]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
fixed some dynamic lighting bugs related to glowing self
[xonotic/darkplaces.git] / cl_main.c
index 73d7adc7ec3c6740d603a70f8ee8131a3ed1fc81..819dae89606f95532c8ee6f23f980d1d1543e959 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -20,6 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // cl_main.c  -- client main loop
 
 #include "quakedef.h"
+#include "cl_collision.h"
+#include "cl_video.h"
 
 // we need to declare some mouse variables here, because the menu system
 // references them even when on a unix system.
@@ -46,40 +48,41 @@ cvar_t m_side = {CVAR_SAVE, "m_side","0.8"};
 
 cvar_t freelook = {CVAR_SAVE, "freelook", "1"};
 
-cvar_t cl_draweffects = {0, "cl_draweffects", "1"};
+cvar_t r_draweffects = {0, "r_draweffects", "1"};
+
+cvar_t cl_explosions = {CVAR_SAVE, "cl_explosions", "1"};
+cvar_t cl_stainmaps = {CVAR_SAVE, "cl_stainmaps", "1"};
 
 mempool_t *cl_scores_mempool;
+mempool_t *cl_refdef_mempool;
+mempool_t *cl_entities_mempool;
 
 client_static_t        cls;
 client_state_t cl;
-// FIXME: put these on hunk?
-entity_t               cl_entities[MAX_EDICTS];
-entity_t               cl_static_entities[MAX_STATIC_ENTITIES];
-lightstyle_t   cl_lightstyle[MAX_LIGHTSTYLES];
-
-int                            cl_numvisedicts;
-entity_t               *cl_visedicts[MAX_VISEDICTS];
-
-typedef struct effect_s
-{
-       int active;
-       vec3_t origin;
-       float starttime;
-       float framerate;
-       int modelindex;
-       int startframe;
-       int endframe;
-       // these are for interpolation
-       int frame;
-       double frame1time;
-       double frame2time;
-}
-cl_effect_t;
-
-#define MAX_EFFECTS 256
-
-static cl_effect_t cl_effect[MAX_EFFECTS];
 
+int cl_max_entities;
+int cl_max_static_entities;
+int cl_max_temp_entities;
+int cl_max_effects;
+int cl_max_beams;
+int cl_max_dlights;
+int cl_max_lightstyle;
+int cl_max_brushmodel_entities;
+
+entity_t *cl_entities;
+qbyte *cl_entities_active;
+entity_t *cl_static_entities;
+entity_t *cl_temp_entities;
+cl_effect_t *cl_effects;
+beam_t *cl_beams;
+dlight_t *cl_dlights;
+lightstyle_t *cl_lightstyle;
+entity_render_t **cl_brushmodel_entities;
+
+int cl_num_entities;
+int cl_num_static_entities;
+int cl_num_temp_entities;
+int cl_num_brushmodel_entities;
 
 /*
 =====================
@@ -89,72 +92,57 @@ CL_ClearState
 */
 void CL_ClearState (void)
 {
-       int                     i;
+       int i;
 
        if (!sv.active)
                Host_ClearMemory ();
 
        Mem_EmptyPool(cl_scores_mempool);
+       Mem_EmptyPool(cl_entities_mempool);
 
 // wipe the entire cl structure
        memset (&cl, 0, sizeof(cl));
 
        SZ_Clear (&cls.message);
 
-// clear other arrays
-       memset(cl_entities, 0, sizeof(cl_entities));
-       memset(cl_lightstyle, 0, sizeof(cl_lightstyle));
-       memset(cl_temp_entities, 0, sizeof(cl_temp_entities));
-       memset(cl_beams, 0, sizeof(cl_beams));
-       memset(cl_dlights, 0, sizeof(cl_dlights));
-       memset(cl_effect, 0, sizeof(cl_effect));
+       cl_num_entities = 0;
+       cl_num_static_entities = 0;
+       cl_num_temp_entities = 0;
+       cl_num_brushmodel_entities = 0;
+
+       // tweak these if the game runs out
+       cl_max_entities = MAX_EDICTS;
+       cl_max_static_entities = 256;
+       cl_max_temp_entities = 512;
+       cl_max_effects = 256;
+       cl_max_beams = 24;
+       cl_max_dlights = MAX_DLIGHTS;
+       cl_max_lightstyle = MAX_LIGHTSTYLES;
+       cl_max_brushmodel_entities = MAX_EDICTS;
+
+       cl_entities = Mem_Alloc(cl_entities_mempool, cl_max_entities * sizeof(entity_t));
+       cl_entities_active = Mem_Alloc(cl_entities_mempool, cl_max_entities * sizeof(qbyte));
+       cl_static_entities = Mem_Alloc(cl_entities_mempool, cl_max_static_entities * sizeof(entity_t));
+       cl_temp_entities = Mem_Alloc(cl_entities_mempool, cl_max_temp_entities * sizeof(entity_t));
+       cl_effects = Mem_Alloc(cl_entities_mempool, cl_max_effects * sizeof(cl_effect_t));
+       cl_beams = Mem_Alloc(cl_entities_mempool, cl_max_beams * sizeof(beam_t));
+       cl_dlights = Mem_Alloc(cl_entities_mempool, cl_max_dlights * sizeof(dlight_t));
+       cl_lightstyle = Mem_Alloc(cl_entities_mempool, cl_max_lightstyle * sizeof(lightstyle_t));
+       cl_brushmodel_entities = Mem_Alloc(cl_entities_mempool, cl_max_brushmodel_entities * sizeof(entity_render_t *));
+
+       CL_Screen_NewMap();
+
        CL_Particles_Clear();
-       CL_Decals_Clear();
+
        // LordHavoc: have to set up the baseline info for alpha and other stuff
-       for (i = 0;i < MAX_EDICTS;i++)
+       for (i = 0;i < cl_max_entities;i++)
        {
                ClearStateToDefault(&cl_entities[i].state_baseline);
                ClearStateToDefault(&cl_entities[i].state_previous);
                ClearStateToDefault(&cl_entities[i].state_current);
        }
-}
-
-void CL_LerpUpdate(entity_t *e, int frame, int modelindex)
-{
-       entity_persistent_t *p;
-       entity_render_t *r;
-       p = &e->persistent;
-       r = &e->render;
-
-       if (p->modelindex != modelindex)
-       {
-               // reset all interpolation information
-               p->modelindex = modelindex;
-               p->frame1 = p->frame2 = frame;
-               p->frame1time = p->frame2time = cl.time;
-               p->framelerp = 1;
-       }
-       else if (p->frame2 != frame)
-       {
-               // transition to new frame
-               p->frame1 = p->frame2;
-               p->frame1time = p->frame2time;
-               p->frame2 = frame;
-               p->frame2time = cl.time;
-               p->framelerp = 0;
-       }
-       else
-       {
-               // update transition
-               p->framelerp = (cl.time - p->frame2time) * 10;
-               p->framelerp = bound(0, p->framelerp, 1);
-       }
 
