
+               Con_Printf ("%s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
        }
 }
 
+
 /*
-=====================
-CL_NextDemo
+===============
+CL_LerpPoint
 
-Called to play the next demo in the demo loop
-=====================
+Determines the fraction between the last two messages that the objects
+should be put at.
+===============
 */
-void CL_NextDemo (void)
+static float CL_LerpPoint (void)
 {
-       char    str[1024];
+       float   f;
 
-       if (cls.demonum == -1)
-               return;         // don't play demos
+       // dropped packet, or start of demo
+       if (cl.mtime[1] < cl.mtime[0] - 0.1)
+               cl.mtime[1] = cl.mtime[0] - 0.1;
 
-       SCR_BeginLoadingPlaque ();
+       cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
 
-       if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
+       // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
+       f = cl.mtime[0] - cl.mtime[1];
+       if (!f || cl_nolerp.integer || cls.timedemo || (sv.active && svs.maxclients == 1))
        {
-               cls.demonum = 0;
-               if (!cls.demos[cls.demonum][0])
-               {
-                       Con_Printf ("No demos listed with startdemos\n");
-                       cls.demonum = -1;
-                       return;
-               }
+               cl.time = cl.mtime[0];
+               return 1;
        }
 
-       sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
-       Cbuf_InsertText (str);
-       cls.demonum++;
+       f = (cl.time - cl.mtime[1]) / f;
+       return bound(0, f, 1);
 }
 
-/*
-==============
-CL_PrintEntities_f
-==============
-*/
-void CL_PrintEntities_f (void)
+static void CL_RelinkStaticEntities(void)
 {
-       entity_t        *ent;
-       int                     i;
-       
-       for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
+       int i;
+       for (i = 0;i < cl.num_statics && r_refdef.numentities < MAX_VISEDICTS;i++)
        {
-               Con_Printf ("%3i:",i);
-               if (!ent->model)
-               {
-                       Con_Printf ("EMPTY\n");
-                       continue;
-               }
-               Con_Printf ("%s:%2i  (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
-               ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
+               Mod_CheckLoaded(cl_static_entities[i].render.model);
+               r_refdef.entities[r_refdef.numentities++] = &cl_static_entities[i].render;
        }
 }
 
-
 /*
 ===============
-CL_AllocDlight
-
+CL_RelinkEntities
 ===============
 */
-dlight_t *CL_AllocDlight (int key)
+static void CL_RelinkNetworkEntities()
 {
-       int             i;
-       dlight_t        *dl;
+       entity_t        *ent;
+       int                     i, glowcolor, effects;
+       float           f, d, bobjrotate, bobjoffset, dlightradius, glowsize, lerp;
+       vec3_t          oldorg, neworg, delta, dlightcolor;
+
+       bobjrotate = ANGLEMOD(100*cl.time);
+       if (cl_itembobheight.value)
+               bobjoffset = (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
+       else
+               bobjoffset = 0;
 
