]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
changed brush model API - now uses function pointers for some of the brush model...
[xonotic/darkplaces.git] / cl_main.c
index 56b8a50071dccab717c711f9c6275e11f184165c..7dfb971fbfaebf42926da0362323bc7313b2366b 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -22,15 +22,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "cl_collision.h"
 #include "cl_video.h"
+#include "image.h"
 
 // we need to declare some mouse variables here, because the menu system
 // references them even when on a unix system.
 
-// these two are not intended to be set directly
-cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
-cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
-cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
-
 cvar_t cl_shownet = {0, "cl_shownet","0"};
 cvar_t cl_nolerp = {0, "cl_nolerp", "0"};
 
@@ -55,8 +51,10 @@ cvar_t cl_stainmaps = {CVAR_SAVE, "cl_stainmaps", "1"};
 
 cvar_t cl_beams_polygons = {CVAR_SAVE, "cl_beams_polygons", "1"};
 cvar_t cl_beams_relative = {CVAR_SAVE, "cl_beams_relative", "1"};
+cvar_t cl_beams_lightatend = {CVAR_SAVE, "cl_beams_lightatend", "0"};
+
+cvar_t cl_noplayershadow = {CVAR_SAVE, "cl_noplayershadow", "0"};
 
-mempool_t *cl_scores_mempool;
 mempool_t *cl_refdef_mempool;
 mempool_t *cl_entities_mempool;
 
@@ -100,7 +98,6 @@ void CL_ClearState (void)
        if (!sv.active)
                Host_ClearMemory ();
 
-       Mem_EmptyPool(cl_scores_mempool);
        Mem_EmptyPool(cl_entities_mempool);
 
 // wipe the entire cl structure
@@ -156,7 +153,7 @@ Sends a disconnect message to the server
 This is also called on Host_Error, so it shouldn't cause any errors
 =====================
 */
-void CL_Disconnect (void)
+void CL_Disconnect(void)
 {
        if (cls.state == ca_dedicated)
                return;
@@ -173,22 +170,26 @@ void CL_Disconnect (void)
        cl.worldmodel = NULL;
 
        if (cls.demoplayback)
-               CL_StopPlayback ();
-       else if (cls.state == ca_connected)
+               CL_StopPlayback();
+       else if (cls.netcon)
        {
                if (cls.demorecording)
-                       CL_Stop_f ();
-
-               Con_DPrintf ("Sending clc_disconnect\n");
-               SZ_Clear (&cls.message);
-               MSG_WriteByte (&cls.message, clc_disconnect);
-               NET_SendUnreliableMessage (cls.netcon, &cls.message);
-               SZ_Clear (&cls.message);
-               NET_Close (cls.netcon);
-               cls.state = ca_disconnected; // prevent this code from executing again during Host_ShutdownServer
+                       CL_Stop_f();
+
+               Con_DPrintf("Sending clc_disconnect\n");
+               SZ_Clear(&cls.message);
+               MSG_WriteByte(&cls.message, clc_disconnect);
+               NetConn_SendUnreliableMessage(cls.netcon, &cls.message);
+               SZ_Clear(&cls.message);
+               NetConn_Close(cls.netcon);
+               cls.netcon = NULL;
                // if running a local server, shut it down
                if (sv.active)
+               {
+                       // prevent this code from executing again during Host_ShutdownServer
+                       cls.state = ca_disconnected;
                        Host_ShutdownServer(false);
+               }
        }
        cls.state = ca_disconnected;
 
@@ -210,29 +211,38 @@ void CL_Disconnect_f (void)
 =====================
 CL_EstablishConnection
 
-Host should be either "local" or a net address to be passed on
+Host should be either "local" or a net address
 =====================
 */
-void CL_EstablishConnection (char *host)
+void CL_EstablishConnection(const char *host)
 {
        if (cls.state == ca_dedicated)
                return;
 
-       if (cls.demoplayback)
-               return;
-
-       CL_Disconnect ();
-
-       cls.netcon = NET_Connect (host);
-       if (!cls.netcon)
-               Host_Error ("CL_Connect: connect failed\n");
-       Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
+       // clear menu's connect error message
+       m_return_reason[0] = 0;
 
-       cls.demonum = -1;                       // not in the demo loop now
-       cls.state = ca_connected;
-       cls.signon = 0;                         // need all the signon messages before playing
+       // stop demo loop in case this fails
+       cls.demonum = -1;
+       CL_Disconnect();
 
-       CL_ClearState ();
+       if (LHNETADDRESS_FromString(&cls.connect_address, host, 26000) && (cls.connect_mysocket = NetConn_ChooseClientSocketForAddress(&cls.connect_address)))
+       {
+               cls.connect_trying = true;
+               cls.connect_remainingtries = 3;
+               cls.connect_nextsendtime = 0;
+               if (sv.active)
+               {
+                       NetConn_ClientFrame();
+                       NetConn_ServerFrame();
+                       NetConn_ClientFrame();
+                       NetConn_ServerFrame();
+                       NetConn_ClientFrame();
+                       NetConn_ServerFrame();
+                       NetConn_ClientFrame();
+                       NetConn_ServerFrame();
+               }
+       }
 }
 
