]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
renamed varray_ arrays to rsurface_array_, and they are no longer used outside the...
[xonotic/darkplaces.git] / cl_main.c
index d008691e22c96b1caca2a9c0e42bf3ff3fe104a7..aea2bbde938107ad051c84a933ac2bc8a83c3040 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -66,52 +66,17 @@ cvar_t cl_beams_lightatend = {CVAR_SAVE, "cl_beams_lightatend", "0","make a ligh
 
 cvar_t cl_noplayershadow = {CVAR_SAVE, "cl_noplayershadow", "0","hide player shadow"};
 
+cvar_t qport = {0, "qport", "0", "identification key for playing on qw servers (allows you to maintain a connection to a quakeworld server even if your port changes)"};
+
 cvar_t cl_prydoncursor = {0, "cl_prydoncursor", "0", "enables a mouse pointer which is able to click on entities in the world, useful for point and click mods, see PRYDON_CLIENTCURSOR extension in dpextensions.qc"};
 
 cvar_t cl_deathnoviewmodel = {0, "cl_deathnoviewmodel", "1", "hides gun model when dead"};
 
-vec3_t cl_playerstandmins;
-vec3_t cl_playerstandmaxs;
-vec3_t cl_playercrouchmins;
-vec3_t cl_playercrouchmaxs;
-
-mempool_t *cl_mempool;
-
 client_static_t        cls;
 client_state_t cl;
 
-int cl_max_entities;
-int cl_max_csqcentities;
-int cl_max_static_entities;
-int cl_max_temp_entities;
-int cl_max_effects;
-int cl_max_beams;
-int cl_max_dlights;
-int cl_max_lightstyle;
-int cl_max_brushmodel_entities;
-int cl_activedlights;
-
-entity_t *cl_entities;
-entity_t *cl_csqcentities;     //[515]: csqc
-unsigned char *cl_entities_active;
-unsigned char *cl_csqcentities_active; //[515]: csqc
-entity_t *cl_static_entities;
-entity_t *cl_temp_entities;
-cl_effect_t *cl_effects;
-beam_t *cl_beams;
-dlight_t *cl_dlights;
-lightstyle_t *cl_lightstyle;
-int *cl_brushmodel_entities;
-
-int cl_num_entities;
-int cl_num_csqcentities;       //[515]: csqc
-int cl_num_static_entities;
-int cl_num_temp_entities;
-int cl_num_brushmodel_entities;
-
-// keep track of quake entities because they need to be killed if they get stale
-extern int cl_lastquakeentity;
-extern unsigned char cl_isquakeentity[MAX_EDICTS];
+#define MAX_PARTICLES                  32768   // default max # of particles at one time
+#define ABSOLUTE_MIN_PARTICLES 512             // no fewer than this no matter what's on the command line
 
 /*
 =====================
@@ -122,121 +87,138 @@ CL_ClearState
 void CL_ClearState(void)
 {
        int i;
-
-       if (cl_entities) Mem_Free(cl_entities);cl_entities = NULL;
-       if (cl_csqcentities) Mem_Free(cl_csqcentities);cl_csqcentities = NULL;  //[515]: csqc
-       if (cl_entities_active) Mem_Free(cl_entities_active);cl_entities_active = NULL;
-       if (cl_csqcentities_active) Mem_Free(cl_csqcentities_active);cl_csqcentities_active = NULL;     //[515]: csqc
-       if (cl_static_entities) Mem_Free(cl_static_entities);cl_static_entities = NULL;
-       if (cl_temp_entities) Mem_Free(cl_temp_entities);cl_temp_entities = NULL;
-       if (cl_effects) Mem_Free(cl_effects);cl_effects = NULL;
-       if (cl_beams) Mem_Free(cl_beams);cl_beams = NULL;
-       if (cl_dlights) Mem_Free(cl_dlights);cl_dlights = NULL;
-       if (cl_lightstyle) Mem_Free(cl_lightstyle);cl_lightstyle = NULL;
-       if (cl_brushmodel_entities) Mem_Free(cl_brushmodel_entities);cl_brushmodel_entities = NULL;
-       if (cl.entitydatabase) EntityFrame_FreeDatabase(cl.entitydatabase);cl.entitydatabase = NULL;
-       if (cl.entitydatabase4) EntityFrame4_FreeDatabase(cl.entitydatabase4);cl.entitydatabase4 = NULL;
-       if (cl.scores) Mem_Free(cl.scores);cl.scores = NULL;
-
-       if (!sv.active)
-               Host_ClearMemory ();
+       entity_t *ent;
 
 // wipe the entire cl structure
+       Mem_EmptyPool(cls.levelmempool);
        memset (&cl, 0, sizeof(cl));
+
+       S_StopAllSounds();
+
        // reset the view zoom interpolation
        cl.mviewzoom[0] = cl.mviewzoom[1] = 1;
 
-       cl_num_entities = 0;
-       cl_num_csqcentities = 0;        //[515]: csqc
-       cl_num_static_entities = 0;
-       cl_num_temp_entities = 0;
-       cl_num_brushmodel_entities = 0;
+       cl.num_entities = 0;
+       cl.num_csqcentities = 0;        //[515]: csqc
+       cl.num_static_entities = 0;
+       cl.num_temp_entities = 0;
+       cl.num_brushmodel_entities = 0;
 
