]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
added viewzoom extension to QC and client (smooth sniper zooming, with sensitivity...
[xonotic/darkplaces.git] / cl_main.c
index 5eb8516086d3e1eac30eda68763e042cabba8ce4..122111e23be02e1a3951585fec3fb750f7b150eb 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -106,8 +106,8 @@ void CL_ClearState (void)
        memset(cl_beams, 0, sizeof(cl_beams));
        memset(cl_dlights, 0, sizeof(cl_dlights));
        memset(cl_effect, 0, sizeof(cl_effect));
+       CL_Screen_NewMap();
        CL_Particles_Clear();
-       CL_Decals_Clear();
        // LordHavoc: have to set up the baseline info for alpha and other stuff
        for (i = 0;i < MAX_EDICTS;i++)
        {
@@ -115,29 +115,31 @@ void CL_ClearState (void)
                ClearStateToDefault(&cl_entities[i].state_previous);
                ClearStateToDefault(&cl_entities[i].state_current);
        }
+
+       CL_CGVM_Clear();
 }
 
-void CL_LerpUpdate(entity_t *e, int frame, int modelindex)
+void CL_LerpUpdate(entity_t *e)
 {
        entity_persistent_t *p;
        entity_render_t *r;
        p = &e->persistent;
        r = &e->render;
 
-       if (p->modelindex != modelindex)
+       if (p->modelindex != e->state_current.modelindex)
        {
                // reset all interpolation information
-               p->modelindex = modelindex;
-               p->frame1 = p->frame2 = frame;
+               p->modelindex = e->state_current.modelindex;
+               p->frame1 = p->frame2 = e->state_current.frame;
                p->frame1time = p->frame2time = cl.time;
                p->framelerp = 1;
        }
-       else if (p->frame2 != frame)
+       else if (p->frame2 != e->state_current.frame)
        {
                // transition to new frame
                p->frame1 = p->frame2;
                p->frame1time = p->frame2time;
-               p->frame2 = frame;
+               p->frame2 = e->state_current.frame;
                p->frame2time = cl.time;
                p->framelerp = 0;
        }
@@ -148,6 +150,9 @@ void CL_LerpUpdate(entity_t *e, int frame, int modelindex)
                p->framelerp = bound(0, p->framelerp, 1);
        }
 
+       r->model = cl.model_precache[e->state_current.modelindex];
+       Mod_CheckLoaded(r->model);
+       r->frame = e->state_current.frame;
        r->frame1 = p->frame1;
        r->frame2 = p->frame2;
        r->framelerp = p->framelerp;
@@ -221,6 +226,13 @@ Host should be either "local" or a net address to be passed on
 */
 void CL_EstablishConnection (char *host)
 {
+       sizebuf_t       buf;
+       byte    data[128];
+
+       buf.maxsize = 128;
+       buf.cursize = 0;
+       buf.data = data;
+
        if (cls.state == ca_dedicated)
                return;
 
@@ -237,6 +249,8 @@ void CL_EstablishConnection (char *host)
        cls.demonum = -1;                       // not in the demo loop now
        cls.state = ca_connected;
        cls.signon = 0;                         // need all the signon messages before playing
+
+       CL_ClearState ();
 }
 
 /*
@@ -263,11 +277,11 @@ static void CL_PrintEntities_f (void)
                        Con_Printf ("EMPTY\n");
                        continue;
                }
-               strncpy(name, ent->render.model->name, 30);
-               name[30] = 0;
-               for (j = strlen(name);j < 30;j++)
+               strncpy(name, ent->render.model->name, 25);
+               name[25] = 0;
+               for (j = strlen(name);j < 25;j++)
                        name[j] = ' ';
-               Con_Printf ("%s:%04i (%5i %5i %5i) [%3i %3i %3i]\n", name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360);
+               Con_Printf ("%s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
        }
 }
 
@@ -282,44 +296,24 @@ should be put at.
 */
 static float CL_LerpPoint (void)
 {
-       float   f, frac;
+       float   f;
 
-       f = cl.mtime[0] - cl.mtime[1];
+       // dropped packet, or start of demo
+       if (cl.mtime[1] < cl.mtime[0] - 0.1)
+               cl.mtime[1] = cl.mtime[0] - 0.1;
+
+       cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
 
        // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
+       f = cl.mtime[0] - cl.mtime[1];
        if (!f || cl_nolerp.integer || cls.timedemo || (sv.active && svs.maxclients == 1))
        {
                cl.time = cl.mtime[0];
                return 1;
        }
 
-       if (f > 0.1)
-       {       // dropped packet, or start of demo
-               cl.mtime[1] = cl.mtime[0] - 0.1;
-               f = 0.1;
-       }
-       frac = (cl.time - cl.mtime[1]) / f;
-//     Con_Printf ("frac: %f\n",frac);
-       if (frac < 0)
-       {
-               if (frac < -0.01)
-               {
-                       cl.time = cl.mtime[1];
-//                     Con_Printf ("low frac\n");
-               }
-               frac = 0;
-       }
-       else if (frac > 1)
-       {
-               if (frac > 1.01)
-               {
-                       cl.time = cl.mtime[0];
-//                     Con_Printf ("high frac\n");
-               }
-               frac = 1;
-       }
-
-       return frac;
+       f = (cl.time - cl.mtime[1]) / f;
+       return bound(0, f, 1);
 }
 
 static void CL_RelinkStaticEntities(void)
@@ -350,8 +344,6 @@ static void CL_RelinkNetworkEntities()
        else
                bobjoffset = 0;
 
-       CL_RelinkStaticEntities();
-
 // start on the entity after the world
        for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
        {
@@ -430,8 +422,8 @@ static void CL_RelinkNetworkEntities()
 
                        // if the delta is large, assume a teleport and don't lerp
                        VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta);
-                       // LordHavoc: increased tolerance from 100 to 200
-                       if ((sv.active && svs.maxclients == 1 && !(ent->state_current.flags & RENDER_STEP)) || cls.timedemo || DotProduct(delta, delta) > 200*200 || cl_nolerp.integer)
+                       // LordHavoc: increased tolerance from 100 to 200, and now to 1000
+                       if ((sv.active && svs.maxclients == 1 && !(ent->state_current.flags & RENDER_STEP)) || cls.timedemo || DotProduct(delta, delta) > 1000*1000 || cl_nolerp.integer)
                                lerp = 1;
                        else
                        {
@@ -461,15 +453,12 @@ static void CL_RelinkNetworkEntities()
 
                VectorCopy (neworg, ent->persistent.trail_origin);
                // persistent.modelindex will be updated by CL_LerpUpdate
-               if (ent->state_current.modelindex != ent->persistent.modelindex || !ent->state_previous.active)
+               if (ent->state_current.modelindex != ent->persistent.modelindex)
                        VectorCopy(neworg, oldorg);
 
                VectorCopy (neworg, ent->render.origin);
                ent->render.flags = ent->state_current.flags;
                ent->render.effects = effects = ent->state_current.effects;
-               ent->render.model = cl.model_precache[ent->state_current.modelindex];
-               Mod_CheckLoaded(ent->render.model);
-               ent->render.frame = ent->state_current.frame;
                if (cl.scores == NULL || !ent->state_current.colormap)
                        ent->render.colormap = -1; // no special coloring
                else
@@ -477,11 +466,9 @@ static void CL_RelinkNetworkEntities()
                ent->render.skinnum = ent->state_current.skin;
                ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
                ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
-               glowsize = ent->state_current.glowsize * 4.0f; // FIXME: interpolate?
-               glowcolor = ent->state_current.glowcolor;
 
                // update interpolation info
-               CL_LerpUpdate(ent, ent->state_current.frame, ent->state_current.modelindex);
+               CL_LerpUpdate(ent);
 
                // handle effects now...
                dlightradius = 0;
@@ -503,9 +490,9 @@ static void CL_RelinkNetworkEntities()
                                v2[0] = v[0] * 18 + neworg[0];
                                v2[1] = v[1] * 18 + neworg[1];
                                v2[2] = v[2] * 18 + neworg[2] + 16;
-                               TraceLine(neworg, v2, v, NULL, 0);
+                               TraceLine(neworg, v2, v, NULL, 0, true);
 
