"MESH_UI",
};
-void CL_MeshEntities_Restart(void)
+static void CL_MeshEntities_Restart(void)
{
int i;
entity_t *ent;
}
}
-void CL_MeshEntities_Init(void)
+static void CL_MeshEntities_Init(void)
{
int i;
entity_t *ent;
}
}
-void CL_MeshEntities_Shutdown(void)
+static void CL_MeshEntities_Shutdown(void)
{
}