        // tweak these if the game runs out
-       cl_max_entities = 256;
-       cl_max_csqcentities = 256;      //[515]: csqc
-       cl_max_static_entities = 256;
-       cl_max_temp_entities = 512;
-       cl_max_effects = 256;
-       cl_max_beams = 256;
-       cl_max_dlights = MAX_DLIGHTS;
-       cl_max_lightstyle = MAX_LIGHTSTYLES;
-       cl_max_brushmodel_entities = MAX_EDICTS;
-       cl_activedlights = 0;
-
-       cl_entities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_entities * sizeof(entity_t));
-       cl_csqcentities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_csqcentities * sizeof(entity_t));    //[515]: csqc
-       cl_entities_active = (unsigned char *)Mem_Alloc(cl_mempool, cl_max_brushmodel_entities * sizeof(unsigned char));
-       cl_csqcentities_active = (unsigned char *)Mem_Alloc(cl_mempool, cl_max_brushmodel_entities * sizeof(unsigned char));    //[515]: csqc
-       cl_static_entities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_static_entities * sizeof(entity_t));
-       cl_temp_entities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_temp_entities * sizeof(entity_t));
-       cl_effects = (cl_effect_t *)Mem_Alloc(cl_mempool, cl_max_effects * sizeof(cl_effect_t));
-       cl_beams = (beam_t *)Mem_Alloc(cl_mempool, cl_max_beams * sizeof(beam_t));
-       cl_dlights = (dlight_t *)Mem_Alloc(cl_mempool, cl_max_dlights * sizeof(dlight_t));
-       cl_lightstyle = (lightstyle_t *)Mem_Alloc(cl_mempool, cl_max_lightstyle * sizeof(lightstyle_t));
-       cl_brushmodel_entities = (int *)Mem_Alloc(cl_mempool, cl_max_brushmodel_entities * sizeof(int));
-
-       cl_lastquakeentity = 0;
-       memset(cl_isquakeentity, 0, sizeof(cl_isquakeentity));
+       cl.max_entities = 256;
+       cl.max_csqcentities = 256;      //[515]: csqc
+       cl.max_static_entities = 256;
+       cl.max_temp_entities = 512;
+       cl.max_effects = 256;
+       cl.max_beams = 256;
+       cl.max_dlights = MAX_DLIGHTS;
+       cl.max_lightstyle = MAX_LIGHTSTYLES;
+       cl.max_brushmodel_entities = MAX_EDICTS;
+       cl.max_particles = MAX_PARTICLES;
+
+// COMMANDLINEOPTION: Client: -particles <number> changes maximum number of particles at once, default 32768
+       i = COM_CheckParm ("-particles");
+       if (i && i < com_argc - 1)
+       {
+               cl.max_particles = (int)(atoi(com_argv[i+1]));
+               if (cl.max_particles < ABSOLUTE_MIN_PARTICLES)
+                       cl.max_particles = ABSOLUTE_MIN_PARTICLES;
+       }
+
+       cl.num_dlights = 0;
+       cl.num_effects = 0;
+       cl.num_beams = 0;
+
+       cl.entities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_entities * sizeof(entity_t));
+       cl.csqcentities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_csqcentities * sizeof(entity_t));      //[515]: csqc
+       cl.entities_active = (unsigned char *)Mem_Alloc(cls.levelmempool, cl.max_brushmodel_entities * sizeof(unsigned char));
+       cl.csqcentities_active = (unsigned char *)Mem_Alloc(cls.levelmempool, cl.max_brushmodel_entities * sizeof(unsigned char));      //[515]: csqc
+       cl.static_entities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_static_entities * sizeof(entity_t));
+       cl.temp_entities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_temp_entities * sizeof(entity_t));
+       cl.effects = (cl_effect_t *)Mem_Alloc(cls.levelmempool, cl.max_effects * sizeof(cl_effect_t));
+       cl.beams = (beam_t *)Mem_Alloc(cls.levelmempool, cl.max_beams * sizeof(beam_t));
+       cl.dlights = (dlight_t *)Mem_Alloc(cls.levelmempool, cl.max_dlights * sizeof(dlight_t));
+       cl.lightstyle = (lightstyle_t *)Mem_Alloc(cls.levelmempool, cl.max_lightstyle * sizeof(lightstyle_t));
+       cl.brushmodel_entities = (int *)Mem_Alloc(cls.levelmempool, cl.max_brushmodel_entities * sizeof(int));
+       cl.particles = (particle_t *) Mem_Alloc(cls.levelmempool, cl.max_particles * sizeof(particle_t));
 
        // LordHavoc: have to set up the baseline info for alpha and other stuff
-       for (i = 0;i < cl_max_entities;i++)
+       for (i = 0;i < cl.max_entities;i++)
        {
-               cl_entities[i].state_baseline = defaultstate;
-               cl_entities[i].state_previous = defaultstate;
-               cl_entities[i].state_current = defaultstate;
+               cl.entities[i].state_baseline = defaultstate;
+               cl.entities[i].state_previous = defaultstate;
+               cl.entities[i].state_current = defaultstate;
        }
 