-       r->frame1 = p->frame1;
-       r->frame2 = p->frame2;
-       r->framelerp = p->framelerp;
-       r->frame1time = p->frame1time;
-       r->frame2time = p->frame2time;
+       CL_CGVM_Clear();
 }
 
 /*
@@ -167,6 +155,9 @@ This is also called on Host_Error, so it shouldn't cause any errors
 */
 void CL_Disconnect (void)
 {
+       if (cls.state == ca_dedicated)
+               return;
+
 // stop sounds (especially looping!)
        S_StopAllSounds (true);
 
@@ -191,6 +182,7 @@ void CL_Disconnect (void)
                NET_SendUnreliableMessage (cls.netcon, &cls.message);
                SZ_Clear (&cls.message);
                NET_Close (cls.netcon);
+               cls.state = ca_disconnected; // prevent this code from executing again during Host_ShutdownServer
                // if running a local server, shut it down
                if (sv.active)
                        Host_ShutdownServer(false);
@@ -236,6 +228,8 @@ void CL_EstablishConnection (char *host)
        cls.demonum = -1;                       // not in the demo loop now
        cls.state = ca_connected;
        cls.signon = 0;                         // need all the signon messages before playing
+
+       CL_ClearState ();
 }
 
 /*
@@ -245,31 +239,97 @@ CL_PrintEntities_f
 */
 static void CL_PrintEntities_f (void)
 {
-       entity_t        *ent;
-       int                     i, j;
-       char            name[32];
+       entity_t *ent;
+       int i, j;
+       char name[32];
 
-       for (i = 0, ent = cl_entities;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
+       for (i = 0, ent = cl_entities;i < cl_num_entities;i++, ent++)
        {
                if (!ent->state_current.active)
                        continue;
-               if (!ent->render.model)
-                       continue;
 
-               Con_Printf ("%3i:", i);
-               if (!ent->render.model)
+               if (ent->render.model)
+                       strncpy(name, ent->render.model->name, 25);
+               else
+                       strcpy(name, "--no model--");
+               name[25] = 0;
+               for (j = strlen(name);j < 25;j++)
+                       name[j] = ' ';
+               Con_Printf ("%3i: %s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", i, name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
+       }
+}
+
+static const vec3_t nomodelmins = {-16, -16, -16};
+static const vec3_t nomodelmaxs = {16, 16, 16};
+void CL_BoundingBoxForEntity(entity_render_t *ent)
+{
+       if (ent->model)
+       {
+               if (ent->angles[0] || ent->angles[2])
                {
-                       Con_Printf ("EMPTY\n");
-                       continue;
+                       // pitch or roll
+                       VectorAdd(ent->origin, ent->model->rotatedmins, ent->mins);
+                       VectorAdd(ent->origin, ent->model->rotatedmaxs, ent->maxs);
                }
-               strncpy(name, ent->render.model->name, 30);
-               name[30] = 0;
-               for (j = strlen(name);j < 30;j++)
-                       name[j] = ' ';
-               Con_Printf ("%s:%04i (%5i %5i %5i) [%3i %3i %3i]\n", name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360);
+               else if (ent->angles[1])
+               {
+                       // yaw
+                       VectorAdd(ent->origin, ent->model->yawmins, ent->mins);
+                       VectorAdd(ent->origin, ent->model->yawmaxs, ent->maxs);
+               }
+               else
+               {
+                       VectorAdd(ent->origin, ent->model->normalmins, ent->mins);
+                       VectorAdd(ent->origin, ent->model->normalmaxs, ent->maxs);
+               }
+       }
+       else
+       {
+               VectorAdd(ent->origin, nomodelmins, ent->mins);
+               VectorAdd(ent->origin, nomodelmaxs, ent->maxs);
        }
 }
 