-// first look for an exact key match
-       if (key)
+// start on the entity after the world
+       for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
        {
-               dl = cl_dlights;
-               for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
+               // if the object wasn't included in the latest packet, remove it
+               if (!ent->state_current.active)
+                       continue;
+
+               VectorCopy(ent->persistent.trail_origin, oldorg);
+
+               if (!ent->state_previous.active)
                {
-                       if (dl->key == key)
+                       // only one state available
+                       lerp = 1;
+                       VectorCopy (ent->state_current.origin, oldorg); // skip trails
+                       VectorCopy (ent->state_current.origin, neworg);
+                       VectorCopy (ent->state_current.angles, ent->render.angles);
+
+                       /*
+                       // monster interpolation
+                       ent->persistent.steplerptime = 0;
+                       VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
+                       VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
+                       VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
+                       VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
+                       */
+               }
+               /*
+               else if ((ent->state_current.flags & ent->state_previous.flags) & ENTFLAG_STEP)
+               {
+                       if (ent->state_current.origin[0] != ent->persistent.steporigin[0]
+                        || ent->state_current.origin[1] != ent->persistent.steporigin[1]
+                        || ent->state_current.origin[2] != ent->persistent.steporigin[2]
+                        || ent->state_current.angles[0] != ent->persistent.stepangles[0]
+                        || ent->state_current.angles[1] != ent->persistent.stepangles[1]
+                        || ent->state_current.angles[2] != ent->persistent.stepangles[2])
+                       {
+                               // update lerp positions
+                               ent->clientpersistent.steplerptime = sv.time;
+                               VectorCopy(ent->steporigin, ent->stepoldorigin);
+                               VectorCopy(ent->stepangles, ent->stepoldangles);
+                               VectorCopy(ent->v.origin, ent->steporigin);
+                               VectorCopy(ent->v.angles, ent->stepangles);
+                       }
+                       lerp = (cl.time - ent->persistent.steplerptime) * 10.0;
+                       if (lerp < 1)
                        {
-                               memset (dl, 0, sizeof(*dl));
-                               dl->key = key;
-                               return dl;
+                               // origin
+                               VectorSubtract(ent->persistent.steporigin, ent->persistent.stepoldorigin, delta);
+                               VectorMA(ent->persistent.stepoldorigin, lerp, delta, neworg);
+
+                               // angles
+                               VectorSubtract(ent->persistent.stepangles, ent->persistent.stepoldangles, delta);
+                               // choose shortest rotate (to avoid 'spin around' situations)
+                               if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
+                               if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
+                               if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
+                               VectorMA(ent->stepoldangles, lerp, delta, ent->render.angles);
+                       }
+                       else
+                       {
+                               VectorCopy(ent->persistent.steporigin, neworg);
+                               VectorCopy(ent->persistent.stepangles, ent->render.angles);
                        }
                }
-       }
-
-// then look for anything else
-       dl = cl_dlights;
-       for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
-       {
-               if (dl->die < cl.time)
+               */
+               else
                {
-                       memset (dl, 0, sizeof(*dl));
-                       dl->key = key;
-                       return dl;
+                       /*
+                       // monster interpolation
+                       ent->persistent.steplerptime = 0;
+                       VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
+                       VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
+                       VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
+                       VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
+                       */
+
+                       // if the delta is large, assume a teleport and don't lerp
+                       VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta);
+                       // LordHavoc: increased tolerance from 100 to 200, and now to 1000
+                       if ((sv.active && svs.maxclients == 1 && !(ent->state_current.flags & RENDER_STEP)) || cls.timedemo || DotProduct(delta, delta) > 1000*1000 || cl_nolerp.integer)
+                               lerp = 1;
+                       else
+                       {
+                               f = ent->state_current.time - ent->state_previous.time;
+                               if (f > 0)
+                                       lerp = (cl.time - ent->state_previous.time) / f;
+                               else
+                                       lerp = 1;
+                       }
+                       if (lerp >= 1)
+                       {
+                               // no interpolation
+                               VectorCopy (ent->state_current.origin, neworg);
+                               VectorCopy (ent->state_current.angles, ent->render.angles);
+                       }
+                       else
+                       {
+                               // interpolate the origin and angles
+                               VectorMA(ent->state_previous.origin, lerp, delta, neworg);
+                               VectorSubtract(ent->state_current.angles, ent->state_previous.angles, delta);
+                               if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
+                               if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
+                               if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
+                               VectorMA(ent->state_previous.angles, lerp, delta, ent->render.angles);
+                       }
                }
-       }
-
-       dl = &cl_dlights[0];
-       memset (dl, 0, sizeof(*dl));
-       dl->key = key;
-       return dl;
-}
 
+               VectorCopy (neworg, ent->persistent.trail_origin);
+               // persistent.modelindex will be updated by CL_LerpUpdate
+               if (ent->state_current.modelindex != ent->persistent.modelindex)
+                       VectorCopy(neworg, oldorg);
 
-/*
-===============
-CL_DecayLights
+               VectorCopy (neworg, ent->render.origin);
+               ent->render.flags = ent->state_current.flags;
+               ent->render.effects = effects = ent->state_current.effects;
+               if (cl.scores == NULL || !ent->state_current.colormap)
+                       ent->render.colormap = -1; // no special coloring
+               else
+                       ent->render.colormap = cl.scores[ent->state_current.colormap - 1].colors; // color it
+               ent->render.skinnum = ent->state_current.skin;
+               ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
+               ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
+
+               // update interpolation info
+               CL_LerpUpdate(ent);
+
+               // handle effects now...
+               dlightradius = 0;
+               dlightcolor[0] = 0;
+               dlightcolor[1] = 0;
+               dlightcolor[2] = 0;
+
+               // LordHavoc: if the entity has no effects, don't check each
+               if (effects)
+               {
+                       if (effects & EF_BRIGHTFIELD)
+                               CL_EntityParticles (ent);
+                       if (effects & EF_MUZZLEFLASH)
+                       {
+                               vec3_t v, v2;
 
