/*
===============
-CL_ReadFromServer
+CL_UpdateWorld
-Read all incoming data from the server
+Update client game world for a new frame
===============
*/
-int CL_ReadFromServer(void)
+void CL_UpdateWorld(void)
{
- CL_ReadDemoMessage();
- CL_SendMove();
-
- r_refdef.time = cl.time;
r_refdef.extraupdate = !r_speeds.integer;
r_refdef.numentities = 0;
r_refdef.numlights = 0;
// move particles
CL_MoveParticles();
R_MoveExplosions();
-
- // update the r_refdef time again because cl.time may have changed in
- // CL_LerpPoint()
- r_refdef.time = cl.time;
}
- return 0;
+ r_refdef.time = cl.time;
}
// LordHavoc: pausedemo command