+void CL_LerpUpdate(entity_t *e)
+{
+       entity_persistent_t *p;
+       entity_render_t *r;
+       p = &e->persistent;
+       r = &e->render;
+
+       if (p->modelindex != e->state_current.modelindex)
+       {
+               // reset all interpolation information
+               p->modelindex = e->state_current.modelindex;
+               p->frame1 = p->frame2 = e->state_current.frame;
+               p->frame1time = p->frame2time = cl.time;
+               p->framelerp = 1;
+       }
+       else if (p->frame2 != e->state_current.frame)
+       {
+               // transition to new frame
+               p->frame1 = p->frame2;
+               p->frame1time = p->frame2time;
+               p->frame2 = e->state_current.frame;
+               p->frame2time = cl.time;
+               p->framelerp = 0;
+       }
+       else
+       {
+               // update transition
+               p->framelerp = (cl.time - p->frame2time) * 10;
+               p->framelerp = bound(0, p->framelerp, 1);
+       }
+
+       r->model = cl.model_precache[e->state_current.modelindex];
+       Mod_CheckLoaded(r->model);
+       r->frame = e->state_current.frame;
+       r->frame1 = p->frame1;
+       r->frame2 = p->frame2;
+       r->framelerp = p->framelerp;
+       r->frame1time = p->frame1time;
+       r->frame2time = p->frame2time;
+}
 
 /*
 ===============
@@ -281,53 +341,130 @@ should be put at.
 */
 static float CL_LerpPoint (void)
 {
-       float   f, frac;
+       float f;
 
-       f = cl.mtime[0] - cl.mtime[1];
+       // dropped packet, or start of demo
+       if (cl.mtime[1] < cl.mtime[0] - 0.1)
+               cl.mtime[1] = cl.mtime[0] - 0.1;
+
+       cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
 
        // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
+       f = cl.mtime[0] - cl.mtime[1];
        if (!f || cl_nolerp.integer || cls.timedemo || (sv.active && svs.maxclients == 1))
        {
                cl.time = cl.mtime[0];
                return 1;
        }
 
-       if (f > 0.1)
-       {       // dropped packet, or start of demo
-               cl.mtime[1] = cl.mtime[0] - 0.1;
-               f = 0.1;
-       }
-       frac = (cl.time - cl.mtime[1]) / f;
-//     Con_Printf ("frac: %f\n",frac);
-       if (frac < 0)
+       f = (cl.time - cl.mtime[1]) / f;
+       return bound(0, f, 1);
+}
+
+void CL_ClearTempEntities (void)
+{
+       cl_num_temp_entities = 0;
+}
+
+entity_t *CL_NewTempEntity (void)
+{
+       entity_t *ent;
+
+       if (r_refdef.numentities >= r_refdef.maxentities)
+               return NULL;
+       if (cl_num_temp_entities >= cl_max_temp_entities)
+               return NULL;
+       ent = &cl_temp_entities[cl_num_temp_entities++];
+       memset (ent, 0, sizeof(*ent));
+       r_refdef.entities[r_refdef.numentities++] = &ent->render;
+
+       ent->render.colormap = -1; // no special coloring
+       ent->render.scale = 1;
+       ent->render.alpha = 1;
+       return ent;
+}
+
+void CL_AllocDlight (entity_render_t *ent, vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime)
+{
+       int i;
+       dlight_t *dl;
+
+       /*
+// first look for an exact key match
+       if (ent)
        {
-               if (frac < -0.01)
-               {
-                       cl.time = cl.mtime[1];
-//                     Con_Printf ("low frac\n");
-               }
-               frac = 0;
+               dl = cl_dlights;
+               for (i = 0;i < MAX_DLIGHTS;i++, dl++)
+                       if (dl->ent == ent)
+                               goto dlightsetup;
        }
-       else if (frac > 1)
+       */
+
+// then look for anything else
+       dl = cl_dlights;
+       for (i = 0;i < MAX_DLIGHTS;i++, dl++)
+               if (!dl->radius)
+                       goto dlightsetup;
+
+       // unable to find one
+       return;
+
+dlightsetup:
+       //Con_Printf("dlight %i : %f %f %f : %f %f %f\n", i, org[0], org[1], org[2], red * radius, green * radius, blue * radius);
+       memset (dl, 0, sizeof(*dl));
+       dl->ent = ent;
+       VectorCopy(org, dl->origin);
+       dl->radius = radius;
+       dl->color[0] = red;
+       dl->color[1] = green;
+       dl->color[2] = blue;
+       dl->decay = decay;
+       if (lifetime)
+               dl->die = cl.time + lifetime;
+       else
+               dl->die = 0;
+}
+
+void CL_DecayLights (void)
+{
+       int i;
+       dlight_t *dl;
+       float time;
+
+       time = cl.time - cl.oldtime;
+
+       dl = cl_dlights;
+       for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
        {
-               if (frac > 1.01)
+               if (!dl->radius)
+                       continue;
+               if (dl->die < cl.time)
                {
-                       cl.time = cl.mtime[0];
-//                     Con_Printf ("high frac\n");
+                       dl->radius = 0;
+                       continue;
                }
-               frac = 1;
+
+               dl->radius -= time*dl->decay;
+               if (dl->radius < 0)
+                       dl->radius = 0;
        }
+}
 
-       return frac;
+void CL_RelinkWorld (void)
+{
+       if (cl_num_entities < 1)
+               cl_num_entities = 1;
+       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &cl_entities[0].render;
+       CL_BoundingBoxForEntity(&cl_entities[0].render);
 }
 
 static void CL_RelinkStaticEntities(void)
 {
        int i;
-       for (i = 0;i < cl.num_statics && cl_numvisedicts < MAX_VISEDICTS;i++)
+       for (i = 0;i < cl_num_static_entities && r_refdef.numentities < r_refdef.maxentities;i++)
        {
                Mod_CheckLoaded(cl_static_entities[i].render.model);
-               cl_visedicts[cl_numvisedicts++] = &cl_static_entities[i];
+               r_refdef.entities[r_refdef.numentities++] = &cl_static_entities[i].render;
        }
 }
 