-===============
-*/
-void CL_DecayLights (void)
-{
-       int                     i;
-       dlight_t        *dl;
-       float           time;
-       
-       time = cl.time - cl.oldtime;
+                               AngleVectors (ent->render.angles, v, NULL, NULL);
 
-       dl = cl_dlights;
-       for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
-       {
-               if (dl->die < cl.time || !dl->radius)
-                       continue;
-               
-               dl->radius -= time*dl->decay;
-               if (dl->radius < 0)
-                       dl->radius = 0;
-       }
-}
+                               v2[0] = v[0] * 18 + neworg[0];
+                               v2[1] = v[1] * 18 + neworg[1];
+                               v2[2] = v[2] * 18 + neworg[2] + 16;
+                               TraceLine(neworg, v2, v, NULL, 0, true);
 
+                               CL_AllocDlight (NULL, v, 100, 1, 1, 1, 0, 0);
+                       }
+                       if (effects & EF_DIMLIGHT)
+                       {
+                               dlightcolor[0] += 200.0f;
+                               dlightcolor[1] += 200.0f;
+                               dlightcolor[2] += 200.0f;
+                       }
+                       if (effects & EF_BRIGHTLIGHT)
+                       {
+                               dlightcolor[0] += 400.0f;
+                               dlightcolor[1] += 400.0f;
+                               dlightcolor[2] += 400.0f;
+                       }
+                       // LordHavoc: added EF_RED and EF_BLUE
+                       if (effects & EF_RED) // red
+                       {
+                               dlightcolor[0] += 200.0f;
+                               dlightcolor[1] +=  20.0f;
+                               dlightcolor[2] +=  20.0f;
+                       }
+                       if (effects & EF_BLUE) // blue
+                       {
+                               dlightcolor[0] +=  20.0f;
+                               dlightcolor[1] +=  20.0f;
+                               dlightcolor[2] += 200.0f;
+                       }
+                       if (effects & EF_FLAME)
+                       {
+                               if (ent->render.model)
+                               {
+                                       vec3_t mins, maxs;
+                                       int temp;
+                                       if (ent->render.angles[0] || ent->render.angles[2])
+                                       {
+                                               VectorAdd(neworg, ent->render.model->rotatedmins, mins);
+                                               VectorAdd(neworg, ent->render.model->rotatedmaxs, maxs);
+                                       }
+                                       else if (ent->render.angles[1])
+                                       {
+                                               VectorAdd(neworg, ent->render.model->yawmins, mins);
+                                               VectorAdd(neworg, ent->render.model->yawmaxs, maxs);
+                                       }
+                                       else
+                                       {
+                                               VectorAdd(neworg, ent->render.model->normalmins, mins);
+                                               VectorAdd(neworg, ent->render.model->normalmaxs, maxs);
+                                       }
+                                       // how many flames to make
+                                       temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300);
+                                       CL_FlameCube(mins, maxs, temp);
+                               }
+                               d = lhrandom(200, 250);
+                               dlightcolor[0] += d * 1.0f;
+                               dlightcolor[1] += d * 0.7f;
+                               dlightcolor[2] += d * 0.3f;
+                       }
+               }
 
