fixed some dynamic lighting bugs related to glowing self
[xonotic/darkplaces.git] / cl_main.c
index 1e04c31..819dae8 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -717,7 +717,7 @@ static void CL_RelinkNetworkEntities()
                {
                        VectorCopy(neworg, v);
                        // hack to make glowing player light shine on their gun
-                       if (i == cl.viewentity && !chase_active.integer)
+                       if (i == cl.viewentity/* && !chase_active.integer*/)
                                v[2] += 30;
                        CL_AllocDlight (&ent->render, v, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0);
                }