-       for (i = 0;i < cl_max_csqcentities;i++)
+       for (i = 0;i < cl.max_csqcentities;i++)
        {
-               cl_csqcentities[i].state_baseline = defaultstate;       //[515]: csqc
-               cl_csqcentities[i].state_previous = defaultstate;       //[515]: csqc
-               cl_csqcentities[i].state_current = defaultstate;        //[515]: csqc
-               cl_csqcentities[i].csqc = true;
-               cl_csqcentities[i].state_current.number = -i;
+               cl.csqcentities[i].state_baseline = defaultstate;       //[515]: csqc
+               cl.csqcentities[i].state_previous = defaultstate;       //[515]: csqc
+               cl.csqcentities[i].state_current = defaultstate;        //[515]: csqc
+               cl.csqcentities[i].csqc = true;
+               cl.csqcentities[i].state_current.number = -i;
        }
 
        if (gamemode == GAME_NEXUIZ)
        {
-               VectorSet(cl_playerstandmins, -16, -16, -24);
-               VectorSet(cl_playerstandmaxs, 16, 16, 45);
-               VectorSet(cl_playercrouchmins, -16, -16, -24);
-               VectorSet(cl_playercrouchmaxs, 16, 16, 25);
+               VectorSet(cl.playerstandmins, -16, -16, -24);
+               VectorSet(cl.playerstandmaxs, 16, 16, 45);
+               VectorSet(cl.playercrouchmins, -16, -16, -24);
+               VectorSet(cl.playercrouchmaxs, 16, 16, 25);
        }
        else
        {
-               VectorSet(cl_playerstandmins, -16, -16, -24);
-               VectorSet(cl_playerstandmaxs, 16, 16, 24);
-               VectorSet(cl_playercrouchmins, -16, -16, -24);
-               VectorSet(cl_playercrouchmaxs, 16, 16, 24);
+               VectorSet(cl.playerstandmins, -16, -16, -24);
+               VectorSet(cl.playerstandmaxs, 16, 16, 24);
+               VectorSet(cl.playercrouchmins, -16, -16, -24);
+               VectorSet(cl.playercrouchmaxs, 16, 16, 24);
        }
 
+       // disable until we get textures for it
+       R_ResetSkyBox();
+
+       ent = &cl.entities[0];
+       // entire entity array was cleared, so just fill in a few fields
+       ent->state_current.active = true;
+       ent->render.model = cl.worldmodel = NULL; // no world model yet
+       ent->render.scale = 1; // some of the renderer still relies on scale
+       ent->render.alpha = 1;
+       ent->render.colormap = -1; // no special coloring
+       ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
+       Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
+       Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+       CL_BoundingBoxForEntity(&ent->render);
+
+       // noclip is turned off at start
+       noclip_anglehack = false;
+
+       // mark all frames invalid for delta
+       memset(cl.qw_deltasequence, -1, sizeof(cl.qw_deltasequence));
+
        CL_Screen_NewMap();
-       CL_Particles_Clear();
-       CL_CGVM_Clear();
 }
 
 void CL_ExpandEntities(int num)
 {
        int i, oldmaxentities;
        entity_t *oldentities;
-       if (num >= cl_max_entities)
+       if (num >= cl.max_entities)
        {
-               if (!cl_entities)
-                       Sys_Error("CL_ExpandEntities: cl_entities not initialized");
+               if (!cl.entities)
+                       Sys_Error("CL_ExpandEntities: cl.entities not initialized");
                if (num >= MAX_EDICTS)
                        Host_Error("CL_ExpandEntities: num %i >= %i", num, MAX_EDICTS);
-               oldmaxentities = cl_max_entities;
-               oldentities = cl_entities;
-               cl_max_entities = (num & ~255) + 256;
-               cl_entities = (entity_t *)Mem_Alloc(cl_mempool, cl_max_entities * sizeof(entity_t));
-               memcpy(cl_entities, oldentities, oldmaxentities * sizeof(entity_t));
+               oldmaxentities = cl.max_entities;
+               oldentities = cl.entities;
+               cl.max_entities = (num & ~255) + 256;
+               cl.entities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_entities * sizeof(entity_t));
+               memcpy(cl.entities, oldentities, oldmaxentities * sizeof(entity_t));
                Mem_Free(oldentities);
-               for (i = oldmaxentities;i < cl_max_entities;i++)
+               for (i = oldmaxentities;i < cl.max_entities;i++)
                {
-                       cl_entities[i].state_baseline = defaultstate;
-                       cl_entities[i].state_previous = defaultstate;
-                       cl_entities[i].state_current = defaultstate;
+                       cl.entities[i].state_baseline = defaultstate;
+                       cl.entities[i].state_previous = defaultstate;
+                       cl.entities[i].state_current = defaultstate;
                }
        }
 }
@@ -245,25 +227,25 @@ void CL_ExpandCSQCEntities(int num)
 {
        int i, oldmaxentities;
        entity_t *oldentities;
-       if (num >= cl_max_csqcentities)
+       if (num >= cl.max_csqcentities)
        {
-               if (!cl_csqcentities)
-                       Sys_Error("CL_ExpandCSQCEntities: cl_csqcentities not initialized\n");
+               if (!cl.csqcentities)
+                       Sys_Error("CL_ExpandCSQCEntities: cl.csqcentities not initialized\n");
                if (num >= MAX_EDICTS)
                        Host_Error("CL_ExpandCSQCEntities: num %i >= %i\n", num, MAX_EDICTS);
-               oldmaxentities = cl_max_csqcentities;
-               oldentities = cl_csqcentities;
-               cl_max_csqcentities = (num & ~255) + 256;
-               cl_csqcentities = Mem_Alloc(cl_mempool, cl_max_csqcentities * sizeof(entity_t));
-               memcpy(cl_csqcentities, oldentities, oldmaxentities * sizeof(entity_t));
+               oldmaxentities = cl.max_csqcentities;
+               oldentities = cl.csqcentities;
+               cl.max_csqcentities = (num & ~255) + 256;
+               cl.csqcentities = Mem_Alloc(cls.levelmempool, cl.max_csqcentities * sizeof(entity_t));
+               memcpy(cl.csqcentities, oldentities, oldmaxentities * sizeof(entity_t));
                Mem_Free(oldentities);
-               for (i = oldmaxentities;i < cl_max_csqcentities;i++)
+               for (i = oldmaxentities;i < cl.max_csqcentities;i++)
                {
-                       cl_csqcentities[i].state_baseline = defaultstate;
-                       cl_csqcentities[i].state_previous = defaultstate;
-                       cl_csqcentities[i].state_current = defaultstate;
-                       cl_csqcentities[i].csqc = true;
-                       cl_csqcentities[i].state_current.number = -i;
+                       cl.csqcentities[i].state_baseline = defaultstate;
+                       cl.csqcentities[i].state_previous = defaultstate;
+                       cl.csqcentities[i].state_current = defaultstate;
+                       cl.csqcentities[i].csqc = true;
+                       cl.csqcentities[i].state_current.number = -i;
                }
        }
 }
@@ -305,16 +287,25 @@ void CL_Disconnect(void)
                if (cls.demorecording)
                        CL_Stop_f();
 