-/*
-===============
-CL_LerpPoint
+               // LordHavoc: if the model has no flags, don't check each
+               if (ent->render.model && ent->render.model->flags)
+               {
+                       if (ent->render.model->flags & EF_ROTATE)
+                       {
+                               ent->render.angles[1] = bobjrotate;
+                               ent->render.origin[2] += bobjoffset;
+                       }
+                       // only do trails if present in the previous frame as well
+                       if (ent->state_previous.active)
+                       {
+                               if (ent->render.model->flags & EF_GIB)
+                                       CL_RocketTrail (oldorg, neworg, 2, ent);
+                               else if (ent->render.model->flags & EF_ZOMGIB)
+                                       CL_RocketTrail (oldorg, neworg, 4, ent);
+                               else if (ent->render.model->flags & EF_TRACER)
+                                       CL_RocketTrail (oldorg, neworg, 3, ent);
+                               else if (ent->render.model->flags & EF_TRACER2)
+                                       CL_RocketTrail (oldorg, neworg, 5, ent);
+                               else if (ent->render.model->flags & EF_ROCKET)
+                               {
+                                       CL_RocketTrail (oldorg, ent->render.origin, 0, ent);
+                                       // LordHavoc: changed from 200, 160, 80 to 250, 200, 100
+                                       dlightcolor[0] += 250.0f;
+                                       dlightcolor[1] += 200.0f;
+                                       dlightcolor[2] += 100.0f;
+                               }
+                               else if (ent->render.model->flags & EF_GRENADE)
+                               {
+                                       if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility
+                                               CL_RocketTrail (oldorg, neworg, 7, ent);
+                                       else
+                                               CL_RocketTrail (oldorg, neworg, 1, ent);
+                               }
+                               else if (ent->render.model->flags & EF_TRACER3)
+                                       CL_RocketTrail (oldorg, neworg, 6, ent);
+                       }
+               }
+               // LordHavoc: customizable glow
+               glowsize = ent->state_current.glowsize * 4.0f; // FIXME: interpolate?
+               glowcolor = ent->state_current.glowcolor;
+               if (glowsize)
+               {
+                       byte *tempcolor = (byte *)&d_8to24table[glowcolor];
+                       dlightcolor[0] += glowsize * tempcolor[0] * (1.0f / 255.0f);
+                       dlightcolor[1] += glowsize * tempcolor[1] * (1.0f / 255.0f);
+                       dlightcolor[2] += glowsize * tempcolor[2] * (1.0f / 255.0f);
+               }
+               // LordHavoc: customizable trail
+               if (ent->render.flags & RENDER_GLOWTRAIL)
+                       CL_RocketTrail2 (oldorg, neworg, glowcolor, ent);
 
-Determines the fraction between the last two messages that the objects
-should be put at.
-===============
-*/
-float  CL_LerpPoint (void)
-{
-       float   f, frac;
+               if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2])
+               {
+                       vec3_t vec;
+                       dlightradius = VectorLength(dlightcolor);
+                       d = 1.0f / dlightradius;
+                       VectorCopy(neworg, vec);
+                       // hack to make glowing player light shine on their gun
+                       if (i == cl.viewentity && !chase_active.integer)
+                               vec[2] += 30;
+                       CL_AllocDlight (/*&ent->render*/ NULL, vec, dlightradius, dlightcolor[0] * d, dlightcolor[1] * d, dlightcolor[2] * d, 0, 0);
+               }
 
-       f = cl.mtime[0] - cl.mtime[1];
-       
-       if (!f || cl_nolerp.value || cls.timedemo || sv.active)
-       {
-               cl.time = cl.mtime[0];
-               return 1;
-       }
-               
-       if (f > 0.1)
-       {       // dropped packet, or start of demo
-               cl.mtime[1] = cl.mtime[0] - 0.1;
-               f = 0.1;
-       }
-       frac = (cl.time - cl.mtime[1]) / f;
-//Con_Printf ("frac: %f\n",frac);
-       if (frac < 0)
-       {
-               if (frac < -0.01)
+               if (chase_active.integer)
                {
-                       cl.time = cl.mtime[1];
-//                             Con_Printf ("low frac\n");
+                       if (ent->render.flags & RENDER_VIEWMODEL)
+                               continue;
                }
-               frac = 0;
-       }
-       else if (frac > 1)
-       {
-               if (frac > 1.01)
+               else
                {
-                       cl.time = cl.mtime[0];
-//                             Con_Printf ("high frac\n");
+                       if (i == cl.viewentity || (ent->render.flags & RENDER_EXTERIORMODEL))
+                               continue;
                }
-               frac = 1;
+
+               if (ent->render.model == NULL)
+                       continue;
+               if (effects & EF_NODRAW)
+                       continue;
+               if (r_refdef.numentities < MAX_VISEDICTS)
+                       r_refdef.entities[r_refdef.numentities++] = &ent->render;
        }
-               
-       return frac;
 }
 
-
-/*
-===============
-CL_RelinkEntities
-===============
-*/
-void R_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent);
-void CL_RelinkEntities (void)
+void CL_LerpPlayer(float frac)
 {
-       entity_t        *ent;
-       int                     i, j;
-       float           frac, f, d;
-       vec3_t          delta;
-       float           bobjrotate;
-       vec3_t          oldorg;
-       dlight_t        *dl;
-       byte            *tempcolor;
-
-// determine partial update time       
-       frac = CL_LerpPoint ();
+       int i;
+       float d;
+
+       if (cl.entitydatabase.numframes)
+       {
+               cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
+               cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
+               cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
+       }
+       else
+               VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
 