@@ -338,10 +475,10 @@ CL_RelinkEntities
 */
 static void CL_RelinkNetworkEntities()
 {
-       entity_t        *ent;
-       int                     i, glowcolor, effects;
-       float           f, d, bobjrotate, bobjoffset, dlightradius, glowsize, lerp;
-       vec3_t          oldorg, neworg, delta, dlightcolor;
+       entity_t *ent;
+       int i, effects, temp;
+       float d, bobjrotate, bobjoffset, lerp;
+       vec3_t oldorg, neworg, delta, dlightcolor, v, v2, mins, maxs;
 
        bobjrotate = ANGLEMOD(100*cl.time);
        if (cl_itembobheight.value)
@@ -349,141 +486,81 @@ static void CL_RelinkNetworkEntities()
        else
                bobjoffset = 0;
 
-       CL_RelinkStaticEntities();
-
-// start on the entity after the world
-       for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
+       // start on the entity after the world
+       for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS;i++, ent++)
        {
-               // if the object wasn't included in the latest packet, remove it
+               // if the object isn't active in the current network frame, skip it
+               if (!cl_entities_active[i])
+                       continue;
                if (!ent->state_current.active)
+               {
+                       cl_entities_active[i] = false;
                        continue;
+               }
 
                VectorCopy(ent->persistent.trail_origin, oldorg);
 
                if (!ent->state_previous.active)
                {
                        // only one state available
-                       lerp = 1;
-                       VectorCopy (ent->state_current.origin, oldorg); // skip trails
-                       VectorCopy (ent->state_current.origin, neworg);
-                       VectorCopy (ent->state_current.angles, ent->render.angles);
-
-                       /*
-                       // monster interpolation
-                       ent->persistent.steplerptime = 0;
-                       VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
-                       VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
-                       VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
-                       VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
-                       */
-               }
-               /*
-               else if ((ent->state_current.flags & ent->state_previous.flags) & ENTFLAG_STEP)
-               {
-                       if (ent->state_current.origin[0] != ent->persistent.steporigin[0]
-                        || ent->state_current.origin[1] != ent->persistent.steporigin[1]
-                        || ent->state_current.origin[2] != ent->persistent.steporigin[2]
-                        || ent->state_current.angles[0] != ent->persistent.stepangles[0]
-                        || ent->state_current.angles[1] != ent->persistent.stepangles[1]
-                        || ent->state_current.angles[2] != ent->persistent.stepangles[2])
-                       {
-                               // update lerp positions
-                               ent->clientpersistent.steplerptime = sv.time;
-                               VectorCopy(ent->steporigin, ent->stepoldorigin);
-                               VectorCopy(ent->stepangles, ent->stepoldangles);
-                               VectorCopy(ent->v.origin, ent->steporigin);
-                               VectorCopy(ent->v.angles, ent->stepangles);
-                       }
-                       lerp = (cl.time - ent->persistent.steplerptime) * 10.0;
-                       if (lerp < 1)
-                       {
-                               // origin
-                               VectorSubtract(ent->persistent.steporigin, ent->persistent.stepoldorigin, delta);
-                               VectorMA(ent->persistent.stepoldorigin, lerp, delta, neworg);
-
-                               // angles
-                               VectorSubtract(ent->persistent.stepangles, ent->persistent.stepoldangles, delta);
-                               // choose shortest rotate (to avoid 'spin around' situations)
-                               if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
-                               if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
-                               if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
-                               VectorMA(ent->stepoldangles, lerp, delta, ent->render.angles);
-                       }
-                       else
-                       {
-                               VectorCopy(ent->persistent.steporigin, neworg);
-                               VectorCopy(ent->persistent.stepangles, ent->render.angles);
-                       }
+                       VectorCopy (ent->persistent.neworigin, neworg);
+                       VectorCopy (ent->persistent.newangles, ent->render.angles);
+                       VectorCopy (neworg, oldorg);
                }
-               */
                else
                {
-                       /*
-                       // monster interpolation
-                       ent->persistent.steplerptime = 0;
-                       VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
-                       VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
-                       VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
-                       VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
-                       */
-
                        // if the delta is large, assume a teleport and don't lerp
-                       VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta);
-                       // LordHavoc: increased tolerance from 100 to 200
-                       if ((sv.active && svs.maxclients == 1 && !(ent->state_current.flags & RENDER_STEP)) || cls.timedemo || DotProduct(delta, delta) > 200*200 || cl_nolerp.integer)
-                               lerp = 1;
-                       else
+                       VectorSubtract(ent->persistent.neworigin, ent->persistent.oldorigin, delta);
+                       if (ent->persistent.lerpdeltatime > 0)
                        {
-                               f = ent->state_current.time - ent->state_previous.time;
-                               if (f > 0)
-                                       lerp = (cl.time - ent->state_previous.time) / f;
+                               lerp = (cl.time - ent->persistent.lerpstarttime) / ent->persistent.lerpdeltatime;
+                               if (lerp < 1)
+                               {
+                                       // interpolate the origin and angles
+                                       VectorMA(ent->persistent.oldorigin, lerp, delta, neworg);
+                                       VectorSubtract(ent->persistent.newangles, ent->persistent.oldangles, delta);
+                                       if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
+                                       if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
+                                       if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
+                                       VectorMA(ent->persistent.oldangles, lerp, delta, ent->render.angles);
+                               }
                                else
-                                       lerp = 1;
-                       }
-                       if (lerp >= 1)
-                       {
-                               // no interpolation
-                               VectorCopy (ent->state_current.origin, neworg);
-                               VectorCopy (ent->state_current.angles, ent->render.angles);
+                               {
+                                       // no interpolation
+                                       VectorCopy (ent->persistent.neworigin, neworg);
+                                       VectorCopy (ent->persistent.newangles, ent->render.angles);
+                               }
                        }
                        else
                        {
-                               // interpolate the origin and angles
-                               VectorMA(ent->state_previous.origin, lerp, delta, neworg);
-                               VectorSubtract(ent->state_current.angles, ent->state_previous.angles, delta);
-                               if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
-                               if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
-                               if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
-                               VectorMA(ent->state_previous.angles, lerp, delta, ent->render.angles);
+                               // no interpolation
+                               VectorCopy (ent->persistent.neworigin, neworg);
+                               VectorCopy (ent->persistent.newangles, ent->render.angles);
                        }
                }
 
