cl.entities[i].state_current = defaultstate;
}
- if (gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if (IS_NEXUIZ_DERIVED(gamemode))
{
VectorSet(cl.playerstandmins, -16, -16, -24);
VectorSet(cl.playerstandmaxs, 16, 16, 45);
return;
// clear menu's connect error message
+#ifdef CONFIG_MENU
M_Update_Return_Reason("");
+#endif
cls.demonum = -1;
// stop demo loop in case this fails
*cls.connect_userinfo = 0;
}
+#ifdef CONFIG_MENU
M_Update_Return_Reason("Trying to connect...");
+#endif
}
else
{
Con_Print("Unable to find a suitable network socket to connect to server.\n");
+#ifdef CONFIG_MENU
M_Update_Return_Reason("No network");
+#endif
}
}
{
if (e->render.effects & EF_BRIGHTFIELD)
{
- if (gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if (IS_NEXUIZ_DERIVED(gamemode))
trailtype = EFFECT_TR_NEXUIZPLASMA;
else
CL_EntityParticles(e);
{
if (e->render.effects & EF_BRIGHTFIELD)
{
- if (gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if (IS_NEXUIZ_DERIVED(gamemode))
trailtype = EFFECT_TR_NEXUIZPLASMA;
}
if (e->render.effects & EF_DIMLIGHT)