 /*
@@ -262,34 +272,60 @@ static void CL_PrintEntities_f (void)
        }
 }
 
-static const vec3_t nomodelmins = {-16, -16, -16};
-static const vec3_t nomodelmaxs = {16, 16, 16};
+//static const vec3_t nomodelmins = {-16, -16, -16};
+//static const vec3_t nomodelmaxs = {16, 16, 16};
 void CL_BoundingBoxForEntity(entity_render_t *ent)
 {
        if (ent->model)
        {
-               if (ent->angles[0] || ent->angles[2])
+               //if (ent->angles[0] || ent->angles[2])
+               if (ent->matrix.m[2][0] != 0 || ent->matrix.m[2][1] != 0)
                {
                        // pitch or roll
-                       VectorAdd(ent->origin, ent->model->rotatedmins, ent->mins);
-                       VectorAdd(ent->origin, ent->model->rotatedmaxs, ent->maxs);
+                       ent->mins[0] = ent->matrix.m[0][3] + ent->model->rotatedmins[0];
+                       ent->mins[1] = ent->matrix.m[1][3] + ent->model->rotatedmins[1];
+                       ent->mins[2] = ent->matrix.m[2][3] + ent->model->rotatedmins[2];
+                       ent->maxs[0] = ent->matrix.m[0][3] + ent->model->rotatedmaxs[0];
+                       ent->maxs[1] = ent->matrix.m[1][3] + ent->model->rotatedmaxs[1];
+                       ent->maxs[2] = ent->matrix.m[2][3] + ent->model->rotatedmaxs[2];
+                       //VectorAdd(ent->origin, ent->model->rotatedmins, ent->mins);
+                       //VectorAdd(ent->origin, ent->model->rotatedmaxs, ent->maxs);
                }
-               else if (ent->angles[1])
+               //else if (ent->angles[1])
+               else if (ent->matrix.m[0][1] != 0 || ent->matrix.m[1][0] != 0)
                {
                        // yaw
-                       VectorAdd(ent->origin, ent->model->yawmins, ent->mins);
-                       VectorAdd(ent->origin, ent->model->yawmaxs, ent->maxs);
+                       ent->mins[0] = ent->matrix.m[0][3] + ent->model->yawmins[0];
+                       ent->mins[1] = ent->matrix.m[1][3] + ent->model->yawmins[1];
+                       ent->mins[2] = ent->matrix.m[2][3] + ent->model->yawmins[2];
+                       ent->maxs[0] = ent->matrix.m[0][3] + ent->model->yawmaxs[0];
+                       ent->maxs[1] = ent->matrix.m[1][3] + ent->model->yawmaxs[1];
+                       ent->maxs[2] = ent->matrix.m[2][3] + ent->model->yawmaxs[2];
+                       //VectorAdd(ent->origin, ent->model->yawmins, ent->mins);
+                       //VectorAdd(ent->origin, ent->model->yawmaxs, ent->maxs);
                }
                else
                {
-                       VectorAdd(ent->origin, ent->model->normalmins, ent->mins);
-                       VectorAdd(ent->origin, ent->model->normalmaxs, ent->maxs);
+                       ent->mins[0] = ent->matrix.m[0][3] + ent->model->normalmins[0];
+                       ent->mins[1] = ent->matrix.m[1][3] + ent->model->normalmins[1];
+                       ent->mins[2] = ent->matrix.m[2][3] + ent->model->normalmins[2];
+                       ent->maxs[0] = ent->matrix.m[0][3] + ent->model->normalmaxs[0];
+                       ent->maxs[1] = ent->matrix.m[1][3] + ent->model->normalmaxs[1];
+                       ent->maxs[2] = ent->matrix.m[2][3] + ent->model->normalmaxs[2];
+                       //VectorAdd(ent->origin, ent->model->normalmins, ent->mins);
+                       //VectorAdd(ent->origin, ent->model->normalmaxs, ent->maxs);
                }
        }
        else
        {
-               VectorAdd(ent->origin, nomodelmins, ent->mins);
-               VectorAdd(ent->origin, nomodelmaxs, ent->maxs);
+               ent->mins[0] = ent->matrix.m[0][3] - 16;
+               ent->mins[1] = ent->matrix.m[1][3] - 16;
+               ent->mins[2] = ent->matrix.m[2][3] - 16;
+               ent->maxs[0] = ent->matrix.m[0][3] + 16;
+               ent->maxs[1] = ent->matrix.m[1][3] + 16;
+               ent->maxs[2] = ent->matrix.m[2][3] + 16;
+               //VectorAdd(ent->origin, nomodelmins, ent->mins);
+               //VectorAdd(ent->origin, nomodelmaxs, ent->maxs);
        }
 }
 
@@ -416,7 +452,8 @@ dlightsetup:
        //Con_Printf("dlight %i : %f %f %f : %f %f %f\n", i, org[0], org[1], org[2], red * radius, green * radius, blue * radius);
        memset (dl, 0, sizeof(*dl));
        dl->ent = ent;
-       VectorCopy(org, dl->origin);
+       cl.worldmodel->FindNonSolidLocation(cl.worldmodel, org, dl->origin, 6);
+       //VectorCopy(org, dl->origin);
        dl->radius = radius;
        dl->color[0] = red;
        dl->color[1] = green;
@@ -455,10 +492,13 @@ void CL_DecayLights (void)
 
 void CL_RelinkWorld (void)
 {
+       entity_t *ent = &cl_entities[0];
        if (cl_num_entities < 1)
                cl_num_entities = 1;
-       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &cl_entities[0].render;
-       CL_BoundingBoxForEntity(&cl_entities[0].render);
+       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render;
+       Matrix4x4_CreateIdentity(&ent->render.matrix);
+       Matrix4x4_CreateIdentity(&ent->render.inversematrix);
+       CL_BoundingBoxForEntity(&ent->render);
 }
 
 static void CL_RelinkStaticEntities(void)
@@ -477,6 +517,9 @@ CL_RelinkEntities
 ===============
 */
 extern qboolean Nehahrademcompatibility;
+#define MAXVIEWMODELS 32
+entity_t *viewmodels[MAXVIEWMODELS];
+int numviewmodels;
 static void CL_RelinkNetworkEntities(void)
 {
        entity_t *ent;
@@ -484,6 +527,8 @@ static void CL_RelinkNetworkEntities(void)
        float d, bobjrotate, bobjoffset, lerp;
        vec3_t oldorg, neworg, delta, dlightcolor, v, v2, mins, maxs;
 
