Move rt* states and the ambient value into r_refdef_scene. Menu now uses fullbright...
[xonotic/darkplaces.git] / cl_main.c
index 6078183..4bd3308 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -488,7 +488,7 @@ static void CL_UpdateRenderEntity_Lighting(entity_render_t *ent)
        vec3_t tempdiffusenormal;
 
        // fetch the lighting from the worldmodel data
-       VectorSet(ent->modellight_ambient, r_ambient.value * (2.0f / 128.0f), r_ambient.value * (2.0f / 128.0f), r_ambient.value * (2.0f / 128.0f));
+       VectorSet(ent->modellight_ambient, r_refdef.scene.ambient * (2.0f / 128.0f), r_refdef.scene.ambient * (2.0f / 128.0f), r_refdef.scene.ambient * (2.0f / 128.0f));
        VectorClear(ent->modellight_diffuse);
        VectorClear(tempdiffusenormal);
        if ((ent->flags & RENDER_LIGHT) && cl.worldmodel && cl.worldmodel->brush.LightPoint)