]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
implemented QW skin support, it's broken on skins that are not the same
[xonotic/darkplaces.git] / cl_main.c
index c70b63edac344951fe36a984306b658fe51f7cdd..84d93e84206b4827304cf10e5c8bb94ebe4ac647 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -30,7 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // we need to declare some mouse variables here, because the menu system
 // references them even when on a unix system.
 
-cvar_t csqc_progname = {0, "csqc_progname","csprogs.dat","name of csprogs.dat file to load"};  //[515]: csqc crc check and right csprogs name according to progs.dat
+cvar_t csqc_progname = {0, "csqc_progname","csprogs.dat","name of csprogs.dat file to load"};
 cvar_t csqc_progcrc = {CVAR_READONLY, "csqc_progcrc","-1","CRC of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"};
 cvar_t csqc_progsize = {CVAR_READONLY, "csqc_progsize","-1","file size of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"};
 
@@ -51,10 +51,8 @@ cvar_t m_side = {CVAR_SAVE, "m_side","0.8","mouse side speed multiplier"};
 
 cvar_t freelook = {CVAR_SAVE, "freelook", "1","mouse controls pitch instead of forward/back"};
 
-#ifdef AUTODEMO_BROKEN
-cvar_t cl_autodemo = {0, "cl_autodemo", "0", "records every game played, using the date/time and map name to name the demo file" };
-cvar_t cl_autodemo_nameformat = {0, "cl_autodemo_nameformat", "%Y-%m-%d_%H-%M", "The format of the cl_autodemo filename, followed by the map name" };
-#endif
+cvar_t cl_autodemo = {CVAR_SAVE, "cl_autodemo", "0", "records every game played, using the date/time and map name to name the demo file" };
+cvar_t cl_autodemo_nameformat = {CVAR_SAVE, "cl_autodemo_nameformat", "autodemos/%Y-%m-%d_%H-%M", "The format of the cl_autodemo filename, followed by the map name" };
 
 cvar_t r_draweffects = {0, "r_draweffects", "1","renders temporary sprite effects"};
 
@@ -69,7 +67,7 @@ cvar_t cl_stainmaps_clearonload = {CVAR_SAVE, "cl_stainmaps_clearonload", "1","c
 
 cvar_t cl_beams_polygons = {CVAR_SAVE, "cl_beams_polygons", "1","use beam polygons instead of models"};
 cvar_t cl_beams_quakepositionhack = {CVAR_SAVE, "cl_beams_quakepositionhack", "1", "makes your lightning gun appear to fire from your waist (as in Quake and QuakeWorld)"};
-cvar_t cl_beams_instantaimhack = {CVAR_SAVE, "cl_beams_instantaimhack", "1", "makes your lightning gun aiming update instantly"};
+cvar_t cl_beams_instantaimhack = {CVAR_SAVE, "cl_beams_instantaimhack", "0", "makes your lightning gun aiming update instantly"};
 cvar_t cl_beams_lightatend = {CVAR_SAVE, "cl_beams_lightatend", "0", "make a light at the end of the beam"};
 
 cvar_t cl_noplayershadow = {CVAR_SAVE, "cl_noplayershadow", "0","hide player shadow"};
@@ -340,9 +338,9 @@ void CL_Disconnect(void)
                        Con_DPrint("Sending clc_disconnect\n");
                        MSG_WriteByte(&buf, clc_disconnect);
                }
-               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
-               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
-               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
+               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000);
+               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000);
+               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000);
                NetConn_Close(cls.netcon);
                cls.netcon = NULL;
        }
@@ -379,7 +377,8 @@ void CL_EstablishConnection(const char *host)
        cls.demonum = -1;
 
        // stop demo loop in case this fails
-       CL_Disconnect();
+       if (cls.demoplayback)
+               CL_StopPlayback();
 
        // if downloads are running, cancel their finishing action
        Curl_Clear_forthismap();
@@ -437,6 +436,24 @@ static void CL_PrintEntities_f(void)
        }
 }
 