+       numviewmodels = 0;
+
        bobjrotate = ANGLEMOD(100*cl.time);
        if (cl_itembobheight.value)
                bobjoffset = (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
@@ -543,6 +588,9 @@ static void CL_RelinkNetworkEntities(void)
                        }
                }
 
+               if (!ent->render.model || ent->render.model->type != mod_brush)
+                       ent->render.angles[0] = -ent->render.angles[0];
+
                VectorCopy (neworg, ent->persistent.trail_origin);
                // persistent.modelindex will be updated by CL_LerpUpdate
                if (ent->state_current.modelindex != ent->persistent.modelindex || !ent->state_previous.active)
@@ -563,6 +611,14 @@ static void CL_RelinkNetworkEntities(void)
                ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
                ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
 
+               if (ent->render.model && ent->render.model->flags & EF_ROTATE)
+               {
+                       ent->render.angles[1] = bobjrotate;
+                       ent->render.origin[2] += bobjoffset;
+               }
+
+               Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->render.origin[0], ent->render.origin[1], ent->render.origin[2], ent->render.angles[0], ent->render.angles[1], ent->render.angles[2], ent->render.scale);
+
                // update interpolation info
                CL_LerpUpdate(ent);
 
@@ -576,7 +632,7 @@ static void CL_RelinkNetworkEntities(void)
                {
                        if (effects & EF_BRIGHTFIELD)
                        {
-                               if (gamemode == GAME_NEXIUZ)
+                               if (gamemode == GAME_NEXUIZ)
                                {
                                        dlightcolor[0] += 100.0f;
                                        dlightcolor[1] += 200.0f;
@@ -657,11 +713,9 @@ static void CL_RelinkNetworkEntities(void)
 
                if (ent->persistent.muzzleflash > 0)
                {
-                       AngleVectors (ent->render.angles, v, NULL, NULL);
-
-                       v2[0] = v[0] * 18 + neworg[0];
-                       v2[1] = v[1] * 18 + neworg[1];
-                       v2[2] = v[2] * 18 + neworg[2] + 16;
+                       v2[0] = ent->render.matrix.m[0][0] * 18 + neworg[0];
+                       v2[1] = ent->render.matrix.m[0][1] * 18 + neworg[1];
+                       v2[2] = ent->render.matrix.m[0][2] * 18 + neworg[2] + 16;
                        CL_TraceLine(neworg, v2, v, NULL, 0, true, NULL);
 
                        CL_AllocDlight (NULL, v, ent->persistent.muzzleflash, 1, 1, 1, 0, 0);
@@ -671,11 +725,7 @@ static void CL_RelinkNetworkEntities(void)
                // LordHavoc: if the model has no flags, don't check each
                if (ent->render.model && ent->render.model->flags)
                {
-                       if (ent->render.model->flags & EF_ROTATE)
-                       {
-                               ent->render.angles[1] = bobjrotate;
-                               ent->render.origin[2] += bobjoffset;
-                       }
+                       // note: EF_ROTATE handled above, above matrix calculation
                        // only do trails if present in the previous frame as well
                        if (ent->state_previous.active)
                        {
@@ -750,6 +800,16 @@ static void CL_RelinkNetworkEntities(void)
                if (effects & EF_NODRAW)
                        continue;
 
+               // store a list of view-relative entities for later adjustment in view code
+               if (ent->render.flags & RENDER_VIEWMODEL)
+               {
+                       if (numviewmodels < MAXVIEWMODELS)
+                               viewmodels[numviewmodels++] = ent;
+                       continue;
+               }
+
+               Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+
                CL_BoundingBoxForEntity(&ent->render);
                if (ent->render.model && ent->render.model->name[0] == '*' && ent->render.model->type == mod_brush)
                        cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render;
@@ -761,7 +821,7 @@ static void CL_RelinkNetworkEntities(void)
                 && !(ent->state_current.effects & EF_ADDITIVE)
                 && (ent->state_current.alpha == 255)
                 && !(ent->render.flags & RENDER_VIEWMODEL)
-                && (i != cl.viewentity || (!cl.intermission && !Nehahrademcompatibility)))
+                && (i != cl.viewentity || (!cl.intermission && !Nehahrademcompatibility && !cl_noplayershadow.integer)))
                        ent->render.flags |= RENDER_SHADOW;
 
                if (r_refdef.numentities < r_refdef.maxentities)
@@ -838,13 +898,15 @@ static void CL_RelinkEffects(void)
                                ent->render.frame2time = e->frame2time;
 
                                // normal stuff
-                               VectorCopy(e->origin, ent->render.origin);
+                               //VectorCopy(e->origin, ent->render.origin);
                                ent->render.model = cl.model_precache[e->modelindex];
                                ent->render.frame = ent->render.frame2;
                                ent->render.colormap = -1; // no special coloring
-                               ent->render.scale = 1;
+                               //ent->render.scale = 1;
                                ent->render.alpha = 1;
 
