]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
colormod values above 1 1 1 should work properly with r_glsl now
[xonotic/darkplaces.git] / cl_main.c
index 55e86a107861d772f4c822edba05432a96b5a8dd..6f8c327601ea614b672c17cb44ab10efb81e6edc 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -21,11 +21,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 #include "cl_collision.h"
+#include "cl_gecko.h"
 #include "cl_video.h"
 #include "image.h"
 #include "csprogs.h"
 #include "r_shadow.h"
 #include "libcurl.h"
+#include "snd_main.h"
 
 // we need to declare some mouse variables here, because the menu system
 // references them even when on a unix system.
@@ -62,7 +64,7 @@ cvar_t cl_explosions_size_start = {CVAR_SAVE, "cl_explosions_size_start", "16","
 cvar_t cl_explosions_size_end = {CVAR_SAVE, "cl_explosions_size_end", "128","ending alpha of an explosion shell (just before it disappears)"};
 cvar_t cl_explosions_lifetime = {CVAR_SAVE, "cl_explosions_lifetime", "0.5","how long an explosion shell lasts"};
 
-cvar_t cl_stainmaps = {CVAR_SAVE, "cl_stainmaps", "1","stains lightmaps, much faster than decals but blurred"};
+cvar_t cl_stainmaps = {CVAR_SAVE, "cl_stainmaps", "0","stains lightmaps, much faster than decals but blurred"};
 cvar_t cl_stainmaps_clearonload = {CVAR_SAVE, "cl_stainmaps_clearonload", "1","clear stainmaps on map restart"};
 
 cvar_t cl_beams_polygons = {CVAR_SAVE, "cl_beams_polygons", "1","use beam polygons instead of models"};
@@ -88,6 +90,7 @@ client_static_t       cls;
 client_state_t cl;
 
 #define MAX_PARTICLES                  32768   // default max # of particles at one time
+#define MAX_DECALS                             32768   // default max # of decals at one time
 #define ABSOLUTE_MIN_PARTICLES 512             // no fewer than this no matter what's on the command line
 
 /*
@@ -109,6 +112,7 @@ void CL_ClearState(void)
 
        // reset the view zoom interpolation
        cl.mviewzoom[0] = cl.mviewzoom[1] = 1;
+       cl.sensitivityscale = 1.0f;
 
        // enable rendering of the world and such
        cl.csqc_vidvars.drawworld = true;
@@ -133,6 +137,8 @@ void CL_ClearState(void)
        cl.max_lightstyle = MAX_LIGHTSTYLES;
        cl.max_brushmodel_entities = MAX_EDICTS;
        cl.max_particles = MAX_PARTICLES;
+       cl.max_decals = MAX_DECALS;
+       cl.max_showlmps = 0;
 
 // COMMANDLINEOPTION: Client: -particles <number> changes maximum number of particles at once, default 32768
        i = COM_CheckParm ("-particles");
@@ -157,6 +163,8 @@ void CL_ClearState(void)
        cl.lightstyle = (lightstyle_t *)Mem_Alloc(cls.levelmempool, cl.max_lightstyle * sizeof(lightstyle_t));
        cl.brushmodel_entities = (int *)Mem_Alloc(cls.levelmempool, cl.max_brushmodel_entities * sizeof(int));
        cl.particles = (particle_t *) Mem_Alloc(cls.levelmempool, cl.max_particles * sizeof(particle_t));
+       cl.decals = (decal_t *) Mem_Alloc(cls.levelmempool, cl.max_decals * sizeof(decal_t));
+       cl.showlmps = NULL;
 
        // LordHavoc: have to set up the baseline info for alpha and other stuff
        for (i = 0;i < cl.max_entities;i++)
@@ -189,7 +197,6 @@ void CL_ClearState(void)
        ent->state_current.active = true;
        ent->render.model = cl.worldmodel = NULL; // no world model yet
        ent->render.alpha = 1;
-       ent->render.colormap = -1; // no special coloring
        ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
        Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
        CL_UpdateRenderEntity(&ent->render);
@@ -200,6 +207,9 @@ void CL_ClearState(void)
        // mark all frames invalid for delta
        memset(cl.qw_deltasequence, -1, sizeof(cl.qw_deltasequence));
 
+       // set bestweapon data back to Quake data
+       IN_BestWeapon_ResetData();
+
        CL_Screen_NewMap();
 }
 
@@ -448,20 +458,68 @@ static void CL_PrintEntities_f(void)
 ===============
 CL_ModelIndexList_f
 