+/*
+===============
+CL_ModelIndexList_f
+
+List all models in the client modelindex
+===============
+*/
+static void CL_ModelIndexList_f(void)
+{
+       int nModelIndexCnt = 1;
+
+       while(cl.model_precache[nModelIndexCnt] && nModelIndexCnt != MAX_MODELS)
+       { // Valid Model
+               Con_Printf("%i : %s\n", nModelIndexCnt, cl.model_precache[nModelIndexCnt]->name);
+               nModelIndexCnt++;
+       }
+}
+
 //static const vec3_t nomodelmins = {-16, -16, -16};
 //static const vec3_t nomodelmaxs = {16, 16, 16};
 void CL_UpdateRenderEntity(entity_render_t *ent)
@@ -504,7 +521,7 @@ static float CL_LerpPoint(void)
 {
        float f;
 
-       if (cl_nettimesyncmode.integer == 3)
+       if (cl_nettimesyncboundmode.integer == 1)
                cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
 
        // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
@@ -800,6 +817,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        e->render.flags = e->state_current.flags;
        e->render.effects = e->state_current.effects;
        VectorScale(e->state_current.colormod, (1.0f / 32.0f), e->render.colormod);
+       e->render.entitynumber = e - cl.entities;
        if (e->state_current.flags & RENDER_COLORMAPPED)
        {
                int cb;
@@ -893,11 +911,13 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        // also don't use the predicted location if fixangle was set on both of
        // the most recent server messages, as that cause means you are spectating
        // someone or watching a cutscene of some sort
+       if (cl_nolerp.integer || cls.timedemo)
+               interpolate = false;
        if (e == cl.entities + cl.playerentity && cl.movement_predicted && (!cl.fixangle[1] || !cl.fixangle[0]))
        {
                lerp = (cl.time - cl.movement_time[2]) / (cl.movement_time[0] - cl.movement_time[1]);
                lerp = bound(0, lerp, 1);
-               if (!interpolate || cl_nolerp.integer || cl.fixangle[0])
+               if (!interpolate)
                        lerp = 1;
                VectorLerp(cl.movement_oldorigin, lerp, cl.movement_origin, origin);
                VectorSet(angles, 0, cl.viewangles[1], 0);
@@ -925,17 +945,11 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                e->render.model = cl.model_precache[e->state_current.modelindex];
        if (e->render.model)
        {
+               // models can set flags such as EF_ROCKET
+               e->render.effects |= e->render.model->effects;
                // if model is alias or this is a tenebrae-like dlight, reverse pitch direction
                if (e->render.model->type == mod_alias)
                        angles[0] = -angles[0];
-               if ((e->render.model->flags & EF_ROTATE) && (!e->state_current.tagentity && !(e->render.flags & RENDER_VIEWMODEL)))
-               {
-                       angles[1] = ANGLEMOD(100*cl.time);
-                       if (cl_itembobheight.value)
-                               origin[2] += (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
-               }
-               // transfer certain model flags to effects
-               e->render.effects |= e->render.model->flags2 & (EF_FULLBRIGHT | EF_ADDITIVE);
                if ((e->render.effects & EF_SELECTABLE) && cl.cmd.cursor_entitynumber == e->state_current.number)
                        VectorScale(e->render.colormod, 2, e->render.colormod);
        }
@@ -943,6 +957,13 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        else if (e->state_current.lightpflags & PFLAGS_FULLDYNAMIC)
                angles[0] = -angles[0];
 
+       if ((e->render.effects & EF_ROTATE) && !(e->render.flags & RENDER_VIEWMODEL))
+       {
+               angles[1] = ANGLEMOD(100*cl.time);
+               if (cl_itembobheight.value)
+                       origin[2] += (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
+       }
+
        // animation lerp
        if (e->render.frame2 == e->state_current.frame)
        {
@@ -1002,6 +1023,8 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
         && !(e->render.flags & RENDER_VIEWMODEL)
         && (!(e->render.flags & RENDER_EXTERIORMODEL) || (!cl.intermission && cls.protocol != PROTOCOL_NEHAHRAMOVIE && !cl_noplayershadow.integer)))
                e->render.flags |= RENDER_SHADOW;
+       if (e->render.flags & RENDER_VIEWMODEL)
+               e->render.flags |= RENDER_NOSELFSHADOW;
 }
 