+                               Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, e->origin[0], e->origin[1], e->origin[2], 0, 0, 0, 1);
+                               Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
                                CL_BoundingBoxForEntity(&ent->render);
                        }
                }
@@ -885,7 +947,7 @@ void CL_RelinkBeams (void)
                                // have some lag in it's location, so compare to the
                                // previous player state, not the latest
                                if (b->entity == cl.viewentity)
-                                       Matrix4x4_CreateFromQuakeEntity(&matrix, cl.viewentoriginold[0], cl.viewentoriginold[1], cl.viewentoriginold[2] + 16, cl.viewangles[0], cl.viewangles[1], cl.viewangles[2], 1);
+                                       Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2] + 16, cl.viewangles[0], cl.viewangles[1], cl.viewangles[2], 1);
                                else
                                        Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2] + 16, p->angles[0], p->angles[1], p->angles[2], 1);
                                Matrix4x4_Invert_Simple(&imatrix, &matrix);
@@ -896,7 +958,7 @@ void CL_RelinkBeams (void)
                        else
                        {
                                if (b->entity == cl.viewentity)
-                                       Matrix4x4_CreateFromQuakeEntity(&matrix, cl.viewentorigin[0], cl.viewentorigin[1], cl.viewentorigin[2] + 16, cl.viewangles[0], cl.viewangles[1], cl.viewangles[2], 1);
+                                       Matrix4x4_CreateFromQuakeEntity(&matrix, r->origin[0], r->origin[1], r->origin[2] + 16, cl.viewangles[0], cl.viewangles[1], cl.viewangles[2], 1);
                                else
                                        Matrix4x4_CreateFromQuakeEntity(&matrix, r->origin[0], r->origin[1], r->origin[2] + 16, r->angles[0], r->angles[1], r->angles[2], 1);
                                Matrix4x4_Transform(&matrix, b->relativestart, b->start);
@@ -904,8 +966,13 @@ void CL_RelinkBeams (void)
                        }
                }
 
-               if (b->lightning && cl_beams_polygons.integer)
-                       continue;
+               if (b->lightning)
+               {
+                       if (cl_beams_lightatend.integer)
+                               CL_AllocDlight (NULL, b->end, 200, 0.3, 0.7, 1, 0, 0);
+                       if (cl_beams_polygons.integer)
+                               continue;
+               }
 
                // calculate pitch and yaw
                VectorSubtract (b->end, b->start, dist);
@@ -938,12 +1005,14 @@ void CL_RelinkBeams (void)
                        ent = CL_NewTempEntity ();
                        if (!ent)
                                return;
-                       VectorCopy (org, ent->render.origin);
+                       //VectorCopy (org, ent->render.origin);
                        ent->render.model = b->model;
                        ent->render.effects = EF_FULLBRIGHT;
-                       ent->render.angles[0] = pitch;
-                       ent->render.angles[1] = yaw;
-                       ent->render.angles[2] = rand()%360;
+                       //ent->render.angles[0] = pitch;
+                       //ent->render.angles[1] = yaw;
+                       //ent->render.angles[2] = rand()%360;
+                       Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, org[0], org[1], org[2], -pitch, yaw, lhrandom(0, 360), 1);
+                       Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
                        CL_BoundingBoxForEntity(&ent->render);
                        VectorMA(org, 30, dist, org);
                        d -= 30;
@@ -957,52 +1026,150 @@ cvar_t r_lightningbeam_repeatdistance = {CVAR_SAVE, "r_lightningbeam_repeatdista
 cvar_t r_lightningbeam_color_red = {CVAR_SAVE, "r_lightningbeam_color_red", "1"};
 cvar_t r_lightningbeam_color_green = {CVAR_SAVE, "r_lightningbeam_color_green", "1"};
 cvar_t r_lightningbeam_color_blue = {CVAR_SAVE, "r_lightningbeam_color_blue", "1"};
+cvar_t r_lightningbeam_qmbtexture = {CVAR_SAVE, "r_lightningbeam_qmbtexture", "0"};
 
 rtexture_t *r_lightningbeamtexture;
+rtexture_t *r_lightningbeamqmbtexture;
 rtexturepool_t *r_lightningbeamtexturepool;
 
 int r_lightningbeamelements[18] = {0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11};
 
