// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
-cvar_t csqc_progname = {0, "csqc_progname","csprogs.dat"}; //[515]: csqc crc check and right csprogs name according to progs.dat
-cvar_t csqc_progcrc = {CVAR_READONLY, "csqc_progcrc","0"};
+cvar_t csqc_progname = {0, "csqc_progname","csprogs.dat","name of csprogs.dat file to load"}; //[515]: csqc crc check and right csprogs name according to progs.dat
+cvar_t csqc_progcrc = {CVAR_READONLY, "csqc_progcrc","0","CRC of csprogs.dat file to load"};
-cvar_t cl_shownet = {0, "cl_shownet","0"};
-cvar_t cl_nolerp = {0, "cl_nolerp", "0"};
+cvar_t cl_shownet = {0, "cl_shownet","0","1 = print packet size, 2 = print packet message list"};
+cvar_t cl_nolerp = {0, "cl_nolerp", "0","network update smoothing"};
-cvar_t cl_itembobheight = {0, "cl_itembobheight", "0"}; // try 8
-cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5"};
+cvar_t cl_itembobheight = {0, "cl_itembobheight", "0","how much items bob up and down (try 8)"};
+cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5","how frequently items bob up and down"};
-cvar_t lookspring = {CVAR_SAVE, "lookspring","0"};
-cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0"};
-cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3", 1, 30};
+cvar_t lookspring = {CVAR_SAVE, "lookspring","0","returns pitch to level with the floor when no longer holding a pitch key"};
+cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0","move instead of turning"};
+cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3","mouse speed multiplier"};
-cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022"};
-cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022"};
-cvar_t m_forward = {CVAR_SAVE, "m_forward","1"};
-cvar_t m_side = {CVAR_SAVE, "m_side","0.8"};
+cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022","mouse pitch speed multiplier"};
+cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022","mouse yaw speed multiplier"};
+cvar_t m_forward = {CVAR_SAVE, "m_forward","1","mouse forward speed multiplier"};
+cvar_t m_side = {CVAR_SAVE, "m_side","0.8","mouse side speed multiplier"};
-cvar_t freelook = {CVAR_SAVE, "freelook", "1"};
+cvar_t freelook = {CVAR_SAVE, "freelook", "1","mouse controls pitch instead of forward/back"};
-cvar_t r_draweffects = {0, "r_draweffects", "1"};
+cvar_t r_draweffects = {0, "r_draweffects", "1","renders temporary sprite effects"};
-cvar_t cl_explosions_alpha_start = {CVAR_SAVE, "cl_explosions_alpha_start", "1.5"};
-cvar_t cl_explosions_alpha_end = {CVAR_SAVE, "cl_explosions_alpha_end", "0"};
-cvar_t cl_explosions_size_start = {CVAR_SAVE, "cl_explosions_size_start", "16"};
-cvar_t cl_explosions_size_end = {CVAR_SAVE, "cl_explosions_size_end", "128"};
-cvar_t cl_explosions_lifetime = {CVAR_SAVE, "cl_explosions_lifetime", "0.5"};
+cvar_t cl_explosions_alpha_start = {CVAR_SAVE, "cl_explosions_alpha_start", "1.5","starting alpha of an explosion shell"};
+cvar_t cl_explosions_alpha_end = {CVAR_SAVE, "cl_explosions_alpha_end", "0","end alpha of an explosion shell (just before it disappears)"};
+cvar_t cl_explosions_size_start = {CVAR_SAVE, "cl_explosions_size_start", "16","starting size of an explosion shell"};
+cvar_t cl_explosions_size_end = {CVAR_SAVE, "cl_explosions_size_end", "128","ending alpha of an explosion shell (just before it disappears)"};
+cvar_t cl_explosions_lifetime = {CVAR_SAVE, "cl_explosions_lifetime", "0.5","how long an explosion shell lasts"};
-cvar_t cl_stainmaps = {CVAR_SAVE, "cl_stainmaps", "1"};
-cvar_t cl_stainmaps_clearonload = {CVAR_SAVE, "cl_stainmaps_clearonload", "1"};