 // creates light and trails from an entity
@@ -1025,7 +1048,7 @@ void CL_UpdateNetworkEntityTrail(entity_t *e)
        // entity is in the world...
        trailtype = EFFECT_NONE;
        // LordHavoc: if the entity has no effects, don't check each
-       if (e->render.effects & (EF_BRIGHTFIELD | EF_FLAME | EF_STARDUST | EF_FLAG1QW | EF_FLAG2QW))
+       if (e->render.effects & (EF_BRIGHTFIELD | EF_FLAME | EF_STARDUST))
        {
                if (e->render.effects & EF_BRIGHTFIELD)
                {
@@ -1038,34 +1061,34 @@ void CL_UpdateNetworkEntityTrail(entity_t *e)
                        CL_ParticleTrail(EFFECT_EF_FLAME, bound(0, cl.time - cl.oldtime, 0.1), origin, origin, vec3_origin, vec3_origin, NULL, 0, false, true);
                if (e->render.effects & EF_STARDUST)
                        CL_ParticleTrail(EFFECT_EF_STARDUST, bound(0, cl.time - cl.oldtime, 0.1), origin, origin, vec3_origin, vec3_origin, NULL, 0, false, true);
-               if (e->render.effects & (EF_FLAG1QW | EF_FLAG2QW))
-               {
-                       // these are only set on player entities
-                       CL_AddQWCTFFlagModel(e, (e->render.effects & EF_FLAG2QW) != 0);
-               }
+       }
+       if (e->render.internaleffects & (INTEF_FLAG1QW | INTEF_FLAG2QW))
+       {
+               // these are only set on player entities
+               CL_AddQWCTFFlagModel(e, (e->render.internaleffects & INTEF_FLAG2QW) != 0);
        }
        // muzzleflash fades over time
        if (e->persistent.muzzleflash > 0)
                e->persistent.muzzleflash -= bound(0, cl.time - cl.oldtime, 0.1) * 20;
-       // LordHavoc: if the model has no flags, don't check each
-       if (e->render.model && e->render.model->flags && (!e->state_current.tagentity && !(e->render.flags & RENDER_VIEWMODEL)))
+       // LordHavoc: if the entity has no effects, don't check each
+       if (e->render.model && e->render.effects && !(e->render.flags & RENDER_VIEWMODEL))
        {
-               if (e->render.model->flags & EF_GIB)
+               if (e->render.effects & EF_GIB)
                        trailtype = EFFECT_TR_BLOOD;
-               else if (e->render.model->flags & EF_ZOMGIB)
+               else if (e->render.effects & EF_ZOMGIB)
                        trailtype = EFFECT_TR_SLIGHTBLOOD;
-               else if (e->render.model->flags & EF_TRACER)
+               else if (e->render.effects & EF_TRACER)
                        trailtype = EFFECT_TR_WIZSPIKE;
-               else if (e->render.model->flags & EF_TRACER2)
+               else if (e->render.effects & EF_TRACER2)
                        trailtype = EFFECT_TR_KNIGHTSPIKE;
-               else if (e->render.model->flags & EF_ROCKET)
+               else if (e->render.effects & EF_ROCKET)
                        trailtype = EFFECT_TR_ROCKET;
-               else if (e->render.model->flags & EF_GRENADE)
+               else if (e->render.effects & EF_GRENADE)
                {
                        // LordHavoc: e->render.alpha == -1 is for Nehahra dem compatibility (cigar smoke)
                        trailtype = e->render.alpha == -1 ? EFFECT_TR_NEHAHRASMOKE : EFFECT_TR_GRENADE;
                }
-               else if (e->render.model->flags & EF_TRACER3)
+               else if (e->render.effects & EF_TRACER3)
                        trailtype = EFFECT_TR_VORESPIKE;
        }
        // do trails
@@ -1120,7 +1143,7 @@ void CL_UpdateNetworkCollisionEntities(void)
 
