]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
move the -1 setting of csqc_* to a better place (argh...)
[xonotic/darkplaces.git] / cl_main.c
index c5f31ffce4881acee0b1e0267b098ca954f05c9a..7e8d834bd573d177b02fc86211ee79396a3d9e9a 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -89,21 +89,20 @@ cvar_t cl_locs_show = {0, "locs_show", "0", "shows defined locations for editing
 client_static_t        cls;
 client_state_t cl;
 
-#define MAX_PARTICLES                  32768   // default max # of particles at one time
-#define MAX_DECALS                             32768   // default max # of decals at one time
-#define ABSOLUTE_MIN_PARTICLES 512             // no fewer than this no matter what's on the command line
-
 /*
 =====================
 CL_ClearState
 
 =====================
 */
+void CL_VM_ShutDown (void);
 void CL_ClearState(void)
 {
        int i;
        entity_t *ent;
 
+       CL_VM_ShutDown();
+
 // wipe the entire cl structure
        Mem_EmptyPool(cls.levelmempool);
        memset (&cl, 0, sizeof(cl));
@@ -134,19 +133,10 @@ void CL_ClearState(void)
        cl.max_dlights = MAX_DLIGHTS;
        cl.max_lightstyle = MAX_LIGHTSTYLES;
        cl.max_brushmodel_entities = MAX_EDICTS;
-       cl.max_particles = MAX_PARTICLES;
-       cl.max_decals = MAX_DECALS;
+       cl.max_particles = 8192; // grows dynamically
+       cl.max_decals = 2048; // grows dynamically
        cl.max_showlmps = 0;
 
-// COMMANDLINEOPTION: Client: -particles <number> changes maximum number of particles at once, default 32768
-       i = COM_CheckParm ("-particles");
-       if (i && i < com_argc - 1)
-       {
-               cl.max_particles = (int)(atoi(com_argv[i+1]));
-               if (cl.max_particles < ABSOLUTE_MIN_PARTICLES)
-                       cl.max_particles = ABSOLUTE_MIN_PARTICLES;
-       }
-
        cl.num_dlights = 0;
        cl.num_effects = 0;
        cl.num_beams = 0;
@@ -294,7 +284,6 @@ void CL_ExpandEntities(int num)
        }
 }
 
-void CL_VM_ShutDown (void);
 /*
 =====================
 CL_Disconnect
@@ -315,6 +304,8 @@ void CL_Disconnect(void)
 
        Con_DPrintf("CL_Disconnect\n");
 
+    Cvar_SetValueQuick(&csqc_progcrc, -1);
+       Cvar_SetValueQuick(&csqc_progsize, -1);
        CL_VM_ShutDown();
 // stop sounds (especially looping!)
        S_StopAllSounds ();
@@ -501,7 +492,7 @@ static void CL_UpdateRenderEntity_Lighting(entity_render_t *ent)
        vec3_t tempdiffusenormal;
 
        // fetch the lighting from the worldmodel data
-       VectorSet(ent->modellight_ambient, r_ambient.value * (2.0f / 128.0f), r_ambient.value * (2.0f / 128.0f), r_ambient.value * (2.0f / 128.0f));
+       VectorSet(ent->modellight_ambient, r_refdef.scene.ambient * (2.0f / 128.0f), r_refdef.scene.ambient * (2.0f / 128.0f), r_refdef.scene.ambient * (2.0f / 128.0f));
        VectorClear(ent->modellight_diffuse);
        VectorClear(tempdiffusenormal);
        if ((ent->flags & RENDER_LIGHT) && cl.worldmodel && cl.worldmodel->brush.LightPoint)
@@ -526,7 +517,7 @@ void CL_UpdateRenderEntity(entity_render_t *ent)
 {
        vec3_t org;
        vec_t scale;
-       model_t *model = ent->model;
+       dp_model_t *model = ent->model;
        // update the inverse matrix for the renderer
        Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
        // update the animation blend state
@@ -877,7 +868,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        int j, k, l, frame;
        float origin[3], angles[3], delta[3], lerp, d;
        entity_t *t;
-       model_t *model;
+       dp_model_t *model;
        //entity_persistent_t *p = &e->persistent;
        //entity_render_t *r = &e->render;
        // skip inactive entities and world
@@ -959,11 +950,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                interpolate = false;
        if (e == cl.entities + cl.playerentity && cl.movement_predicted && (!cl.fixangle[1] || !cl.fixangle[0]))
        {
-               lerp = (cl.time - cl.movement_time[2]) / (cl.movement_time[0] - cl.movement_time[1]);
-               lerp = bound(0, lerp, 1);
-               if (!interpolate)
-                       lerp = 1;
-               VectorLerp(cl.movement_oldorigin, lerp, cl.movement_origin, origin);
+               VectorCopy(cl.movement_origin, origin);
                VectorSet(angles, 0, cl.viewangles[1], 0);
        }
        else if (interpolate && e->persistent.lerpdeltatime > 0 && (lerp = (cl.time - e->persistent.lerpstarttime) / e->persistent.lerpdeltatime) < 1)
@@ -1766,6 +1753,7 @@ void CL_UpdateWorld(void)
        r_refdef.scene.numentities = 0;
        r_refdef.scene.numlights = 0;
        r_refdef.view.matrix = identitymatrix;
+       r_refdef.view.quality = 1;
 
        cl.num_brushmodel_entities = 0;
 
@@ -1866,6 +1854,7 @@ static void CL_TimeRefresh_f (void)
        for (i = 0;i < 128;i++)
        {
                Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], 0, i / 128.0 * 360.0, 0, 1);
+               r_refdef.view.quality = 1;
                CL_UpdateScreen();
        }
        timedelta = Sys_DoubleTime() - timestart;
@@ -2227,7 +2216,7 @@ void CL_Init (void)
        r_refdef.scene.maxentities = MAX_EDICTS + 256 + 512;
        r_refdef.scene.entities = (entity_render_t **)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t *) * r_refdef.scene.maxentities);
 
-       r_refdef.scene.maxtempentities = 512;
+       r_refdef.scene.maxtempentities = 4096; // FIXME: make this grow
        r_refdef.scene.tempentities = (entity_render_t *)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t) * r_refdef.scene.maxtempentities);
 
        CL_InitInput ();