-               // send clc_disconnect 3 times to improve chances of server receiving
-               // it (but it still fails sometimes)
-               Con_DPrint("Sending clc_disconnect\n");
+               // send disconnect message 3 times to improve chances of server
+               // receiving it (but it still fails sometimes)
                memset(&buf, 0, sizeof(buf));
                buf.data = bufdata;
                buf.maxsize = sizeof(bufdata);
-               MSG_WriteByte(&buf, clc_disconnect);
-               NetConn_SendUnreliableMessage(cls.netcon, &buf);
-               NetConn_SendUnreliableMessage(cls.netcon, &buf);
-               NetConn_SendUnreliableMessage(cls.netcon, &buf);
+               if (cls.protocol == PROTOCOL_QUAKEWORLD)
+               {
+                       Con_DPrint("Sending drop command\n");
+                       MSG_WriteByte(&buf, qw_clc_stringcmd);
+                       MSG_WriteString(&buf, "drop");
+               }
+               else
+               {
+                       Con_DPrint("Sending clc_disconnect\n");
+                       MSG_WriteByte(&buf, clc_disconnect);
+               }
+               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
+               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
+               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
                NetConn_Close(cls.netcon);
                cls.netcon = NULL;
        }
@@ -392,7 +383,7 @@ static void CL_PrintEntities_f(void)
        int i, j;
        char name[32];
 
-       for (i = 0, ent = cl_entities;i < cl_num_entities;i++, ent++)
+       for (i = 0, ent = cl.entities;i < cl.num_entities;i++, ent++)
        {
                if (!ent->state_current.active)
                        continue;
@@ -496,7 +487,7 @@ static float CL_LerpPoint(void)
 
 void CL_ClearTempEntities (void)
 {
-       cl_num_temp_entities = 0;
+       cl.num_temp_entities = 0;
 }
 
 entity_t *CL_NewTempEntity(void)
@@ -505,9 +496,9 @@ entity_t *CL_NewTempEntity(void)
 
        if (r_refdef.numentities >= r_refdef.maxentities)
                return NULL;
-       if (cl_num_temp_entities >= cl_max_temp_entities)
+       if (cl.num_temp_entities >= cl.max_temp_entities)
                return NULL;
-       ent = &cl_temp_entities[cl_num_temp_entities++];
+       ent = &cl.temp_entities[cl.num_temp_entities++];
        memset (ent, 0, sizeof(*ent));
        r_refdef.entities[r_refdef.numentities++] = &ent->render;
 
@@ -524,7 +515,7 @@ void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float
        cl_effect_t *e;
        if (!modelindex) // sanity check
                return;
-       for (i = 0, e = cl_effects;i < cl_max_effects;i++, e++)
+       for (i = 0, e = cl.effects;i < cl.max_effects;i++, e++)
        {
                if (e->active)
                        continue;
@@ -539,6 +530,7 @@ void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float
                e->frame = 0;
                e->frame1time = cl.time;
                e->frame2time = cl.time;
+               cl.num_effects = max(cl.num_effects, i + 1);
                break;
        }
 }
@@ -552,22 +544,22 @@ void CL_AllocDlight(entity_render_t *ent, matrix4x4_t *matrix, float radius, flo
 // first look for an exact key match
        if (ent)
        {
-               dl = cl_dlights;
-               for (i = 0;i < cl_activedlights;i++, dl++)
+               dl = cl.dlights;
+               for (i = 0;i < cl.num_dlights;i++, dl++)
                        if (dl->ent == ent)
                                goto dlightsetup;
        }
        */
 