-List all models in the client modelindex
+List information on all models in the client modelindex
 ===============
 */
 static void CL_ModelIndexList_f(void)
 {
-       int nModelIndexCnt = 1;
+       int i = 1;
+
+       // Print Header
+       Con_Printf("%3s: %-30s %-8s %-8s\n", "ID", "Name", "Type", "Triangles");
 
-       while(cl.model_precache[nModelIndexCnt] && nModelIndexCnt != MAX_MODELS)
+       while(cl.model_precache[i] && i != MAX_MODELS)
        { // Valid Model
-               Con_Printf("%i : %s\n", nModelIndexCnt, cl.model_precache[nModelIndexCnt]->name);
-               nModelIndexCnt++;
+               if(cl.model_precache[i]->loaded || cl.model_precache[i]->isworldmodel)
+                       Con_Printf("%3i: %-30s %-8s %-10i\n", i, cl.model_precache[i]->name, cl.model_precache[i]->modeldatatypestring, cl.model_precache[i]->surfmesh.num_triangles);
+               else
+                       Con_Printf("%3i: %-30s %-30s\n", i, cl.model_precache[i]->name, "--no local model found--");
+               i++;
+       }
+}
+
+/*
+===============
+CL_SoundIndexList_f
+
+List all sounds in the client soundindex
+===============
+*/
+static void CL_SoundIndexList_f(void)
+{
+       int i = 1;
+
+       while(cl.sound_precache[i] && i != MAX_SOUNDS)
+       { // Valid Sound
+               Con_Printf("%i : %s\n", i, cl.sound_precache[i]->name);
+               i++;
        }
 }
 
+static void CL_UpdateRenderEntity_Lighting(entity_render_t *ent)
+{
+       vec3_t tempdiffusenormal;
+
+       // fetch the lighting from the worldmodel data
+       VectorSet(ent->modellight_ambient, r_ambient.value * (2.0f / 128.0f), r_ambient.value * (2.0f / 128.0f), r_ambient.value * (2.0f / 128.0f));
+       VectorClear(ent->modellight_diffuse);
+       VectorClear(tempdiffusenormal);
+       if ((ent->flags & RENDER_LIGHT) && cl.worldmodel && cl.worldmodel->brush.LightPoint)
+       {
+               vec3_t org;
+               Matrix4x4_OriginFromMatrix(&ent->matrix, org);
+               cl.worldmodel->brush.LightPoint(cl.worldmodel, org, ent->modellight_ambient, ent->modellight_diffuse, tempdiffusenormal);
+       }
+       else // highly rare
+               VectorSet(ent->modellight_ambient, 1, 1, 1);
+
+       // move the light direction into modelspace coordinates for lighting code
+       Matrix4x4_Transform3x3(&ent->inversematrix, tempdiffusenormal, ent->modellight_lightdir);
+       if(VectorLength2(ent->modellight_lightdir) <= 0)
+               VectorSet(ent->modellight_lightdir, 0, 0, 1); // have to set SOME valid vector here
+       VectorNormalize(ent->modellight_lightdir);
+}
+
 //static const vec3_t nomodelmins = {-16, -16, -16};
 //static const vec3_t nomodelmaxs = {16, 16, 16};
 void CL_UpdateRenderEntity(entity_render_t *ent)
@@ -515,6 +573,7 @@ void CL_UpdateRenderEntity(entity_render_t *ent)
                ent->maxs[1] = org[1] + 16;
                ent->maxs[2] = org[2] + 16;
        }
+       CL_UpdateRenderEntity_Lighting(ent);
 }
 
 /*
@@ -560,7 +619,6 @@ entity_t *CL_NewTempEntity(void)
        memset (ent, 0, sizeof(*ent));
        r_refdef.entities[r_refdef.numentities++] = &ent->render;
 
-       ent->render.colormap = -1; // no special coloring
        ent->render.alpha = 1;
        VectorSet(ent->render.colormod, 1, 1, 1);
        return ent;
@@ -731,6 +789,7 @@ void CL_RelinkLightFlashes(void)
        {
                if (!cl.lightstyle || !cl.lightstyle[j].length)
                {
+                       r_refdef.rtlightstylevalue[j] = 1;
                        r_refdef.lightstylevalue[j] = 256;
                        continue;
                }
@@ -738,7 +797,13 @@ void CL_RelinkLightFlashes(void)
                l = (i-1) % cl.lightstyle[j].length;
                k = cl.lightstyle[j].map[k] - 'a';
                l = cl.lightstyle[j].map[l] - 'a';
-               r_refdef.lightstylevalue[j] = (unsigned short)(((k*frac)+(l*(1-frac)))*22);
+               // rtlightstylevalue is always interpolated because it has no bad
+               // consequences for performance
+               // lightstylevalue is subject to a cvar for performance reasons;
+               // skipping lightmap updates on most rendered frames substantially
+               // improves framerates (but makes light fades look bad)
+               r_refdef.rtlightstylevalue[j] = ((k*frac)+(l*(1-frac)))*(22/256.0f);
+               r_refdef.lightstylevalue[j] = r_lerplightstyles.integer ? (unsigned short)(((k*frac)+(l*(1-frac)))*22) : k*22;
        }
 }
 