-       cl_numvisedicts = 0;
+       cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold);
 
-//
-// interpolate player info
-//
-       for (i=0 ; i<3 ; i++)
+       for (i = 0;i < 3;i++)
                cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
 
        if (cls.demoplayback)
        {
-       // interpolate the angles       
-               for (j=0 ; j<3 ; j++)
+               // interpolate the angles
+               for (i = 0;i < 3;i++)
                {
-                       d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
+                       d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
                        if (d > 180)
                                d -= 360;
                        else if (d < -180)
                                d += 360;
-                       cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
+                       cl.viewangles[i] = cl.mviewangles[1][i] + frac*d;
                }
        }
-       
-       bobjrotate = anglemod(100*cl.time);
-       
-// start on the entity after the world
-       for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
-       {
-               if (!ent->model)
-               {       // empty slot
-                       if (ent->forcelink)
-                               R_RemoveEfrags (ent);   // just became empty
-                       continue;
-               }
+}
 
-// if the object wasn't included in the last packet, remove it
-               if (ent->msgtime != cl.mtime[0])
-               {
-                       ent->model = NULL;
+void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate)
+{
+       int i;
+       cl_effect_t *e;
+       if (!modelindex) // sanity check
+               return;
+       for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
+       {
+               if (e->active)
                        continue;
-               }
-
-               VectorCopy (ent->origin, oldorg);
-
-               if (ent->forcelink)
-               {       // the entity was not updated in the last message
-                       // so move to the final spot
-                       VectorCopy (ent->msg_origins[0], ent->origin);
-                       VectorCopy (ent->msg_angles[0], ent->angles);
-               }
-               else
-               {       // if the delta is large, assume a teleport and don't lerp
-                       f = frac;
-                       for (j=0 ; j<3 ; j++)
-                       {
-                               delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
-                               // LordHavoc: increased lerp tolerance from 100 to 200
-                               if (delta[j] > 200 || delta[j] < -200)
-                                       f = 1;          // assume a teleportation, not a motion
-                       }
+               e->active = true;
+               VectorCopy(org, e->origin);
+               e->modelindex = modelindex;
+               e->starttime = cl.time;
+               e->startframe = startframe;
+               e->endframe = startframe + framecount;
+               e->framerate = framerate;
+
+               e->frame = 0;
+               e->frame1time = cl.time;
+               e->frame2time = cl.time;
+               break;
+       }
+}
 
-               // interpolate the origin and angles
-                       for (j=0 ; j<3 ; j++)
-                       {
-                               ent->origin[j] = ent->msg_origins[1][j] + f*delta[j];
-
-                               d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
-                               if (d > 180)
-                                       d -= 360;
-                               else if (d < -180)
-                                       d += 360;
-                               ent->angles[j] = ent->msg_angles[1][j] + f*d;
-                       }
-                       
-               }
+static void CL_RelinkEffects()
+{
+       int i, intframe;
+       cl_effect_t *e;
+       entity_t *vis;
+       float frame;
 
