]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
add GAME_NEXIUZ gamemode
[xonotic/darkplaces.git] / cl_main.c
index 0e885f03a08116e1ca23919b0e9279a927703526..3a238c3ffa40d5340b244fc704f74d949c2fc2d4 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -361,6 +361,103 @@ static float CL_LerpPoint (void)
        return bound(0, f, 1);
 }
 
+void CL_ClearTempEntities (void)
+{
+       cl_num_temp_entities = 0;
+}
+
+entity_t *CL_NewTempEntity (void)
+{
+       entity_t *ent;
+
+       if (r_refdef.numentities >= r_refdef.maxentities)
+               return NULL;
+       if (cl_num_temp_entities >= cl_max_temp_entities)
+               return NULL;
+       ent = &cl_temp_entities[cl_num_temp_entities++];
+       memset (ent, 0, sizeof(*ent));
+       r_refdef.entities[r_refdef.numentities++] = &ent->render;
+
+       ent->render.colormap = -1; // no special coloring
+       ent->render.scale = 1;
+       ent->render.alpha = 1;
+       return ent;
+}
+
+void CL_AllocDlight (entity_render_t *ent, vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime)
+{
+       int i;
+       dlight_t *dl;
+
+       /*
+// first look for an exact key match
+       if (ent)
+       {
+               dl = cl_dlights;
+               for (i = 0;i < MAX_DLIGHTS;i++, dl++)
+                       if (dl->ent == ent)
+                               goto dlightsetup;
+       }
+       */
+
+// then look for anything else
+       dl = cl_dlights;
+       for (i = 0;i < MAX_DLIGHTS;i++, dl++)
+               if (!dl->radius)
+                       goto dlightsetup;
+
+       // unable to find one
+       return;
+
+dlightsetup:
+       //Con_Printf("dlight %i : %f %f %f : %f %f %f\n", i, org[0], org[1], org[2], red * radius, green * radius, blue * radius);
+       memset (dl, 0, sizeof(*dl));
+       dl->ent = ent;
+       VectorCopy(org, dl->origin);
+       dl->radius = radius;
+       dl->color[0] = red;
+       dl->color[1] = green;
+       dl->color[2] = blue;
+       dl->decay = decay;
+       if (lifetime)
+               dl->die = cl.time + lifetime;
+       else
+               dl->die = 0;
+}
+
+void CL_DecayLights (void)
+{
+       int i;
+       dlight_t *dl;
+       float time;
+
+       time = cl.time - cl.oldtime;
+
+       dl = cl_dlights;
+       for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
+       {
+               if (!dl->radius)
+                       continue;
+               if (dl->die < cl.time)
+               {
+                       dl->radius = 0;
+                       continue;
+               }
+
+               dl->radius -= time*dl->decay;
+               if (dl->radius < 0)
+                       dl->radius = 0;
+       }
+}
+
+void CL_RelinkWorld (void)
+{
+       if (cl_num_entities < 1)
+               cl_num_entities = 1;
+       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &cl_entities[0].render;
+       CL_BoundingBoxForEntity(&cl_entities[0].render);
+}
+
 static void CL_RelinkStaticEntities(void)
 {
        int i;
@@ -376,7 +473,7 @@ static void CL_RelinkStaticEntities(void)
 CL_RelinkEntities
 ===============
 */
-static void CL_RelinkNetworkEntities()
+static void CL_RelinkNetworkEntities(void)
 {
        entity_t *ent;
        int i, effects, temp;
@@ -449,6 +546,8 @@ static void CL_RelinkNetworkEntities()
 
                VectorCopy (neworg, ent->render.origin);
                ent->render.flags = ent->state_current.flags;
+               if (i == cl.viewentity)
+                       ent->render.flags |= RENDER_EXTERIORMODEL;
                ent->render.effects = effects = ent->state_current.effects;
                if (ent->state_current.flags & RENDER_COLORMAPPED)
                        ent->render.colormap = ent->state_current.colormap;
@@ -547,7 +646,7 @@ static void CL_RelinkNetworkEntities()
                        v2[0] = v[0] * 18 + neworg[0];
                        v2[1] = v[1] * 18 + neworg[1];
                        v2[2] = v[2] * 18 + neworg[2] + 16;
-                       CL_TraceLine(neworg, v2, v, NULL, 0, true);
+                       CL_TraceLine(neworg, v2, v, NULL, 0, true, NULL);
 
                        CL_AllocDlight (NULL, v, ent->persistent.muzzleflash, 1, 1, 1, 0, 0);
                        ent->persistent.muzzleflash -= cl.frametime * 1000;
@@ -610,7 +709,7 @@ static void CL_RelinkNetworkEntities()
                {
                        // * 4 for the expansion from 0-255 to 0-1023 range,
                        // / 255 to scale down byte colors
-                       VectorMA(dlightcolor, ent->state_current.glowsize * (4.0f / 255.0f), (qbyte *)&d_8to24table[ent->state_current.glowcolor], dlightcolor);
+                       VectorMA(dlightcolor, ent->state_current.glowsize * (4.0f / 255.0f), (qbyte *)&palette_complete[ent->state_current.glowcolor], dlightcolor);
                }
                // LordHavoc: customizable trail
                if (ent->render.flags & RENDER_GLOWTRAIL)
@@ -620,21 +719,13 @@ static void CL_RelinkNetworkEntities()
                {
                        VectorCopy(neworg, v);
                        // hack to make glowing player light shine on their gun
-                       if (i == cl.viewentity && !chase_active.integer)
+                       if (i == cl.viewentity/* && !chase_active.integer*/)
                                v[2] += 30;
-                       CL_AllocDlight (NULL, v, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0);
+                       CL_AllocDlight (&ent->render, v, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0);
                }
 