@@ -786,7 +851,6 @@ void CL_AddQWCTFFlagModel(entity_t *player, int skin)
 
        flag->render.model = cl.model_precache[cl.qw_modelindex_flag];
        flag->render.skinnum = skin;
-       flag->render.colormap = -1; // no special coloring
        flag->render.alpha = 1;
        VectorSet(flag->render.colormod, 1, 1, 1);
        // attach the flag to the player matrix
@@ -804,12 +868,29 @@ extern void V_FadeViewFlashs(void);
 extern void V_CalcViewBlend(void);
 extern void V_CalcRefdef(void);
 
+void CL_SetEntityColormapColors(entity_render_t *ent, int colormap)
+{
+       const unsigned char *cbcolor;
+       if (colormap >= 0)
+       {
+               cbcolor = palette_rgb_pantscolormap[colormap & 0xF];
+               VectorScale(cbcolor, (1.0f / 255.0f), ent->colormap_pantscolor);
+               cbcolor = palette_rgb_shirtcolormap[(colormap & 0xF0) >> 4];
+               VectorScale(cbcolor, (1.0f / 255.0f), ent->colormap_shirtcolor);
+       }
+       else
+       {
+               VectorClear(ent->colormap_pantscolor);
+               VectorClear(ent->colormap_shirtcolor);
+       }
+}
+
 // note this is a recursive function, recursionlimit should be 32 or so on the initial call
 void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolate)
 {
        const matrix4x4_t *matrix;
        matrix4x4_t blendmatrix, tempmatrix, matrix2;
-       int j, k, l;
+       int j, k, l, frame;
        float origin[3], angles[3], delta[3], lerp, d;
        entity_t *t;
        model_t *model;
@@ -827,43 +908,11 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        VectorScale(e->state_current.colormod, (1.0f / 32.0f), e->render.colormod);
        e->render.entitynumber = e - cl.entities;
        if (e->state_current.flags & RENDER_COLORMAPPED)
-       {
-               int cb;
-               unsigned char *cbcolor;
-               e->render.colormap = e->state_current.colormap;
-               cb = (e->render.colormap & 0xF) << 4;cb += (cb >= 128 && cb < 224) ? 4 : 12;
-               cbcolor = (unsigned char *) (&palette_complete[cb]);
-               e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f);
-               e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f);
-               e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f);
-               cb = (e->render.colormap & 0xF0);cb += (cb >= 128 && cb < 224) ? 4 : 12;
-               cbcolor = (unsigned char *) (&palette_complete[cb]);
-               e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f);
-               e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f);
-               e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f);
-       }
-       else if (e->state_current.colormap && cl.scores != NULL)
-       {
-               int cb;
-               unsigned char *cbcolor;
-               e->render.colormap = cl.scores[e->state_current.colormap - 1].colors; // color it
-               cb = (e->render.colormap & 0xF) << 4;cb += (cb >= 128 && cb < 224) ? 4 : 12;
-               cbcolor = (unsigned char *) (&palette_complete[cb]);
-               e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f);
-               e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f);
-               e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f);
-               cb = (e->render.colormap & 0xF0);cb += (cb >= 128 && cb < 224) ? 4 : 12;
-               cbcolor = (unsigned char *) (&palette_complete[cb]);
-               e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f);
-               e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f);
-               e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f);
-       }
+               CL_SetEntityColormapColors(&e->render, e->state_current.colormap);
+       else if (e->state_current.colormap > 0 && e->state_current.colormap <= cl.maxclients && cl.scores != NULL)
+               CL_SetEntityColormapColors(&e->render, cl.scores[e->state_current.colormap-1].colors);
        else
-       {
-               e->render.colormap = -1; // no special coloring
-               VectorClear(e->render.colormap_pantscolor);
-               VectorClear(e->render.colormap_shirtcolor);
-       }
+               CL_SetEntityColormapColors(&e->render, -1);
        e->render.skinnum = e->state_current.skin;
        if (e->state_current.tagentity)
        {
@@ -952,10 +1001,17 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        }
 