 void r_lightningbeams_start(void)
 {
+       r_lightningbeamtexturepool = R_AllocTexturePool();
+       r_lightningbeamtexture = NULL;
+       r_lightningbeamqmbtexture = NULL;
+}
+
+void r_lightningbeams_setupqmbtexture(void)
+{
+       r_lightningbeamqmbtexture = loadtextureimage(r_lightningbeamtexturepool, "textures/particles/lightning.pcx", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+       if (r_lightningbeamqmbtexture == NULL)
+               Cvar_SetValueQuick(&r_lightningbeam_qmbtexture, false);
+}
+
+void r_lightningbeams_setuptexture(void)
+{
+#if 0
+#define BEAMWIDTH 128
+#define BEAMHEIGHT 64
+#define PATHPOINTS 8
+       int i, j, px, py, nearestpathindex, imagenumber;
+       float particlex, particley, particlexv, particleyv, dx, dy, s, maxpathstrength;
+       qbyte *pixels;
+       int *image;
+       struct {float x, y, strength;} path[PATHPOINTS], temppath;
+
+       image = Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * sizeof(int));
+       pixels = Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * sizeof(qbyte[4]));
+
+       for (imagenumber = 0, maxpathstrength = 0.0339476;maxpathstrength < 0.5;imagenumber++, maxpathstrength += 0.01)
+       {
+       for (i = 0;i < PATHPOINTS;i++)
+       {
+               path[i].x = lhrandom(0, 1);
+               path[i].y = lhrandom(0.2, 0.8);
+               path[i].strength = lhrandom(0, 1);
+       }
+       for (i = 0;i < PATHPOINTS;i++)
+       {
+               for (j = i + 1;j < PATHPOINTS;j++)
+               {
+                       if (path[j].x < path[i].x)
+                       {
+                               temppath = path[j];
+                               path[j] = path[i];
+                               path[i] = temppath;
+                       }
+               }
+       }
+       particlex = path[0].x;
+       particley = path[0].y;
+       particlexv = lhrandom(0, 0.02);
+       particlexv = lhrandom(-0.02, 0.02);
+       memset(image, 0, BEAMWIDTH * BEAMHEIGHT * sizeof(int));
+       for (i = 0;i < 65536;i++)
+       {
+               for (nearestpathindex = 0;nearestpathindex < PATHPOINTS;nearestpathindex++)
+                       if (path[nearestpathindex].x > particlex)
+                               break;
+               nearestpathindex %= PATHPOINTS;
+               dx = path[nearestpathindex].x + lhrandom(-0.01, 0.01);dx = bound(0, dx, 1) - particlex;if (dx < 0) dx += 1;
+               dy = path[nearestpathindex].y + lhrandom(-0.01, 0.01);dy = bound(0, dy, 1) - particley;
+               s = path[nearestpathindex].strength / sqrt(dx*dx+dy*dy);
+               particlexv = particlexv /* (1 - lhrandom(0.08, 0.12))*/ + dx * s;
+               particleyv = particleyv /* (1 - lhrandom(0.08, 0.12))*/ + dy * s;
+               particlex += particlexv * maxpathstrength;particlex -= (int) particlex;
+               particley += particleyv * maxpathstrength;particley = bound(0, particley, 1);
+               px = particlex * BEAMWIDTH;
+               py = particley * BEAMHEIGHT;
+               if (px >= 0 && py >= 0 && px < BEAMWIDTH && py < BEAMHEIGHT)
+                       image[py*BEAMWIDTH+px] += 16;
+       }
+
+       for (py = 0;py < BEAMHEIGHT;py++)
+       {
+               for (px = 0;px < BEAMWIDTH;px++)
+               {
+                       pixels[(py*BEAMWIDTH+px)*4+0] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
+                       pixels[(py*BEAMWIDTH+px)*4+1] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
+                       pixels[(py*BEAMWIDTH+px)*4+2] = bound(0, image[py*BEAMWIDTH+px] * 1.0f, 255.0f);
+                       pixels[(py*BEAMWIDTH+px)*4+3] = 255;
+               }
+       }
+
+       Image_WriteTGARGBA(va("lightningbeam%i.tga", imagenumber), BEAMWIDTH, BEAMHEIGHT, pixels);
+       }
+
+       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, pixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+
+       Mem_Free(pixels);
+       Mem_Free(image);
+#else
+#define BEAMWIDTH 64
+#define BEAMHEIGHT 128
        float r, g, b, intensity, fx, width, center;
        int x, y;
        qbyte *data, *noise1, *noise2;
-       data = Mem_Alloc(tempmempool, 32 * 512 * 4);
-       noise1 = Mem_Alloc(tempmempool, 512 * 512);
-       noise2 = Mem_Alloc(tempmempool, 512 * 512);
-       fractalnoise(noise1, 512, 8);
-       fractalnoise(noise2, 512, 16);
 
-       for (y = 0;y < 512;y++)
+       data = Mem_Alloc(tempmempool, BEAMWIDTH * BEAMHEIGHT * 4);
+       noise1 = Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT);
+       noise2 = Mem_Alloc(tempmempool, BEAMHEIGHT * BEAMHEIGHT);
+       fractalnoise(noise1, BEAMHEIGHT, BEAMHEIGHT / 8);
+       fractalnoise(noise2, BEAMHEIGHT, BEAMHEIGHT / 16);
+
+       for (y = 0;y < BEAMHEIGHT;y++)
        {
-               width = noise1[y * 512] * (1.0f / 256.0f) * 3.0f + 3.0f;
-               center = (noise1[y * 512 + 64] / 256.0f) * (32.0f - (width + 1.0f) * 2.0f) + (width + 1.0f);
-               for (x = 0;x < 32;x++, fx++)
+               width = 0.15;//((noise1[y * BEAMHEIGHT] * (1.0f / 256.0f)) * 0.1f + 0.1f);
+               center = (noise1[y * BEAMHEIGHT + (BEAMHEIGHT / 2)] / 256.0f) * (1.0f - width * 2.0f) + width;
+               for (x = 0;x < BEAMWIDTH;x++, fx++)
                {
-                       fx = (x - center) / width;
-                       intensity = (1.0f - fx * fx) * (noise2[y*512+x] * (1.0f / 256.0f) * 0.33f + 0.66f);
+                       fx = (((float) x / BEAMWIDTH) - center) / width;
+                       intensity = 1.0f - sqrt(fx * fx);
+                       if (intensity > 0)
+                               intensity = pow(intensity, 2) * ((noise2[y * BEAMHEIGHT + x] * (1.0f / 256.0f)) * 0.33f + 0.66f);
                        intensity = bound(0, intensity, 1);
-                       r = intensity * 2.0f - 1.0f;
-                       g = intensity * 3.0f - 1.0f;
-                       b = intensity * 3.0f;
-                       data[(y * 32 + x) * 4 + 0] = (qbyte)(bound(0, r, 1) * 255.0f);
-                       data[(y * 32 + x) * 4 + 1] = (qbyte)(bound(0, g, 1) * 255.0f);
-                       data[(y * 32 + x) * 4 + 2] = (qbyte)(bound(0, b, 1) * 255.0f);
-                       data[(y * 32 + x) * 4 + 3] = (qbyte)255;
+                       r = intensity * 1.0f;
+                       g = intensity * 1.0f;
+                       b = intensity * 1.0f;
+                       data[(y * BEAMWIDTH + x) * 4 + 0] = (qbyte)(bound(0, r, 1) * 255.0f);
+                       data[(y * BEAMWIDTH + x) * 4 + 1] = (qbyte)(bound(0, g, 1) * 255.0f);
+                       data[(y * BEAMWIDTH + x) * 4 + 2] = (qbyte)(bound(0, b, 1) * 255.0f);
+                       data[(y * BEAMWIDTH + x) * 4 + 3] = (qbyte)255;
                }
        }
 