                VectorCopy (neworg, ent->persistent.trail_origin);
                // persistent.modelindex will be updated by CL_LerpUpdate
-               if (ent->state_current.modelindex != ent->persistent.modelindex || !ent->state_previous.active)
+               if (ent->state_current.modelindex != ent->persistent.modelindex)
                        VectorCopy(neworg, oldorg);
 
                VectorCopy (neworg, ent->render.origin);
                ent->render.flags = ent->state_current.flags;
                ent->render.effects = effects = ent->state_current.effects;
-               ent->render.model = cl.model_precache[ent->state_current.modelindex];
-               Mod_CheckLoaded(ent->render.model);
-               ent->render.frame = ent->state_current.frame;
-               if (cl.scores == NULL || !ent->state_current.colormap)
+               if (ent->state_current.flags & RENDER_COLORMAPPED)
+                       ent->render.colormap = ent->state_current.colormap;
+               else if (cl.scores == NULL || !ent->state_current.colormap)
                        ent->render.colormap = -1; // no special coloring
                else
                        ent->render.colormap = cl.scores[ent->state_current.colormap - 1].colors; // color it
                ent->render.skinnum = ent->state_current.skin;
                ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
                ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
-               glowsize = ent->state_current.glowsize * 4.0f; // FIXME: interpolate?
-               glowcolor = ent->state_current.glowcolor;
 
                // update interpolation info
-               CL_LerpUpdate(ent, ent->state_current.frame, ent->state_current.modelindex);
+               CL_LerpUpdate(ent);
 
                // handle effects now...
-               dlightradius = 0;
                dlightcolor[0] = 0;
                dlightcolor[1] = 0;
                dlightcolor[2] = 0;
@@ -494,18 +571,7 @@ static void CL_RelinkNetworkEntities()
                        if (effects & EF_BRIGHTFIELD)
                                CL_EntityParticles (ent);
                        if (effects & EF_MUZZLEFLASH)
-                       {
-                               vec3_t v, v2;
-
-                               AngleVectors (ent->render.angles, v, NULL, NULL);
-
-                               v2[0] = v[0] * 18 + neworg[0];
-                               v2[1] = v[1] * 18 + neworg[1];
-                               v2[2] = v[2] * 18 + neworg[2] + 16;
-                               TraceLine(neworg, v2, v, NULL, 0);
-
-                               CL_AllocDlight (NULL, v, 100, 1, 1, 1, 0, 0.1);
-                       }
+                               ent->persistent.muzzleflash = 100.0f;
                        if (effects & EF_DIMLIGHT)
                        {
                                dlightcolor[0] += 200.0f;
@@ -535,23 +601,12 @@ static void CL_RelinkNetworkEntities()
                        {
                                if (ent->render.model)
                                {
-                                       vec3_t mins, maxs;
-                                       int temp;
-                                       if (ent->render.angles[0] || ent->render.angles[2])
-                                       {
-                                               VectorAdd(neworg, ent->render.model->rotatedmins, mins);
-                                               VectorAdd(neworg, ent->render.model->rotatedmaxs, maxs);
-                                       }
-                                       else if (ent->render.angles[1])
-                                       {
-                                               VectorAdd(neworg, ent->render.model->yawmins, mins);
-                                               VectorAdd(neworg, ent->render.model->yawmaxs, maxs);
-                                       }
-                                       else
-                                       {
-                                               VectorAdd(neworg, ent->render.model->normalmins, mins);
-                                               VectorAdd(neworg, ent->render.model->normalmaxs, maxs);
-                                       }
+                                       mins[0] = neworg[0] - 16.0f;
+                                       mins[1] = neworg[1] - 16.0f;
+                                       mins[2] = neworg[2] - 16.0f;
+                                       maxs[0] = neworg[0] + 16.0f;
+                                       maxs[1] = neworg[1] + 16.0f;
+                                       maxs[2] = neworg[2] + 16.0f;
                                        // how many flames to make
                                        temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300);
                                        CL_FlameCube(mins, maxs, temp);
@@ -561,6 +616,38 @@ static void CL_RelinkNetworkEntities()
                                dlightcolor[1] += d * 0.7f;
                                dlightcolor[2] += d * 0.3f;
                        }
+                       if (effects & EF_STARDUST)
+                       {
+                               if (ent->render.model)
+                               {
+                                       mins[0] = neworg[0] - 16.0f;
+                                       mins[1] = neworg[1] - 16.0f;
+                                       mins[2] = neworg[2] - 16.0f;
+                                       maxs[0] = neworg[0] + 16.0f;
+                                       maxs[1] = neworg[1] + 16.0f;
+                                       maxs[2] = neworg[2] + 16.0f;
+                                       // how many particles to make
+                                       temp = (int) (cl.time * 200) - (int) (cl.oldtime * 200);
+                                       CL_Stardust(mins, maxs, temp);
+                               }
+                               d = 100;
+                               dlightcolor[0] += d * 1.0f;
+                               dlightcolor[1] += d * 0.7f;
+                               dlightcolor[2] += d * 0.3f;
+                       }
+               }
+
+               if (ent->persistent.muzzleflash > 0)
+               {
+                       AngleVectors (ent->render.angles, v, NULL, NULL);
+
+                       v2[0] = v[0] * 18 + neworg[0];
+                       v2[1] = v[1] * 18 + neworg[1];
+                       v2[2] = v[2] * 18 + neworg[2] + 16;
+                       CL_TraceLine(neworg, v2, v, NULL, 0, true, NULL);
+
+                       CL_AllocDlight (NULL, v, ent->persistent.muzzleflash, 1, 1, 1, 0, 0);
+                       ent->persistent.muzzleflash -= cl.frametime * 1000;
                }
 
