]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
implemented QW skin support, it's broken on skins that are not the same
[xonotic/darkplaces.git] / cl_main.c
index b9d26a011b7d9febf9bbd45fce4ddc8d6ea7bf5e..84d93e84206b4827304cf10e5c8bb94ebe4ac647 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -817,6 +817,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        e->render.flags = e->state_current.flags;
        e->render.effects = e->state_current.effects;
        VectorScale(e->state_current.colormod, (1.0f / 32.0f), e->render.colormod);
+       e->render.entitynumber = e - cl.entities;
        if (e->state_current.flags & RENDER_COLORMAPPED)
        {
                int cb;
@@ -944,17 +945,11 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                e->render.model = cl.model_precache[e->state_current.modelindex];
        if (e->render.model)
        {
+               // models can set flags such as EF_ROCKET
+               e->render.effects |= e->render.model->effects;
                // if model is alias or this is a tenebrae-like dlight, reverse pitch direction
                if (e->render.model->type == mod_alias)
                        angles[0] = -angles[0];
-               if ((e->render.model->flags & EF_ROTATE) && (!e->state_current.tagentity && !(e->render.flags & RENDER_VIEWMODEL)))
-               {
-                       angles[1] = ANGLEMOD(100*cl.time);
-                       if (cl_itembobheight.value)
-                               origin[2] += (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
-               }
-               // transfer certain model flags to effects
-               e->render.effects |= e->render.model->flags2 & (EF_FULLBRIGHT | EF_ADDITIVE);
                if ((e->render.effects & EF_SELECTABLE) && cl.cmd.cursor_entitynumber == e->state_current.number)
                        VectorScale(e->render.colormod, 2, e->render.colormod);
        }
@@ -962,6 +957,13 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        else if (e->state_current.lightpflags & PFLAGS_FULLDYNAMIC)
                angles[0] = -angles[0];
 
+       if ((e->render.effects & EF_ROTATE) && !(e->render.flags & RENDER_VIEWMODEL))
+       {
+               angles[1] = ANGLEMOD(100*cl.time);
+               if (cl_itembobheight.value)
+                       origin[2] += (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
+       }
+
        // animation lerp
        if (e->render.frame2 == e->state_current.frame)
        {
@@ -1046,7 +1048,7 @@ void CL_UpdateNetworkEntityTrail(entity_t *e)
        // entity is in the world...
        trailtype = EFFECT_NONE;
        // LordHavoc: if the entity has no effects, don't check each
-       if (e->render.effects & (EF_BRIGHTFIELD | EF_FLAME | EF_STARDUST | EF_FLAG1QW | EF_FLAG2QW))
+       if (e->render.effects & (EF_BRIGHTFIELD | EF_FLAME | EF_STARDUST))
        {
                if (e->render.effects & EF_BRIGHTFIELD)
                {
@@ -1059,34 +1061,34 @@ void CL_UpdateNetworkEntityTrail(entity_t *e)
                        CL_ParticleTrail(EFFECT_EF_FLAME, bound(0, cl.time - cl.oldtime, 0.1), origin, origin, vec3_origin, vec3_origin, NULL, 0, false, true);
                if (e->render.effects & EF_STARDUST)
                        CL_ParticleTrail(EFFECT_EF_STARDUST, bound(0, cl.time - cl.oldtime, 0.1), origin, origin, vec3_origin, vec3_origin, NULL, 0, false, true);
-               if (e->render.effects & (EF_FLAG1QW | EF_FLAG2QW))
-               {
-                       // these are only set on player entities
-                       CL_AddQWCTFFlagModel(e, (e->render.effects & EF_FLAG2QW) != 0);
-               }
+       }
+       if (e->render.internaleffects & (INTEF_FLAG1QW | INTEF_FLAG2QW))
+       {
+               // these are only set on player entities
+               CL_AddQWCTFFlagModel(e, (e->render.internaleffects & INTEF_FLAG2QW) != 0);
        }
        // muzzleflash fades over time
        if (e->persistent.muzzleflash > 0)
                e->persistent.muzzleflash -= bound(0, cl.time - cl.oldtime, 0.1) * 20;
-       // LordHavoc: if the model has no flags, don't check each
-       if (e->render.model && e->render.model->flags && !(e->render.flags & RENDER_VIEWMODEL))