-       r_lightningbeamtexturepool = R_AllocTexturePool();
-       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", 32, 512, data, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+       r_lightningbeamtexture = R_LoadTexture2D(r_lightningbeamtexturepool, "lightningbeam", BEAMWIDTH, BEAMHEIGHT, data, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
        Mem_Free(noise1);
        Mem_Free(noise2);
        Mem_Free(data);
+#endif
 }
 
 void r_lightningbeams_shutdown(void)
 {
        r_lightningbeamtexture = NULL;
+       r_lightningbeamqmbtexture = NULL;
        R_FreeTexturePool(&r_lightningbeamtexturepool);
 }
 
@@ -1018,27 +1185,54 @@ void R_LightningBeams_Init(void)
        Cvar_RegisterVariable(&r_lightningbeam_color_red);
        Cvar_RegisterVariable(&r_lightningbeam_color_green);
        Cvar_RegisterVariable(&r_lightningbeam_color_blue);
+       Cvar_RegisterVariable(&r_lightningbeam_qmbtexture);
        R_RegisterModule("R_LightningBeams", r_lightningbeams_start, r_lightningbeams_shutdown, r_lightningbeams_newmap);
 }
 
-void R_CalcLightningBeamPolygonVertices(float *v, float *tc, const float *start, const float *end, const float *offset, float t1, float t2)
+void R_CalcLightningBeamPolygonVertex3f(float *v, const float *start, const float *end, const float *offset)
 {
        // near right corner
-       VectorAdd     (start, offset, (v +  0));tc[ 0] = 0;tc[ 1] = t1;
+       VectorAdd     (start, offset, (v + 0));
        // near left corner
-       VectorSubtract(start, offset, (v +  4));tc[ 4] = 1;tc[ 5] = t1;
+       VectorSubtract(start, offset, (v + 3));
        // far left corner
-       VectorSubtract(end  , offset, (v +  8));tc[ 8] = 1;tc[ 9] = t2;
+       VectorSubtract(end  , offset, (v + 6));
        // far right corner
-       VectorAdd     (end  , offset, (v + 12));tc[12] = 0;tc[13] = t2;
+       VectorAdd     (end  , offset, (v + 9));
+}
+
+void R_CalcLightningBeamPolygonTexCoord2f(float *tc, float t1, float t2)
+{
+       if (r_lightningbeam_qmbtexture.integer)
+       {
+               // near right corner
+               tc[0] = t1;tc[1] = 0;
+               // near left corner
+               tc[2] = t1;tc[3] = 1;
+               // far left corner
+               tc[4] = t2;tc[5] = 1;
+               // far right corner
+               tc[6] = t2;tc[7] = 0;
+       }
+       else
+       {
+               // near right corner
+               tc[0] = 0;tc[1] = t1;
+               // near left corner
+               tc[2] = 1;tc[3] = t1;
+               // far left corner
+               tc[4] = 1;tc[5] = t2;
+               // far right corner
+               tc[6] = 0;tc[7] = t2;
+       }
 }
 
-void R_FogLightningBeamColors(const float *v, float *c, int numverts, float r, float g, float b, float a)
+void R_FogLightningBeam_Vertex3f_Color4f(const float *v, float *c, int numverts, float r, float g, float b, float a)
 {
        int i;
        vec3_t fogvec;
        float ifog;
-       for (i = 0;i < numverts;i++, v += 4, c += 4)
+       for (i = 0;i < numverts;i++, v += 3, c += 4)
        {
                VectorSubtract(v, r_origin, fogvec);
                ifog = 1 - exp(fogdensity/DotProduct(fogvec,fogvec));
@@ -1057,11 +1251,7 @@ void R_DrawLightningBeamCallback(const void *calldata1, int calldata2)
        rmeshstate_t m;
        vec3_t beamdir, right, up, offset;
        float length, t1, t2;
-       memset(&m, 0, sizeof(m));
-       m.blendfunc1 = GL_SRC_ALPHA;
-       m.blendfunc2 = GL_ONE;
-       m.tex[0] = R_GetTexture(r_lightningbeamtexture);
-       R_Mesh_State(&m);
+
        R_Mesh_Matrix(&r_identitymatrix);
 
        // calculate beam direction (beamdir) vector and beam length
@@ -1088,7 +1278,7 @@ void R_DrawLightningBeamCallback(const void *calldata1, int calldata2)
        CrossProduct(beamdir, up, right);
 
        // calculate T coordinate scrolling (start and end texcoord along the beam)
-       t1 = cl.time * -r_lightningbeam_scroll.value + beamrepeatscale * DotProduct(b->start, beamdir);
+       t1 = cl.time * -r_lightningbeam_scroll.value;// + beamrepeatscale * DotProduct(b->start, beamdir);
        t1 = t1 - (int) t1;
        t2 = t1 + beamrepeatscale * length;
 
