]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
Fixed alias parsing and added support for $* which pastes all formal parameters.
[xonotic/darkplaces.git] / cl_main.c
index f98971353b098b8d70ad7770c2b41ae34ff07288..632e185056080ddda5e08182f312d8e9ae74216a 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -63,6 +63,11 @@ cvar_t cl_noplayershadow = {CVAR_SAVE, "cl_noplayershadow", "0"};
 
 cvar_t cl_prydoncursor = {0, "cl_prydoncursor", "0"};
 
+vec3_t cl_playerstandmins;
+vec3_t cl_playerstandmaxs;
+vec3_t cl_playercrouchmins;
+vec3_t cl_playercrouchmaxs;
+
 mempool_t *cl_mempool;
 
 client_static_t        cls;
@@ -85,7 +90,7 @@ cl_effect_t *cl_effects;
 beam_t *cl_beams;
 dlight_t *cl_dlights;
 lightstyle_t *cl_lightstyle;
-entity_render_t **cl_brushmodel_entities;
+int *cl_brushmodel_entities;
 
 int cl_num_entities;
 int cl_num_static_entities;
@@ -148,7 +153,7 @@ void CL_ClearState(void)
        cl_beams = Mem_Alloc(cl_mempool, cl_max_beams * sizeof(beam_t));
        cl_dlights = Mem_Alloc(cl_mempool, cl_max_dlights * sizeof(dlight_t));
        cl_lightstyle = Mem_Alloc(cl_mempool, cl_max_lightstyle * sizeof(lightstyle_t));
-       cl_brushmodel_entities = Mem_Alloc(cl_mempool, cl_max_brushmodel_entities * sizeof(entity_render_t *));
+       cl_brushmodel_entities = Mem_Alloc(cl_mempool, cl_max_brushmodel_entities * sizeof(int));
 
        // LordHavoc: have to set up the baseline info for alpha and other stuff
        for (i = 0;i < cl_max_entities;i++)
@@ -158,6 +163,21 @@ void CL_ClearState(void)
                cl_entities[i].state_current = defaultstate;
        }
 
+       if (gamemode == GAME_NEXUIZ)
+       {
+               VectorSet(cl_playerstandmins, -16, -16, -24);
+               VectorSet(cl_playerstandmaxs, 16, 16, 45);
+               VectorSet(cl_playercrouchmins, -16, -16, -24);
+               VectorSet(cl_playercrouchmaxs, 16, 16, 25);
+       }
+       else
+       {
+               VectorSet(cl_playerstandmins, -16, -16, -24);
+               VectorSet(cl_playerstandmaxs, 16, 16, 24);
+               VectorSet(cl_playercrouchmins, -16, -16, -24);
+               VectorSet(cl_playercrouchmaxs, 16, 16, 24);
+       }
+
        CL_Screen_NewMap();
        CL_Particles_Clear();
        CL_CGVM_Clear();
@@ -169,6 +189,8 @@ void CL_ExpandEntities(int num)
        entity_t *oldentities;
        if (num >= cl_max_entities)
        {
+               if (!cl_entities)
+                       Sys_Error("CL_ExpandEntities: cl_entities not initialized\n");
                if (num >= MAX_EDICTS)
                        Host_Error("CL_ExpandEntities: num %i >= %i\n", num, MAX_EDICTS);
                oldmaxentities = cl_max_entities;
@@ -309,9 +331,9 @@ static void CL_PrintEntities_f(void)
                        strlcpy (name, ent->render.model->name, 25);
                else
                        strcpy(name, "--no model--");
-               for (j = strlen(name);j < 25;j++)
+               for (j = (int)strlen(name);j < 25;j++)
                        name[j] = ' ';
-               Con_Printf("%3i: %s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", i, name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
+               Con_Printf("%3i: %s:%4i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", i, name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
        }
 }
 