+cvar_t cl_stainmaps = {CVAR_SAVE, "cl_stainmaps", "1","stains lightmaps, much faster than decals but blurred"};
+cvar_t cl_stainmaps_clearonload = {CVAR_SAVE, "cl_stainmaps_clearonload", "1","clear stainmaps on map restart"};
-cvar_t cl_beams_polygons = {CVAR_SAVE, "cl_beams_polygons", "1"};
-cvar_t cl_beams_relative = {CVAR_SAVE, "cl_beams_relative", "1"};
-cvar_t cl_beams_lightatend = {CVAR_SAVE, "cl_beams_lightatend", "0"};
+cvar_t cl_beams_polygons = {CVAR_SAVE, "cl_beams_polygons", "1","use beam polygons instead of models"};
+cvar_t cl_beams_relative = {CVAR_SAVE, "cl_beams_relative", "1","beams are relative to owner (smooth sweeps)"};
+cvar_t cl_beams_lightatend = {CVAR_SAVE, "cl_beams_lightatend", "0","make a light at the end of the beam"};
-cvar_t cl_noplayershadow = {CVAR_SAVE, "cl_noplayershadow", "0"};
+cvar_t cl_noplayershadow = {CVAR_SAVE, "cl_noplayershadow", "0","hide player shadow"};
-cvar_t cl_prydoncursor = {0, "cl_prydoncursor", "0"};
+cvar_t qport = {0, "qport", "0", "identification key for playing on qw servers (allows you to maintain a connection to a quakeworld server even if your port changes)"};
-cvar_t cl_deathnoviewmodel = {0, "cl_deathnoviewmodel", "1"};
+cvar_t cl_prydoncursor = {0, "cl_prydoncursor", "0", "enables a mouse pointer which is able to click on entities in the world, useful for point and click mods, see PRYDON_CLIENTCURSOR extension in dpextensions.qc"};
+
+cvar_t cl_deathnoviewmodel = {0, "cl_deathnoviewmodel", "1", "hides gun model when dead"};
vec3_t cl_playerstandmins;
vec3_t cl_playerstandmaxs;
void CL_ClearState(void)
{
int i;
+ entity_t *ent;
if (cl_entities) Mem_Free(cl_entities);cl_entities = NULL;
if (cl_csqcentities) Mem_Free(cl_csqcentities);cl_csqcentities = NULL; //[515]: csqc
if (cl_brushmodel_entities) Mem_Free(cl_brushmodel_entities);cl_brushmodel_entities = NULL;
if (cl.entitydatabase) EntityFrame_FreeDatabase(cl.entitydatabase);cl.entitydatabase = NULL;
if (cl.entitydatabase4) EntityFrame4_FreeDatabase(cl.entitydatabase4);cl.entitydatabase4 = NULL;
+ if (cl.entitydatabaseqw) EntityFrameQW_FreeDatabase(cl.entitydatabaseqw);cl.entitydatabaseqw = NULL;
if (cl.scores) Mem_Free(cl.scores);cl.scores = NULL;
if (!sv.active)
// wipe the entire cl structure
memset (&cl, 0, sizeof(cl));
+
+ S_StopAllSounds();
+
// reset the view zoom interpolation
cl.mviewzoom[0] = cl.mviewzoom[1] = 1;
- SZ_Clear (&cls.message);
-
cl_num_entities = 0;
cl_num_csqcentities = 0; //[515]: csqc
cl_num_static_entities = 0;
VectorSet(cl_playercrouchmaxs, 16, 16, 24);
}
+ // disable until we get textures for it
+ R_ResetSkyBox();
+
+ ent = &cl_entities[0];
+ // entire entity array was cleared, so just fill in a few fields
+ ent->state_current.active = true;
+ ent->render.model = cl.worldmodel = NULL; // no world model yet
+ ent->render.scale = 1; // some of the renderer still relies on scale
+ ent->render.alpha = 1;
+ ent->render.colormap = -1; // no special coloring
+ ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
+ Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
+ Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+ CL_BoundingBoxForEntity(&ent->render);
+
+ // noclip is turned off at start
+ noclip_anglehack = false;
+
+ // mark all frames invalid for delta
+ memset(cl.qw_deltasequence, -1, sizeof(cl.qw_deltasequence));
+
CL_Screen_NewMap();
CL_Particles_Clear();
CL_CGVM_Clear();
CL_StopPlayback();
else if (cls.netcon)
{
+ sizebuf_t buf;
+ unsigned char bufdata[8];
if (cls.demorecording)
CL_Stop_f();
- Con_DPrint("Sending clc_disconnect\n");
