]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
fixed some dynamic lighting bugs related to glowing self
[xonotic/darkplaces.git] / cl_main.c
index 5e287a8fadd067607682edc4ccb7f59af707239b..819dae89606f95532c8ee6f23f980d1d1543e959 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -259,6 +259,37 @@ static void CL_PrintEntities_f (void)
        }
 }
 
+static const vec3_t nomodelmins = {-16, -16, -16};
+static const vec3_t nomodelmaxs = {16, 16, 16};
+void CL_BoundingBoxForEntity(entity_render_t *ent)
+{
+       if (ent->model)
+       {
+               if (ent->angles[0] || ent->angles[2])
+               {
+                       // pitch or roll
+                       VectorAdd(ent->origin, ent->model->rotatedmins, ent->mins);
+                       VectorAdd(ent->origin, ent->model->rotatedmaxs, ent->maxs);
+               }
+               else if (ent->angles[1])
+               {
+                       // yaw
+                       VectorAdd(ent->origin, ent->model->yawmins, ent->mins);
+                       VectorAdd(ent->origin, ent->model->yawmaxs, ent->maxs);
+               }
+               else
+               {
+                       VectorAdd(ent->origin, ent->model->normalmins, ent->mins);
+                       VectorAdd(ent->origin, ent->model->normalmaxs, ent->maxs);
+               }
+       }
+       else
+       {
+               VectorAdd(ent->origin, nomodelmins, ent->mins);
+               VectorAdd(ent->origin, nomodelmaxs, ent->maxs);
+       }
+}
+
 void CL_LerpUpdate(entity_t *e)
 {
        entity_persistent_t *p;
@@ -330,6 +361,103 @@ static float CL_LerpPoint (void)
        return bound(0, f, 1);
 }
 
+void CL_ClearTempEntities (void)
+{
+       cl_num_temp_entities = 0;
+}
+
+entity_t *CL_NewTempEntity (void)
+{
+       entity_t *ent;
+
+       if (r_refdef.numentities >= r_refdef.maxentities)
+               return NULL;
+       if (cl_num_temp_entities >= cl_max_temp_entities)
+               return NULL;
+       ent = &cl_temp_entities[cl_num_temp_entities++];
+       memset (ent, 0, sizeof(*ent));
+       r_refdef.entities[r_refdef.numentities++] = &ent->render;
+
+       ent->render.colormap = -1; // no special coloring
+       ent->render.scale = 1;
+       ent->render.alpha = 1;
+       return ent;
+}
+
+void CL_AllocDlight (entity_render_t *ent, vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime)
+{
+       int i;
+       dlight_t *dl;
+
+       /*
+// first look for an exact key match
+       if (ent)
+       {
+               dl = cl_dlights;
+               for (i = 0;i < MAX_DLIGHTS;i++, dl++)
+                       if (dl->ent == ent)
+                               goto dlightsetup;
+       }
+       */
+
+// then look for anything else
+       dl = cl_dlights;
+       for (i = 0;i < MAX_DLIGHTS;i++, dl++)
+               if (!dl->radius)
+                       goto dlightsetup;
+
+       // unable to find one
+       return;
+
+dlightsetup:
+       //Con_Printf("dlight %i : %f %f %f : %f %f %f\n", i, org[0], org[1], org[2], red * radius, green * radius, blue * radius);
+       memset (dl, 0, sizeof(*dl));
+       dl->ent = ent;
+       VectorCopy(org, dl->origin);
+       dl->radius = radius;
+       dl->color[0] = red;
+       dl->color[1] = green;
+       dl->color[2] = blue;
+       dl->decay = decay;
+       if (lifetime)
+               dl->die = cl.time + lifetime;
+       else
+               dl->die = 0;
+}
+
+void CL_DecayLights (void)
+{
+       int i;
+       dlight_t *dl;
+       float time;
+
+       time = cl.time - cl.oldtime;
+
+       dl = cl_dlights;
+       for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
+       {
+               if (!dl->radius)
+                       continue;
+               if (dl->die < cl.time)
+               {
+                       dl->radius = 0;
+                       continue;
+               }
+
+               dl->radius -= time*dl->decay;
+               if (dl->radius < 0)
+                       dl->radius = 0;
+       }
+}
+
+void CL_RelinkWorld (void)
+{
+       if (cl_num_entities < 1)
+               cl_num_entities = 1;
+       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &cl_entities[0].render;
+       CL_BoundingBoxForEntity(&cl_entities[0].render);
+}
+
 static void CL_RelinkStaticEntities(void)
 {
        int i;
@@ -349,7 +477,7 @@ static void CL_RelinkNetworkEntities()
 {
        entity_t *ent;
        int i, effects, temp;
-       float d, bobjrotate, bobjoffset, dlightradius, lerp;
+       float d, bobjrotate, bobjoffset, lerp;
        vec3_t oldorg, neworg, delta, dlightcolor, v, v2, mins, maxs;
 