-               if (ent->effects & EF_BRIGHTFIELD)
-                       R_EntityParticles (ent);
-               if (ent->effects & EF_MUZZLEFLASH)
+       for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
+       {
+               if (e->active)
                {
-                       vec3_t          fv, rv, uv;
-
-                       dl = CL_AllocDlight (i);
-                       VectorCopy (ent->origin,  dl->origin);
-                       dl->origin[2] += 16;
-                       AngleVectors (ent->angles, fv, rv, uv);
-                        
-                       VectorMA (dl->origin, 18, fv, dl->origin);
-                       dl->radius = 200 + (rand()&31);
-                       dl->minlight = 32;
-                       dl->die = cl.time + 0.1;
-                       dl->color[0] = 1.0;dl->color[1] = 1.0;dl->color[2] = 1.0;
-               }
-               if (ent->effects & EF_BRIGHTLIGHT)
-               {                       
-                       dl = CL_AllocDlight (i);
-                       VectorCopy (ent->origin,  dl->origin);
-                       dl->origin[2] += 16;
-                       dl->radius = 400 + (rand()&31);
-                       dl->die = cl.time + 0.001;
-                       dl->color[0] = 1.0;dl->color[1] = 1.0;dl->color[2] = 1.0;
-               }
-               if (ent->effects & EF_DIMLIGHT)
-               {                       
-                       dl = CL_AllocDlight (i);
-                       VectorCopy (ent->origin,  dl->origin);
-                       dl->radius = 200 + (rand()&31);
-                       dl->die = cl.time + 0.001;
-                       dl->color[0] = 1.0;dl->color[1] = 1.0;dl->color[2] = 1.0;
-               }
-               // LordHavoc: added EF_RED and EF_BLUE
-               if (ent->effects & EF_RED) // red
-               {                       
-                       if (ent->effects & EF_BLUE) // magenta
-                       {
-                               dl = CL_AllocDlight (i);
-                               VectorCopy (ent->origin,  dl->origin);
-                               dl->radius = 200 + (rand()&31);
-                               dl->die = cl.time + 0.001;
-                               dl->color[0] = 0.7;dl->color[1] = 0.07;dl->color[2] = 0.7;
-                       }
-                       else // red
+                       frame = (cl.time - e->starttime) * e->framerate + e->startframe;
+                       intframe = frame;
+                       if (intframe < 0 || intframe >= e->endframe)
                        {
-                               dl = CL_AllocDlight (i);
-                               VectorCopy (ent->origin,  dl->origin);
-                               dl->radius = 200 + (rand()&31);
-                               dl->die = cl.time + 0.001;
-                               dl->color[0] = 0.8;dl->color[1] = 0.05;dl->color[2] = 0.05;
+                               e->active = false;
+                               memset(e, 0, sizeof(*e));
+                               continue;
                        }
-               }
-               else if (ent->effects & EF_BLUE) // blue
-               {
-                       dl = CL_AllocDlight (i);
-                       VectorCopy (ent->origin,  dl->origin);
-                       dl->radius = 200 + (rand()&31);
-                       dl->die = cl.time + 0.001;
-                       dl->color[0] = 0.05;dl->color[1] = 0.05;dl->color[2] = 0.8;
-               }
 
-               if (ent->model->flags) // LordHavoc: if the model has no flags, don't check each
-               {
-               // rotate binary objects locally
-                       if (ent->model->flags & EF_ROTATE)
-                               ent->angles[1] = bobjrotate;
-                       if (ent->model->flags & EF_GIB)
-                               R_RocketTrail (oldorg, ent->origin, 2, ent);
-                       else if (ent->model->flags & EF_ZOMGIB)
-                               R_RocketTrail (oldorg, ent->origin, 4, ent);
-                       else if (ent->model->flags & EF_TRACER)
-                               R_RocketTrail (oldorg, ent->origin, 3, ent);
-                       else if (ent->model->flags & EF_TRACER2)
-                               R_RocketTrail (oldorg, ent->origin, 5, ent);
-                       else if (ent->model->flags & EF_ROCKET)
+                       if (intframe != e->frame)
                        {
-                               R_RocketTrail (oldorg, ent->origin, 0, ent);
-                               dl = CL_AllocDlight (i);
-                               VectorCopy (ent->origin, dl->origin);
-                               dl->radius = 200;
-                               dl->die = cl.time + 0.001;
-                               dl->color[0] = 1.0;dl->color[1] = 0.8;dl->color[2] = 0.4;
+                               e->frame = intframe;
+                               e->frame1time = e->frame2time;
+                               e->frame2time = cl.time;
                        }
-                       else if (ent->model->flags & EF_GRENADE)
+
+                       if ((vis = CL_NewTempEntity()))
                        {
-                               if (ent->alpha == -1) // LordHavoc: Nehahra dem compatibility
-                                       R_RocketTrail (oldorg, ent->origin, 7, ent);
-                               else
-                                       R_RocketTrail (oldorg, ent->origin, 1, ent);
+                               // interpolation stuff
+                               vis->render.frame1 = intframe;
+                               vis->render.frame2 = intframe + 1;
+                               if (vis->render.frame2 >= e->endframe)
+                                       vis->render.frame2 = -1; // disappear
+                               vis->render.framelerp = frame - intframe;
+                               vis->render.frame1time = e->frame1time;
+                               vis->render.frame2time = e->frame2time;
+
+                               // normal stuff
+                               VectorCopy(e->origin, vis->render.origin);
+                               vis->render.model = cl.model_precache[e->modelindex];
+                               vis->render.frame = vis->render.frame2;
+                               vis->render.colormap = -1; // no special coloring
+                               vis->render.scale = 1;
+                               vis->render.alpha = 1;
                        }
-                       else if (ent->model->flags & EF_TRACER3)
-                               R_RocketTrail (oldorg, ent->origin, 6, ent);
-               }
-               if (ent->glowsize) // LordHavoc: customizable glow
-               {
-                       dl = CL_AllocDlight (i);
-                       VectorCopy (ent->origin, dl->origin);
-                       dl->radius = ent->glowsize;
-                       dl->die = cl.time + 0.001;
-                       tempcolor = (byte *)&d_8to24table[ent->glowcolor];
-                       dl->color[0] = tempcolor[0]*(1.0/255.0);dl->color[1] = tempcolor[1]*(1.0/255.0);dl->color[2] = tempcolor[2]*(1.0/255.0);
                }
-               if (ent->glowtrail) // LordHavoc: customizable glow and trail
-                       R_RocketTrail2 (oldorg, ent->origin, ent->glowcolor, ent);
+       }
+}
 