@@ -1103,25 +1293,43 @@ void R_DrawLightningBeamCallback(const void *calldata1, int calldata2)
        // (and realize that the whole polygon assembly orients itself to face
        //  the viewer)
 
+       memset(&m, 0, sizeof(m));
+       if (r_lightningbeam_qmbtexture.integer)
+               m.tex[0] = R_GetTexture(r_lightningbeamqmbtexture);
+       else
+               m.tex[0] = R_GetTexture(r_lightningbeamtexture);
+       m.pointer_texcoord[0] = varray_texcoord2f[0];
+       R_Mesh_State_Texture(&m);
+
+       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+       GL_DepthMask(false);
+       GL_DepthTest(true);
+       if (r_lightningbeam_qmbtexture.integer && r_lightningbeamqmbtexture == NULL)
+               r_lightningbeams_setupqmbtexture();
+       if (!r_lightningbeam_qmbtexture.integer && r_lightningbeamtexture == NULL)
+               r_lightningbeams_setuptexture();
+
        // polygon 1, verts 0-3
        VectorScale(right, r_lightningbeam_thickness.value, offset);
-       R_CalcLightningBeamPolygonVertices(varray_vertex, varray_texcoord[0], b->start, b->end, offset, t1, t2);
-
+       R_CalcLightningBeamPolygonVertex3f(varray_vertex3f + 0, b->start, b->end, offset);
        // polygon 2, verts 4-7
        VectorAdd(right, up, offset);
        VectorScale(offset, r_lightningbeam_thickness.value * 0.70710681f, offset);
-       R_CalcLightningBeamPolygonVertices(varray_vertex + 16, varray_texcoord[0] + 16, b->start, b->end, offset, t1 + 0.33, t2 + 0.33);
-
+       R_CalcLightningBeamPolygonVertex3f(varray_vertex3f + 12, b->start, b->end, offset);
        // polygon 3, verts 8-11
        VectorSubtract(right, up, offset);
        VectorScale(offset, r_lightningbeam_thickness.value * 0.70710681f, offset);
-       R_CalcLightningBeamPolygonVertices(varray_vertex + 32, varray_texcoord[0] + 32, b->start, b->end, offset, t1 + 0.66, t2 + 0.66);
+       R_CalcLightningBeamPolygonVertex3f(varray_vertex3f + 24, b->start, b->end, offset);
+       R_CalcLightningBeamPolygonTexCoord2f(varray_texcoord2f[0] + 0, t1, t2);
+       R_CalcLightningBeamPolygonTexCoord2f(varray_texcoord2f[0] + 8, t1 + 0.33, t2 + 0.33);
+       R_CalcLightningBeamPolygonTexCoord2f(varray_texcoord2f[0] + 16, t1 + 0.66, t2 + 0.66);
+       GL_VertexPointer(varray_vertex3f);
 
        if (fogenabled)
        {
                // per vertex colors if fog is used
-               GL_UseColorArray();
-               R_FogLightningBeamColors(varray_vertex, varray_color, 12, r_lightningbeam_color_red.value, r_lightningbeam_color_green.value, r_lightningbeam_color_blue.value, 1);
+               GL_ColorPointer(varray_color4f);
+               R_FogLightningBeam_Vertex3f_Color4f(varray_vertex3f, varray_color4f, 12, r_lightningbeam_color_red.value, r_lightningbeam_color_green.value, r_lightningbeam_color_blue.value, 1);
        }
        else
        {
@@ -1160,19 +1368,6 @@ void CL_LerpPlayer(float frac)
        int i;
        float d;
 
-       if (cl.entitydatabase.numframes && cl.viewentity == cl.playerentity)
-       {
-               cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
-               cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
-               cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
-       }
-       else
-       {
-               VectorCopy (cl_entities[cl.viewentity].state_previous.origin, cl.viewentoriginold);
-               VectorCopy (cl_entities[cl.viewentity].state_current.origin, cl.viewentoriginnew);
-               VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
-       }
-
        cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold);
 
        for (i = 0;i < 3;i++)
@@ -1221,33 +1416,9 @@ CL_ReadFromServer
 Read all incoming data from the server
 ===============
 */
-int CL_ReadFromServer (void)
+int CL_ReadFromServer(void)
 {
-       int ret, netshown;
-
-       cl.oldtime = cl.time;
-       cl.time += cl.frametime;
-
-       netshown = false;
-       do
-       {
-               ret = CL_GetMessage ();
-               if (ret == -1)
-                       Host_Error ("CL_ReadFromServer: lost server connection");
-               if (!ret)
-                       break;
-
-               cl.last_received_message = realtime;
-
-               if (cl_shownet.integer)
-                       netshown = true;
-
-               CL_ParseServerMessage ();
-       }
-       while (ret && cls.state == ca_connected);
-
-       if (netshown)
-               Con_Printf ("\n");
+       CL_ReadDemoMessage();
 
        r_refdef.numentities = 0;
        cl_num_entities = 0;
@@ -1255,15 +1426,12 @@ int CL_ReadFromServer (void)
 
        if (cls.state == ca_connected && cls.signon == SIGNONS)
        {
-               CL_RelinkEntities ();
+               CL_RelinkEntities();
 
                // run cgame code (which can add more entities)
                CL_CGVM_Frame();
        }
 
