]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
made darkplaces compile successfully with g++ to test for errors C doesn't care about...
[xonotic/darkplaces.git] / cl_main.c
index d638d18598e827bcfd0478a5df1321eeb41e87d5..2cae309c27914cd757fa6b658f288103d1c84bdf 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -63,6 +63,8 @@ cvar_t cl_noplayershadow = {CVAR_SAVE, "cl_noplayershadow", "0"};
 
 cvar_t cl_prydoncursor = {0, "cl_prydoncursor", "0"};
 
+cvar_t cl_deathnoviewmodel = {0, "cl_deathnoviewmodel", "1"};
+
 vec3_t cl_playerstandmins;
 vec3_t cl_playerstandmaxs;
 vec3_t cl_playercrouchmins;
@@ -97,6 +99,10 @@ int cl_num_static_entities;
 int cl_num_temp_entities;
 int cl_num_brushmodel_entities;
 
+// keep track of quake entities because they need to be killed if they get stale
+extern int cl_lastquakeentity;
+extern qbyte cl_isquakeentity[MAX_EDICTS];
+
 /*
 =====================
 CL_ClearState
@@ -145,15 +151,18 @@ void CL_ClearState(void)
        cl_max_lightstyle = MAX_LIGHTSTYLES;
        cl_max_brushmodel_entities = MAX_EDICTS;
 
-       cl_entities = Mem_Alloc(cl_mempool, cl_max_entities * sizeof(entity_t));
-       cl_entities_active = Mem_Alloc(cl_mempool, cl_max_brushmodel_entities * sizeof(qbyte));
-       cl_static_entities = Mem_Alloc(cl_mempool, cl_max_static_entities * sizeof(entity_t));
-       cl_temp_entities = Mem_Alloc(cl_mempool, cl_max_temp_entities * sizeof(entity_t));
-       cl_effects = Mem_Alloc(cl_mempool, cl_max_effects * sizeof(cl_effect_t));
-       cl_beams = Mem_Alloc(cl_mempool, cl_max_beams * sizeof(beam_t));
-       cl_dlights = Mem_Alloc(cl_mempool, cl_max_dlights * sizeof(dlight_t));
-       cl_lightstyle = Mem_Alloc(cl_mempool, cl_max_lightstyle * sizeof(lightstyle_t));
-       cl_brushmodel_entities = Mem_Alloc(cl_mempool, cl_max_brushmodel_entities * sizeof(int));
+       cl_entities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_entities * sizeof(entity_t));
+       cl_entities_active = (qbyte *)Mem_Alloc(cl_mempool, cl_max_brushmodel_entities * sizeof(qbyte));
+       cl_static_entities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_static_entities * sizeof(entity_t));
+       cl_temp_entities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_temp_entities * sizeof(entity_t));
+       cl_effects = (cl_effect_t *)Mem_Alloc(cl_mempool, cl_max_effects * sizeof(cl_effect_t));
+       cl_beams = (beam_t *)Mem_Alloc(cl_mempool, cl_max_beams * sizeof(beam_t));
+       cl_dlights = (dlight_t *)Mem_Alloc(cl_mempool, cl_max_dlights * sizeof(dlight_t));
+       cl_lightstyle = (lightstyle_t *)Mem_Alloc(cl_mempool, cl_max_lightstyle * sizeof(lightstyle_t));
+       cl_brushmodel_entities = (int *)Mem_Alloc(cl_mempool, cl_max_brushmodel_entities * sizeof(int));
+
+       cl_lastquakeentity = 0;
+       memset(cl_isquakeentity, 0, sizeof(cl_isquakeentity));
 