        bobjrotate = ANGLEMOD(100*cl.time);
@@ -433,7 +561,6 @@ static void CL_RelinkNetworkEntities()
                CL_LerpUpdate(ent);
 
                // handle effects now...
-               dlightradius = 0;
                dlightcolor[0] = 0;
                dlightcolor[1] = 0;
                dlightcolor[2] = 0;
@@ -517,7 +644,7 @@ static void CL_RelinkNetworkEntities()
                        v2[0] = v[0] * 18 + neworg[0];
                        v2[1] = v[1] * 18 + neworg[1];
                        v2[2] = v[2] * 18 + neworg[2] + 16;
-                       CL_TraceLine(neworg, v2, v, NULL, 0, true);
+                       CL_TraceLine(neworg, v2, v, NULL, 0, true, NULL);
 
                        CL_AllocDlight (NULL, v, ent->persistent.muzzleflash, 1, 1, 1, 0, 0);
                        ent->persistent.muzzleflash -= cl.frametime * 1000;
@@ -580,7 +707,7 @@ static void CL_RelinkNetworkEntities()
                {
                        // * 4 for the expansion from 0-255 to 0-1023 range,
                        // / 255 to scale down byte colors
-                       VectorMA(dlightcolor, ent->state_current.glowsize * (4.0f / 255.0f), (qbyte *)&d_8to24table[ent->state_current.glowcolor], dlightcolor);
+                       VectorMA(dlightcolor, ent->state_current.glowsize * (4.0f / 255.0f), (qbyte *)&palette_complete[ent->state_current.glowcolor], dlightcolor);
                }
                // LordHavoc: customizable trail
                if (ent->render.flags & RENDER_GLOWTRAIL)
@@ -590,9 +717,9 @@ static void CL_RelinkNetworkEntities()
                {
                        VectorCopy(neworg, v);
                        // hack to make glowing player light shine on their gun
-                       if (i == cl.viewentity && !chase_active.integer)
+                       if (i == cl.viewentity/* && !chase_active.integer*/)
                                v[2] += 30;
-                       CL_AllocDlight (NULL, v, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0);
+                       CL_AllocDlight (&ent->render, v, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0);
                }
 
                if (chase_active.integer)
@@ -606,74 +733,25 @@ static void CL_RelinkNetworkEntities()
                                continue;
                }
 
-               if (ent->render.model == NULL)
+               // don't show entities with no modelindex (note: this still shows
+               // entities which have a modelindex that resolved to a NULL model)
+               if (!ent->state_current.modelindex)
                        continue;
                if (effects & EF_NODRAW)
                        continue;
 
-               if (ent->render.angles[0] || ent->render.angles[2])
-               {
-                       // pitch or roll
-                       VectorAdd(ent->render.origin, ent->render.model->rotatedmins, ent->render.mins);
-                       VectorAdd(ent->render.origin, ent->render.model->rotatedmaxs, ent->render.maxs);
-               }
-               else if (ent->render.angles[1])
-               {
-                       // yaw
-                       VectorAdd(ent->render.origin, ent->render.model->yawmins, ent->render.mins);
-                       VectorAdd(ent->render.origin, ent->render.model->yawmaxs, ent->render.maxs);
-               }
-               else
-               {
-                       VectorAdd(ent->render.origin, ent->render.model->normalmins, ent->render.mins);
-                       VectorAdd(ent->render.origin, ent->render.model->normalmaxs, ent->render.maxs);
-               }
+               CL_BoundingBoxForEntity(&ent->render);
+               if (ent->render.model && ent->render.model->name[0] == '*' && ent->render.model->type == mod_brush)
+                       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render;
 
                if (r_refdef.numentities < r_refdef.maxentities)
                        r_refdef.entities[r_refdef.numentities++] = &ent->render;
 