        // start on the entity after the world
        cl.num_brushmodel_entities = 0;
-       for (i = 1;i < cl.num_entities;i++)
+       for (i = cl.maxclients + 1;i < cl.num_entities;i++)
        {
                if (cl.entities_active[i])
                {
@@ -1129,7 +1152,7 @@ void CL_UpdateNetworkCollisionEntities(void)
                        {
                                // do not interpolate the bmodels for this
                                CL_UpdateNetworkEntity(ent, 32, false);
-                               cl.brushmodel_entities[cl.num_brushmodel_entities++] = ent->state_current.number;
+                               cl.brushmodel_entities[cl.num_brushmodel_entities++] = i;
                        }
                }
        }
@@ -1186,7 +1209,7 @@ void CL_UpdateViewModel(void)
                        ent->state_current.modelindex = 0;
        }
        ent->state_current.alpha = cl.entities[cl.viewentity].state_current.alpha;
-       ent->state_current.effects = EF_NOSHADOW | (cl.entities[cl.viewentity].state_current.effects & (EF_ADDITIVE | EF_REFLECTIVE | EF_FULLBRIGHT | EF_NODEPTHTEST));
+       ent->state_current.effects = EF_NOSHADOW | (cl.entities[cl.viewentity].state_current.effects & (EF_ADDITIVE | EF_FULLBRIGHT | EF_NODEPTHTEST));
 
        // reset animation interpolation on weaponmodel if model changed
        if (ent->state_previous.modelindex != ent->state_current.modelindex)
@@ -1297,24 +1320,24 @@ void CL_LinkNetworkEntity(entity_t *e)
                R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &tempmatrix, color, -1, NULL, true, 0, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        // LordHavoc: if the model has no flags, don't check each
-       if (e->render.model && e->render.model->flags && (!e->state_current.tagentity && !(e->render.flags & RENDER_VIEWMODEL)))
+       if (e->render.model && e->render.effects && !(e->render.flags & RENDER_VIEWMODEL))
        {
-               if (e->render.model->flags & EF_GIB)
+               if (e->render.effects & EF_GIB)
                        trailtype = EFFECT_TR_BLOOD;
-               else if (e->render.model->flags & EF_ZOMGIB)
+               else if (e->render.effects & EF_ZOMGIB)
                        trailtype = EFFECT_TR_SLIGHTBLOOD;
-               else if (e->render.model->flags & EF_TRACER)
+               else if (e->render.effects & EF_TRACER)
                        trailtype = EFFECT_TR_WIZSPIKE;
-               else if (e->render.model->flags & EF_TRACER2)
+               else if (e->render.effects & EF_TRACER2)
                        trailtype = EFFECT_TR_KNIGHTSPIKE;
-               else if (e->render.model->flags & EF_ROCKET)
+               else if (e->render.effects & EF_ROCKET)
                        trailtype = EFFECT_TR_ROCKET;
-               else if (e->render.model->flags & EF_GRENADE)
+               else if (e->render.effects & EF_GRENADE)
                {
                        // LordHavoc: e->render.alpha == -1 is for Nehahra dem compatibility (cigar smoke)
                        trailtype = e->render.alpha == -1 ? EFFECT_TR_NEHAHRASMOKE : EFFECT_TR_GRENADE;
                }
-               else if (e->render.model->flags & EF_TRACER3)
+               else if (e->render.effects & EF_TRACER3)
                        trailtype = EFFECT_TR_VORESPIKE;
        }
        // LordHavoc: customizable glow
@@ -1369,7 +1392,6 @@ void CL_LinkNetworkEntity(entity_t *e)
 void CL_RelinkWorld(void)
 {
        entity_t *ent = &cl.entities[0];
-       cl.brushmodel_entities[cl.num_brushmodel_entities++] = 0;
        // FIXME: this should be done at load
        ent->render.matrix = identitymatrix;
        CL_UpdateRenderEntity(&ent->render);
@@ -1680,17 +1702,13 @@ void CSQC_RelinkAllEntities (int drawmask)
 
 /*
 ===============
-CL_ReadFromServer
+CL_UpdateWorld
 
-Read all incoming data from the server
+Update client game world for a new frame
 ===============
 */
-int CL_ReadFromServer(void)
+void CL_UpdateWorld(void)
 {
-       CL_ReadDemoMessage();
-       CL_SendMove();
-
-       r_refdef.time = cl.time;
        r_refdef.extraupdate = !r_speeds.integer;
        r_refdef.numentities = 0;
        r_refdef.numlights = 0;
@@ -1707,12 +1725,9 @@ int CL_ReadFromServer(void)
                V_DriftPitch();
                V_FadeViewFlashs();
 