                // LordHavoc: if the model has no flags, don't check each
@@ -579,9 +666,19 @@ static void CL_RelinkNetworkEntities()
                                else if (ent->render.model->flags & EF_ZOMGIB)
                                        CL_RocketTrail (oldorg, neworg, 4, ent);
                                else if (ent->render.model->flags & EF_TRACER)
+                               {
                                        CL_RocketTrail (oldorg, neworg, 3, ent);
+                                       dlightcolor[0] += 0x10;
+                                       dlightcolor[1] += 0x40;
+                                       dlightcolor[2] += 0x10;
+                               }
                                else if (ent->render.model->flags & EF_TRACER2)
+                               {
                                        CL_RocketTrail (oldorg, neworg, 5, ent);
+                                       dlightcolor[0] += 0x50;
+                                       dlightcolor[1] += 0x30;
+                                       dlightcolor[2] += 0x10;
+                               }
                                else if (ent->render.model->flags & EF_ROCKET)
                                {
                                        CL_RocketTrail (oldorg, ent->render.origin, 0, ent);
@@ -591,37 +688,38 @@ static void CL_RelinkNetworkEntities()
                                }
                                else if (ent->render.model->flags & EF_GRENADE)
                                {
-                                       if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility
+                                       if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility (cigar smoke)
                                                CL_RocketTrail (oldorg, neworg, 7, ent);
                                        else
                                                CL_RocketTrail (oldorg, neworg, 1, ent);
                                }
                                else if (ent->render.model->flags & EF_TRACER3)
+                               {
                                        CL_RocketTrail (oldorg, neworg, 6, ent);
+                                       dlightcolor[0] += 0x50;
+                                       dlightcolor[1] += 0x20;
+                                       dlightcolor[2] += 0x40;
+                               }
                        }
                }
                // LordHavoc: customizable glow
-               if (glowsize)
+               if (ent->state_current.glowsize)
                {
-                       byte *tempcolor = (byte *)&d_8to24table[glowcolor];
-                       dlightcolor[0] += glowsize * tempcolor[0] * (1.0f / 255.0f);
-                       dlightcolor[1] += glowsize * tempcolor[1] * (1.0f / 255.0f);
-                       dlightcolor[2] += glowsize * tempcolor[2] * (1.0f / 255.0f);
+                       // * 4 for the expansion from 0-255 to 0-1023 range,
+                       // / 255 to scale down byte colors
+                       VectorMA(dlightcolor, ent->state_current.glowsize * (4.0f / 255.0f), (qbyte *)&palette_complete[ent->state_current.glowcolor], dlightcolor);
                }
                // LordHavoc: customizable trail
                if (ent->render.flags & RENDER_GLOWTRAIL)
-                       CL_RocketTrail2 (oldorg, neworg, glowcolor, ent);
+                       CL_RocketTrail2 (oldorg, neworg, ent->state_current.glowcolor, ent);
 
                if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2])
                {
-                       vec3_t vec;
-                       dlightradius = VectorLength(dlightcolor);
-                       d = 1.0f / dlightradius;
-                       VectorCopy(neworg, vec);
+                       VectorCopy(neworg, v);
                        // hack to make glowing player light shine on their gun
-                       if (i == cl.viewentity && !chase_active.integer)
-                               vec[2] += 30;
-                       CL_AllocDlight (&ent->render, vec, dlightradius, dlightcolor[0] * d, dlightcolor[1] * d, dlightcolor[2] * d, 0, 0);
+                       if (i == cl.viewentity/* && !chase_active.integer*/)
+                               v[2] += 30;
+                       CL_AllocDlight (&ent->render, v, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0);
                }
 
                if (chase_active.integer)
@@ -635,38 +733,22 @@ static void CL_RelinkNetworkEntities()
                                continue;
                }
 
-               if (ent->render.model == NULL)
+               // don't show entities with no modelindex (note: this still shows
+               // entities which have a modelindex that resolved to a NULL model)
+               if (!ent->state_current.modelindex)
                        continue;
                if (effects & EF_NODRAW)
                        continue;
-               if (cl_numvisedicts < MAX_VISEDICTS)
-                       cl_visedicts[cl_numvisedicts++] = ent;
-       }
-}
-
-static void CL_LerpPlayerVelocity (void)
-{
-       int i;
-       float frac, d;
 