 // then look for anything else
-       dl = cl_dlights;
-       for (i = 0;i < cl_activedlights;i++, dl++)
+       dl = cl.dlights;
+       for (i = 0;i < cl.num_dlights;i++, dl++)
                if (!dl->radius)
                        goto dlightsetup;
        // if we hit the end of the active dlights and found no gaps, add a new one
        if (i < MAX_DLIGHTS)
        {
-               cl_activedlights = i + 1;
+               cl.num_dlights = i + 1;
                goto dlightsetup;
        }
 
@@ -614,9 +606,9 @@ void CL_DecayLights(void)
        float time, f;
 
        time = cl.time - cl.oldtime;
-       oldmax = cl_activedlights;
-       cl_activedlights = 0;
-       for (i = 0, dl = cl_dlights;i < oldmax;i++, dl++)
+       oldmax = cl.num_dlights;
+       cl.num_dlights = 0;
+       for (i = 0, dl = cl.dlights;i < oldmax;i++, dl++)
        {
                if (dl->radius)
                {
@@ -624,7 +616,7 @@ void CL_DecayLights(void)
                        if (cl.time < dl->die && f > 0)
                        {
                                dl->radius = dl->radius - time * dl->decay;
-                               cl_activedlights = i + 1;
+                               cl.num_dlights = i + 1;
                        }
                        else
                                dl->radius = 0;
@@ -642,7 +634,7 @@ void CL_UpdateLights(void)
        r_refdef.numlights = 0;
        if (r_dynamic.integer)
        {
-               for (i = 0, dl = cl_dlights;i < cl_activedlights;i++, dl++)
+               for (i = 0, dl = cl.dlights;i < cl.num_dlights;i++, dl++)
                {
                        if (dl->radius)
                        {
@@ -657,21 +649,76 @@ void CL_UpdateLights(void)
        f = cl.time * 10;
        i = (int)floor(f);
        frac = f - i;
-       for (j = 0;j < cl_max_lightstyle;j++)
+       for (j = 0;j < cl.max_lightstyle;j++)
        {
-               if (!cl_lightstyle || !cl_lightstyle[j].length)
+               if (!cl.lightstyle || !cl.lightstyle[j].length)
                {
                        r_refdef.lightstylevalue[j] = 256;
                        continue;
                }
-               k = i % cl_lightstyle[j].length;
-               l = (i-1) % cl_lightstyle[j].length;
-               k = cl_lightstyle[j].map[k] - 'a';
-               l = cl_lightstyle[j].map[l] - 'a';
+               k = i % cl.lightstyle[j].length;
+               l = (i-1) % cl.lightstyle[j].length;
+               k = cl.lightstyle[j].map[k] - 'a';
+               l = cl.lightstyle[j].map[l] - 'a';
                r_refdef.lightstylevalue[j] = ((k*frac)+(l*(1-frac)))*22;
        }
 }
 