@@ -541,9 +563,10 @@ void CL_LinkNetworkEntity(entity_t *e)
        matrix4x4_t *matrix, blendmatrix, tempmatrix, matrix2;
        //matrix4x4_t dlightmatrix;
        int j, k, l, trailtype, temp;
-       float origin[3], angles[3], delta[3], lerp, dlightcolor[3], dlightradius, mins[3], maxs[3], v[3], v2[3], d;
+       float origin[3], angles[3], delta[3], lerp, dlightcolor[3], dlightradius, mins[3], maxs[3], v2[3], d;
        entity_t *t;
        model_t *model;
+       trace_t trace;
        //entity_persistent_t *p = &e->persistent;
        //entity_render_t *r = &e->render;
        if (e->persistent.linkframe != entitylinkframenumber)
@@ -564,7 +587,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                        e->render.colormap = -1; // no special coloring
                e->render.skinnum = e->state_current.skin;
                VectorScale(e->state_current.colormod, (1.0f / 32.0f), e->render.colormod);
-               if (e->render.flags & RENDER_VIEWMODEL)
+               if (e->render.flags & RENDER_VIEWMODEL && !e->state_current.tagentity)
                {
                        if (!r_drawviewmodel.integer || chase_active.integer || envmap)
                                return;
@@ -591,7 +614,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                        // make relative to the entity
                        matrix = &t->render.matrix;
                        // some properties of the tag entity carry over
-                       e->render.flags |= t->render.flags & RENDER_EXTERIORMODEL;
+                       e->render.flags |= t->render.flags & (RENDER_EXTERIORMODEL | RENDER_VIEWMODEL);
                        // if a valid tagindex is used, make it relative to that tag instead
                        // FIXME: use a model function to get tag info (need to handle skeletal)
                        if (e->state_current.tagentity && e->state_current.tagindex >= 1 && (model = t->render.model))
@@ -615,7 +638,15 @@ void CL_LinkNetworkEntity(entity_t *e)
                }
 
                // movement lerp
-               if (e->persistent.lerpdeltatime > 0 && (lerp = (cl.time - e->persistent.lerpstarttime) / e->persistent.lerpdeltatime) < 1)
+               // if it's the player entity, update according to client movement
+               if (e == cl_entities + cl.playerentity && cl.movement)
+               {
+                       lerp = (cl.time - cl.mtime[1]) / (cl.mtime[0] - cl.mtime[1]);
+                       lerp = bound(0, lerp, 1);
+                       VectorLerp(cl.movement_oldorigin, lerp, cl.movement_origin, origin);
+                       VectorSet(angles, 0, cl.viewangles[1], 0);
+               }
+               else if (e->persistent.lerpdeltatime > 0 && (lerp = (cl.time - e->persistent.lerpstarttime) / e->persistent.lerpdeltatime) < 1)
                {
                        // interpolate the origin and angles
                        VectorLerp(e->persistent.oldorigin, lerp, e->persistent.neworigin, origin);
@@ -648,7 +679,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                        }
                        // transfer certain model flags to effects
                        e->render.effects |= e->render.model->flags2 & (EF_FULLBRIGHT | EF_ADDITIVE);
-                       if (cl_prydoncursor.integer && (e->render.effects & EF_SELECTABLE) && cl.cmd.cursor_entitynumber == e - cl_entities)
+                       if (cl_prydoncursor.integer && (e->render.effects & EF_SELECTABLE) && cl.cmd.cursor_entitynumber == e->state_current.number)
                                VectorScale(e->render.colormod, 2, e->render.colormod);
                }
 
@@ -687,9 +718,19 @@ void CL_LinkNetworkEntity(entity_t *e)
                CL_BoundingBoxForEntity(&e->render);
 