-               if (cl.movement_predicted)
-               {
-                       // if prediction is enabled we have to update all the collidable
-                       // network entities before the prediction code can be run
-                       CL_UpdateNetworkCollisionEntities();
-               }
+               // if prediction is enabled we have to update all the collidable
+               // network entities before the prediction code can be run
+               CL_UpdateNetworkCollisionEntities();
 
                // now update the player prediction
                CL_ClientMovement_Replay();
@@ -1736,13 +1751,9 @@ int CL_ReadFromServer(void)
                // move particles
                CL_MoveParticles();
                R_MoveExplosions();
-
-               // update the r_refdef time again because cl.time may have changed in
-               // CL_LerpPoint()
-               r_refdef.time = cl.time;
        }
 
-       return 0;
+       r_refdef.time = cl.time;
 }
 
 // LordHavoc: pausedemo command
@@ -1783,11 +1794,9 @@ For program optimization
 static void CL_TimeRefresh_f (void)
 {
        int i;
-       float timestart, timedelta, oldangles[3];
+       float timestart, timedelta;
 
        r_refdef.extraupdate = false;
-       VectorCopy(cl.viewangles, oldangles);
-       VectorClear(cl.viewangles);
 
        timestart = Sys_DoubleTime();
        for (i = 0;i < 128;i++)
@@ -1797,7 +1806,6 @@ static void CL_TimeRefresh_f (void)
        }
        timedelta = Sys_DoubleTime() - timestart;
 
-       VectorCopy(oldangles, cl.viewangles);
        Con_Printf("%f seconds (%f fps)\n", timedelta, 128/timedelta);
 }
 
@@ -1856,15 +1864,18 @@ void CL_Locs_FreeNode(cl_locnode_t *node)
        Con_Printf("CL_Locs_FreeNode: no such node! (%p)\n", node);
 }
 
-void CL_Locs_AddNode(vec3_t mins, vec3_t maxs, const char *namestart, const char *nameend)
+void CL_Locs_AddNode(vec3_t mins, vec3_t maxs, const char *name)
 {
        cl_locnode_t *node, **pointer;
-       int namelen = (int)(nameend - namestart);
+       int namelen;
+       if (!name)
+               name = "";
+       namelen = strlen(name);
        node = Mem_Alloc(cls.levelmempool, sizeof(cl_locnode_t) + namelen + 1);
        VectorSet(node->mins, min(mins[0], maxs[0]), min(mins[1], maxs[1]), min(mins[2], maxs[2]));
        VectorSet(node->maxs, max(mins[0], maxs[0]), max(mins[1], maxs[1]), max(mins[2], maxs[2]));
        node->name = (char *)(node + 1);
-       memcpy(node->name, namestart, namelen);
+       memcpy(node->name, name, namelen);
        node->name[namelen] = 0;
        // link it into the tail of the list to preserve the order
        for (pointer = &cl.locnodes;*pointer;pointer = &(*pointer)->next)
@@ -1888,10 +1899,10 @@ void CL_Locs_Add_f(void)
                maxs[0] = atof(Cmd_Argv(4));
                maxs[1] = atof(Cmd_Argv(5));
                maxs[2] = atof(Cmd_Argv(6));
-               CL_Locs_AddNode(mins, maxs, Cmd_Argv(7), Cmd_Argv(7) + strlen(Cmd_Argv(7)));
+               CL_Locs_AddNode(mins, maxs, Cmd_Argv(7));
        }
        else
-               CL_Locs_AddNode(mins, mins, Cmd_Argv(4), Cmd_Argv(4) + strlen(Cmd_Argv(4)));
+               CL_Locs_AddNode(mins, mins, Cmd_Argv(4));
 }
 