+void CL_AddQWCTFFlagModel(entity_t *player, int skin)
+{
+       float f;
+       entity_t *flag;
+       matrix4x4_t flagmatrix;
+
+       // this code taken from QuakeWorld
+       f = 14;
+       if (player->render.frame2 >= 29 && player->render.frame2 <= 40)
+       {
+               if (player->render.frame2 >= 29 && player->render.frame2 <= 34)
+               { //axpain
+                       if      (player->render.frame2 == 29) f = f + 2;
+                       else if (player->render.frame2 == 30) f = f + 8;
+                       else if (player->render.frame2 == 31) f = f + 12;
+                       else if (player->render.frame2 == 32) f = f + 11;
+                       else if (player->render.frame2 == 33) f = f + 10;
+                       else if (player->render.frame2 == 34) f = f + 4;
+               }
+               else if (player->render.frame2 >= 35 && player->render.frame2 <= 40)
+               { // pain
+                       if      (player->render.frame2 == 35) f = f + 2;
+                       else if (player->render.frame2 == 36) f = f + 10;
+                       else if (player->render.frame2 == 37) f = f + 10;
+                       else if (player->render.frame2 == 38) f = f + 8;
+                       else if (player->render.frame2 == 39) f = f + 4;
+                       else if (player->render.frame2 == 40) f = f + 2;
+               }
+       }
+       else if (player->render.frame2 >= 103 && player->render.frame2 <= 118)
+       {
+               if      (player->render.frame2 >= 103 && player->render.frame2 <= 104) f = f + 6;  //nailattack
+               else if (player->render.frame2 >= 105 && player->render.frame2 <= 106) f = f + 6;  //light
+               else if (player->render.frame2 >= 107 && player->render.frame2 <= 112) f = f + 7;  //rocketattack
+               else if (player->render.frame2 >= 112 && player->render.frame2 <= 118) f = f + 7;  //shotattack
+       }
+       // end of code taken from QuakeWorld
+
+       flag = CL_NewTempEntity();
+       if (!flag)
+               return;
+
+       flag->render.model = cl.model_precache[cl.qw_modelindex_flag];
+       flag->render.skinnum = skin;
+       flag->render.colormap = -1; // no special coloring
+       flag->render.alpha = 1;
+       VectorSet(flag->render.colormod, 1, 1, 1);
+       // attach the flag to the player matrix
+       Matrix4x4_CreateFromQuakeEntity(&flagmatrix, -f, -22, 0, 0, 0, -45, 1);
+       Matrix4x4_Concat(&flag->render.matrix, &player->render.matrix, &flagmatrix);
+       Matrix4x4_Invert_Simple(&flag->render.inversematrix, &flag->render.matrix);
+       R_LerpAnimation(&flag->render);
+       CL_BoundingBoxForEntity(&flag->render);
+}
+
 #define MAXVIEWMODELS 32
 entity_t *viewmodels[MAXVIEWMODELS];
 int numviewmodels;
@@ -703,7 +750,7 @@ void CL_LinkNetworkEntity(entity_t *e)
        {
                e->persistent.linkframe = entitylinkframenumber;
                // skip inactive entities and world
-               if (!e->state_current.active || e == cl_entities || e == cl_csqcentities)
+               if (!e->state_current.active || e == cl.entities || e == cl.csqcentities)
                        return;
                e->render.alpha = e->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
                e->render.scale = e->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
@@ -756,11 +803,11 @@ void CL_LinkNetworkEntity(entity_t *e)
                        if (!e->csqc)
                        {
                                if (cl.viewentity)
-                                       CL_LinkNetworkEntity(cl_entities + cl.viewentity);
-                               if (e == &cl.viewent && cl_entities[cl.viewentity].state_current.active)
+                                       CL_LinkNetworkEntity(cl.entities + cl.viewentity);
+                               if (e == &cl.viewent && cl.entities[cl.viewentity].state_current.active)
                                {
-                                       e->state_current.alpha = cl_entities[cl.viewentity].state_current.alpha;
-                                       e->state_current.effects = EF_NOSHADOW | (cl_entities[cl.viewentity].state_current.effects & (EF_ADDITIVE | EF_REFLECTIVE | EF_FULLBRIGHT | EF_NODEPTHTEST));
+                                       e->state_current.alpha = cl.entities[cl.viewentity].state_current.alpha;
+                                       e->state_current.effects = EF_NOSHADOW | (cl.entities[cl.viewentity].state_current.effects & (EF_ADDITIVE | EF_REFLECTIVE | EF_FULLBRIGHT | EF_NODEPTHTEST));
                                }
                        }
                        matrix = &viewmodelmatrix;
@@ -770,15 +817,15 @@ void CL_LinkNetworkEntity(entity_t *e)
                        // if the tag entity is currently impossible, skip it
                        if (!e->csqc)
                        {
-                               if (e->state_current.tagentity >= cl_num_entities)
+                               if (e->state_current.tagentity >= cl.num_entities)
                                        return;
-                               t = cl_entities + e->state_current.tagentity;
+                               t = cl.entities + e->state_current.tagentity;
                        }
                        else
                        {
-                               if (e->state_current.tagentity >= cl_num_csqcentities)
+                               if (e->state_current.tagentity >= cl.num_csqcentities)
                                        return;
-                               t = cl_csqcentities + e->state_current.tagentity;
+                               t = cl.csqcentities + e->state_current.tagentity;
                        }
                        // if the tag entity is inactive, skip it
                        if (!t->state_current.active)
@@ -813,7 +860,7 @@ void CL_LinkNetworkEntity(entity_t *e)
 
                // movement lerp
                // if it's the player entity, update according to client movement
-               if (e == cl_entities + cl.playerentity && cl.movement)// && !e->csqc)
+               if (e == cl.entities + cl.playerentity && cl.movement)// && !e->csqc)
                {
                        lerp = (cl.time - cl.mtime[1]) / (cl.mtime[0] - cl.mtime[1]);
                        lerp = bound(0, lerp, 1);
@@ -992,6 +1039,11 @@ void CL_LinkNetworkEntity(entity_t *e)
                                dlightcolor[1] += 0.7f;
                                dlightcolor[2] += 0.3f;
                        }
+                       if (e->render.effects & (EF_FLAG1QW | EF_FLAG2QW))
+                       {
+                               // these are only set on player entities
+                               CL_AddQWCTFFlagModel(e, (e->render.effects & EF_FLAG2QW) != 0);
+                       }
                }
                // muzzleflash fades over time, and is offset a bit
                if (e->persistent.muzzleflash > 0)
@@ -1123,7 +1175,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                if (e->state_current.number == cl.viewentity)
                        V_CalcRefdef();
                if (e->render.model && e->render.model->name[0] == '*' && e->render.model->TraceBox)
-                       cl_brushmodel_entities[cl_num_brushmodel_entities++] = e->state_current.number;
+                       cl.brushmodel_entities[cl.num_brushmodel_entities++] = e->state_current.number;
                // don't show entities with no modelindex (note: this still shows
                // entities which have a modelindex that resolved to a NULL model)
                if (e->render.model && !(e->render.effects & EF_NODRAW) && r_refdef.numentities < r_refdef.maxentities)
@@ -1135,11 +1187,11 @@ void CL_LinkNetworkEntity(entity_t *e)
 