- SZ_Clear(&cls.message);
- MSG_WriteByte(&cls.message, clc_disconnect);
- NetConn_SendUnreliableMessage(cls.netcon, &cls.message);
- SZ_Clear(&cls.message);
+ // send disconnect message 3 times to improve chances of server
+ // receiving it (but it still fails sometimes)
+ memset(&buf, 0, sizeof(buf));
+ buf.data = bufdata;
+ buf.maxsize = sizeof(bufdata);
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ Con_DPrint("Sending drop command\n");
+ MSG_WriteByte(&buf, qw_clc_stringcmd);
+ MSG_WriteString(&buf, "drop");
+ }
+ else
+ {
+ Con_DPrint("Sending clc_disconnect\n");
+ MSG_WriteByte(&buf, clc_disconnect);
+ }
+ NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
+ NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
+ NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
NetConn_Close(cls.netcon);
cls.netcon = NULL;
}
{
CL_Disconnect ();
if (sv.active)
- Host_ShutdownServer (false);
+ Host_ShutdownServer ();
}
// stop demo loop in case this fails
CL_Disconnect();
+ // make sure the client ports are open before attempting to connect
+ NetConn_UpdateSockets();
+
// run a network frame
//NetConn_ClientFrame();SV_VM_Begin();NetConn_ServerFrame();SV_VM_End();
f = cl.time * 10;
i = (int)floor(f);
frac = f - i;
- for (j = 0;j < MAX_LIGHTSTYLES;j++)
+ for (j = 0;j < cl_max_lightstyle;j++)
{
if (!cl_lightstyle || !cl_lightstyle[j].length)
{
}
}
+void CL_AddQWCTFFlagModel(entity_t *player, int skin)
+{
+ float f;
+ entity_t *flag;
+ matrix4x4_t flagmatrix;
+
+ // this code taken from QuakeWorld
+ f = 14;
+ if (player->render.frame2 >= 29 && player->render.frame2 <= 40)
+ {
+ if (player->render.frame2 >= 29 && player->render.frame2 <= 34)
+ { //axpain
+ if (player->render.frame2 == 29) f = f + 2;
+ else if (player->render.frame2 == 30) f = f + 8;
+ else if (player->render.frame2 == 31) f = f + 12;
+ else if (player->render.frame2 == 32) f = f + 11;
+ else if (player->render.frame2 == 33) f = f + 10;
+ else if (player->render.frame2 == 34) f = f + 4;
+ }
+ else if (player->render.frame2 >= 35 && player->render.frame2 <= 40)
+ { // pain
+ if (player->render.frame2 == 35) f = f + 2;
+ else if (player->render.frame2 == 36) f = f + 10;
+ else if (player->render.frame2 == 37) f = f + 10;
+ else if (player->render.frame2 == 38) f = f + 8;
+ else if (player->render.frame2 == 39) f = f + 4;
+ else if (player->render.frame2 == 40) f = f + 2;
+ }
+ }
+ else if (player->render.frame2 >= 103 && player->render.frame2 <= 118)
+ {
+ if (player->render.frame2 >= 103 && player->render.frame2 <= 104) f = f + 6; //nailattack
+ else if (player->render.frame2 >= 105 && player->render.frame2 <= 106) f = f + 6; //light
+ else if (player->render.frame2 >= 107 && player->render.frame2 <= 112) f = f + 7; //rocketattack
+ else if (player->render.frame2 >= 112 && player->render.frame2 <= 118) f = f + 7; //shotattack
+ }
+ // end of code taken from QuakeWorld
+
+ flag = CL_NewTempEntity();
+ if (!flag)
+ return;
+
+ flag->render.model = cl.model_precache[cl.qw_modelindex_flag];
+ flag->render.skinnum = skin;
+ flag->render.colormap = -1; // no special coloring
+ flag->render.alpha = 1;
+ VectorSet(flag->render.colormod, 1, 1, 1);
+ // attach the flag to the player matrix
+ Matrix4x4_CreateFromQuakeEntity(&flagmatrix, -f, -22, 0, 0, 0, -45, 1);
+ Matrix4x4_Concat(&flag->render.matrix, &player->render.matrix, &flagmatrix);
+ Matrix4x4_Invert_Simple(&flag->render.inversematrix, &flag->render.matrix);
+ R_LerpAnimation(&flag->render);
+ CL_BoundingBoxForEntity(&flag->render);
+}
+
#define MAXVIEWMODELS 32
entity_t *viewmodels[MAXVIEWMODELS];