-               if (chase_active.integer)
-               {
-                       if (ent->render.flags & RENDER_VIEWMODEL)
-                               continue;
-               }
-               else
-               {
-                       if (i == cl.viewentity || (ent->render.flags & RENDER_EXTERIORMODEL))
-                               continue;
-               }
+               if (chase_active.integer && (ent->render.flags & RENDER_VIEWMODEL))
+                       continue;
 
                // don't show entities with no modelindex (note: this still shows
                // entities which have a modelindex that resolved to a NULL model)
@@ -655,40 +746,6 @@ static void CL_RelinkNetworkEntities()
        }
 }
 
-void CL_LerpPlayer(float frac)
-{
-       int i;
-       float d;
-
-       if (cl.entitydatabase.numframes && cl.viewentity == cl.playerentity)
-       {
-               cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
-               cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
-               cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
-       }
-       else
-               VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
-
-       cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold);
-
-       for (i = 0;i < 3;i++)
-               cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
-
-       if (cls.demoplayback)
-       {
-               // interpolate the angles
-               for (i = 0;i < 3;i++)
-               {
-                       d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
-                       if (d > 180)
-                               d -= 360;
-                       else if (d < -180)
-                               d += 360;
-                       cl.viewangles[i] = cl.mviewangles[1][i] + frac * d;
-               }
-       }
-}
-
 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate)
 {
        int i;
@@ -714,7 +771,7 @@ void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float
        }
 }
 
-static void CL_RelinkEffects()
+static void CL_RelinkEffects(void)
 {
        int i, intframe;
        cl_effect_t *e;
@@ -768,12 +825,106 @@ static void CL_RelinkEffects()
        }
 }
 
-void CL_RelinkWorld (void)
+void CL_RelinkBeams (void)
 {
-       if (cl_num_entities < 1)
-               cl_num_entities = 1;
-       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &cl_entities[0].render;
-       CL_BoundingBoxForEntity(&cl_entities[0].render);
+       int i;
+       beam_t *b;
+       vec3_t dist, org;
+       float d;
+       entity_t *ent;
+       float yaw, pitch;
+       float forward;
+
+       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       {
+               if (!b->model || b->endtime < cl.time)
+                       continue;
+
+               // if coming from the player, update the start position
+               //if (b->entity == cl.viewentity)
+               //      VectorCopy (cl_entities[cl.viewentity].render.origin, b->start);
+               if (b->entity && cl_entities[b->entity].state_current.active)
+               {
+                       VectorCopy (cl_entities[b->entity].render.origin, b->start);
+                       b->start[2] += 16;
+               }
+
+               // calculate pitch and yaw
+               VectorSubtract (b->end, b->start, dist);
+
+               if (dist[1] == 0 && dist[0] == 0)
+               {
+                       yaw = 0;
+                       if (dist[2] > 0)
+                               pitch = 90;
+                       else
+                               pitch = 270;
+               }
+               else
+               {
+                       yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
+                       if (yaw < 0)
+                               yaw += 360;
+
+                       forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
+                       pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
+                       if (pitch < 0)
+                               pitch += 360;
+               }
+
+               // add new entities for the lightning
+               VectorCopy (b->start, org);
+               d = VectorNormalizeLength(dist);
+               while (d > 0)
+               {
+                       ent = CL_NewTempEntity ();
+                       if (!ent)
+                               return;
+                       VectorCopy (org, ent->render.origin);
+                       ent->render.model = b->model;
+                       ent->render.effects = EF_FULLBRIGHT;
+                       ent->render.angles[0] = pitch;
+                       ent->render.angles[1] = yaw;
+                       ent->render.angles[2] = rand()%360;
+                       CL_BoundingBoxForEntity(&ent->render);
+                       VectorMA(org, 30, dist, org);
+                       d -= 30;
+               }
+       }
+}
+
+void CL_LerpPlayer(float frac)
+{
+       int i;
+       float d;
+
+       if (cl.entitydatabase.numframes && cl.viewentity == cl.playerentity)
+       {
+               cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
+               cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
+               cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
+       }
+       else
+               VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
+
+       cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold);
+
+       for (i = 0;i < 3;i++)
+               cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
+
+       if (cls.demoplayback)
+       {
+               // interpolate the angles
+               for (i = 0;i < 3;i++)
+               {
+                       d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
+                       if (d > 180)
+                               d -= 360;
+                       else if (d < -180)
+                               d += 360;
+                       cl.viewangles[i] = cl.mviewangles[1][i] + frac * d;
+               }
+       }
 }
 
 void CL_RelinkEntities (void)
@@ -1044,7 +1195,6 @@ void CL_Init (void)
        Cvar_RegisterVariable (&cl_itembobheight);
 
        Cmd_AddCommand ("entities", CL_PrintEntities_f);
-       Cmd_AddCommand ("bitprofile", CL_BitProfile_f);
        Cmd_AddCommand ("disconnect", CL_Disconnect_f);
        Cmd_AddCommand ("record", CL_Record_f);
        Cmd_AddCommand ("stop", CL_Stop_f);