-               ent->forcelink = false;
+void CL_RelinkEntities (void)
+{
+       float frac;
 
-               if (i == cl.viewentity && !chase_active.value)
-                       continue;
+       // fraction from previous network update to current
+       frac = CL_LerpPoint ();
 
-// LordHavoc: enabled EF_NODRAW
-               if (!ent->model || ent->effects & EF_NODRAW)
-                       continue;
-               if (cl_numvisedicts < MAX_VISEDICTS)
-               {
-                       cl_visedicts[cl_numvisedicts] = ent;
-                       cl_numvisedicts++;
-               }
-       }
+       CL_DecayLights ();
+       CL_RelinkStaticEntities();
+       CL_RelinkNetworkEntities();
+       TraceLine_ScanForBModels();
+       CL_RelinkEffects();
+       CL_MoveParticles();
+       CL_UpdateTEnts();
 
+       CL_LerpPlayer(frac);
 }
 
 
@@ -637,11 +772,12 @@ Read all incoming data from the server
 */
 int CL_ReadFromServer (void)
 {
-       int             ret;
+       int ret, netshown;
 
        cl.oldtime = cl.time;
-       cl.time += host_frametime;
-       
+       cl.time += cl.frametime;
+
+       netshown = false;
        do
        {
                ret = CL_GetMessage ();
@@ -649,16 +785,27 @@ int CL_ReadFromServer (void)
                        Host_Error ("CL_ReadFromServer: lost server connection");
                if (!ret)
                        break;
-               
+
                cl.last_received_message = realtime;
+
+               if (cl_shownet.integer)
+                       netshown = true;
+
                CL_ParseServerMessage ();
-       } while (ret && cls.state == ca_connected);
-       
-       if (cl_shownet.value)
+       }
+       while (ret && cls.state == ca_connected);
+
+       if (netshown)
                Con_Printf ("\n");
 
-       CL_RelinkEntities ();
-       CL_UpdateTEnts ();
+       r_refdef.numentities = 0;
+       if (cls.state == ca_connected && cl.worldmodel)
+       {
+               CL_RelinkEntities ();
+
+               // run cgame code (which can add more entities)
+               CL_CGVM_Frame();
+       }
 
 //
 // bring the links up to date
@@ -682,13 +829,25 @@ void CL_SendCmd (void)
        {
        // get basic movement from keyboard
                CL_BaseMove (&cmd);
-       
+
        // allow mice or other external controllers to add to the move
                IN_Move (&cmd);
-       
+
        // send the unreliable message
                CL_SendMove (&cmd);
-       
+       }
+       else
+       {
+               // LordHavoc: fix for NAT routing of netquake:
+               // bounce back a clc_nop message to the newly allocated server port,
+               // to establish a routing connection for incoming frames,
+               // the server waits for this before sending anything
+               if (realtime > cl.sendnoptime)
+               {
+                       Con_DPrintf("sending clc_nop to get server's attention\n");
+                       cl.sendnoptime = realtime + 3;
+                       MSG_WriteByte(&cls.message, clc_nop);
+               }
        }
 
        if (cls.demoplayback)
@@ -696,11 +855,11 @@ void CL_SendCmd (void)
                SZ_Clear (&cls.message);
                return;
        }
-       
+
 // send the reliable message
        if (!cls.message.cursize)
                return;         // no message at all
-       
+
        if (!NET_CanSendMessage (cls.netcon))
        {
                Con_DPrintf ("CL_WriteToServer: can't send\n");
@@ -714,7 +873,7 @@ void CL_SendCmd (void)
 }
 