int numviewmodels;
e->render.colormap = e->state_current.colormap;
cb = (e->render.colormap & 0xF) << 4;cb += (cb >= 128 && cb < 224) ? 4 : 12;
cbcolor = (unsigned char *) (&palette_complete[cb]);
- e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f) * e->render.colormod[0];
- e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f) * e->render.colormod[1];
- e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f) * e->render.colormod[2];
+ e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f);
+ e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f);
+ e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f);
cb = (e->render.colormap & 0xF0);cb += (cb >= 128 && cb < 224) ? 4 : 12;
cbcolor = (unsigned char *) (&palette_complete[cb]);
- e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f) * e->render.colormod[0];
- e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f) * e->render.colormod[1];
- e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f) * e->render.colormod[2];
+ e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f);
+ e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f);
+ e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f);
}
else if (e->state_current.colormap && cl.scores != NULL)
{
e->render.colormap = cl.scores[e->state_current.colormap - 1].colors; // color it
cb = (e->render.colormap & 0xF) << 4;cb += (cb >= 128 && cb < 224) ? 4 : 12;
cbcolor = (unsigned char *) (&palette_complete[cb]);
- e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f) * e->render.colormod[0];
- e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f) * e->render.colormod[1];
- e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f) * e->render.colormod[2];
+ e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f);
+ e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f);
+ e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f);
cb = (e->render.colormap & 0xF0);cb += (cb >= 128 && cb < 224) ? 4 : 12;
cbcolor = (unsigned char *) (&palette_complete[cb]);
- e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f) * e->render.colormod[0];
- e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f) * e->render.colormod[1];
- e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f) * e->render.colormod[2];
+ e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f);
+ e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f);
+ e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f);
}
else
{
dlightcolor[1] += 0.7f;
dlightcolor[2] += 0.3f;
}
+ if (e->render.effects & (EF_FLAG1QW | EF_FLAG2QW))
+ {
+ // these are only set on player entities
+ CL_AddQWCTFFlagModel(e, (e->render.effects & EF_FLAG2QW) != 0);
+ }
}
// muzzleflash fades over time, and is offset a bit
if (e->persistent.muzzleflash > 0)
// hide player shadow during intermission or nehahra movie
if (!(e->render.effects & EF_NOSHADOW)
&& !(e->render.flags & (RENDER_VIEWMODEL | RENDER_TRANSPARENT))
- && (!(e->render.flags & RENDER_EXTERIORMODEL) || (!cl.intermission && cl.protocol != PROTOCOL_NEHAHRAMOVIE && !cl_noplayershadow.integer)))
+ && (!(e->render.flags & RENDER_EXTERIORMODEL) || (!cl.intermission && cls.protocol != PROTOCOL_NEHAHRAMOVIE && !cl_noplayershadow.integer)))
e->render.flags |= RENDER_SHADOW;
// as soon as player is known we can call V_CalcRefDef
if (!csqc_loaded)
}
}
+static void CL_RelinkQWNails(void)
+{
+ int i;
+ vec_t *v;
+ entity_t *ent;
+
+ for (i = 0;i < cl.qw_num_nails;i++)
+ {
+ v = cl.qw_nails[i];
+
+ // if we're drawing effects, get a new temp entity
+ // (NewTempEntity adds it to the render entities list for us)