-               if (ent->render.model->name[0] == '*' && ent->render.model->type == mod_brush)
-                       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render;
-
                if (cl_num_entities < i + 1)
                        cl_num_entities = i + 1;
        }
 }
 
-void CL_LerpPlayer(float frac)
-{
-       int i;
-       float d;
-
-       if (cl.entitydatabase.numframes && cl.viewentity == cl.playerentity)
-       {
-               cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
-               cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
-               cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
-       }
-       else
-               VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
-
-       cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold);
-
-       for (i = 0;i < 3;i++)
-               cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
-
-       if (cls.demoplayback)
-       {
-               // interpolate the angles
-               for (i = 0;i < 3;i++)
-               {
-                       d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
-                       if (d > 180)
-                               d -= 360;
-                       else if (d < -180)
-                               d += 360;
-                       cl.viewangles[i] = cl.mviewangles[1][i] + frac * d;
-               }
-       }
-}
-
 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate)
 {
        int i;
@@ -747,33 +825,112 @@ static void CL_RelinkEffects()
                                ent->render.scale = 1;
                                ent->render.alpha = 1;
 
-                               if (ent->render.angles[0] || ent->render.angles[2])
-                               {
-                                       // pitch or roll
-                                       VectorAdd(ent->render.origin, ent->render.model->rotatedmins, ent->render.mins);
-                                       VectorAdd(ent->render.origin, ent->render.model->rotatedmaxs, ent->render.maxs);
-                               }
-                               else if (ent->render.angles[1])
-                               {
-                                       // yaw
-                                       VectorAdd(ent->render.origin, ent->render.model->yawmins, ent->render.mins);
-                                       VectorAdd(ent->render.origin, ent->render.model->yawmaxs, ent->render.maxs);
-                               }
-                               else
-                               {
-                                       VectorAdd(ent->render.origin, ent->render.model->normalmins, ent->render.mins);
-                                       VectorAdd(ent->render.origin, ent->render.model->normalmaxs, ent->render.maxs);
-                               }
+                               CL_BoundingBoxForEntity(&ent->render);
                        }
                }
        }
 }
 
-void CL_RelinkWorld (void)
+void CL_RelinkBeams (void)
 {
-       if (cl_num_entities < 1)
-               cl_num_entities = 1;
-       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &cl_entities[0].render;
+       int i;
+       beam_t *b;
+       vec3_t dist, org;
+       float d;
+       entity_t *ent;
+       float yaw, pitch;
+       float forward;
+
+       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       {
+               if (!b->model || b->endtime < cl.time)
+                       continue;
+
+               // if coming from the player, update the start position
+               //if (b->entity == cl.viewentity)
+               //      VectorCopy (cl_entities[cl.viewentity].render.origin, b->start);
+               if (b->entity && cl_entities[b->entity].state_current.active)
+               {
+                       VectorCopy (cl_entities[b->entity].render.origin, b->start);
+                       b->start[2] += 16;
+               }
+
+               // calculate pitch and yaw
+               VectorSubtract (b->end, b->start, dist);
+
+               if (dist[1] == 0 && dist[0] == 0)
+               {
+                       yaw = 0;
+                       if (dist[2] > 0)
+                               pitch = 90;
+                       else
+                               pitch = 270;
+               }
+               else
+               {
+                       yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
+                       if (yaw < 0)
+                               yaw += 360;
+
+                       forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
+                       pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
+                       if (pitch < 0)
+                               pitch += 360;
+               }
+
+               // add new entities for the lightning
+               VectorCopy (b->start, org);
+               d = VectorNormalizeLength(dist);
+               while (d > 0)
+               {
+                       ent = CL_NewTempEntity ();
+                       if (!ent)
+                               return;
+                       VectorCopy (org, ent->render.origin);
+                       ent->render.model = b->model;
+                       ent->render.effects = EF_FULLBRIGHT;
+                       ent->render.angles[0] = pitch;
+                       ent->render.angles[1] = yaw;
+                       ent->render.angles[2] = rand()%360;
+                       CL_BoundingBoxForEntity(&ent->render);
+                       VectorMA(org, 30, dist, org);
+                       d -= 30;
+               }
+       }
+}
+
+void CL_LerpPlayer(float frac)
+{
+       int i;
+       float d;
+
+       if (cl.entitydatabase.numframes && cl.viewentity == cl.playerentity)
+       {
+               cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
+               cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
+               cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
+       }
+       else
+               VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
+
+       cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold);
+
+       for (i = 0;i < 3;i++)
+               cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
+
+       if (cls.demoplayback)
+       {
+               // interpolate the angles
+               for (i = 0;i < 3;i++)
+               {
+                       d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
+                       if (d > 180)
+                               d -= 360;
+                       else if (d < -180)
+                               d += 360;
+                       cl.viewangles[i] = cl.mviewangles[1][i] + frac * d;
+               }
+       }
 }
 