 void CL_Locs_RemoveNearest_f(void)
@@ -1948,7 +1959,36 @@ void CL_Locs_Save_f(void)
        for (loc = cl.locnodes;loc;loc = loc->next)
        {
                if (VectorCompare(loc->mins, loc->maxs))
-                       FS_Printf(outfile, "%.0f %.0f %.0f %s\n", loc->mins[0]*8, loc->mins[1]*8, loc->mins[2]*8, loc->name);
+               {
+                       int len;
+                       const char *s;
+                       const char *in = loc->name;
+                       char name[MAX_INPUTLINE];
+                       for (len = 0;len < (int)sizeof(name) - 1 && *in;)
+                       {
+                               if (*in == ' ') {s = "$loc_name_separator";in++;}
+                               else if (!strncmp(in, "SSG", 3)) {s = "$loc_name_ssg";in += 3;}
+                               else if (!strncmp(in, "NG", 2)) {s = "$loc_name_ng";in += 2;}
+                               else if (!strncmp(in, "SNG", 3)) {s = "$loc_name_sng";in += 3;}
+                               else if (!strncmp(in, "GL", 2)) {s = "$loc_name_gl";in += 2;}
+                               else if (!strncmp(in, "RL", 2)) {s = "$loc_name_rl";in += 2;}
+                               else if (!strncmp(in, "LG", 2)) {s = "$loc_name_lg";in += 2;}
+                               else if (!strncmp(in, "GA", 2)) {s = "$loc_name_ga";in += 2;}
+                               else if (!strncmp(in, "YA", 2)) {s = "$loc_name_ya";in += 2;}
+                               else if (!strncmp(in, "RA", 2)) {s = "$loc_name_ra";in += 2;}
+                               else if (!strncmp(in, "MEGA", 4)) {s = "$loc_name_mh";in += 4;}
+                               else s = NULL;
+                               if (s)
+                               {
+                                       while (len < (int)sizeof(name) - 1 && *s)
+                                               name[len++] = *s++;
+                                       continue;
+                               }
+                               name[len++] = *in++;
+                       }
+                       name[len] = 0;
+                       FS_Printf(outfile, "%.0f %.0f %.0f %s\n", loc->mins[0]*8, loc->mins[1]*8, loc->mins[2]*8, name);
+               }
                else
                        FS_Printf(outfile, "%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,\"%s\"\n", loc->mins[0], loc->mins[1], loc->mins[2], loc->maxs[0], loc->maxs[1], loc->maxs[2], loc->name);
        }
@@ -1957,25 +1997,35 @@ void CL_Locs_Save_f(void)
 
 void CL_Locs_Reload_f(void)
 {
-       int i, linenumber, limit;
+       int i, linenumber, limit, len;
+       const char *s;
        char *filedata, *text, *textend, *linestart, *linetext, *lineend;
        fs_offset_t filesize;
        vec3_t mins, maxs;
        char locfilename[MAX_QPATH];
+       char name[MAX_INPUTLINE];
 
        if (cls.state != ca_connected || !cl.worldmodel)
        {
                Con_Printf("No level loaded!\n");
                return;
        }
-       FS_StripExtension(cl.worldmodel->name, locfilename, sizeof(locfilename));
-       strlcat(locfilename, ".loc", sizeof(locfilename));
 
        CL_Locs_Clear_f();
 