 void CL_RelinkWorld(void)
 {
-       entity_t *ent = &cl_entities[0];
-       cl_brushmodel_entities[cl_num_brushmodel_entities++] = 0;
+       entity_t *ent = &cl.entities[0];
+       cl.brushmodel_entities[cl.num_brushmodel_entities++] = 0;
        // FIXME: this should be done at load
-       Matrix4x4_CreateIdentity(&ent->render.matrix);
-       Matrix4x4_CreateIdentity(&ent->render.inversematrix);
+       ent->render.matrix = identitymatrix;
+       ent->render.inversematrix = identitymatrix;
        R_LerpAnimation(&ent->render);
        CL_BoundingBoxForEntity(&ent->render);
        ent->render.flags = RENDER_SHADOW;
@@ -1152,13 +1204,13 @@ void CL_RelinkWorld(void)
 
 void CL_RelinkCSQCWorld(void)  //[515]: csqc
 {
-       entity_t *ent = &cl_csqcentities[0];
+       entity_t *ent = &cl.csqcentities[0];
        if(!csqc_loaded)
                return;
-//     cl_brushmodel_entities[cl_num_brushmodel_entities++] = 0;
+//     cl.brushmodel_entities[cl.num_brushmodel_entities++] = 0;
        // FIXME: this should be done at load
-       Matrix4x4_CreateIdentity(&ent->render.matrix);
-       Matrix4x4_CreateIdentity(&ent->render.inversematrix);
+       ent->render.matrix = identitymatrix;
+       ent->render.inversematrix = identitymatrix;
        R_LerpAnimation(&ent->render);
        CL_BoundingBoxForEntity(&ent->render);
        ent->render.flags = RENDER_SHADOW;
@@ -1173,7 +1225,7 @@ static void CL_RelinkStaticEntities(void)
 {
        int i;
        entity_t *e;
-       for (i = 0, e = cl_static_entities;i < cl_num_static_entities && r_refdef.numentities < r_refdef.maxentities;i++, e++)
+       for (i = 0, e = cl.static_entities;i < cl.num_static_entities && r_refdef.numentities < r_refdef.maxentities;i++, e++)
        {
                e->render.flags = 0;
                // transparent stuff can't be lit during the opaque stage
@@ -1235,21 +1287,21 @@ static void CL_RelinkNetworkEntities(int drawmask)
        entitylinkframenumber++;
        if(drawmask & ENTMASK_ENGINE || !csqc_loaded)
        {
-               for (i = 1;i < cl_num_entities;i++)
+               for (i = 1;i < cl.num_entities;i++)
                {
-                       if (cl_entities_active[i])
+                       if (cl.entities_active[i])
                        {
-                               ent = cl_entities + i;
+                               ent = cl.entities + i;
                                if (!(drawmask & ENTMASK_ENGINEVIEWMODELS))
                                if (ent->state_current.flags & RENDER_VIEWMODEL)        //[515]: csqc drawmask
                                {
-                                       cl_entities_active[i] = false;
+                                       cl.entities_active[i] = false;
                                        continue;
                                }
                                if (ent->state_current.active)
                                        CL_LinkNetworkEntity(ent);
                                else
-                                       cl_entities_active[i] = false;
+                                       cl.entities_active[i] = false;
                        }
                }
        }
@@ -1257,16 +1309,16 @@ static void CL_RelinkNetworkEntities(int drawmask)
        //[515]: csqc
        if(csqc_loaded)
        {
-               for (i=1,k=cl_num_csqcentities;k;i++)
+               for (i=1,k=cl.num_csqcentities;k;i++)
                {
-                       if (cl_csqcentities_active[i])
+                       if (cl.csqcentities_active[i])
                        {
                                --k;
-                               ent = cl_csqcentities + i;
+                               ent = cl.csqcentities + i;
                                if (ent->state_current.active)
                                        CL_LinkNetworkEntity(ent);
                                else
-                                       cl_csqcentities_active[i] = false;
+                                       cl.csqcentities_active[i] = false;
                        }
                }
        }
@@ -1281,7 +1333,7 @@ static void CL_RelinkEffects(void)
        entity_t *ent;
        float frame;
 
-       for (i = 0, e = cl_effects;i < cl_max_effects;i++, e++)
+       for (i = 0, e = cl.effects;i < cl.num_effects;i++, e++)
        {
                if (e->active)
                {
@@ -1290,6 +1342,8 @@ static void CL_RelinkEffects(void)
                        if (intframe < 0 || intframe >= e->endframe)
                        {
                                memset(e, 0, sizeof(*e));
+                               while (cl.num_effects > 0 && !cl.effects[cl.num_effects - 1].active)
+                                       cl.num_effects--;
                                continue;
                        }
 
@@ -1343,17 +1397,22 @@ void CL_RelinkBeams(void)
        float forward;
        matrix4x4_t tempmatrix;
 
-       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       for (i = 0, b = cl.beams;i < cl.num_beams;i++, b++)
        {
-               if (!b->model || b->endtime < cl.time)
+               if (!b->model)
                        continue;
+               if (b->endtime < cl.time)
+               {
+                       b->model = NULL;
+                       continue;
+               }
 