-       // fraction from previous network update to current
-       frac = CL_LerpPoint ();
+               CL_BoundingBoxForEntity(&ent->render);
+               if (ent->render.model && ent->render.model->name[0] == '*' && ent->render.model->type == mod_brush)
+                       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render;
 
-       for (i = 0;i < 3;i++)
-               cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
+               if (r_refdef.numentities < r_refdef.maxentities)
+                       r_refdef.entities[r_refdef.numentities++] = &ent->render;
 
-       if (cls.demoplayback)
-       {
-               // interpolate the angles
-               for (i = 0;i < 3;i++)
-               {
-                       d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
-                       if (d > 180)
-                               d -= 360;
-                       else if (d < -180)
-                               d += 360;
-                       cl.viewangles[i] = cl.mviewangles[1][i] + frac*d;
-               }
+               if (cl_num_entities < i + 1)
+                       cl_num_entities = i + 1;
        }
 }
 
@@ -676,7 +758,7 @@ void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float
        cl_effect_t *e;
        if (!modelindex) // sanity check
                return;
-       for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
+       for (i = 0, e = cl_effects;i < cl_max_effects;i++, e++)
        {
                if (e->active)
                        continue;
@@ -699,10 +781,10 @@ static void CL_RelinkEffects()
 {
        int i, intframe;
        cl_effect_t *e;
-       entity_t *vis;
+       entity_t *ent;
        float frame;
 
-       for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
+       for (i = 0, e = cl_effects;i < cl_max_effects;i++, e++)
        {
                if (e->active)
                {
@@ -722,38 +804,152 @@ static void CL_RelinkEffects()
                                e->frame2time = cl.time;
                        }
 
-                       if ((vis = CL_NewTempEntity()))
+                       // if we're drawing effects, get a new temp entity
+                       // (NewTempEntity adds it to the render entities list for us)
+                       if (r_draweffects.integer && (ent = CL_NewTempEntity()))
                        {
                                // interpolation stuff
-                               vis->render.frame1 = intframe;
-                               vis->render.frame2 = intframe + 1;
-                               if (vis->render.frame2 >= e->endframe)
-                                       vis->render.frame2 = -1; // disappear
-                               vis->render.framelerp = frame - intframe;
-                               vis->render.frame1time = e->frame1time;
-                               vis->render.frame2time = e->frame2time;
+                               ent->render.frame1 = intframe;
+                               ent->render.frame2 = intframe + 1;
+                               if (ent->render.frame2 >= e->endframe)
+                                       ent->render.frame2 = -1; // disappear
+                               ent->render.framelerp = frame - intframe;
+                               ent->render.frame1time = e->frame1time;
+                               ent->render.frame2time = e->frame2time;
 
                                // normal stuff
-                               VectorCopy(e->origin, vis->render.origin);
-                               vis->render.model = cl.model_precache[e->modelindex];
-                               vis->render.frame = vis->render.frame2;
-                               vis->render.colormap = -1; // no special coloring
-                               vis->render.scale = 1;
-                               vis->render.alpha = 1;
+                               VectorCopy(e->origin, ent->render.origin);
+                               ent->render.model = cl.model_precache[e->modelindex];
+                               ent->render.frame = ent->render.frame2;
+                               ent->render.colormap = -1; // no special coloring
+                               ent->render.scale = 1;
+                               ent->render.alpha = 1;
+
+                               CL_BoundingBoxForEntity(&ent->render);
                        }
                }
        }
 }
 
+void CL_RelinkBeams (void)
+{
+       int i;
+       beam_t *b;
+       vec3_t dist, org;
+       float d;
+       entity_t *ent;
+       float yaw, pitch;
+       float forward;
+
+       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       {
+               if (!b->model || b->endtime < cl.time)
+                       continue;
+
+               // if coming from the player, update the start position
+               //if (b->entity == cl.viewentity)
+               //      VectorCopy (cl_entities[cl.viewentity].render.origin, b->start);
+               if (b->entity && cl_entities[b->entity].state_current.active)
+               {
+                       VectorCopy (cl_entities[b->entity].render.origin, b->start);
+                       b->start[2] += 16;
+               }
+
+               // calculate pitch and yaw
+               VectorSubtract (b->end, b->start, dist);
+
+               if (dist[1] == 0 && dist[0] == 0)
+               {
+                       yaw = 0;
+                       if (dist[2] > 0)
+                               pitch = 90;
+                       else
+                               pitch = 270;
+               }
+               else
+               {
+                       yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
+                       if (yaw < 0)
+                               yaw += 360;
+
+                       forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
+                       pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
+                       if (pitch < 0)
+                               pitch += 360;
+               }
+
+               // add new entities for the lightning
+               VectorCopy (b->start, org);
+               d = VectorNormalizeLength(dist);
+               while (d > 0)
+               {
+                       ent = CL_NewTempEntity ();
+                       if (!ent)
+                               return;
+                       VectorCopy (org, ent->render.origin);
+                       ent->render.model = b->model;
+                       ent->render.effects = EF_FULLBRIGHT;
+                       ent->render.angles[0] = pitch;
+                       ent->render.angles[1] = yaw;
+                       ent->render.angles[2] = rand()%360;
+                       CL_BoundingBoxForEntity(&ent->render);
+                       VectorMA(org, 30, dist, org);
+                       d -= 30;
+               }
+       }
+}
+
+void CL_LerpPlayer(float frac)
+{
+       int i;
+       float d;
+
+       if (cl.entitydatabase.numframes && cl.viewentity == cl.playerentity)
+       {
+               cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
+               cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
+               cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
+       }
+       else
+               VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
+
+       cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold);
+
+       for (i = 0;i < 3;i++)
+               cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
+
+       if (cls.demoplayback)
+       {
+               // interpolate the angles
+               for (i = 0;i < 3;i++)
+               {
+                       d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
+                       if (d > 180)
+                               d -= 360;
+                       else if (d < -180)
+                               d += 360;
+                       cl.viewangles[i] = cl.mviewangles[1][i] + frac * d;
+               }
+       }
+}
+
 void CL_RelinkEntities (void)
 {
-       cl_numvisedicts = 0;
+       float frac;
 
