+ // LordHavoc: animation interpolation, note: framegroups partially override this in the renderer
+ /*
+ if (ent->model != ent->lerp_model || ent->lerp_time > cl.time)
+ {
+ ent->lerp_frame1 = ent->lerp_frame2 = ent->frame;
+ ent->lerp_time = cl.time;
+ ent->lerp = 0;
+ }
+ else if (ent->frame != ent->lerp_frame2)
+ {
+ ent->lerp_frame1 = ent->lerpframe2;
+ ent->lerp_frame2 = ent->frame;
+ ent->lerp_time = cl.time;
+ ent->lerp = 0;
+ }
+ else
+ ent->lerp = bound(0, (cl.time - ent->lerp_time) * 10.0f, 1);
+ */
+