-                               CL_AllocDlight (NULL, v, 100, 1, 1, 1, 0, 0.1);
+                               CL_AllocDlight (NULL, v, 100, 1, 1, 1, 0, 0);
                        }
                        if (effects & EF_DIMLIGHT)
                        {
@@ -586,9 +573,10 @@ static void CL_RelinkNetworkEntities()
                                else if (ent->render.model->flags & EF_ROCKET)
                                {
                                        CL_RocketTrail (oldorg, ent->render.origin, 0, ent);
-                                       dlightcolor[0] += 200.0f;
-                                       dlightcolor[1] += 160.0f;
-                                       dlightcolor[2] +=  80.0f;
+                                       // LordHavoc: changed from 200, 160, 80 to 250, 200, 100
+                                       dlightcolor[0] += 250.0f;
+                                       dlightcolor[1] += 200.0f;
+                                       dlightcolor[2] += 100.0f;
                                }
                                else if (ent->render.model->flags & EF_GRENADE)
                                {
@@ -602,6 +590,8 @@ static void CL_RelinkNetworkEntities()
                        }
                }
                // LordHavoc: customizable glow
+               glowsize = ent->state_current.glowsize * 4.0f; // FIXME: interpolate?
+               glowcolor = ent->state_current.glowcolor;
                if (glowsize)
                {
                        byte *tempcolor = (byte *)&d_8to24table[glowcolor];
@@ -622,7 +612,7 @@ static void CL_RelinkNetworkEntities()
                        // hack to make glowing player light shine on their gun
                        if (i == cl.viewentity && !chase_active.integer)
                                vec[2] += 30;
-                       CL_AllocDlight (&ent->render, vec, dlightradius, dlightcolor[0] * d, dlightcolor[1] * d, dlightcolor[2] * d, 0, 0);
+                       CL_AllocDlight (/*&ent->render*/ NULL, vec, dlightradius, dlightcolor[0] * d, dlightcolor[1] * d, dlightcolor[2] * d, 0, 0);
                }
 
                if (chase_active.integer)
@@ -645,13 +635,21 @@ static void CL_RelinkNetworkEntities()
        }
 }
 
-static void CL_LerpPlayerVelocity (void)
+void CL_LerpPlayer(float frac)
 {
        int i;
-       float frac, d;
+       float d;
 
-       // fraction from previous network update to current
-       frac = CL_LerpPoint ();
+       if (cl.entitydatabase.numframes)
+       {
+               cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
+               cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
+               cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
+       }
+       else
+               VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
+
+       cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold);
 
        for (i = 0;i < 3;i++)
                cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
@@ -748,14 +746,20 @@ static void CL_RelinkEffects()
 
 void CL_RelinkEntities (void)
 {
-       r_refdef.numentities = 0;
+       float frac;
+
+       // fraction from previous network update to current
+       frac = CL_LerpPoint ();
 
-       CL_LerpPlayerVelocity();
+       CL_DecayLights ();
+       CL_RelinkStaticEntities();
        CL_RelinkNetworkEntities();
+       TraceLine_ScanForBModels();
        CL_RelinkEffects();
        CL_MoveParticles();
-       CL_UpdateDecals();
-       CL_UpdateTEnts ();
+       CL_UpdateTEnts();
+
+       CL_LerpPlayer(frac);
 }
 
 
@@ -794,7 +798,14 @@ int CL_ReadFromServer (void)
        if (netshown)
                Con_Printf ("\n");
 
-       CL_RelinkEntities ();
+       r_refdef.numentities = 0;
+       if (cls.state == ca_connected && cl.worldmodel)
+       {
+               CL_RelinkEntities ();
+
+               // run cgame code (which can add more entities)
+               CL_CGVM_Frame();
+       }
 
 //
 // bring the links up to date
@@ -825,6 +836,19 @@ void CL_SendCmd (void)
        // send the unreliable message
                CL_SendMove (&cmd);
        }
+       else
+       {
+               // LordHavoc: fix for NAT routing of netquake:
+               // bounce back a clc_nop message to the newly allocated server port,
+               // to establish a routing connection for incoming frames,
+               // the server waits for this before sending anything
+               if (realtime > cl.sendnoptime)
+               {
+                       Con_DPrintf("sending clc_nop to get server's attention\n");
+                       cl.sendnoptime = realtime + 3;
+                       MSG_WriteByte(&cls.message, clc_nop);
+               }
+       }
 
        if (cls.demoplayback)
        {
@@ -976,5 +1000,6 @@ void CL_Init (void)
 
        CL_Parse_Init();
        CL_Particles_Init();
-       CL_Decals_Init();
+       CL_Screen_Init();
+       CL_CGVM_Init();
 }