-       CL_LerpPlayerVelocity();
+       // fraction from previous network update to current
+       frac = CL_LerpPoint();
+
+       CL_ClearTempEntities();
+       CL_DecayLights();
+       CL_RelinkWorld();
+       CL_RelinkStaticEntities();
        CL_RelinkNetworkEntities();
        CL_RelinkEffects();
+       CL_RelinkBeams();
        CL_MoveParticles();
-       CL_UpdateDecals();
+
+       CL_LerpPlayer(frac);
 }
 
 
@@ -792,8 +988,17 @@ int CL_ReadFromServer (void)
        if (netshown)
                Con_Printf ("\n");
 
-       CL_RelinkEntities ();
-       CL_UpdateTEnts ();
+       r_refdef.numentities = 0;
+       cl_num_entities = 0;
+       cl_num_brushmodel_entities = 0;
+
+       if (cls.state == ca_connected && cls.signon == SIGNONS)
+       {
+               CL_RelinkEntities ();
+
+               // run cgame code (which can add more entities)
+               CL_CGVM_Frame();
+       }
 
 //
 // bring the links up to date
@@ -818,12 +1023,43 @@ void CL_SendCmd (void)
        // get basic movement from keyboard
                CL_BaseMove (&cmd);
 
+               IN_PreMove(); // OS independent code
+
        // allow mice or other external controllers to add to the move
                IN_Move (&cmd);
 
+               IN_PostMove(); // OS independent code
+
        // send the unreliable message
                CL_SendMove (&cmd);
        }
+#ifndef NOROUTINGFIX
+       else if (cls.signon == 0 && !cls.demoplayback)
+       {
+               // LordHavoc: fix for NAT routing of netquake:
+               // bounce back a clc_nop message to the newly allocated server port,
+               // to establish a routing connection for incoming frames,
+               // the server waits for this before sending anything
+               if (realtime > cl.sendnoptime)
+               {
+                       cl.sendnoptime = realtime + 3;
+                       Con_DPrintf("sending clc_nop to get server's attention\n");
+                       {
+                               sizebuf_t buf;
+                               qbyte data[128];
+                               buf.maxsize = 128;
+                               buf.cursize = 0;
+                               buf.data = data;
+                               MSG_WriteByte(&buf, clc_nop);
+                               if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1)
+                               {
+                                       Con_Printf ("CL_SendCmd: lost server connection\n");
+                                       CL_Disconnect ();
+                               }
+                       }
+               }
+       }
+#endif
 
        if (cls.demoplayback)
        {
@@ -838,6 +1074,8 @@ void CL_SendCmd (void)
        if (!NET_CanSendMessage (cls.netcon))
        {
                Con_DPrintf ("CL_WriteToServer: can't send\n");
+               if (developer.integer)
+                       SZ_HexDumpToConsole(&cls.message);
                return;
        }
 
@@ -915,6 +1153,18 @@ CL_Init
 */
 void CL_Init (void)
 {
+       cl_scores_mempool = Mem_AllocPool("client player info");
+       cl_entities_mempool = Mem_AllocPool("client entities");
+       cl_refdef_mempool = Mem_AllocPool("refdef");
+
+       memset(&r_refdef, 0, sizeof(r_refdef));
+       // max entities sent to renderer per frame
+       r_refdef.maxentities = MAX_EDICTS + 256 + 512;
+       r_refdef.entities = Mem_Alloc(cl_refdef_mempool, sizeof(entity_render_t *) * r_refdef.maxentities);
+       // 256k drawqueue buffer
+       r_refdef.maxdrawqueuesize = 256 * 1024;
+       r_refdef.drawqueue = Mem_Alloc(cl_refdef_mempool, r_refdef.maxdrawqueuesize);
+
        SZ_Alloc (&cls.message, 1024, "cls.message");
 
        CL_InitInput ();
@@ -951,7 +1201,6 @@ void CL_Init (void)
        Cvar_RegisterVariable (&cl_itembobheight);
 
        Cmd_AddCommand ("entities", CL_PrintEntities_f);
-       Cmd_AddCommand ("bitprofile", CL_BitProfile_f);
        Cmd_AddCommand ("disconnect", CL_Disconnect_f);
        Cmd_AddCommand ("record", CL_Record_f);
        Cmd_AddCommand ("stop", CL_Stop_f);
@@ -965,11 +1214,15 @@ void CL_Init (void)
        if (gamemode == GAME_NEHAHRA)
                Cmd_AddCommand ("pmodel", CL_PModel_f);
 
-       cl_scores_mempool = Mem_AllocPool("client player info");
-
-       Cvar_RegisterVariable(&cl_draweffects);
+       Cvar_RegisterVariable(&r_draweffects);
+       Cvar_RegisterVariable(&cl_explosions);
+       Cvar_RegisterVariable(&cl_stainmaps);
 
        CL_Parse_Init();
        CL_Particles_Init();
-       CL_Decals_Init();
+       CL_Screen_Init();
+       CL_CGVM_Init();
+
+       CL_Video_Init();
 }
+