                // handle effects now that we know where this entity is in the world...
-               origin[0] = e->render.matrix.m[0][3];
-               origin[1] = e->render.matrix.m[1][3];
-               origin[2] = e->render.matrix.m[2][3];
+               if (e->render.model && e->render.model->soundfromcenter)
+               {
+                       // bmodels are treated specially since their origin is usually '0 0 0'
+                       vec3_t o;
+                       VectorMAM(0.5f, e->render.model->normalmins, 0.5f, e->render.model->normalmaxs, o);
+                       Matrix4x4_Transform(&e->render.matrix, o, origin);
+               }
+               else
+               {
+                       origin[0] = e->render.matrix.m[0][3];
+                       origin[1] = e->render.matrix.m[1][3];
+                       origin[2] = e->render.matrix.m[2][3];
+               }
                trailtype = -1;
                dlightradius = 0;
                dlightcolor[0] = 0;
@@ -780,11 +821,11 @@ void CL_LinkNetworkEntity(entity_t *e)
                if (e->persistent.muzzleflash > 0)
                {
                        Matrix4x4_Transform(&e->render.matrix, muzzleflashorigin, v2);
-                       CL_TraceLine(origin, v2, v, NULL, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY);
+                       trace = CL_TraceBox(origin, vec3_origin, vec3_origin, v2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, false);
                        tempmatrix = e->render.matrix;
-                       tempmatrix.m[0][3] = v[0];
-                       tempmatrix.m[1][3] = v[1];
-                       tempmatrix.m[2][3] = v[2];
+                       tempmatrix.m[0][3] = trace.endpos[0];
+                       tempmatrix.m[1][3] = trace.endpos[1];
+                       tempmatrix.m[2][3] = trace.endpos[2];
                        CL_AllocDlight(NULL, &tempmatrix, 100, e->persistent.muzzleflash, e->persistent.muzzleflash, e->persistent.muzzleflash, 0, 0, 0, -1, true, 0, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        e->persistent.muzzleflash -= cl.frametime * 10;
                }
@@ -856,7 +897,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                {
                        //dlightmatrix = e->render.matrix;
                        // hack to make glowing player light shine on their gun
-                       //if ((e - cl_entities) == cl.viewentity/* && !chase_active.integer*/)
+                       //if (e->state_current.number == cl.viewentity/* && !chase_active.integer*/)
                        //      dlightmatrix.m[2][3] += 30;
                        CL_AllocDlight(&e->render, &e->render.matrix, dlightradius, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                }
@@ -883,7 +924,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                if (gamemode == GAME_TENEBRAE && e->render.model && e->render.model->type == mod_sprite)
                        e->render.effects |= EF_ADDITIVE;
                // player model is only shown with chase_active on
-               if (e - cl_entities == cl.viewentity)
+               if (e->state_current.number == cl.viewentity)
                        e->render.flags |= RENDER_EXTERIORMODEL;
                // transparent stuff can't be lit during the opaque stage
                if (e->render.effects & (EF_ADDITIVE | EF_NODEPTHTEST) || e->render.alpha < 1)
@@ -897,15 +938,15 @@ void CL_LinkNetworkEntity(entity_t *e)
                 && (!(e->render.flags & RENDER_EXTERIORMODEL) || (!cl.intermission && cl.protocol != PROTOCOL_NEHAHRAMOVIE && !cl_noplayershadow.integer)))
                        e->render.flags |= RENDER_SHADOW;
                // as soon as player is known we can call V_CalcRefDef
-               if ((e - cl_entities) == cl.viewentity)
+               if (e->state_current.number == cl.viewentity)
                        V_CalcRefdef();
                if (e->render.model && e->render.model->name[0] == '*' && e->render.model->TraceBox)
-                       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &e->render;
+                       cl_brushmodel_entities[cl_num_brushmodel_entities++] = e->state_current.number;
                // don't show entities with no modelindex (note: this still shows
                // entities which have a modelindex that resolved to a NULL model)
                if (e->render.model && !(e->render.effects & EF_NODRAW) && r_refdef.numentities < r_refdef.maxentities)
                        r_refdef.entities[r_refdef.numentities++] = &e->render;
-               //if (cl.viewentity && e - cl_entities == cl.viewentity)
+               //if (cl.viewentity && e->state_current.number == cl.viewentity)
                //      Matrix4x4_Print(&e->render.matrix);
        }
 }
@@ -913,7 +954,7 @@ void CL_LinkNetworkEntity(entity_t *e)
 void CL_RelinkWorld(void)
 {
        entity_t *ent = &cl_entities[0];
-       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render;
+       cl_brushmodel_entities[cl_num_brushmodel_entities++] = 0;
        // FIXME: this should be done at load
        Matrix4x4_CreateIdentity(&ent->render.matrix);
        Matrix4x4_CreateIdentity(&ent->render.inversematrix);
@@ -1206,6 +1247,7 @@ CL_ReadFromServer
 Read all incoming data from the server
 ===============
 */
+extern void CL_ClientMovement_Replay();
 int CL_ReadFromServer(void)
 {
        CL_ReadDemoMessage();
@@ -1213,6 +1255,7 @@ int CL_ReadFromServer(void)
        r_refdef.time = cl.time;
        r_refdef.extraupdate = !r_speeds.integer;
        r_refdef.numentities = 0;
+       Matrix4x4_CreateIdentity(&r_refdef.viewentitymatrix);
        cl_num_brushmodel_entities = 0;
 
        if (cls.state == ca_connected && cls.signon == SIGNONS)
@@ -1225,6 +1268,7 @@ int CL_ReadFromServer(void)
                V_FadeViewFlashs();
 
                // relink network entities (note: this sets up the view!)
+               CL_ClientMovement_Replay();
                CL_RelinkNetworkEntities();
 
                // move particles
@@ -1252,11 +1296,9 @@ int CL_ReadFromServer(void)
 CL_SendCmd
 =================
 */
+void CL_UpdatePrydonCursor(void);
 void CL_SendCmd(void)
 {
-       if (cls.signon == SIGNONS)
-               CL_SendMove();
-
        if (cls.demoplayback)
        {
                SZ_Clear(&cls.message);