+ if (!(ent = CL_NewTempEntity()))
+ continue;
+
+ // normal stuff
+ ent->render.model = cl.model_precache[cl.qw_modelindex_spike];
+ ent->render.colormap = -1; // no special coloring
+ ent->render.alpha = 1;
+ VectorSet(ent->render.colormod, 1, 1, 1);
+
+ Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, v[0], v[1], v[2], v[3], v[4], v[5], 1);
+ Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+ R_LerpAnimation(&ent->render);
+ CL_BoundingBoxForEntity(&ent->render);
+ }
+}
+
void CL_LerpPlayer(float frac)
{
int i;
CL_RelinkStaticEntities();
CL_RelinkBeams();
CL_RelinkEffects();
+ CL_RelinkQWNails();
}
}
int CL_ReadFromServer(void)
{
CL_ReadDemoMessage();
+ CL_SendMove();
r_refdef.time = cl.time;
r_refdef.extraupdate = !r_speeds.integer;
CL_RelinkStaticEntities();
CL_RelinkBeams();
CL_RelinkEffects();
+ CL_RelinkQWNails();
}
else
csqc_frame = true;
return 0;
}
-/*
-=================
-CL_SendCmd
-=================
-*/
-void CL_UpdatePrydonCursor(void);
-void CL_SendCmd(void)
-{
- if (cls.demoplayback)
- {
- SZ_Clear(&cls.message);
- return;
- }
-
- // send the reliable message (forwarded commands) if there is one
- if (cls.message.cursize && NetConn_CanSendMessage(cls.netcon))
- {
- if (developer.integer)
- {
- Con_Print("CL_SendCmd: sending reliable message:\n");
- SZ_HexDumpToConsole(&cls.message);
- }
- if (NetConn_SendReliableMessage(cls.netcon, &cls.message) == -1)
- Host_Error("CL_WriteToServer: lost server connection");
- SZ_Clear(&cls.message);
- }
-}
-
// LordHavoc: pausedemo command
static void CL_PauseDemo_f (void)
{
r_refdef.maxdrawqueuesize = 256 * 1024;
r_refdef.drawqueue = (unsigned char *)Mem_Alloc(cl_mempool, r_refdef.maxdrawqueuesize);
- cls.message.data = cls.message_buf;
- cls.message.maxsize = sizeof(cls.message_buf);
- cls.message.cursize = 0;
-
CL_InitInput ();
//
Cvar_RegisterVariable (&cl_itembobspeed);
Cvar_RegisterVariable (&cl_itembobheight);
- Cmd_AddCommand ("entities", CL_PrintEntities_f);
- Cmd_AddCommand ("disconnect", CL_Disconnect_f);
- Cmd_AddCommand ("record", CL_Record_f);
- Cmd_AddCommand ("stop", CL_Stop_f);
- Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
- Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
+ Cmd_AddCommand ("entities", CL_PrintEntities_f, "print information on network entities known to client");
+ Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
+ Cmd_AddCommand ("record", CL_Record_f, "record a demo");
+ Cmd_AddCommand ("stop", CL_Stop_f, "stop recording or playing a demo");
+ Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "watch a demo file");
+ Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "play back a demo as fast as possible and save statistics to benchmark.log");
- Cmd_AddCommand ("fog", CL_Fog_f);
+ Cmd_AddCommand ("fog", CL_Fog_f, "set global fog parameters (density red green blue)");
// LordHavoc: added pausedemo
- Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
+ Cmd_AddCommand ("pausedemo", CL_PauseDemo_f, "pause demo playback (can also safely pause demo recording if using QUAKE, QUAKEDP or NEHAHRAMOVIE protocol, useful for making movies)");
Cvar_RegisterVariable(&r_draweffects);
Cvar_RegisterVariable(&cl_explosions_alpha_start);
Cvar_RegisterVariable(&cl_deathnoviewmodel);
- Cmd_AddCommand("timerefresh", CL_TimeRefresh_f);
+ // for QW connections
+ Cvar_RegisterVariable(&qport);
+ Cvar_SetValueQuick(&qport, (rand() * RAND_MAX + rand()) & 0xffff);
+
+ Cmd_AddCommand("timerefresh", CL_TimeRefresh_f, "turn quickly and print rendering statistcs");
CL_Parse_Init();
CL_Particles_Init();