+       // LordHavoc: if the entity has no effects, don't check each
+       if (e->render.model && e->render.effects && !(e->render.flags & RENDER_VIEWMODEL))
        {
-               if (e->render.model->flags & EF_GIB)
+               if (e->render.effects & EF_GIB)
                        trailtype = EFFECT_TR_BLOOD;
-               else if (e->render.model->flags & EF_ZOMGIB)
+               else if (e->render.effects & EF_ZOMGIB)
                        trailtype = EFFECT_TR_SLIGHTBLOOD;
-               else if (e->render.model->flags & EF_TRACER)
+               else if (e->render.effects & EF_TRACER)
                        trailtype = EFFECT_TR_WIZSPIKE;
-               else if (e->render.model->flags & EF_TRACER2)
+               else if (e->render.effects & EF_TRACER2)
                        trailtype = EFFECT_TR_KNIGHTSPIKE;
-               else if (e->render.model->flags & EF_ROCKET)
+               else if (e->render.effects & EF_ROCKET)
                        trailtype = EFFECT_TR_ROCKET;
-               else if (e->render.model->flags & EF_GRENADE)
+               else if (e->render.effects & EF_GRENADE)
                {
                        // LordHavoc: e->render.alpha == -1 is for Nehahra dem compatibility (cigar smoke)
                        trailtype = e->render.alpha == -1 ? EFFECT_TR_NEHAHRASMOKE : EFFECT_TR_GRENADE;
                }
-               else if (e->render.model->flags & EF_TRACER3)
+               else if (e->render.effects & EF_TRACER3)
                        trailtype = EFFECT_TR_VORESPIKE;
        }
        // do trails
@@ -1207,7 +1209,7 @@ void CL_UpdateViewModel(void)
                        ent->state_current.modelindex = 0;
        }
        ent->state_current.alpha = cl.entities[cl.viewentity].state_current.alpha;
-       ent->state_current.effects = EF_NOSHADOW | (cl.entities[cl.viewentity].state_current.effects & (EF_ADDITIVE | EF_REFLECTIVE | EF_FULLBRIGHT | EF_NODEPTHTEST));
+       ent->state_current.effects = EF_NOSHADOW | (cl.entities[cl.viewentity].state_current.effects & (EF_ADDITIVE | EF_FULLBRIGHT | EF_NODEPTHTEST));
 
        // reset animation interpolation on weaponmodel if model changed
        if (ent->state_previous.modelindex != ent->state_current.modelindex)
@@ -1318,24 +1320,24 @@ void CL_LinkNetworkEntity(entity_t *e)
                R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &tempmatrix, color, -1, NULL, true, 0, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        // LordHavoc: if the model has no flags, don't check each
-       if (e->render.model && e->render.model->flags && !(e->render.flags & RENDER_VIEWMODEL))
+       if (e->render.model && e->render.effects && !(e->render.flags & RENDER_VIEWMODEL))
        {
-               if (e->render.model->flags & EF_GIB)
+               if (e->render.effects & EF_GIB)
                        trailtype = EFFECT_TR_BLOOD;
-               else if (e->render.model->flags & EF_ZOMGIB)
+               else if (e->render.effects & EF_ZOMGIB)
                        trailtype = EFFECT_TR_SLIGHTBLOOD;
-               else if (e->render.model->flags & EF_TRACER)
+               else if (e->render.effects & EF_TRACER)
                        trailtype = EFFECT_TR_WIZSPIKE;
-               else if (e->render.model->flags & EF_TRACER2)
+               else if (e->render.effects & EF_TRACER2)
                        trailtype = EFFECT_TR_KNIGHTSPIKE;
-               else if (e->render.model->flags & EF_ROCKET)
+               else if (e->render.effects & EF_ROCKET)
                        trailtype = EFFECT_TR_ROCKET;
-               else if (e->render.model->flags & EF_GRENADE)
+               else if (e->render.effects & EF_GRENADE)
                {
                        // LordHavoc: e->render.alpha == -1 is for Nehahra dem compatibility (cigar smoke)
                        trailtype = e->render.alpha == -1 ? EFFECT_TR_NEHAHRASMOKE : EFFECT_TR_GRENADE;
                }
-               else if (e->render.model->flags & EF_TRACER3)
+               else if (e->render.effects & EF_TRACER3)
                        trailtype = EFFECT_TR_VORESPIKE;
        }
        // LordHavoc: customizable glow