        // model setup and some modelflags
-       if(e->state_current.modelindex < MAX_MODELS)
+       frame = e->state_current.frame;
+       if (e->state_current.modelindex < MAX_MODELS)
                e->render.model = cl.model_precache[e->state_current.modelindex];
+       else
+               e->render.model = NULL;
        if (e->render.model)
        {
+               if (e->render.skinnum >= e->render.model->numskins)
+                       e->render.skinnum = 0;
+               if (frame >= e->render.model->numframes)
+                       frame = 0;
                // models can set flags such as EF_ROCKET
                // this 0xFF800000 mask is EF_NOMODELFLAGS plus all the higher EF_ flags such as EF_ROCKET
                if (!(e->render.effects & 0xFF800000))
@@ -978,7 +1034,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        }
 
        // animation lerp
-       if (e->render.frame2 == e->state_current.frame)
+       if (e->render.frame2 == frame)
        {
                // update frame lerp fraction
                e->render.framelerp = 1;
@@ -996,7 +1052,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                // begin a new frame lerp
                e->render.frame1 = e->render.frame2;
                e->render.frame1time = e->render.frame2time;
-               e->render.frame2 = e->state_current.frame;
+               e->render.frame2 = frame;
                e->render.frame2time = cl.time;
                e->render.framelerp = 0;
        }
@@ -1018,9 +1074,6 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                Matrix4x4_CreateFromQuakeEntity(&e->render.matrix, origin[0], origin[1], origin[2], angles[0], angles[1], angles[2], e->render.scale);
        }
 
-       // make the other useful stuff
-       CL_UpdateRenderEntity(&e->render);
-
        // tenebrae's sprites are all additive mode (weird)
        if (gamemode == GAME_TENEBRAE && e->render.model && e->render.model->type == mod_sprite)
                e->render.effects |= EF_ADDITIVE;
@@ -1038,6 +1091,9 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                e->render.flags |= RENDER_SHADOW;
        if (e->render.flags & RENDER_VIEWMODEL)
                e->render.flags |= RENDER_NOSELFSHADOW;
+
+       // make the other useful stuff
+       CL_UpdateRenderEntity(&e->render);
 }
 
 // creates light and trails from an entity
@@ -1358,7 +1414,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                // * 4 for the expansion from 0-255 to 0-1023 range,
                // / 255 to scale down byte colors
                dlightradius = max(dlightradius, e->state_current.glowsize * 4);
-               VectorMA(dlightcolor, (1.0f / 255.0f), (unsigned char *)&palette_complete[e->state_current.glowcolor], dlightcolor);
+               VectorMA(dlightcolor, (1.0f / 255.0f), palette_rgb[e->state_current.glowcolor], dlightcolor);
        }
        // make the glow dlight
        if (dlightradius > 0 && (dlightcolor[0] || dlightcolor[1] || dlightcolor[2]) && !(e->render.flags & RENDER_VIEWMODEL) && r_refdef.numlights < MAX_DLIGHTS)
@@ -1410,11 +1466,11 @@ void CL_RelinkWorld(void)
        entity_t *ent = &cl.entities[0];
        // FIXME: this should be done at load
        ent->render.matrix = identitymatrix;
-       CL_UpdateRenderEntity(&ent->render);
        ent->render.flags = RENDER_SHADOW;
        if (!r_fullbright.integer)
                ent->render.flags |= RENDER_LIGHT;
        VectorSet(ent->render.colormod, 1, 1, 1);
+       CL_UpdateRenderEntity(&ent->render);
        r_refdef.worldentity = &ent->render;
        r_refdef.worldmodel = cl.worldmodel;
 }
@@ -1429,7 +1485,6 @@ static void CL_RelinkStaticEntities(void)
                // if the model was not loaded when the static entity was created we
                // need to re-fetch the model pointer
                e->render.model = cl.model_precache[e->state_baseline.modelindex];
-               CL_UpdateRenderEntity(&e->render);
                // either fullbright or lit
                if (!(e->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
                        e->render.flags |= RENDER_LIGHT;
@@ -1438,6 +1493,7 @@ static void CL_RelinkStaticEntities(void)
                        e->render.flags |= RENDER_SHADOW;
                VectorSet(e->render.colormod, 1, 1, 1);
                R_LerpAnimation(&e->render);
+               CL_UpdateRenderEntity(&e->render);
                r_refdef.entities[r_refdef.numentities++] = &e->render;
        }
 }
@@ -1512,7 +1568,6 @@ static void CL_RelinkEffects(void)
                                        ent->render.model = cl.model_precache[e->modelindex];
                                else
                                        ent->render.model = cl.csqc_model_precache[-(e->modelindex+1)];
-                               ent->render.colormap = -1; // no special coloring
                                ent->render.alpha = 1;
                                VectorSet(ent->render.colormod, 1, 1, 1);
 