        // LordHavoc: have to set up the baseline info for alpha and other stuff
        for (i = 0;i < cl_max_entities;i++)
@@ -196,7 +205,7 @@ void CL_ExpandEntities(int num)
                oldmaxentities = cl_max_entities;
                oldentities = cl_entities;
                cl_max_entities = (num & ~255) + 256;
-               cl_entities = Mem_Alloc(cl_mempool, cl_max_entities * sizeof(entity_t));
+               cl_entities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_entities * sizeof(entity_t));
                memcpy(cl_entities, oldentities, oldmaxentities * sizeof(entity_t));
                Mem_Free(oldentities);
                for (i = oldmaxentities;i < cl_max_entities;i++)
@@ -331,7 +340,7 @@ static void CL_PrintEntities_f(void)
                        strlcpy (name, ent->render.model->name, 25);
                else
                        strcpy(name, "--no model--");
-               for (j = strlen(name);j < 25;j++)
+               for (j = (int)strlen(name);j < 25;j++)
                        name[j] = ' ';
                Con_Printf("%3i: %s:%4i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", i, name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
        }
@@ -579,14 +588,46 @@ void CL_LinkNetworkEntity(entity_t *e)
                e->render.scale = e->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
                e->render.flags = e->state_current.flags;
                e->render.effects = e->state_current.effects;
+               VectorScale(e->state_current.colormod, (1.0f / 32.0f), e->render.colormod);
                if (e->state_current.flags & RENDER_COLORMAPPED)
+               {
+                       int cb;
+                       qbyte *cbcolor;
                        e->render.colormap = e->state_current.colormap;
-               else if (cl.scores != NULL && e->state_current.colormap)
+                       cb = (e->render.colormap & 0xF) << 4;cb += (cb >= 128 && cb < 224) ? 4 : 12;
+                       cbcolor = (qbyte *) (&palette_complete[cb]);
+                       e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f) * e->render.colormod[0];
+                       e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f) * e->render.colormod[1];
+                       e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f) * e->render.colormod[2];
+                       cb = (e->render.colormap & 0xF0);cb += (cb >= 128 && cb < 224) ? 4 : 12;
+                       cbcolor = (qbyte *) (&palette_complete[cb]);
+                       e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f) * e->render.colormod[0];
+                       e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f) * e->render.colormod[1];
+                       e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f) * e->render.colormod[2];
+               }
+               else if (e->state_current.colormap && cl.scores != NULL)
+               {
+                       int cb;
+                       qbyte *cbcolor;
                        e->render.colormap = cl.scores[e->state_current.colormap - 1].colors; // color it
+                       cb = (e->render.colormap & 0xF) << 4;cb += (cb >= 128 && cb < 224) ? 4 : 12;
+                       cbcolor = (qbyte *) (&palette_complete[cb]);
+                       e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f) * e->render.colormod[0];
+                       e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f) * e->render.colormod[1];
+                       e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f) * e->render.colormod[2];
+                       cb = (e->render.colormap & 0xF0);cb += (cb >= 128 && cb < 224) ? 4 : 12;
+                       cbcolor = (qbyte *) (&palette_complete[cb]);
+                       e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f) * e->render.colormod[0];
+                       e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f) * e->render.colormod[1];
+                       e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f) * e->render.colormod[2];
+               }
                else
+               {
                        e->render.colormap = -1; // no special coloring
+                       VectorClear(e->render.colormap_pantscolor);
+                       VectorClear(e->render.colormap_shirtcolor);
+               }
                e->render.skinnum = e->state_current.skin;
-               VectorScale(e->state_current.colormod, (1.0f / 32.0f), e->render.colormod);
                if (e->render.flags & RENDER_VIEWMODEL && !e->state_current.tagentity)
                {
                        if (!r_drawviewmodel.integer || chase_active.integer || envmap)
@@ -1010,7 +1051,7 @@ static void CL_RelinkNetworkEntities(void)
        ent->state_current.modelindex = cl.stats[STAT_WEAPON];
        ent->state_current.frame = cl.stats[STAT_WEAPONFRAME];
        ent->state_current.flags = RENDER_VIEWMODEL;
-       if (cl.stats[STAT_HEALTH] <= 0 || cl.intermission)
+       if ((cl.stats[STAT_HEALTH] <= 0 && cl_deathnoviewmodel.integer) || cl.intermission)
                ent->state_current.modelindex = 0;
        else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
        {
@@ -1401,10 +1442,10 @@ void CL_Init (void)
        memset(&r_refdef, 0, sizeof(r_refdef));
        // max entities sent to renderer per frame
        r_refdef.maxentities = MAX_EDICTS + 256 + 512;
-       r_refdef.entities = Mem_Alloc(cl_mempool, sizeof(entity_render_t *) * r_refdef.maxentities);
+       r_refdef.entities = (entity_render_t **)Mem_Alloc(cl_mempool, sizeof(entity_render_t *) * r_refdef.maxentities);
        // 256k drawqueue buffer
        r_refdef.maxdrawqueuesize = 256 * 1024;
-       r_refdef.drawqueue = Mem_Alloc(cl_mempool, r_refdef.maxdrawqueuesize);
+       r_refdef.drawqueue = (qbyte *)Mem_Alloc(cl_mempool, r_refdef.maxdrawqueuesize);
 
        cls.message.data = cls.message_buf;
        cls.message.maxsize = sizeof(cls.message_buf);
@@ -1465,6 +1506,8 @@ void CL_Init (void)
 
        Cvar_RegisterVariable(&cl_prydoncursor);
 
+       Cvar_RegisterVariable(&cl_deathnoviewmodel);
+
        Cmd_AddCommand("timerefresh", CL_TimeRefresh_f);
 
        CL_Parse_Init();