+       // try maps/something.loc first (LordHavoc: where I think they should be)
+       FS_StripExtension(cl.worldmodel->name, locfilename, sizeof(locfilename));
+       strlcat(locfilename, ".loc", sizeof(locfilename));
        filedata = (char *)FS_LoadFile(locfilename, cls.levelmempool, false, &filesize);
        if (!filedata)
-               return;
+       {
+               // try proquake name as well (LordHavoc: I hate path mangling)
+               FS_StripExtension(va("locs/%s", FS_FileWithoutPath(cl.worldmodel->name)), locfilename, sizeof(locfilename));
+               strlcat(locfilename, ".loc", sizeof(locfilename));
+               filedata = (char *)FS_LoadFile(locfilename, cls.levelmempool, false, &filesize);
+               if (!filedata)
+                       return;
+       }
        text = filedata;
        textend = filedata + filesize;
        for (linenumber = 1;text < textend;linenumber++)
@@ -2014,36 +2064,72 @@ void CL_Locs_Reload_f(void)
                        // advance through whitespace
                        if (linetext < lineend)
                        {
-                               if (*linetext <= ' ')
-                                       linetext++;
-                               else if (*linetext == ',')
+                               if (*linetext == ',')
                                {
                                        linetext++;
                                        limit = 6;
+                                       // note: comma can be followed by whitespace
+                               }
+                               if (*linetext <= ' ')
+                               {
+                                       // skip whitespace
+                                       while (linetext < lineend && *linetext <= ' ')
+                                               linetext++;
                                }
                        }
                }
                // if this is a quoted name, remove the quotes
-               if (linetext < lineend && *linetext == '"')
+               if (i == 6)
                {
+                       if (linetext >= lineend || *linetext != '"')
+                               continue; // proquake location names are always quoted
                        lineend--;
                        linetext++;
+                       len = min(lineend - linetext, (int)sizeof(name) - 1);
+                       memcpy(name, linetext, len);
+                       name[len] = 0;
+                       // add the box to the list
+                       CL_Locs_AddNode(mins, maxs, name);
                }
-               // valid line parsed
-               if (i == 3 || i == 6)
+               // if a point was parsed, it needs to be scaled down by 8 (since
+               // point-based loc files were invented by a proxy which dealt
+               // directly with quake protocol coordinates, which are *8), turn
+               // it into a box
+               else if (i == 3)
                {
-                       // if a point was parsed, it needs to be scaled down by 8 (since
-                       // point-based loc files were invented by a proxy which dealt
-                       // directly with quake protocol coordinates, which are *8), turn
-                       // it into a box
-                       if (i == 3)
+                       // interpret silly fuhquake macros
+                       for (len = 0;len < (int)sizeof(name) - 1 && linetext < lineend;)
                        {
-                               VectorScale(mins, (1.0 / 8.0), mins);
-                               VectorCopy(mins, maxs);
+                               if (*linetext == '$')
+                               {
+                                       if (linetext + 18 <= lineend && !strncmp(linetext, "$loc_name_separator", 19)) {s = " ";linetext += 19;}
+                                       else if (linetext + 13 <= lineend && !strncmp(linetext, "$loc_name_ssg", 13)) {s = "SSG";linetext += 13;}
+                                       else if (linetext + 12 <= lineend && !strncmp(linetext, "$loc_name_ng", 12)) {s = "NG";linetext += 12;}
+                                       else if (linetext + 13 <= lineend && !strncmp(linetext, "$loc_name_sng", 13)) {s = "SNG";linetext += 13;}
+                                       else if (linetext + 12 <= lineend && !strncmp(linetext, "$loc_name_gl", 12)) {s = "GL";linetext += 12;}
+                                       else if (linetext + 12 <= lineend && !strncmp(linetext, "$loc_name_rl", 12)) {s = "RL";linetext += 12;}
+                                       else if (linetext + 12 <= lineend && !strncmp(linetext, "$loc_name_lg", 12)) {s = "LG";linetext += 12;}
+                                       else if (linetext + 12 <= lineend && !strncmp(linetext, "$loc_name_ga", 12)) {s = "GA";linetext += 12;}
+                                       else if (linetext + 12 <= lineend && !strncmp(linetext, "$loc_name_ya", 12)) {s = "YA";linetext += 12;}
+                                       else if (linetext + 12 <= lineend && !strncmp(linetext, "$loc_name_ra", 12)) {s = "RA";linetext += 12;}
+                                       else if (linetext + 12 <= lineend && !strncmp(linetext, "$loc_name_mh", 12)) {s = "MEGA";linetext += 12;}
+                                       else s = NULL;
+                                       if (s)
+                                       {
+                                               while (len < (int)sizeof(name) - 1 && *s)
+                                                       name[len++] = *s++;
+                                               continue;
+                                       }
+                               }
+                               name[len++] = *linetext++;
                        }
-                       // add the point or box to the list
-                       CL_Locs_AddNode(mins, maxs, linetext, lineend);
+                       name[len] = 0;
+                       // add the point to the list
+                       VectorScale(mins, (1.0 / 8.0), mins);
+                       CL_Locs_AddNode(mins, mins, name);
                }
+               else
+                       continue;
        }
 }
 
@@ -2111,10 +2197,11 @@ void CL_Init (void)
        Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "watch a demo file");
        Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "play back a demo as fast as possible and save statistics to benchmark.log");
 
-#ifdef AUTODEMO_BROKEN
+       // Support Client-side Model Index List
+       Cmd_AddCommand ("cl_modelindexlist", CL_ModelIndexList_f, "list all models in the client modelindex");
+
        Cvar_RegisterVariable (&cl_autodemo);
        Cvar_RegisterVariable (&cl_autodemo_nameformat);
-#endif
 
        Cmd_AddCommand ("fog", CL_Fog_f, "set global fog parameters (density red green blue)");