cvar_t cl_prydoncursor = {0, "cl_prydoncursor", "0"};
+cvar_t cl_deathnoviewmodel = {0, "cl_deathnoviewmodel", "1"};
+
vec3_t cl_playerstandmins;
vec3_t cl_playerstandmaxs;
vec3_t cl_playercrouchmins;
if (num >= cl_max_entities)
{
if (!cl_entities)
- Host_Error("CL_ExpandEntities: cl_entities not initialized\n");
+ Sys_Error("CL_ExpandEntities: cl_entities not initialized\n");
if (num >= MAX_EDICTS)
Host_Error("CL_ExpandEntities: num %i >= %i\n", num, MAX_EDICTS);
oldmaxentities = cl_max_entities;
strlcpy (name, ent->render.model->name, 25);
else
strcpy(name, "--no model--");
- for (j = strlen(name);j < 25;j++)
+ for (j = (int)strlen(name);j < 25;j++)
name[j] = ' ';
- Con_Printf("%3i: %s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", i, name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
+ Con_Printf("%3i: %s:%4i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", i, name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
}
}
e->render.colormap = -1; // no special coloring
e->render.skinnum = e->state_current.skin;
VectorScale(e->state_current.colormod, (1.0f / 32.0f), e->render.colormod);
- if (e->render.flags & RENDER_VIEWMODEL)
+ if (e->render.flags & RENDER_VIEWMODEL && !e->state_current.tagentity)
{
if (!r_drawviewmodel.integer || chase_active.integer || envmap)
return;
CL_BoundingBoxForEntity(&e->render);
// handle effects now that we know where this entity is in the world...
- origin[0] = e->render.matrix.m[0][3];
- origin[1] = e->render.matrix.m[1][3];
- origin[2] = e->render.matrix.m[2][3];
+ if (e->render.model && e->render.model->soundfromcenter)
+ {
+ // bmodels are treated specially since their origin is usually '0 0 0'
+ vec3_t o;
+ VectorMAM(0.5f, e->render.model->normalmins, 0.5f, e->render.model->normalmaxs, o);
+ Matrix4x4_Transform(&e->render.matrix, o, origin);
+ }
+ else
+ {
+ origin[0] = e->render.matrix.m[0][3];
+ origin[1] = e->render.matrix.m[1][3];
+ origin[2] = e->render.matrix.m[2][3];
+ }
trailtype = -1;
dlightradius = 0;
dlightcolor[0] = 0;
ent->state_current.modelindex = cl.stats[STAT_WEAPON];
ent->state_current.frame = cl.stats[STAT_WEAPONFRAME];
ent->state_current.flags = RENDER_VIEWMODEL;
- if (cl.stats[STAT_HEALTH] <= 0 || cl.intermission)
+ if ((cl.stats[STAT_HEALTH] <= 0 && cl_deathnoviewmodel.integer) || cl.intermission)
ent->state_current.modelindex = 0;
else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
{
Read all incoming data from the server
===============
*/
+extern void CL_ClientMovement_Replay();
int CL_ReadFromServer(void)
{
CL_ReadDemoMessage();
V_FadeViewFlashs();
// relink network entities (note: this sets up the view!)
+ CL_ClientMovement_Replay();
CL_RelinkNetworkEntities();
// move particles
void CL_UpdatePrydonCursor(void);
void CL_SendCmd(void)
{
- if (cls.signon == SIGNONS)
- CL_UpdatePrydonCursor();
-
if (cls.demoplayback)
{
SZ_Clear(&cls.message);
Cvar_RegisterVariable(&cl_prydoncursor);
+ Cvar_RegisterVariable(&cl_deathnoviewmodel);
+
Cmd_AddCommand("timerefresh", CL_TimeRefresh_f);
CL_Parse_Init();