 void CL_RelinkEntities (void)
@@ -786,10 +943,10 @@ void CL_RelinkEntities (void)
        CL_ClearTempEntities();
        CL_DecayLights();
        CL_RelinkWorld();
-       CL_RelinkBeams();
        CL_RelinkStaticEntities();
        CL_RelinkNetworkEntities();
        CL_RelinkEffects();
+       CL_RelinkBeams();
        CL_MoveParticles();
 
        CL_LerpPlayer(frac);
@@ -835,7 +992,7 @@ int CL_ReadFromServer (void)
        cl_num_entities = 0;
        cl_num_brushmodel_entities = 0;
 
-       if (cls.state == ca_connected && cl.worldmodel)
+       if (cls.state == ca_connected && cls.signon == SIGNONS)
        {
                CL_RelinkEntities ();
 
@@ -877,7 +1034,7 @@ void CL_SendCmd (void)
                CL_SendMove (&cmd);
        }
 #ifndef NOROUTINGFIX
-       else
+       else if (cls.signon == 0 && !cls.demoplayback)
        {
                // LordHavoc: fix for NAT routing of netquake:
                // bounce back a clc_nop message to the newly allocated server port,
@@ -885,9 +1042,21 @@ void CL_SendCmd (void)
                // the server waits for this before sending anything
                if (realtime > cl.sendnoptime)
                {
-                       Con_DPrintf("sending clc_nop to get server's attention\n");
                        cl.sendnoptime = realtime + 3;
-                       MSG_WriteByte(&cls.message, clc_nop);
+                       Con_DPrintf("sending clc_nop to get server's attention\n");
+                       {
+                               sizebuf_t buf;
+                               qbyte data[128];
+                               buf.maxsize = 128;
+                               buf.cursize = 0;
+                               buf.data = data;
+                               MSG_WriteByte(&buf, clc_nop);
+                               if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1)
+                               {
+                                       Con_Printf ("CL_SendCmd: lost server connection\n");
+                                       CL_Disconnect ();
+                               }
+                       }
                }
        }
 #endif
@@ -905,6 +1074,8 @@ void CL_SendCmd (void)
        if (!NET_CanSendMessage (cls.netcon))
        {
                Con_DPrintf ("CL_WriteToServer: can't send\n");
+               if (developer.integer)
+                       SZ_HexDumpToConsole(&cls.message);
                return;
        }
 
@@ -1030,7 +1201,6 @@ void CL_Init (void)
        Cvar_RegisterVariable (&cl_itembobheight);
 
        Cmd_AddCommand ("entities", CL_PrintEntities_f);
-       Cmd_AddCommand ("bitprofile", CL_BitProfile_f);
        Cmd_AddCommand ("disconnect", CL_Disconnect_f);
        Cmd_AddCommand ("record", CL_Record_f);
        Cmd_AddCommand ("stop", CL_Stop_f);