 // LordHavoc: pausedemo command
-void CL_PauseDemo_f (void)
+static void CL_PauseDemo_f (void)
 {
        cls.demopaused = !cls.demopaused;
        if (cls.demopaused)
@@ -729,7 +888,7 @@ CL_PModel_f
 LordHavoc: Intended for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
 ======================
 */
-void CL_PModel_f (void)
+static void CL_PModel_f (void)
 {
        int i;
        eval_t *val;
@@ -743,7 +902,7 @@ void CL_PModel_f (void)
 
        if (cmd_source == src_command)
        {
-               if (cl_pmodel.value == i)
+               if (cl_pmodel.integer == i)
                        return;
                Cvar_SetValue ("_cl_pmodel", i);
                if (cls.state == ca_connected)
@@ -761,8 +920,7 @@ void CL_PModel_f (void)
 CL_Fog_f
 ======================
 */
-extern float fog_density, fog_red, fog_green, fog_blue;
-void CL_Fog_f (void)
+static void CL_Fog_f (void)
 {
        if (Cmd_Argc () == 1)
        {
@@ -775,26 +933,31 @@ void CL_Fog_f (void)
        fog_blue = atof(Cmd_Argv(4));
 }
 
-cvar_t demo_nehahra = {"demo_nehahra", "0"};
-
 /*
 =================
 CL_Init
 =================
 */
 void CL_Init (void)
-{      
-       SZ_Alloc (&cls.message, 1024);
+{
+       cl_scores_mempool = Mem_AllocPool("client player info");
+
+       cl_refdef_mempool = Mem_AllocPool("refdef");
+       memset(&r_refdef, 0, sizeof(r_refdef));
+       r_refdef.entities = Mem_Alloc(cl_refdef_mempool, sizeof(entity_render_t *) * MAX_VISEDICTS);
+
+       SZ_Alloc (&cls.message, 1024, "cls.message");
 
        CL_InitInput ();
        CL_InitTEnts ();
-       
+
 //
 // register our commands
 //
        Cvar_RegisterVariable (&cl_name);
        Cvar_RegisterVariable (&cl_color);
-       Cvar_RegisterVariable (&cl_pmodel);
+       if (gamemode == GAME_NEHAHRA)
+               Cvar_RegisterVariable (&cl_pmodel);
        Cvar_RegisterVariable (&cl_upspeed);
        Cvar_RegisterVariable (&cl_forwardspeed);
        Cvar_RegisterVariable (&cl_backspeed);
@@ -808,15 +971,18 @@ void CL_Init (void)
        Cvar_RegisterVariable (&lookspring);
        Cvar_RegisterVariable (&lookstrafe);
        Cvar_RegisterVariable (&sensitivity);
+       Cvar_RegisterVariable (&freelook);
 
        Cvar_RegisterVariable (&m_pitch);
        Cvar_RegisterVariable (&m_yaw);
        Cvar_RegisterVariable (&m_forward);
        Cvar_RegisterVariable (&m_side);
 
-//     Cvar_RegisterVariable (&cl_autofire);
-       
+       Cvar_RegisterVariable (&cl_itembobspeed);
+       Cvar_RegisterVariable (&cl_itembobheight);
+
        Cmd_AddCommand ("entities", CL_PrintEntities_f);
+       Cmd_AddCommand ("bitprofile", CL_BitProfile_f);
        Cmd_AddCommand ("disconnect", CL_Disconnect_f);
        Cmd_AddCommand ("record", CL_Record_f);
        Cmd_AddCommand ("stop", CL_Stop_f);
@@ -827,11 +993,13 @@ void CL_Init (void)
 
        // LordHavoc: added pausedemo
        Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
-       // LordHavoc: added pmodel command (like name, etc, only intended for Nehahra)
-       Cmd_AddCommand ("pmodel", CL_PModel_f);
-       // LordHavoc: added demo_nehahra cvar
-       Cvar_RegisterVariable (&demo_nehahra);
-       if (nehahra)
-               Cvar_SetValue("demo_nehahra", 1);
-}
+       if (gamemode == GAME_NEHAHRA)
+               Cmd_AddCommand ("pmodel", CL_PModel_f);
 
+       Cvar_RegisterVariable(&cl_draweffects);
+
+       CL_Parse_Init();
+       CL_Particles_Init();
+       CL_Screen_Init();
+       CL_CGVM_Init();
+}