@@ -1658,7 +1713,6 @@ static void CL_RelinkQWNails(void)
 
                // normal stuff
                ent->render.model = cl.model_precache[cl.qw_modelindex_spike];
-               ent->render.colormap = -1; // no special coloring
                ent->render.alpha = 1;
                VectorSet(ent->render.colormod, 1, 1, 1);
 
@@ -1763,7 +1817,8 @@ void CL_UpdateWorld(void)
                CL_RelinkLightFlashes();
                CSQC_RelinkAllEntities(ENTMASK_ENGINE | ENTMASK_ENGINEVIEWMODELS);
 
-               // move particles
+               // move decals, particles, and any other effects
+               CL_MoveDecals();
                CL_MoveParticles();
                R_MoveExplosions();
        }
@@ -1790,13 +1845,25 @@ static void CL_Fog_f (void)
 {
        if (Cmd_Argc () == 1)
        {
-               Con_Printf("\"fog\" is \"%f %f %f %f\"\n", r_refdef.fog_density, r_refdef.fog_red, r_refdef.fog_green, r_refdef.fog_blue);
+               Con_Printf("\"fog\" is \"%f %f %f %f %f %f %f\"\n", r_refdef.fog_density, r_refdef.fog_red, r_refdef.fog_green, r_refdef.fog_blue, r_refdef.fog_alpha, r_refdef.fog_start, r_refdef.fog_end);
                return;
        }
-       r_refdef.fog_density = atof(Cmd_Argv(1));
-       r_refdef.fog_red = atof(Cmd_Argv(2));
-       r_refdef.fog_green = atof(Cmd_Argv(3));
-       r_refdef.fog_blue = atof(Cmd_Argv(4));
+       r_refdef.fog_start = 0;
+       r_refdef.fog_alpha = 1;
+       if(Cmd_Argc() > 1)
+               r_refdef.fog_density = atof(Cmd_Argv(1));
+       if(Cmd_Argc() > 2)
+               r_refdef.fog_red = atof(Cmd_Argv(2));
+       if(Cmd_Argc() > 3)
+               r_refdef.fog_green = atof(Cmd_Argv(3));
+       if(Cmd_Argc() > 4)
+               r_refdef.fog_blue = atof(Cmd_Argv(4));
+       if(Cmd_Argc() > 5)
+               r_refdef.fog_alpha = atof(Cmd_Argv(5));
+       if(Cmd_Argc() > 6)
+               r_refdef.fog_start = atof(Cmd_Argv(6));
+       if(Cmd_Argc() > 7)
+               r_refdef.fog_end = atof(Cmd_Argv(7));
 }
 
 /*
@@ -2214,12 +2281,14 @@ void CL_Init (void)
        Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "play back a demo as fast as possible and save statistics to benchmark.log");
 
        // Support Client-side Model Index List
-       Cmd_AddCommand ("cl_modelindexlist", CL_ModelIndexList_f, "list all models in the client modelindex");
+       Cmd_AddCommand ("cl_modelindexlist", CL_ModelIndexList_f, "list information on all models in the client modelindex");
+       // Support Client-side Sound Index List
+       Cmd_AddCommand ("cl_soundindexlist", CL_SoundIndexList_f, "list all sounds in the client soundindex");
 
        Cvar_RegisterVariable (&cl_autodemo);
        Cvar_RegisterVariable (&cl_autodemo_nameformat);
 
-       Cmd_AddCommand ("fog", CL_Fog_f, "set global fog parameters (density red green blue)");
+       Cmd_AddCommand ("fog", CL_Fog_f, "set global fog parameters (density red green blue mindist alpha)");
 
        // LordHavoc: added pausedemo
        Cmd_AddCommand ("pausedemo", CL_PauseDemo_f, "pause demo playback (can also safely pause demo recording if using QUAKE, QUAKEDP or NEHAHRAMOVIE protocol, useful for making movies)");
@@ -2265,6 +2334,9 @@ void CL_Init (void)
        CL_Screen_Init();
 
        CL_Video_Init();
+#ifdef SUPPORT_GECKO
+       CL_Gecko_Init();
+#endif
 }