                // if coming from the player, update the start position
                //if (b->entity == cl.viewentity)
-               //      Matrix4x4_OriginFromMatrix(&cl_entities[cl.viewentity].render.matrix, b->start);
-               if (cl_beams_relative.integer && b->entity && cl_entities[b->entity].state_current.active && b->relativestartvalid)
+               //      Matrix4x4_OriginFromMatrix(&cl.entities[cl.viewentity].render.matrix, b->start);
+               if (cl_beams_relative.integer && b->entity && cl.entities[b->entity].state_current.active && b->relativestartvalid)
                {
-                       entity_render_t *r = &cl_entities[b->entity].render;
+                       entity_render_t *r = &cl.entities[b->entity].render;
                        //Matrix4x4_OriginFromMatrix(&r->matrix, origin);
                        //Matrix4x4_CreateFromQuakeEntity(&matrix, r->origin[0], r->origin[1], r->origin[2] + 16, r->angles[0], r->angles[1], r->angles[2], 1);
                        Matrix4x4_Transform(&r->matrix, b->relativestart, b->start);
@@ -1417,6 +1476,37 @@ void CL_RelinkBeams(void)
                        d -= 30;
                }
        }
+
+       while (cl.num_beams > 0 && !cl.beams[cl.num_beams - 1].model)
+               cl.num_beams--;
+}
+
+static void CL_RelinkQWNails(void)
+{
+       int i;
+       vec_t *v;
+       entity_t *ent;
+
+       for (i = 0;i < cl.qw_num_nails;i++)
+       {
+               v = cl.qw_nails[i];
+
+               // if we're drawing effects, get a new temp entity
+               // (NewTempEntity adds it to the render entities list for us)
+               if (!(ent = CL_NewTempEntity()))
+                       continue;
+
+               // normal stuff
+               ent->render.model = cl.model_precache[cl.qw_modelindex_spike];
+               ent->render.colormap = -1; // no special coloring
+               ent->render.alpha = 1;
+               VectorSet(ent->render.colormod, 1, 1, 1);
+
+               Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, v[0], v[1], v[2], v[3], v[4], v[5], 1);
+               Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+               R_LerpAnimation(&ent->render);
+               CL_BoundingBoxForEntity(&ent->render);
+       }
 }
 
 void CL_LerpPlayer(float frac)
@@ -1465,6 +1555,7 @@ void CSQC_RelinkAllEntities (int drawmask)
                CL_RelinkStaticEntities();
                CL_RelinkBeams();
                CL_RelinkEffects();
+               CL_RelinkQWNails();
        }
 }
 
@@ -1485,8 +1576,8 @@ int CL_ReadFromServer(void)
        r_refdef.time = cl.time;
        r_refdef.extraupdate = !r_speeds.integer;
        r_refdef.numentities = 0;
-       Matrix4x4_CreateIdentity(&r_refdef.viewentitymatrix);
-       cl_num_brushmodel_entities = 0;
+       r_refdef.viewentitymatrix = identitymatrix;
+       cl.num_brushmodel_entities = 0;
 
        if (cls.state == ca_connected && cls.signon == SIGNONS)
        {
@@ -1513,13 +1604,11 @@ int CL_ReadFromServer(void)
                        CL_RelinkStaticEntities();
                        CL_RelinkBeams();
                        CL_RelinkEffects();
+                       CL_RelinkQWNails();
                }
                else
                        csqc_frame = true;
 
-               // run cgame code (which can add more entities)
-               CL_CGVM_Frame();
-
                CL_UpdateLights();
 
                // update view blend
@@ -1592,11 +1681,11 @@ CL_Shutdown
 */
 void CL_Shutdown (void)
 {
-       CL_CGVM_Shutdown();
        CL_Particles_Shutdown();
        CL_Parse_Shutdown();
 
-       Mem_FreePool (&cl_mempool);
+       Mem_FreePool (&cls.permanentmempool);
+       Mem_FreePool (&cls.levelmempool);
 }
 
 /*
@@ -1606,16 +1695,13 @@ CL_Init
 */
 void CL_Init (void)
 {
-       cl_mempool = Mem_AllocPool("client", 0, NULL);
+       cls.levelmempool = Mem_AllocPool("client (per-level memory)", 0, NULL);
+       cls.permanentmempool = Mem_AllocPool("client (long term memory)", 0, NULL);
 
        memset(&r_refdef, 0, sizeof(r_refdef));
        // max entities sent to renderer per frame
        r_refdef.maxentities = MAX_EDICTS + 256 + 512;
-       r_refdef.entities = (entity_render_t **)Mem_Alloc(cl_mempool, sizeof(entity_render_t *) * r_refdef.maxentities);
-       // 256k drawqueue buffer
-       // TODO: make dynamic
-       r_refdef.maxdrawqueuesize = 256 * 1024;
-       r_refdef.drawqueue = (unsigned char *)Mem_Alloc(cl_mempool, r_refdef.maxdrawqueuesize);
+       r_refdef.entities = (entity_render_t **)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t *) * r_refdef.maxentities);
 
        CL_InitInput ();
 
@@ -1677,12 +1763,15 @@ void CL_Init (void)
 
        Cvar_RegisterVariable(&cl_deathnoviewmodel);
 
+       // for QW connections
+       Cvar_RegisterVariable(&qport);
+       Cvar_SetValueQuick(&qport, (rand() * RAND_MAX + rand()) & 0xffff);
+
        Cmd_AddCommand("timerefresh", CL_TimeRefresh_f, "turn quickly and print rendering statistcs");
 
        CL_Parse_Init();
        CL_Particles_Init();
        CL_Screen_Init();
-       CL_CGVM_Init();
 
        CL_Video_Init();
 }