-//
-// bring the links up to date
-//
        return 0;
 }
 
@@ -1272,78 +1440,46 @@ int CL_ReadFromServer (void)
 CL_SendCmd
 =================
 */
-void CL_SendCmd (void)
+void CL_SendCmd(void)
 {
-       usercmd_t               cmd;
-
-       if (cls.state != ca_connected)
-               return;
+       usercmd_t cmd;
 
        if (cls.signon == SIGNONS)
        {
-       // get basic movement from keyboard
-               CL_BaseMove (&cmd);
+               // get basic movement from keyboard
+               CL_BaseMove(&cmd);
 
-               IN_PreMove(); // OS independent code
+               // OS independent code
+               IN_PreMove();
 
-       // allow mice or other external controllers to add to the move
-               IN_Move (&cmd);
+               // allow mice or other external controllers to add to the move
+               IN_Move(&cmd);
 
-               IN_PostMove(); // OS independent code
+               // OS independent code
+               IN_PostMove();
 
-       // send the unreliable message
-               CL_SendMove (&cmd);
+               // send the unreliable message
+               CL_SendMove(&cmd);
        }
-#ifndef NOROUTINGFIX
-       else if (cls.signon == 0 && !cls.demoplayback)
-       {
-               // LordHavoc: fix for NAT routing of netquake:
-               // bounce back a clc_nop message to the newly allocated server port,
-               // to establish a routing connection for incoming frames,
-               // the server waits for this before sending anything
-               if (realtime > cl.sendnoptime)
-               {
-                       cl.sendnoptime = realtime + 3;
-                       Con_DPrintf("sending clc_nop to get server's attention\n");
-                       {
-                               sizebuf_t buf;
-                               qbyte data[128];
-                               buf.maxsize = 128;
-                               buf.cursize = 0;
-                               buf.data = data;
-                               MSG_WriteByte(&buf, clc_nop);
-                               if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1)
-                               {
-                                       Con_Printf ("CL_SendCmd: lost server connection\n");
-                                       CL_Disconnect ();
-                               }
-                       }
-               }
-       }
-#endif
 
        if (cls.demoplayback)
        {
-               SZ_Clear (&cls.message);
+               SZ_Clear(&cls.message);
                return;
        }
 
-// send the reliable message
-       if (!cls.message.cursize)
-               return;         // no message at all
-
-       if (!NET_CanSendMessage (cls.netcon))
+       // send the reliable message (forwarded commands) if there is one
+       if (cls.message.cursize && NetConn_CanSendMessage(cls.netcon))
        {
-               Con_DPrintf ("CL_WriteToServer: can't send\n");
                if (developer.integer)
+               {
+                       Con_Printf("CL_SendCmd: sending reliable message:\n");
                        SZ_HexDumpToConsole(&cls.message);
-               return;
+               }
+               if (NetConn_SendReliableMessage(cls.netcon, &cls.message) == -1)
+                       Host_Error("CL_WriteToServer: lost server connection");
+               SZ_Clear(&cls.message);
        }
-
-       if (NET_SendMessage (cls.netcon, &cls.message) == -1)
-               Host_Error ("CL_WriteToServer: lost server connection");
-
-       SZ_Clear (&cls.message);
 }
 
 // LordHavoc: pausedemo command
@@ -1356,39 +1492,6 @@ static void CL_PauseDemo_f (void)
                Con_Printf("Demo unpaused\n");
 }
 
-/*
-======================
-CL_PModel_f
-LordHavoc: Intended for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
-======================
-*/
-static void CL_PModel_f (void)
-{
-       int i;
-       eval_t *val;
-
-       if (Cmd_Argc () == 1)
-       {
-               Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
-               return;
-       }
-       i = atoi(Cmd_Argv(1));
-
-       if (cmd_source == src_command)
-       {
-               if (cl_pmodel.integer == i)
-                       return;
-               Cvar_SetValue ("_cl_pmodel", i);
-               if (cls.state == ca_connected)
-                       Cmd_ForwardToServer ();
-               return;
-       }
-
-       host_client->pmodel = i;
-       if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
-               val->_float = i;
-}
-
 /*
 ======================
 CL_Fog_f
@@ -1414,7 +1517,6 @@ CL_Init
 */
 void CL_Init (void)
 {
-       cl_scores_mempool = Mem_AllocPool("client player info");
        cl_entities_mempool = Mem_AllocPool("client entities");
        cl_refdef_mempool = Mem_AllocPool("refdef");
 
@@ -1434,10 +1536,6 @@ void CL_Init (void)
 //
 // register our commands
 //
-       Cvar_RegisterVariable (&cl_name);
-       Cvar_RegisterVariable (&cl_color);
-       if (gamemode == GAME_NEHAHRA)
-               Cvar_RegisterVariable (&cl_pmodel);
        Cvar_RegisterVariable (&cl_upspeed);
        Cvar_RegisterVariable (&cl_forwardspeed);
        Cvar_RegisterVariable (&cl_backspeed);
@@ -1472,14 +1570,14 @@ void CL_Init (void)
 
        // LordHavoc: added pausedemo
        Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
-       if (gamemode == GAME_NEHAHRA)
-               Cmd_AddCommand ("pmodel", CL_PModel_f);
 
        Cvar_RegisterVariable(&r_draweffects);
        Cvar_RegisterVariable(&cl_explosions);
        Cvar_RegisterVariable(&cl_stainmaps);
        Cvar_RegisterVariable(&cl_beams_polygons);
        Cvar_RegisterVariable(&cl_beams_relative);
+       Cvar_RegisterVariable(&cl_beams_lightatend);
+       Cvar_RegisterVariable(&cl_noplayershadow);
 
        R_LightningBeams_Init();